TeamSD Quad Terra UW HM (The Fullblown Guide)

Loot Junkie

Loot Junkie

Lion's Arch Merchant

Join Date: Jan 2007

in a utopian dream

clan dethryche[dth]

N/

Quote:
Originally Posted by Moloch Vein
I'd like to point out that I've discussed the 2n+1a/n a little with Damaged Spirit. I have an idea that could possibly work, with:

1 necro bringing SS and the usual
1 UA necro bringing well of the profane

SS would sacrifice himself at the tank spot in vale (die to enemies). UA raises WoP and resurrects SS. SS rezzes at full energy. Thus he can run his chain, then sac again. End result, no enchantments on foes. Assassin doesn't need to bring Chilblains and can run a more offensive build. He could possibly bring Blood Ritual for the UA (who will probably spec in Curses and Death). Ebon Escape if aggro while running in is an issue.
I would like to clarify something here. Back when we were clearing the vale with the A/N and the 2 necros we never had much of a problem getting the Wrathful Spirits quest done, as long as we were all in vent so we could coordinate our actions properly. The most dangerous part of doing this quest is the fact that these angry little buggers use [illusionary weaponry], which [shadow form] does not protect against. It is for this reason that these 3 players each have [chilblains] on their bar, otherwise the sin tank will die. The potential difficulty here is if these 3 players do not chain their chilblains properly, since the wrathful spirits are pretty quick to get their enchantments back up. Darkstone Construct and I would let Rifte Torin (our tank) call for the chilblains as they were needed. So as a team that was used to playing with each other we had it running pretty smooth.

I haven't been paying too much attention to the whole UWSC scene lately so I do not know if the masses of pugs are faring well with our method of clearing the vale or not. If they are having a low success rate with our build because of IW, perhaps Moloch's idea should be looked into for better enchantment control. The WotP necro would then have to be specced decently into death magic and not curses (with death at 16 [well of the profane] lasts 21 seconds) which would probably require a totally revamped bar with perhaps [ether nightmare] and [cry of pain].

Grieve Logdan

Academy Page

Join Date: Jun 2007

The Wayward Souls [LOST]

Ok, just to help people move along here. The idea of using Well of the Profane has been attempted already and it does work, partially. The issue isn't its ability to strip the enchantments. (It does that perfectly well.) It comes when the Spirits recast IW because Well of the Profane only prevents targeted enchantments from being cast and well in the case of IW, it does not target. It sort of just gets casts. I have personally tested this out in vale with a friend of mine and we found that it does not work well unless you cast Well of the Profane constantly, which is an issue since Well of the Profane is 25 enegy and it is only 1 person casting the well. Feel free to continue you testing your ideas, but from what I have seen the idea is not the greatest although clever.

gigahertz205

gigahertz205

Academy Page

Join Date: Aug 2006

Mo/

Good vale sins shouldn't have problems doing wrathful spirits. I was playin as vale sin today when one our SS necro lagged out (the other nec was UA). Two copies of chill did fine. It was just slower killing. If you keep up shadow refuge as much as possible, you can cast chilblain upon recharge without any energy problems.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Quote:
Originally Posted by Grieve Logdan
It comes when the Spirits recast IW because Well of the Profane only prevents targeted enchantments from being cast and well in the case of IW, it does not target. This kills the entire idea. Bad thing that I didn't think of this.

How about trying Order of Apostasy?

Main reason I'm discussing this is I think it would be good if the vale team didn't need to bring 3 copies of Chilblains and be limited to A/N for the assassin.

This way the A could go A/D with a scythe for AoE enchantment removal when needed and higher damage. One N could possibly give him strength of honor too.

The N UA is, unfortunately, in my opinion completely outclassed by Me/Mo or Mo/Me UAs.

Team-Speed-Dial Inc,

Pre-Searing Cadet

Join Date: Jun 2008

Spice Girls Reunion Tour [NOOO]

Atm Team speed dial is reduced to a very. *small* number of members and core member's, due to this i (tears) will be answering . as for myself. and will not talk on behalf of any of hte former nor *prior* members of TeamSD,


I Do no longer use 2 N/Me's. nor do i apretiate the whole *we need UA trip* that has begun, UA makes the vale team lack dmg,

I use myself. 1 D/A, with enchant management and dmg, + the ability to tank the graspings . dryders. colds and aatxes encountered on the way, with Shadow Form, to support. i use either a N/Me or Me/E. i do not in any sercumstances use UA. in a team i host myself,

Using the before mentioned setup allow's the team to rely on a plains terra to clear plains.

i will update the guide. and the builds + tactics for the new split. (yes the split has changed in a way many wont understand)

best Regard's - Tears

gigahertz205

gigahertz205

Academy Page

Join Date: Aug 2006

Mo/

The only thing i can see with D/A is Aura slicer + shell shock + epidemic + mirror of disenchant (maybe) if your using a me/e. or Rending sweep + rending aura (maybe) + suffering + chilblains for n/me.

But i dont see how me/e could do as much damage as n/me. Echo + arcane echo + CoP?

XkristoferX

XkristoferX

Academy Page

Join Date: Nov 2005

Nashville, TN

Order of the Crimson Phoenix

Mo/

Tears is correct. i've run a UA/SS combo and a SS/FoC combo and the SS/FoC combo is almost 10 minutes faster. the ONLY reason why people want a UA nerco is b/c of the unexpd terras that are running around out there and it's alot easier to just bring UA to make up for that fact. which is lame.

X

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Yes, it's obvious that the UA alternative is only a safety net for newbies.

However if we are to discuss options for the UA build I definitely feel that the Me/Mo version is a lot better than the other options.

FawkesStrongwind

Ascalonian Squire

Join Date: Jul 2008

My Girls A [LUSH]

Mo/

I will always prefer UA to FoC in a pug group unless I personally have run with the terras multiple times and know that they do not suck. Even with UA the vale team shouldn't take more than 20 minutes or so, which to me, is an acceptable time for pugs given the extra amount of safety it provides. I am sick of needing 2 cons and tons of res scrolls just because of all the noobs now sitting in ToA american D1... And I also agree that the Me/Mo (or Mo/Me) is far superior than the necromancer UA builds out there

XkristoferX

XkristoferX

Academy Page

Join Date: Nov 2005

Nashville, TN

Order of the Crimson Phoenix

Mo/

yeah, a Me/mo UA Cryer is ALOT better then a N/Mo UA BUT pugs who are running UW only want a n/mo b/c that's apparently the only thing that can run that build, which is untrue of course. i, personially, get really angry is UW takes more than 1 con set. i wish my guild was able to run UW so that i would never to use a pug.

X

Cheeva B

Cheeva B

Academy Page

Join Date: Jan 2006

[ESP]

W/

Quote:
Originally Posted by Oblivious Moose
*claps* the invinci builds once again rule the speed uw clear.

wonder if anet will ever change back to the idea the game was based upon.

what was it called again... oh yea. TEAMWORK. I dunno, that looks like a full team to me...?

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

Quote:
Originally Posted by FawkesStrongwind
I will always prefer UA to FoC in a pug group unless I personally have run with the terras multiple times and know that they do not suck. Even with UA the vale team shouldn't take more than 20 minutes or so, which to me, is an acceptable time for pugs given the extra amount of safety it provides. I am sick of needing 2 cons and tons of res scrolls just because of all the noobs now sitting in ToA american D1... And I also agree that the Me/Mo (or Mo/Me) is far superior than the necromancer UA builds out there Don't blame anyone for being a noob, you were one once. And what do you expect? How is ANYONE ever going to learn how to run UW HM without going in. And who has the money to get that many failed consets? Im sorry, but you cannot get anyone "experienced" without throwing them in there and forcing people to play through the different runs.

XkristoferX

XkristoferX

Academy Page

Join Date: Nov 2005

Nashville, TN

Order of the Crimson Phoenix

Mo/

the problem is that people just see a build online and think "oh, i can do that without ever trying it." i'm just saying that practice does make perfect. you can go into UW by yourself and practice. that's what i did. after seeing so many chamber sins fail, i practice, got better, and figured out where and how to pull. that's all i'm asking. i know it's alot and it probably won't happen.

X

p.s. you only need an essence, if that to practice. if you can do it without a cons, how good would you be WITH cons?

ImpressiveSkilled

Academy Page

Join Date: May 2008

Stop Kiting [cwrd]

Mo/

Quote:
Originally Posted by Ultima pyromancer
Stand on the edge on where the reaper is then Deaths charge to the terrorwebs.. should be easy enough with a little practice on timing Aww just tried it, either my timing suks or it doesn't work anymore.
I haven't seen people use it in a while actually.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

Quote:
Originally Posted by XkristoferX
the problem is that people just see a build online and think "oh, i can do that without ever trying it." i'm just saying that practice does make perfect. you can go into UW by yourself and practice. that's what i did. after seeing so many chamber sins fail, i practice, got better, and figured out where and how to pull. that's all i'm asking. i know it's alot and it probably won't happen.

X

p.s. you only need an essence, if that to practice. if you can do it without a cons, how good would you be WITH cons? That is only for a sin, but with a terra you need grail of might as well. I have been attempting to see if any other cons might work i.e. candy corns+candy apples, but i have yet to recieve any of those cons. But yes, its a LOT harder then it looks and a lot of the people trying this run don't have enough money for that. It will be at least 10 runs to finally understand the run. Thats 50k+ the money you spend on making the armor/skills/weapons/mods and of course time and effort put in.

So what do you expect anyone to do? Lie of course... Being a sin and doing chambers is not the same as being a terra and attempting pits/wastes/pools. First, your job happens at the very entrance, meaning you can fail a lot, yet still practice. With terra sometimes they may get lost and die while trying to practice. Second, sins don't need grail of might to pull off SF, their Shadow arts can go as high as 16, whereas a terra needs a +1 attribute to survive and maintain SF.

All i am saying is that its a bit easier to do SF with a sin in financial regards. Its no cakewalk, but you can easily get where you wanna be and at least kill one or two guys. So you can make ectos to pay back you essence.

XkristoferX

XkristoferX

Academy Page

Join Date: Nov 2005

Nashville, TN

Order of the Crimson Phoenix

Mo/

ok, i get what you're saying and i can agree with you. all i'm saying is that practice makes perfect.

X

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Alright, I'm not sure if this is really the "appropriate" place to put this build, but people have been asking me for it a couple of times, so...

I don't claim that this is the best or most optimized build that can be made, I'm just showing a UA build for a monk that's served me well when I've done a few pugs, that doesn't sacrifice a lot of killing power compared to a monk, while boosting the team's chance of success if for example the Vale assassin isn't very good (and well, that's why you do bring UA, isn't it: because your team isn't perfect):

[Mo/Me UA Balanced;OwUUE2B+QYSMExDlEiOderAIg2gA]

Pretty no-brainer usage. You use Life Bond on the Vale sin with a sup prot headgear to remove half of the damage from him. Life Bond on the SS in some situations. Signet to patch up some damage. Mirror of Disenchantment optional instead of any skill. Arcane Echo for a Clums/WE. Template can be changed for more offensive or defensive style.

SimonSez

Academy Page

Join Date: Jan 2007

Sweden

Special Attack Division [SAD]

E/Mo

How do ppl do 4 Horsemens nowadays? caus I finnish my areas pretty fast as I useally do. But when I clear the vales sometimes someone ask why 4H isnt done yet. So would like to know if there's any changes how to do it fast.

mythbuster21

mythbuster21

Pre-Searing Cadet

Join Date: May 2008

[BR]

Mo/

usually the pools terra is finished first and starts to clear plains. Then the pits terra comes to plains and takes the last spawn of 9 spectres. He uses these to kill the 2 horses. The other terra takes the pools side.

Grieve Logdan

Academy Page

Join Date: Jun 2007

The Wayward Souls [LOST]

XkristoferX & Dante the Warlord

Just fyi, Sins don't need any cons to do their part as long as they carry Arcane Echo (AE) in their build which is common due to AE & CoP. Just instead of echo CoP during the sin's practice run they instead can echo Shadow Form like the chamber sin had to before Shadow Form's duration was buffed. If you don't know about this then let me explain briefly the old perma combo.

Here is the cast cycle...
Deadly Paradox -> Arcane Echo -> Shadow Form -> wait about 18 secs -> Shadow Form -> then repeat when skills recharge.

Quite easy once you figure out the timing. During the down time you just cast your other skills as usual. You just don't get to echo any offensive skills with this, but that's better than paying for an Essence everytime.

XkristoferX

XkristoferX

Academy Page

Join Date: Nov 2005

Nashville, TN

Order of the Crimson Phoenix

Mo/

yeah. we know. we're talking about Terras or Sins who suck. what i was saying was that they need to practice to make themselves better. i farm UW with my sin at least 4 times a day. here's my point. if you can do UW in HM without any problems, how good would you be WITH cons?

X

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Can someone give me a detailed rundown on the job of the Pits soloist?

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

Its kinda hard to give you a walk through...lot easier to show

Basically, you go to pits, clear the way for the spirits, then hold off the dryders.

If you want, I can give you a run real quick, so long as you put up cons.

IGN: <---

Apok Omen

Krytan Explorer

Join Date: Jun 2006

Commence Aggro [BaMf]

Mo/E

I think what would really be helpful is for some exp. terras to youtube their individual runs. The guide kinda confused me and people are still asking questions. Also, there is no real template on PvX and even though this run has been around for a while, no one made a real detailed guide for it.

PS: sorry for ressing 3day old thread.

Dante the Warlord

Desert Nomad

Join Date: Jul 2006

W/R

Yea there are some youtube vids of pools and plains, but thats about it and it couldn't help me. I think the best thing for terras to do is form a noob group and split the cost of cons.

Torrent

Torrent

Ascalonian Squire

Join Date: Feb 2008

Celestial Twighlight

E/Mo

Quote:
Originally Posted by Dante the Warlord
Yea there are some youtube vids of pools and plains, but thats about it and it couldn't help me. I think the best thing for terras to do is form a noob group and split the cost of cons. I wouldn't mind doing this. I try to join groups that need an ice wastes terra, but it seems they never do. If getting terras together to split the cost of cons doesn't work out though, I guess I'll just join a group and practice with them even if I do fail and piss them off.

Adam144

Frost Gate Guardian

Join Date: Aug 2007

Castleford, England

None

E/

I need to learn this build. Desperately. Gonna get the skills tomorrow and try a couple of runs. Unfortunately I doubt i'll get a PUG, everyone want's EXP players.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Go as UA. If you can't learn to UA quick, you're sorry.

XkristoferX

XkristoferX

Academy Page

Join Date: Nov 2005

Nashville, TN

Order of the Crimson Phoenix

Mo/

Quote:
Originally Posted by Moloch Vein
Go as UA. If you can't learn to UA quick, you're sorry.
/truf

you know, there's alot of people on here who are wanting to learn to do Terra, sins, etc. Why don't we set up a time when we can get together and practice. we can split the cost on cons, get on ts/vent and really take our time with it. i keep saying that practice is the only way to get better, so lets do it.

X

FawkesStrongwind

Ascalonian Squire

Join Date: Jul 2008

My Girls A [LUSH]

Mo/

Honestly, I learned to terra using foosters completely outdated guide. The basic mechanics of terra are still pretty much the same, just a different skill set. As long as you know where to go and what to kill you're golden, and fooster's guide tells you pretty much all you need to know as far as pools/pits/wastes go and the mountain guide is in here already. you can find fooster's guide at http://www.guildwarsguru.com/forum/s...php?t=10277545

Autonom

Academy Page

Join Date: Jun 2007

Clades Gravior Omnibus [Nos]

N/Me

Hey guys, the terra post update build doesnt have any interrupt, but it says in the guide that you sometimes have to interrupt behemots!

Are the skillbar wrong or do i not really need an interrupt?

The Arching Healer

Jungle Guide

Join Date: Sep 2006

Super Kaon Action Team [SuKa]

Quote:
Originally Posted by Autonom
Hey guys, the terra post update build doesnt have any interrupt, but it says in the guide that you sometimes have to interrupt behemots!

Are the skillbar wrong or do i not really need an interrupt? The behemoths use traps which are easily interruptable

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

Catching Jellyfish With [소N트T ]

Me/Rt

Quote:
Originally Posted by Autonom
Are the skillbar wrong or do i not really need an interrupt? Wand them.
12467126497126491264

Cookies Loves You

Academy Page

Join Date: Aug 2008

Mo/Me

This needs to be completed! hah

EmptySkull

EmptySkull

Lion's Arch Merchant

Join Date: Jul 2006

KaoS League

E/

UA made a lot of people lazy. I did like the safety net in pugs.

When I filled the vale role I was using a Rt/Mo build that was very effective. It supported the sin very well.
[Mmmm Teee Skull's Skills;OAOiEyiMhx4N54INtxQ8YTyQAA]


Now I use this since the UA fix.
[Mmmm Teee Skull's Skills;OAOiEyiMhx4N54INtxYTecJTAA]
You could bring some other elite.
Destructive Was Glaive


Give this a try in the FoC spot. The build puts out a lot of damage and actually helps keeping the sin alive too.

Autonom

Academy Page

Join Date: Jun 2007

Clades Gravior Omnibus [Nos]

N/Me

For the mountains terra, isnt it safer to bring a running skill instead of deaths charge?
I mean for bad spawns when you DC down to the behemots, sometimes you have to run and it can be hard to get past the charged.

Or is DC heal just too important?

Dae GW

Dae GW

Academy Page

Join Date: Nov 2007

The Netherlands, Noord Holland, Amstelveen

Mo/

To be honest, personally i think this mountain build sucks, it is ALOT easier to take
[EA Mountain;OgdTkY28ZiHRnhmEZwtkHKXsBCA]

But dont run the way tears does in this guide, just follow the other 2 ea's and take the first way up the mountain, there should be 2/3 chargeds, put on your aeromancer armor and +10 lightning shield, cast iau and off you go!

Run all the way up the mountain, using d/c etc, 2/3 chargeds should have broken here, but sometimes there's 1 left. Just kill it like you do in pools. Ur up the mountain now.

1 last tip : Everytime you have cleared the terrors/behemoths, just take 1 last look if there's no charged still out there, there should be 3 chargeds from the other patrol, just leave them. But kill the rest that is on your way first before taking slayer.

Dae

AztecHolyKnight

Ascalonian Squire

Join Date: Jun 2008

Chicago

Osha

E/A

Hello guys yesturday I meet a group that cleared UW with 6 Terras and 2 Sins. Have anyone heard about this method of clearing. We did very well and cleared everything in about 15 mins really quick. Am just curios what builds are Terra Vale and what they do to clear it. So this what we did,
1) Chamber-Sin and Vale-Sin-Terra? I think but not sure.
2) Pits,Waste,Pools and Plains Terra,Mtn
Thx's and let me know if anyone is running this way with a Guildie or Pugs?

IGN Aztec_HolyKnight Exp Pools "Wisper if you need my help for a clear"

XkristoferX

XkristoferX

Academy Page

Join Date: Nov 2005

Nashville, TN

Order of the Crimson Phoenix

Mo/

can you give us break down of the builds?

X