anyway, the point of this post is to share with you a set of hero builds i have just finished testing (in normal mode, no HM yet, i don't really have the time for it atm

Well, i searched the forums, didn't find anything like it, so im assuming it doesn't exist.
These builds are designed as a general purpose PvE build set used together, to provide a solid defense coupled with strong damage output.
So, without further ado....
The Shield and Torch Hero Build Set
Paragon
P/W
Command: 10 (9+1)
Leadership: 10 (9+1)
Spear Mastery: 11 (9+2+1)
Tactics: 10
Sup Vigor Rune, All health insigs and runes other than the attribute runes
[skill]"Incoming!"[/skill][skill]"They're On Fire!"[/skill][skill]"Watch Yourself!"[/skill][skill]"Go For The Eyes!"[/skill][skill]Vicious Attack[/skill][skill]Blazing Spear[/skill][skill]Anthem of Weariness[/skill][skill]Signet Of Return[/skill]
Elementalist
E/Me
Fire Magic: 15 (12+2+1)
Energy Storage: 11 (10+1)
Inspiration Magic: 8
Sup Vigor Rune, All health insigs and runes minus the ones for attribute points
[skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Glyph of Lesser Energy[/skill][skill]Mark of Rodgort[/skill][skill]Liquid Flame[/skill][skill]Fire Attunement[/skill][skill]Channeling[/skill][skill]Energy Tap[/skill]
Necromancer
N/Rt
Restoration Magic: 12
Curses: 10
Soul Reaping: 10 (8+1+1)
two radiant insigs and a sup vigor rune, the rest are health runes and insigs,minus the ones for attributes
[skill]Weapon of Remedy[/skill][skill]vengeful weapon[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Enfeebling Blood[/skill][skill]Recovery[/skill][skill]Life[/skill][skill]Signet of Lost Souls[/skill]
so, the point...
I made this build as an effort to provide an "Imbagon like" level of protection while sticking with H/h, cus i despise pugs and my guildies and i have very differing schedules.
Really the main point is for the ele to do his thing, burning stuff, while the paragon monopolizes on that with "They're on Fire" and "Incoming" to reduce the damage, while the monk takes a nap... no no, jk
in my tests consisted of the three hardest missions i could think of... again normal mode, no testing in hard mode as of yet. They were The Gate of Madness, Imperial Sanctum (killing shiro, in my opinion, is one of the most annoying and challenging things you can do in this game anymore...) and raisu palace. I did all with four henchmen, and got masters on all of them, first try.
But this isnt to brag. Im putting this up here as much to share as to ask your opinion. Anything you think i could change to make this better? More effective? Just plain more Kick Arse? :P Your thoughts and criticisms are much appretiated
a few things before you hack away. I do understand that sup runes on all my heroes is a bit... extreme. however i balance it out with the health mods, and in the field, they do just fine with the health they have.
The Ele build might look like its heavy on E managment. Thats because while i was testing, i saw Vekk was always low on energy (didnt hamper the effectiveness of the build as a whole, but it bothered me) so i added the two inspiration magic skills just before i posted this, im not sure if they are a bit extreme or not.
And lastly, please have an open mind. Im not sure what the opinions of these skills or builds might be, but i try not to think about these skills as good or bad based on looks, but what performs well.
So... your thoughts?
Edit: Changed the builds to my most current iterations
Edit 2: Changed builds again