Arena Net - Don't Listen To Us.
kostolomac
ANET should only listen to people who find bugs , game exploits etc. They shouldn't listen when it comes to game design. Skill balance to some extent , but only from players with experience without agendas , not the "OMG I've spent xyz hours and want this skill nerfed cuz it owns me/ruins economy/game" without evidence and strong arguments.
I have seen very few people who base their arguments on objective statements rather than subjective.
@pumpkin pie: this is much more urgent than some PvE skills
@strcpy: I would quote you for truth , but the text is to long
I have seen very few people who base their arguments on objective statements rather than subjective.
@pumpkin pie: this is much more urgent than some PvE skills
@strcpy: I would quote you for truth , but the text is to long
Kakumei
Quote:
Originally Posted by Toxage
I guess I'm praying that somehow the gw community can change. Maybe.... just maybe if we're lucky we can return to the old days of harmony. When players would help each other, and were friendly, and played the game for fun. When it didn't matter if you had cool weapons, or armor. Today people actually think these stuff matters. I don't know why, but for some reason people actually think the weapon and armor you equip on your character matters.... even though this stuff isn't real.
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Samurai Goroh
The forum community is just a small minority of the larger guild wars community, every games forum community is full of moans and groans in an attempt to get the game changes to their likeing but when it comes down to it theres a lot more people enjoying the game the way it is then the few that come here or any games forums and complain for changes. Its almost disturbing how much credit the devs give their forum communities because 99% of it is crap and the 1% of legitimate concern get drowned out. The majority of people who play the game dont come on the forums or even know about them. What 250 viewers on this board out of 5 million copies sold? This forum is nothing compared to the real community, which are busy playing the game.
Bryant Again
Quote:
Originally Posted by upier
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And just because a lot of people are supporting an idea doesn't mean that it's smart. It's the reasoning behind wanting the idea that matters, not a number if '/signed' posts.
Quote:
Originally Posted by kostolomac
ANET should only listen to people who find bugs , game exploits etc. They shouldn't listen when it comes to game design. Skill balance to some extent , but only from players with experience without agendas , not the "OMG I've spent xyz hours and want this skill nerfed cuz it owns me/ruins economy/game" without evidence and strong arguments.
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Quote:
Originally Posted by kostolomac
I have seen very few people who base their arguments on objective statements rather than subjective.
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Stolen Souls
Quote:
Originally Posted by upier
This.
*irrelevant picture* You are just looking at the outer circle (aka - the GW players) and making the assumption that we are a homogeneous group. |
Not sure why I was quoted on three seperate occasions in this thread. I was simply stating the truth.
Change one thing, group A complains.
Change it back, group B complains.
Change nothing, everyone complains.
The whining and complaining will never stop, because the community as a whole does not know what it really wants.
Until you can prove that wrong, I stick with it. Also, I don't care WHY the community is split. I don't CARE about WHY things are like that...I don't need a Psychology lesson. Bottom line is that's how things are, and will remain. So for the most part, I agree with the OP.
Bryant Again
Quote:
Originally Posted by Stolen Souls
The whining and complaining will never stop, because the community as a whole does not know what it really wants.
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Does this mean you should never listen to the community? No.
Stolen Souls
Quote:
Originally Posted by Bryant Again
And "it" will never know what "it" wants. The community will always disagree with each other, because no one person has the same desires as the other.
Does this mean you should never listen to the community? No. |
So then how do they determine which "suggestions" to take and which not to? (look back on previous large updates, as well as the split debates on current issues...Ursan, for instance). So if they should, indeed, take the community's advice, what would be the "right" choice about Ursan/Shadow Form? Nerf them, group A complains. Don't nerf them, group B complains. Say nothing about it ever again and let them go...everyone complains.
Sure, they should look at what the community is saying....but take it with a grain of salt. Not base entire changes around what half of the community wants, based on who can whine and QQ more, or who can rack up more "/signed".
Bryant Again
Quote:
Originally Posted by Stolen Souls
So then how do they determine which "suggestions" to take and which not to?
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It's not about getting everyone to agree with each other (mainly because it'll never happen), but to converse/think about or implement changes that are in league with the game and that are beneficial to its health.
Avarre
Quote:
Originally Posted by Stolen Souls
So then how do they determine which "suggestions" to take and which not to? (look back on previous large updates, as well as the split debates on current issues...Ursan, for instance). So if they should, indeed, take the community's advice, what would be the "right" choice about Ursan/Shadow Form? Nerf them, group A complains. Don't nerf them, group B complains. Say nothing about it ever again and let them go...everyone complains.
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It's the responsibility of Community Relations to determine the quality and validity of suggestions. That is their job.
Stolen Souls
Well, as a closing I will just say that I still stick with my original post.
Change one thing, group A complains.
Change it back, group B complains.
Change nothing, everyone complains.
That's a fact, there's no need to debate or deny it, as there's is no need to go into detail about the reasoning behind it. It is how things are, period.
Yes, I agree that the CRs should read over the suggestions and posts, and I understand about them being able to weed out the nonsense. However, going through the debates about current issues, finding good hard logic amongst the whining, trolling, and "change it because this is how I want it" posts isn't exactly easy. Yes, Anet should read the forums to know what is going on. But they should not base entire decisions on it. Jeff Strain said it himself...most players will never even view a fansite. Just because an idea has more /signed replies on guru, does not mean it is for the best.
No you're right...not always. But usually. "Change nothing" is in fact, the choice I want them to make with the Shadow Form farm issue. However, how many people want the opposite, and want to see it nerfed to oblivion? This is exactly the point I was trying to make from the start, but people can't seem to accept. That the community is divided in half. And although people seem to realize this, they find it necessary to go into detail about WHY it is. That doesn't matter, and I do not care. The fact of the matter, is that it IS divided, and again...as a whole, does not know what it wants.
Change one thing, group A complains.
Change it back, group B complains.
Change nothing, everyone complains.
That's a fact, there's no need to debate or deny it, as there's is no need to go into detail about the reasoning behind it. It is how things are, period.
Quote:
Originally Posted by Jeff Strain
Most of your players will never read your website, never visit fansites, and never participate in forum discussions. We are often immersed in the community forums and rants and raves posted to game fansites, and it is easy to lose perspective about the knowledge level of most of our players. Players who participate in fansites and send six-page emails to your community team are experts at your game – they probably know more about it than you do – so it's important to realize that they do not represent the average player. The vast majority of your players are not digging into every detail of every spell or creating lists of animations so that they can react when they see the basilisk twitch its nose. They want to play, not study, so take care to create a game that allows them to do so.
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Quote:
Originally Posted by Avarre
Not always!
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Avarre
Quote:
Originally Posted by Stolen Souls
Change nothing, everyone complains.
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Quote:
Originally Posted by Stolen Souls
Yes, I agree that the CRs should read over the suggestions and posts, and I understand about them being able to weed out the nonsense. However, going through the debates about current issues, finding good hard logic amongst the whining, trolling, and "change it because this is how I want it" posts isn't exactly easy.
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Quote:
Originally Posted by Stolen Souls
Just because an idea has more /signed replies on guru, does not mean it is for the best.
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Bryant Again
Quote:
Originally Posted by Stolen Souls
That's a fact, there's no need to debate or deny it, as there's is no need to go into detail about the reasoning behind it. It is how things are, period.
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Yes, it's hard digging through so much shit posts. But if you don't, you won't find any community direction.
With a game like GW, you *need* player input.
Holly Herro
A-net should run Guild Wars how Blizzard runs World of Warcraft.
Don't listen to the players I think.
Don't listen to the players I think.
Stolen Souls
Quote:
Originally Posted by Bryant Again
That's not what me and Avarre are talking about with you. We fully understand that the "community will never be happy". But we're saying that that doesn't mean you should *never* listen to the community.
Yes, it's hard digging through so much shit posts. But if you don't, you won't find any community direction. With a game like GW, you *need* player input. |
Well I am not saying they should never listen or read the forums, either. I said that I "somewhat" agree with the OP, and that yes, they SHOULD read the forums. But they should NOT take a suggestion as a "good" or "right" decision just because more people are whining for it, or how many /signed replies it has. Some of the player input might even make the decisions harder for them to make (ursan...). I don't really understand how I am giving the wrong impressions here...I am trying to be as clear as I can. >_>
In my original post I even said it is human nature to disagree. I just don't get why my post, which was true, was quoted three times as though I was making an incorrect statement.
Here's my original post, by the way
Quote:
Originally Posted by Stolen Souls
Change one thing, group A complains.
Change it back, group B complains. Do nothing, everyone complains. Darned humans... Problem is that the things the community requests are divided in half. Half want it, half want the opposite. And for the most part I agree....they should NOT listen and give in to everything posted on the forums. because the community is divided, and as a whole...does not know what it wants. |
Bryant Again
Quote:
Originally Posted by Holly Herro
A-net should run Guild Wars how Blizzard runs World of Warcraft.
*Listen to the players I think. |
Quote:
Originally Posted by Stolen Souls
Well I am not saying they should never listen or read the forums, either. I said that I "somewhat" agree with the OP, and that yes, they SHOULD read the forums. But they should NOT take a suggestion as a "good" or "right" decision just because more people are whining for it, or how many /signed replies it has. Some of the player input might even make the decisions harder for them to make (ursan...). I don't really understand how I am giving the wrong impressions here...I am trying to be as clear as I can. >_>
In my original post I even said it is human nature to disagree. I just don't get why my post, which was true, was quoted three times as though I was making an incorrect statement. |
Akaraxle
Quote:
Originally Posted by Bryant Again
Fix'd. Ever been to the test realm forums?
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Just pointing out that Blizzard doesn't give a shit either about certain issues -- albeit important.
Bryant Again
Quote:
Originally Posted by Akaraxle
Just pointing out that Blizzard doesn't give a shit either about certain issues -- albeit important.
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Just some of the few things changed via player input. While there are still many things in debate, they *do* look to the players.
Vinraith
Anet needs to have stopped listening to the community a long time ago. It doesn't really matter at this point what they do.
Bryant Again
It's not that they need to stop listening altogether, just that they need to stop listening to the wrong people.
Introverted Dimensions
They probably just wanted more people to get factions.
Brewmaster
The problem with listening to the community is taht it requires thinking of it as a single entity. When that happens only the loudest voices seem to be heard, and generally the louder people are, the more irrelevant their words are. ANet has been fairly good at sifting through the stupidity, but sometimes a little slips by them.
Peter Acid Eater
Quote:
Originally Posted by Master Knightfall
You betcha, trash talking down to the "losers" is FUN! Some people just need to get used to the fact that some peoples misery is another persons fun.
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The notion that ANet should always listen to its players truly is idiotic. Look at the main argument against Ursan Blessing. It can be boiled down to "it makes it easy for people to do difficult missions." This is an elitist stance and not one I support. However, I do feel that Ursan needs to be seriously nerfed and/or retooled. Why? Not because I'm worried about "noobs gettin me lewt" but because it goes against the spirit of the game. One of the greatest things about Guild Wars is that every class has it's weaknesses. With Ursan, an ele (typically a soft target) can become a tank with incredibly high dmg output with 1 skill. This would be like a skill that made my warrior suddenly have a 50+ mana pool and a bunch of hardcore spells. It directly circumvents the weakness of my class and creates a serious balance issue. Yes, it allows classes that might have a hard time in certain areas to play them, but at what expense? Munchkinism ruins games. I could have told you that back in '91 when I was playing AD&D on Prodigy BBs.
I realize that some find Ursan to be a ton of fun. Yes, powergaming can be fun, but when the novelty of doing leet damage wears off and you find very little to be challenging anymore, the game ceases to be fun.
As for Ectos being so easy to farm with the SF buff, give the Mindblade Spectre's in Chaos Plains [Signet of Disenchantment]. Then watch people QQ over that for months on end.
Quote:
Originally Posted by Brewmaster
*snip*
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upier
Quote:
Originally Posted by Stolen Souls
Not sure why I was quoted on three seperate occasions in this thread. I was simply stating the truth.
Change one thing, group A complains. Change it back, group B complains. The whining and complaining will never stop, because the community as a whole does not know what it really wants. |
I just don't agree with your view that the community as a whole doesn't know what it wants.
We know what we want.
And that's - different things.
(Ohh and everything in my post was meant for the OP. I just quoted your post because you beat me to the punch. You clearly stated that there are multiple groups in the GW community - which was the whole point of my post.)
Darksun
Quote:
Originally Posted by Azazel The Assassin
Point of my post: ANet should only listen to the people when it comes to bugs and exploits, not for when things are "too hard," unless, THEY find it too hard.
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Quote:
Originally Posted by upier
I just don't agree with your view that the community as a whole doesn't know what it wants.
We know what we want. And that's - different things. |
Quote:
Originally Posted by Bryant Again
Yes, it's hard digging through so much shit posts. But if you don't, you won't find any community direction.
With a game like GW, you *need* player input. |
on top of that, Anet can see ALL the data and the data may be in conflict with what the forum elite think is the absolute truth. I may think ER may be too powerful but Anet may be looking at the the data and seen that with teams/solo builds containing ER the average # of mobs kills, mission time, # teammates required, average droprate etc.. have remained consistent before & after the change. I dunno.
Bryant Again
Quote:
Originally Posted by Darksun
I don't agree we should be ignored, but it's difficult to impossible to look at our own requests from a proper perspective that evaluates the plausibility, priority & impact of those requests.
on top of that, Anet can see ALL the data and the data may be in conflict with what the forum elite think is the absolute truth. I may think ER may be too powerful but Anet may be looking at the the data and seen that with teams/solo builds containing ER the average # of mobs kills, mission time, # teammates required, average droprate etc.. have remained consistent before & after the change. I dunno. |
Not to mention that all ANet has are numbers. They don't know the thoughts or opinions of any of the players just by looking at a spreadsheet.
Shadey
Quote:
Originally Posted by Raku Clayman
I believe A-net works hard to make the game better with it's changes and think it is. |
Im sorry but reading this I couldnt help myself,Anet are working very hard - yes
But if they think they are seriously making it better they should give up now! They are defintly NOT making it better,they are driving it to its early death IMO
I really think they try to do TOO much.
This is all IMO of course
Cure For Road Rage
Elitism 'R Us. nuts.
Peter Acid Eater
Quote:
Originally Posted by Cure For Road Rage
Elitism 'R Us. nuts.
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If you think something is wrong with the game, state it in a constructive and concise manner. A 3 page rant to ANet is not anywhere near as helpful as you might think. A simple paragraph expressing your overall opinion followed by a bulleted list of specific changes or specific wrongs is much better. Why? It's not tl;dr, and the reduction of excessive verbiage allows for the specific points to speak loudly for themselves.
Furthermore, could people please stop with the "player Y left Guild Wars, thus proving GW sucks now" posts? Saying that the game sucks because of a few people leaving is hardly means for the immense panic that people are spreading. Okay, granted they were a long-time fans and noticeable members of the community. On the other side, to think that no one could or will ever fill their place is silly. People get tired of games and move on. If Ensign or anyone else gets tired of Guild Wars or is upset over current affairs, I'm sorry to hear that you playing experience was diminished. Fortunately, you can pick things up again in a few months if you want. Or not. It's your call.
One an end note: Although you may be upset with the current state of the game and may disagree with what the devs are doing, calling them idiots and saying they're ruining the game is not helpful in any sense. Who the hell wants to constantly hear, "you guys suck and can't do anything right! What are you, retards?" I can tell you from doing something as simple as building modules in Neverwinter Nights (1&2), game design and tinkering is not an easy task. ANet is NOT Blizzard. ANet has, for a company with a game as large as GW is, a rather small staff. Considering they have their forces split between continuing support and adding new features (ie: hacking their engine) to the currently supported GW while also working on GW2, you must understand that things are probably immensely hectic for them. Especially since, I'm sure, they are fervidly rushing to meet the proposed 2nd half 2008 beta release for GW2 (else the community crap all over ANet for that too). I'm not saying you simply suck up whatever they deliver with a smile even if you really dislike it. What I am saying is, show a little respect and understanding to the devs. They are human and make mistakes, but to say they don't listen or that they are trying to ruin the game is horrendously presumptuous, disingenuous and is merely a rouse to pose, "ANet's a bunch of 'tards cos they won't do what I want them to do for me to enjoy the game how I play it." I may not like Ursan Blessing, but if it is fitting the direction that ANet wants to take Guild Wars, then that is their prerogative. I don't have to agree with it, but it's not my game, it's not my money, and it's not my job. If someone enjoys using it, I'm not going to belittle them, but I will make it known that I do think the skill exploits a serious balance flaw that diminishes the challenge of the end-game content.
Anyways, sorry for the tl;dr post , but I really don't think many of you realize how difficult the design decisions ANet must weigh really are. A lot of the problems stem from the system (engine) that GWs was built on and there isn't much to change that (though I do think the PvP/PvE skill split is a good shift in the right direction). The devs are trying, but this is a very, very hectic time for them. Before flying off the handle and getting all pissy about something, put yourself in their shoes first. Bring about problems, concerns, and issues you feel are important, but be reasonable about it and realize that you are merely one of a million differing opinions and that it's merely your opinion and not a fact.
Samurai Goroh
Devs that know what they're doing dont need to be told by their community how to make a game. Infact the more the devs listen to a community the worse the game is in my experience.
Example; players cried about not having X, the devs give them X now they're crying about why they give them X and the devs are left scratching their heads trying to fix problems that dont exists, trying to please everybody and in the end pleasing nobody.
But by that point the game is finished anyway, when devs start asking those type of questions they obviousely dont know what they're doing anymore. So it doesnt really matter what they do or who they listen to at that point its already a failure. Thankfully GW hasnt seen this demise yet but it will, its already happening slowly but surely with each update, constantly tweaking this or that for reasons unknown to me that ive just stopped paying attention. Hopefully they're just testing things out for GW2 because really if a game is good why does it need to be "fixed" every couple of weeks?
Example; players cried about not having X, the devs give them X now they're crying about why they give them X and the devs are left scratching their heads trying to fix problems that dont exists, trying to please everybody and in the end pleasing nobody.
But by that point the game is finished anyway, when devs start asking those type of questions they obviousely dont know what they're doing anymore. So it doesnt really matter what they do or who they listen to at that point its already a failure. Thankfully GW hasnt seen this demise yet but it will, its already happening slowly but surely with each update, constantly tweaking this or that for reasons unknown to me that ive just stopped paying attention. Hopefully they're just testing things out for GW2 because really if a game is good why does it need to be "fixed" every couple of weeks?
Ceylon Tea Cat
It's not surprise that Anet ignore our thought here.
They even dont surf Guru now.
They cost 2 years to discover that IWAY really needed a nerf.
After NF released, no balance any more.
Lots of lame build created and put on PvX Wiki, even noobs kills people easily.
Lots of "balance update" as they said released after NF.
But there're still tons of gimmicky builds now.
They can't balance the game, and I dont think they really want to, either.
Even Wow more balance than GW now, at least their new players don't just copy a rated "Great" build on PvX Wiki and owns a lot.
What is Guild Wars?
Gimmicky Units Involved Lame Dirty Wars.
They ruined PVP and now begin destory PVE.
Pathetic.
They even dont surf Guru now.
They cost 2 years to discover that IWAY really needed a nerf.
After NF released, no balance any more.
Lots of lame build created and put on PvX Wiki, even noobs kills people easily.
Lots of "balance update" as they said released after NF.
But there're still tons of gimmicky builds now.
They can't balance the game, and I dont think they really want to, either.
Even Wow more balance than GW now, at least their new players don't just copy a rated "Great" build on PvX Wiki and owns a lot.
What is Guild Wars?
Gimmicky Units Involved Lame Dirty Wars.
They ruined PVP and now begin destory PVE.
Pathetic.
Peter Acid Eater
Quote:
Originally Posted by Samurai Goroh
Devs that know what they're doing dont need to be told by their community how to make a game. Infact the more the devs listen to a community the worse the game is in my experience.
Example; players cried about not having X, the devs give them X now they're crying about why they give them X and the devs are left scratching their heads trying to fix problems that dont exists, trying to please everybody and in the end pleasing nobody. But by that point the game is finished anyway, when devs start asking those type of questions they obviousely dont know what they're doing anymore. So it doesnt really matter what they do or who they listen to at that point its already a failure. Thankfully GW hasnt seen this demise yet but it will, its already happening slowly but surely with each update, constantly tweaking this or that for reasons unknown to me that ive just stopped paying attention. Hopefully they're just testing things out for GW2 because really if a game is good why does it need to be "fixed" every couple of weeks? |
I agree entirely with the first part of your post. It really reminds me of D&D:O and the excellent comic the Penny Arcade did on the dilemma.
Half the time, people are just complaining that they can't powergame enough to fulfill their inner munchkin desires of Napoleon-complex uber leetness.
Ghosst
Quote:
Originally Posted by Peter Acid Eater
...The devs are trying, but this is a very, very hectic time for them. Before flying off the handle and getting all pissy about something, put yourself in their shoes first. Bring about problems, concerns, and issues you feel are important, but be reasonable about it and realize that you are merely one of a million differing opinions and that it's merely your opinion and not a fact.
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Quote:
Originally Posted by Ceylon Tea Cat
It's not surprise that Anet ignore our thought here.
They even dont surf Guru now. They can't balance the game, and I dont think they really want to, either. Even Wow more balance than GW now, at least their new players don't just copy a rated "Great" build on PvX Wiki and owns a lot. They ruined PVP and now begin destory PVE. Pathetic. |
If it makes you feel more accepting of me, I have two 31 month old characters and I was on a development team for another game. I might not have joined these forums earlier, but that does not mean I've never used a forum before, nor played any other MMORPGs.
I tend to be verbose so I appologize ahead of time for the length.
First off, whether you want to admit it or not, ArenaNet is a company. Companies exist to offer products or services in return for profit. While many companies will adjust their product or service to please the customer (and thus attract more customers) they are in their field of expertise to make money. It really is that simple.
All products have a life-cycle, and GuildWars is an aging product. It's still fun, I still love it, and people still buy it. It is not dead by any means, but as a company ArenaNet is going to be looking forward to selling something new (GW2) that will make them more money. It doesn't mean they don't love what they do, or are less involved than we are, it means their focus is making money. So they will be devoting less manpower to the original game, and no amount of complaining is going to fix that. A massive (add another 2 million players) influx of people would. Whining; no.
Balancing play occurs to avoid every player having no choice but to play a single method. There are a lot of complaints, both for and against skills like Ursan Blessing and Shadow Form. These are not the only way to play though and as players, you are free to choose your own character, appearance, profession, armor, skin tone, gender, weapons, etc. You don't have to use either of those skills, and not everyone has to be an assassin with FoW armor.
As far as someone copying a build from the internet, well that's why we can share builds. I am alluding to something I will build upon in a moment here, but even if we could not share a build, there is really nothing preventing a player from posting where they put attribute points and what skills they were using at the time in another format. Not allowing builds to be copied and pasted would not stop players from sharing them.
Ecto prices again? I've said it before, I'll say it once again: "You made a bad investment." There it is, tough. Yes, prices have fallen since their peak, but no, ArenaNet does not have to do anything about it.
Twice before I've hinted at this and now I'll get down to the core of all of this. It does not matter how hard a development team works to remove bugs and exploits because players will always find a way to slant things in their favor. If you don't believe that's true then try to recall the rash of duplicated items. Do you remember, by any chance, Bobafet's Trainer for Diablo? If players were so inclined to have things perfectly balanced and never have an upper hand this would be Guild Stalemate, not Guildwars. So yes, players will find skill combinations that work exceptionally well together and use them to win. That's the idea.
Before you try to use my statement against me regarding overpowered skills, remember my original remark: ArenaNet is a company trying to make a profit. They want more customers, more money. They're not inhuman, but that's why they go to work. To make money. So I want to have ShadowForm so I can farm the Underworld. I want to see what Ursan Blessing is all about (yeah, I'm getting toward EotN).
Why?
Because unlike what seems to be the majority of people who make complaints, I'm not a professional gamer. I can't invest the time to have to grind at every single inch of map. And neither can the other 99.5% of Guild Wars players. Why aren't they here complaining? Because in their free time, they are still playing Guild Wars. If this game was as impossible as the "elite" players would have Arenanet make it, then that 99.5% playerbase would be on WoW.
The beautiful thing is, you don't have to play with people you don't like. Get some heroes and henchmen and do it yourself. Chat when you get to town. And heck, if you don't like "that" guy on your team because he has an assassin as a character, don't team up with him. But don't write a post on a forum saying you will quit and expect ArenaNet to stay up late worrying about it.
And really, for the love of the 5 Gods, give up on ecto. If you have the time to get enough money to regularly make 100K+50e trades, then you have more than enough time to go find that item. I've lost money on stocks, but I don't run around lighting churches or company headquarters on fire.
Longasc
This thread is total BS.
ANet does either not listen, listen to the wrong people, or understands things the wrong way. Their own ideas of making GW a better game are not better.
For GW1, everything is lost. Let's see how GW2 will turn out.
They ruined GW1, if they are too dumb to recognize feedback and make decisions based on their very own evaulation of it, they are to blame, too.
ANet does not listen to us in the way that they do everything we want. This was never the case. They get input from us, and take it in account or not. See Ursan Blessing, they prefer to do nothing against it. See Ether Renewal, they think it is OK in PvE. I tend to agree, it did not have the negative impact that the OP of that thread feared.
They make their own decisions, they evaluate our feedback and make up their own mind about it. So the "ANet, do not listen to us, people do not know what they want!" thread you just started is totally... superfluous.
ANet does either not listen, listen to the wrong people, or understands things the wrong way. Their own ideas of making GW a better game are not better.
For GW1, everything is lost. Let's see how GW2 will turn out.
They ruined GW1, if they are too dumb to recognize feedback and make decisions based on their very own evaulation of it, they are to blame, too.
ANet does not listen to us in the way that they do everything we want. This was never the case. They get input from us, and take it in account or not. See Ursan Blessing, they prefer to do nothing against it. See Ether Renewal, they think it is OK in PvE. I tend to agree, it did not have the negative impact that the OP of that thread feared.
They make their own decisions, they evaluate our feedback and make up their own mind about it. So the "ANet, do not listen to us, people do not know what they want!" thread you just started is totally... superfluous.
Chrono Re delle Ere
Joe Schmoe owes me 1 dollar.
Dru Stratas
Quote:
Originally Posted by Skye Marin
Anet should listen to the players, but should definitely not always take the loudest criticisms to heart.
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The people in the community that whine and complain are spoilt and need to accept that they can't get everything they want, or exactly how they want it. E.g Zaishen Emote.
Hyper Cutter
Quote:
Originally Posted by Ghosst
Yes, prices have fallen since their peak, but no, ArenaNet does not have to do anything about it.
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The Arma Dega
A lot of what you say holds quite a bit of truth. Back in the day, there was no *running* to places, it was pugging a mission and giving it your best. Everything has become very simplified...
And no things probably won't change, people like things to be easy.
And no things probably won't change, people like things to be easy.
MithranArkanere
Go to the Anet pages in the official Wiki.
You are listened best there.
You are listened best there.
Kanyatta
Quote:
Originally Posted by Toxage
Players complains about not being able to make money. The recent SF changes allow players to obtain gold easier. How is more players obtaining wealth bad?
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Personally, I think the SF farm is bad for the game and don't want to do it. Same goes for UB. But, because of my morals, I am being penalized, because I am getting less cash overall from doing PvE, and I cannot do DoA/UW/FoW anymore because my build doesn't "measure up" (maybe in this case, measure down).
55ing has been around since Prophecies beta and nothing has been done about it. UB's been around for about a year now and no change. Anyone remember when Jade/Amber was 1k ea? How about when Diamonds/Rubies/Saphs were 7-9k ea? All of those rare mats have since plummeted, and nothing was done about them. Don't expect anything to be done about SF currently ruining the game.
Darksun
Quote:
Originally Posted by Bryant Again
It's very hard to tell what "data" they can look at. If they have so much at their fingertips, why are there so many districts and areas full of bots?
Not to mention that all ANet has are numbers. They don't know the thoughts or opinions of any of the players just by looking at a spreadsheet. |
There are still bots because there are still people making them and when they mess up the result is a direct ban of an innocent user which has lots of negative feedback. When using data for balance, it ADDs to their decision making process, it doesn't create the entire argument (as it does with bots). They could have perfect bot spotting software that gives them a list every night (that's being generous) and we'd still have bots. Bots also require time because, as they've said, watched by a DM. That takes time. Bots are a very different issue.