19 Jun 2008 at 16:20 - 96
Both SF and ursan need to be nerfed. This is coming from a player that made an Assassin just to farm with perma SF. Sure it was fun at first, and getting tons of ecto was great. But I realized... it was just waaay too easy.
Now regarding SF, ppl use the primary argument that, "Hey, UW farming was easy before, there was 55, 600/smite, 330 rit, terra." The list goes on and on, however you can't deny that perma SF farming is currently being used more than probably all of those combined. This is because it is even easier than all of those old farming methods. You click 3 buttons over and over and then hardly ever have to worry about anything again. At least with the other builds there was still some timing, and dare I say it, skill, necessary to become efficient and effective with those older builds.
Now if they don't nerf perma SF I can live with that... I guess anet is deciding that everyone should be able to get FoW in under a week. Ursan however is another story...
Now Ursan, I'm not saying that ursan "ruins the economy" or "makes the game too easy." I don't think ursan does either of those things. Lets face it, PvE was far from impossible prior to Ursan and if you take a team of ursans into HA or GvG you'll get annihilated. What ursan does is it DESTROYS class diversity. If I'm playing an ele why in the world would I want to become, pretty much a warrior, and run up into combat. I became an ele because I want to be a spell caster, thinking up various effective combinations of spells in order to attack foes from range. That higher level of damage comes at the price of a lower level of armor. This same example is applied to all classes. Right now everyone just wants to run ursan, ursan and more ursan. ALL of my characters now find it impossible to get groups for any high level areas. My guild isn't large, so I can't go out with guildies every time I want to do some UW. That seems to be the only choice however as everyone just runs, Ursan.
Ursan doesn't ruin the game because it makes it "too easy" or "wrecks the economy." It ruins the game because it gets rid of all class diversity. Every single class becomes the same thing when it runs ursan. Why should I even bother making a ranger or ele or paragon or whatever if heck, they're almost exactly the same with ursan.
Now I know this doesn't really belong here, but I did have a "change" or "nerf" in mind which would hopefully allow skill choice/class diversity while still making ursan a skill which lets all classes into higher lvl PvE. I don't think the fix to ursan would come in decreasing the AL or health the skill provides. Or reducing the dmg done by its skills. That might piss off Ursan users but it certainly wouldn't stop it from being used. The fix I have in mind for Ursan is that it becomes something along the lines of the Dervish Avatars. Ursan would be an elite form skill, which would provide a certain number of benefits. I honestly haven't given this too much thought but these benefits could be X amount of + health according to norn rank, X amount of +armor and then some third bonus specific to each class, maybe an increase to each classes primary attribute. The form could be maintained indefinately, removing the energy degen that was previous before. At least with it like this, skill choice and class diversity wouldn't be completely abolished. Each class would still be bringing its respective talent to the group but with a large bonus.
I realize my suggestion would cause some alienation of classes, particularly mesmers and paragons I believe. Sins might becomes one of the strongest classes as the form might stop them from blowing up in the middle of combat while still allowing their high target specific DPS. In any case, my suggestion is just a casual idea and not really meant to be taken too seriously, its just an idea.