Developer Updates - Skill Balance Changes - 18th June 08

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whitedragon
whitedragon
Academy Page
#41
I'm sorry but if A-net nerfs perma sin then they need to nerf all the solo builds and ursan to be fair and IMHO all the QQers are mad that ecto prices are going down.

I dont see any QQ over any other solo build out there but sents this one can get ectos.....oh ya and lets not forget that the perma sin was doable before the buff to shadow form
Mr. Undisclosed
Mr. Undisclosed
I phail
#42
Quote:
Originally Posted by Axel Zinfandel
Hopefully nothing that will completely ruin the viability of SF farming. I'd like to see something passive in with the skill, so that SF isn't this end-all farming skill, but is still viable.

Like severe movement restrictions, cast time increase, skill disabling, ect. not necessarily all of them though.

And adding counters to elite areas wouldn't be too difficult. [Signet of Humility] FTW
If there was a nerf it'd have to be to shadow form, adding a skill like Sig of humility would totally RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO over normal people doing UW.
Age
Age
Hall Hero
#43
Quote:
Originally Posted by beanerman_99
I hope they leave SF. I just dusted off my old assasin and am planning to give it a try at farming some much needed cash. I could care less if it "ruins the economy". People will just find something else to use for trade, like Zkeys or something. I think SF makes farming a less exclusive club to try out. As a casual player (read: about 5 hours a week or less) it would be nice to be able to farm ectos for a pair of chaos gloves for myself rather than spending thousands on ectos from others.
Meh. just my opinion. Oh, and they can leave Ursan alone too.
Sins weren't just designed to do this either that or unerf Protective Bond and remove Rendenchanments on the Grasping Nightmares.It wasn't nerfed for server crashes.The 55s were King of the UW let them be King agian and no this is not just Monks.

Quote:
I'm sorry but if A-net nerfs perma sin then they need to nerf all the solo builds and ursan to be fair and IMHO all the QQers are mad that ecto prices are going down.

I dont see any QQ over any other solo build out there but sents this one can get ectos.....oh ya and lets not forget that the perma sin was doable before the buff to shadow form
That is becuase not everyone except Warriors can solo the UW and Warriors can't make to the plains of chaos just to the smites and some Aataxes.This makes Sins a little over powered in pve.
RiKio
RiKio
Krytan Explorer
#44
I really loled with this update.

Sould Bind made me really lol. Really. And the FGJ nerf.....poor SY worrias.

[Barbed Arrows]+[Frenzy]=[Healing Signet]+[Frenzy]

As I said before, I loled with this update that, to sum up, complained about SF and Ursan.... for Goth´s shake, we already now that they are going to do nothing or to do almost nothing¡
Gun Pierson
Gun Pierson
Forge Runner
#45
I like the communication that comes with the skill updates (maybe next time at the same moment as the update if possible). At least now you can understand where they're coming from.

Shadow Form nerf could be in the making. Getting an average of 3-12 ectos in 30 minutes is a bit over the top imo. It's the same reason why monks got nerfed back in the days. It's either a nerf (direct or indirect) or a further drop of the ecto price as we see lately.

Quote:
Originally Posted by Dev
...to improve a few underpowered skills
Smite line can use some buffs in PvE.
The Meth
The Meth
Desert Nomad
#46
Reading the thought behind some of these updates really makes me lol at first, then I get depressed when I realize they are actually deciding what happens with the game.

Quote:
Originally Posted by Anet
We don't think the current Dervish builds are overpowered, but we do notice they are better then everything else in the game. We will be buffing everything else in the game to compensate.
They also have to torture PvE players by saying they _might_ think about fixing ursan sometime in the indefinite future.
Scarlett Romanov
Scarlett Romanov
Guest
#47
I was hoping to hear some sort of reasonable explanation for messing with Energy Drain in pve. Its a stupid reason. Mesmers aren't in dire need of energy management in PvE. That's not why people aren't using mesmers in pve. Generally, folks don't use mesmers because they aren't meant to be used to blow everything up. Why shut something down when I can nuke the hell out of it? Anet would have to essentially redesign GW completely to make it so that mesmers were needed in all areas to shut down foes. I don't expect them to do this. They're working on Guild Wars 2 now. The only thing I can expect them to do now is 1. Buff damage inflicted by mesmer skills (Which they are doing, a few skills at a time.). 2. Make it so that some of the mesmer skills become skills that affect multiple targets.

On a related note, We have skills like Auspicious Incantation for energy management. Why waste a skill slot, an elite skill slot even, on Energy Drain when a non-elite skill does the job better? Additionally, Mesmers are also using Assassin's Promise for e-mangement. Energy Drain does provide more energy than Assassin's Promise, but II'd rather take Assassin's Promise because it it instantly recharges all skills. If Energy Drain provided something more than just energy gain then it might be worth adding to my skill bar.

And about UB...

Regarding Ursan Blessing. We just had an informal meeting and the designers are currently evaluating what options they have to change the skill, whether to change it, and how much to change it. Why is there a question on whether to change Ursan Blessing, given the amount of vocal player hate of the skill? Isaiah ran a query to get a general estimate of how many people have the skill on their bars, and it was not an insignificant number. If the skill is changed, it will affect a huge number of players. The main issue being debated with regard to Ursan Blessing is the massive impact this will have on the playerbase. Sure, there are a lot of people on the wiki and on the forums decrying Ursan Blessing, but the designers have to weigh this feedback against hard numbers. Any change to this skill, no matter how small, will affect a large number of players. Having said that, they know this is an issue, and they are going to run some tests starting tomorrow. --Regina Buenaobra 00:02, 18 June 2008 (UTC)
http://wiki.guildwars.com/wiki/User_...t_situation.3F


Atleast they're actually working on the Ursan problem now. The Dev update page sounded like a general blah response similar to the May 1st post made by Regina on the UB talk page. (That they were aware of the problem with UB and that was that.) This last post by her, which should be linked, almost gives me hope. I seriously hope something is done within a month or so.
m
mazza558
Lion's Arch Merchant
#48
Why the hell are they "considering" nerfing SF but not Ursan?

To fix SF, give the smites in UW this: [Signet of Disenchantment]. It's fine otherwise. Ursan's been broken for AAAAGES. Just remove it from play already.
S
Sniper22
Wilds Pathfinder
#49
GW was fine without ursan, now people only care about how fast they can run through the uw with their cons sets. Takes the fun out of the game.
whitedragon
whitedragon
Academy Page
#50
Quote:
Originally Posted by Scarlett Romanov

And about UB...

Regarding Ursan Blessing. We just had an informal meeting and the designers are currently evaluating what options they have to change the skill, whether to change it, and how much to change it. Why is there a question on whether to change Ursan Blessing, given the amount of vocal player hate of the skill? Isaiah ran a query to get a general estimate of how many people have the skill on their bars, and it was not an insignificant number. If the skill is changed, it will affect a huge number of players. The main issue being debated with regard to Ursan Blessing is the massive impact this will have on the playerbase. Sure, there are a lot of people on the wiki and on the forums decrying Ursan Blessing, but the designers have to weigh this feedback against hard numbers. Any change to this skill, no matter how small, will affect a large number of players. Having said that, they know this is an issue, and they are going to run some tests starting tomorrow. --Regina Buenaobra 00:02, 18 June 2008 (UTC)
http://wiki.guildwars.com/wiki/User_...t_situation.3F

Ok this made me lol. I wander if they know how many ppl are using SF
and how many a nerf would impact.
S
SerenitySilverstar
Wilds Pathfinder
#51
Is it possible to have a discussion about skill balancing WITHOUT it degenerating into more Ursan QQ?

Honestly, the developers gave you an answer - they're looking into it. If you can't accept that, then you really have an issue with letting things go.

Honestly, you guys want everything handed to you yesterday.

As for the update: what I like here is Symbolic Strike. Glad the change to Mantra of Inscriptions is PvP only - I use this one a lot on my Mes, and monk heroes.
F
Fay Vert
Desert Nomad
#52
I wonder how much damage perma needs to do to GW before they fix it.

Barbed arrows, still pointless, and what's the logic behind the -40 armour? That's just churlish stupidity, it would still be a naff prep without it.
Shadowmoon
Shadowmoon
Wilds Pathfinder
#53
Quote:
Originally Posted by mazza558
Why the hell are they "considering" nerfing SF but not Ursan?

To fix SF, give the smites in UW this: [Signet of Disenchantment]. It's fine otherwise. Ursan's been broken for AAAAGES. Just remove it from play already.
Wow, dumbest thing i've ever heard, for multiple reasons.
1. smites are monks, it be the only thing in uw with double classes
2. perma-sins can't kill smites, zealots fire hits them (no target aoe)
3. it would kill all other farming builds in uw, which are not bring abused, terra tank, 55, 600.
Zehnchu
Zehnchu
Popcorn Fetish
#54
Quote:
Originally Posted by Scarlett Romanov
Regarding Ursan Blessing. We just had an informal meeting and the designers are currently evaluating what options they have to change the skill,
This is an easy fix, do it like they did with "There's Nothing to Fear!" have it require points in all classes primary attributes.

oh wait never mind, i need time to abuse this skill too....
kvndoom
kvndoom
Forge Runner
#55
Quote:
Originally Posted by SerenitySilverstar
Is it possible to have a discussion about skill balancing WITHOUT it degenerating into more Ursan QQ?
Short answer: no
Long answer: hell no

Anyway, A/E will get nerfed, this was a friendly warning. Either the mobs will get a counter or one of the key skills in the build will get nerfed. You can read it any way you please, but anyone who wants ectos better farm the hell out of it while they can, and not sell them. When the farm gets nerfed, prices will rise again.

Quote:
Finally, we know there are continuing concerns about Wounding Strike from some PvP players, but we do not believe that changes to this skill are warranted at this time. We have, in this update, altered several other skills that are commonly used in conjunction with Wounding Strike in GvG. We will observe the consequences of these changes before revisiting the Wounding Strike issue.
See? It's all in everyone's minds. Now, Anet please reduce [Crippling slash] and [Eviscerate] to 4 adrenaline. Oh, and make [Eviscerate] cause Bleeding if you are enchanted. And make [Crippling slash] cause Deep Wound if you are enchanted. Those elites need to be as "not overpowered" as [Wounding Strike].
Neo Nugget
Neo Nugget
Site Contributor
#56
Cool, my favorite part of the updates are the misc. parts.....not so much skill balances.
Aera Lure
Aera Lure
Desert Nomad
#57
Quote:
Originally Posted by Anet
[Dev Update] Skill Balance Changes - 18 June 2008
The primary goals of the balance updates made on June 12 were to round out PvE-targeted changes we made in the last update, to improve a few underpowered skills, and to address PvP play balance issues.
Imho the PvE Smite line could use some assistance.

Note: Rather nice to see Anet addressing the community with some of their thinking in both this and the paragraph that followed it. Except:

Quote:
Originally Posted by Anet
Similarly, we know that the powerful Ursan Blessing is always the subject of much discussion. Some players feel it makes the game too easy while others think it is fun.
I'm not sure they get it. That's too simplistic a view. Ease really isnt the issue in my opinion. The problem with Ursan is its the main group "build", if you want to call it that, for pretty much any activity in the game when playing with other players. Gone are build and class diversity. What's the point of skills and classes when all you really need is Ursan and a couple monks? That's not really in the spirit of the game. The game was never "hard."

Might say the same for SF, the do-all farming build. Ease isnt the problem so much as loss of diversity and gameplay. Its rather nice, imho, having farming builds for various classes that specialize in one sort of area or activity, and others for other classes. A bit of balance for those that have one class vs those that have others, as opposed to everyone scrambling to make an assassin. Having one that rules them all again discourages diversity.

On both these points I'm not sure it matters anymore to nerf either. The point would have been to see that very early on and make it not so. Enough time has gone by now that its simply a game trend. Much more difficult to change. Most who use it are nearly religiously attached to it. Those who dont are opposed with almost the same fervor. You sort of shoot yourself in the foot as a developer creating that sort of situation.
Yichi
Yichi
Furnace Stoker
#58
These notes would have been great last Wednesday...
o
ogre_jd
Wilds Pathfinder
#59
Quote:
Originally Posted by Scarlett Romanov
I was hoping to hear some sort of reasonable explanation for messing with Energy Drain in pve. Its a stupid reason.
Personally I find the explanation for it (ie, acknowledging that Energy denial is pretty useless in PvE, so they upped the Energy management portion of the skill, in PvE-only, to compensate) to be quite good and far from 'stupid'.

Quote:
Originally Posted by Scarlett Romanov
Mesmers aren't in dire need of energy management in PvE.
Maybe not, but you still don't explain why their reason for adjusting [[Energy Drain] to x3 is 'stupid' - just that, in your opinion, it was unnecessary and still not as good at Energy management as some other skills.

Quote:
Originally Posted by Scarlett Romanov
That's not why people aren't using mesmers in pve.
I fail to see any mention of it being to get more people to play Mesmers in PvE. I just see an update to a skill (rather than a wholesale alteration of monster AI, and probably deeper game mechanics, which is what it'd take for energy denial to be useful against monsters) to make it more useful for PvE.

Quote:
Originally Posted by Scarlett Romanov
Generally, folks don't use mesmers because they aren't meant to be used to blow everything up. Why shut something down when I can nuke the hell out of it?
Mesmers can nuke quite well, actually, at least to single targets. Probably about on par with the Elementalists' Air line (and maybe a bit better since all Mesmer damage, to my knowledge, is armor-ignoring), though without many side effects (other than interruption). And, of course, they can use stuff from their secondary if they need even more, or AoE, nuking power.

Quote:
Originally Posted by Scarlett Romanov
Anet would have to essentially redesign GW completely to make it so that mesmers were needed in all areas to shut down foes.
I've found that Mesmer shutdown is very good in PvE and I wish we had more competent Mesmer players around (sadly, they're few and far between). Either they keep whatever the current priority target is from effectively fighting back (ie, interrupts) while it's being pounded on (especially bosses) or they keep an eye out and shut down the stuff that currently isn't being targeted by the party - after all, monsters don't always clump around a small area so that the nukers can AoE 'em to death.

The main problem with Mesmer shutdown, especially in PvE where there's so many targets, is one of perception: you have to try and judge performance by what hasn't happened. If you and the Mesmer are targeting the same critter, at least you can see when they've interrupted a key skill - but you have almost no way of seeing what the Mesmer's been doing elsewhere (except for the #$!*&, or whatever, cursing string of [[Cry of Frustration], of course).
Carinae
Carinae
Forge Runner
#60
I want to thank the developers at Anet for the extra information in the opening paragraph. That's the first step. Please don't stop. ALL updates need this degree of candidness.

We'll be watching....