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Originally Posted by Richardt
Stop me if I'm wrong, but weren't some of those skill changes already implemented in last weeks update?
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Originally Posted by Esan
This is Anet's "response" to Avarre's thread from earlier. Let this be a lesson to those who say that rants achieve nothing.
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Originally Posted by Dr Strangelove
As someone who very much agrees with Avarre, I appreciate these notes. I may disagree with a lot of what they're doing, but it's nice to know that they know what the problems are, even if they're not properly fixing them.
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Originally Posted by Abedeus
So, could someone just cut out the not needed things and say WHAT was changed?
Lol, maybe I'm stupid, but I made sin just for A/E farms and I WANT HIM NERFED. Nerf that crap to hell. That's not normal that I can solo any boss in factions/nightfall/proph and many non-boss foes in all campaigns, UW, FoW and DoA with bonder. NOT NORMAL. Oh, and using 1 hand, without any effort. Imo make it so glyph recharges 0....4 skills, so at high levels it recharges more, but it can recharge 1 spell from 5-6. At least. |
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Originally Posted by lyra_song
"We're looking into it. But we don't plan on changing anything. So to make it look like we care, we'll tell you we're looking into it."
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Originally Posted by Snorph
Again, why do people want to change PvE skills? Whats the point?
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| Similarly, we know that the powerful Ursan Blessing is always the subject of much discussion. Some players feel it makes the game too easy while others think it is fun. We have not chosen to make any changes to Ursan Blessing at this time, but we will consider the matter as we move forward |
| but we are still evaluating the high efficiency of Shadow Form farming builds. We will continue to monitor this issue and may make adjustments in the near future |
