I'd like to point out that I've discussed the 2n+1a/n a little with Damaged Spirit. I have an idea that could possibly work, with:
1 necro bringing SS and the usual
1 UA necro bringing well of the profane
SS would sacrifice himself at the tank spot in vale (die to enemies). UA raises WoP and resurrects SS. SS rezzes at full energy. Thus he can run his chain, then sac again. End result, no enchantments on foes. Assassin doesn't need to bring Chilblains and can run a more offensive build. He could possibly bring Blood Ritual for the UA (who will probably spec in Curses and Death). Ebon Escape if aggro while running in is an issue.
I would like to clarify something here. Back when we were clearing the vale with the A/N and the 2 necros we never had much of a problem getting the Wrathful Spirits quest done, as long as we were all in vent so we could coordinate our actions properly. The most dangerous part of doing this quest is the fact that these angry little buggers use [illusionary weaponry], which [shadow form] does not protect against. It is for this reason that these 3 players each have [chilblains] on their bar, otherwise the sin tank will die. The potential difficulty here is if these 3 players do not chain their chilblains properly, since the wrathful spirits are pretty quick to get their enchantments back up. Darkstone Construct and I would let Rifte Torin (our tank) call for the chilblains as they were needed. So as a team that was used to playing with each other we had it running pretty smooth.
I haven't been paying too much attention to the whole UWSC scene lately so I do not know if the masses of pugs are faring well with our method of clearing the vale or not. If they are having a low success rate with our build because of IW, perhaps Moloch's idea should be looked into for better enchantment control. The WotP necro would then have to be specced decently into death magic and not curses (with death at 16 [well of the profane] lasts 21 seconds) which would probably require a totally revamped bar with perhaps [ether nightmare] and [cry of pain].
1 necro bringing SS and the usual
1 UA necro bringing well of the profane
SS would sacrifice himself at the tank spot in vale (die to enemies). UA raises WoP and resurrects SS. SS rezzes at full energy. Thus he can run his chain, then sac again. End result, no enchantments on foes. Assassin doesn't need to bring Chilblains and can run a more offensive build. He could possibly bring Blood Ritual for the UA (who will probably spec in Curses and Death). Ebon Escape if aggro while running in is an issue.
I would like to clarify something here. Back when we were clearing the vale with the A/N and the 2 necros we never had much of a problem getting the Wrathful Spirits quest done, as long as we were all in vent so we could coordinate our actions properly. The most dangerous part of doing this quest is the fact that these angry little buggers use [illusionary weaponry], which [shadow form] does not protect against. It is for this reason that these 3 players each have [chilblains] on their bar, otherwise the sin tank will die. The potential difficulty here is if these 3 players do not chain their chilblains properly, since the wrathful spirits are pretty quick to get their enchantments back up. Darkstone Construct and I would let Rifte Torin (our tank) call for the chilblains as they were needed. So as a team that was used to playing with each other we had it running pretty smooth.
I haven't been paying too much attention to the whole UWSC scene lately so I do not know if the masses of pugs are faring well with our method of clearing the vale or not. If they are having a low success rate with our build because of IW, perhaps Moloch's idea should be looked into for better enchantment control. The WotP necro would then have to be specced decently into death magic and not curses (with death at 16 [well of the profane] lasts 21 seconds) which would probably require a totally revamped bar with perhaps [ether nightmare] and [cry of pain].
