TeamSD Quad Terra UW HM (The Fullblown Guide)
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Ok, well I don't have those skills on my ele... I am going to get EBSoH (which is taking quite a while), but i don't really wanna spend all the much time getting the others like Radiation field... Can you advise anything that would be somewhat similiar? I really wanna get this run together. After I get my skills do you mind teaching me how to run some things? I would be really grateful 

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Can anyone teach me terra roles?
Theres also a better choke point for vale sins when pulling the big group of grasping. Its right between the fences that is sort of the "entrance" to the house. Pull the graspings into the garden, and stand outside the entrance. None of the graspings get out side.
Theres also a better choke point for vale sins when pulling the big group of grasping. Its right between the fences that is sort of the "entrance" to the house. Pull the graspings into the garden, and stand outside the entrance. None of the graspings get out side.
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Until recently I was using Shadow of Haste to pull charged away and teleport past them for mountain, but if you death's charge and run to the spot indicated you will easily get past them. To better describe the location (took me a while to figure out) that you use DC, it is right when you pass chaos plains entrance you run up the path and come to a cliff, the behemoths are at the bottom of the cliff and the path leads left and heads down. if you DC to those behemoths and run to the right the charged will walk by you.
@sadchaos, pugs haven't caught onto that strategy yet, but it is much faster at taking restore, and easier.
@sniper22 i have seen a n/a do pits before, i'm not sure exactly the build but i do know it had suffering, light of deldrimor, and radiation field. That being said, it is usually preferable to have both pits and pools as e/a because they are fastest to get to chaos planes for 4H.
@sadchaos, pugs haven't caught onto that strategy yet, but it is much faster at taking restore, and easier.
@sniper22 i have seen a n/a do pits before, i'm not sure exactly the build but i do know it had suffering, light of deldrimor, and radiation field. That being said, it is usually preferable to have both pits and pools as e/a because they are fastest to get to chaos planes for 4H.
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Lol, hey Fawkes, Mara here.
As for the N/A, I had one of those in my PuG. I was running Vale sin, so I wasnt too sure exactly what he planned on doing. What I do know is that the necro kept dying and the wastes terra had to run over and help him out. Now I don't know if the necro was just bad, or the build is just plain unreliable, but as matters stand, I wouldn't be too keen on taking an N/A for doing pits when A/D or E/A is so much more reliable.
As for the N/A, I had one of those in my PuG. I was running Vale sin, so I wasnt too sure exactly what he planned on doing. What I do know is that the necro kept dying and the wastes terra had to run over and help him out. Now I don't know if the necro was just bad, or the build is just plain unreliable, but as matters stand, I wouldn't be too keen on taking an N/A for doing pits when A/D or E/A is so much more reliable.
I'd like to point out that I've discussed the 2n+1a/n a little with Damaged Spirit. I have an idea that could possibly work, with:
1 necro bringing SS and the usual
1 UA necro bringing well of the profane
SS would sacrifice himself at the tank spot in vale (die to enemies). UA raises WoP and resurrects SS. SS rezzes at full energy. Thus he can run his chain, then sac again. End result, no enchantments on foes. Assassin doesn't need to bring Chilblains and can run a more offensive build. He could possibly bring Blood Ritual for the UA (who will probably spec in Curses and Death). Ebon Escape if aggro while running in is an issue.
If anyone wants to discuss or try this idea just give me a ping or whatnot.
Peace!
1 necro bringing SS and the usual
1 UA necro bringing well of the profane
SS would sacrifice himself at the tank spot in vale (die to enemies). UA raises WoP and resurrects SS. SS rezzes at full energy. Thus he can run his chain, then sac again. End result, no enchantments on foes. Assassin doesn't need to bring Chilblains and can run a more offensive build. He could possibly bring Blood Ritual for the UA (who will probably spec in Curses and Death). Ebon Escape if aggro while running in is an issue.
If anyone wants to discuss or try this idea just give me a ping or whatnot.
Peace!
