Future Guild Wars as an action RPG?
The Great Al
After playing Oblivion, and Fable, and seeing the videos for Diablo III, Guild Wars seems so much more limited in what you can do, combat wise. Also, IMO much more skill is involved if you take dice rolling out of the equation. Would anyone want to see GW go in this direction? Does taking dice rolling out even work for an MMO?
(Title edited for accuracy)
(Title edited for accuracy)
Alex Morningstar
Uh... what is this dice-rolling you speak of? When I think of dice-rolling, I think of nerds sitting around a table rolling their 26 sided dice and playing D&D.
Rhamia Darigaz
guild wars does not play dice with the universe
Master Ketsu
I think he is referring to the random chance game mechanics that plague MMO's, such as the dervish scythe for example which randomly deals 9~40 damage, causing the same attack skill to do 30 damage one swing and 60+ the next. A dervish who gets lucky can spike a target for a lot more then he is normally capable of. Or with skills like natural stride - 50% chance to block. If a ranger got lucky he could block every shot while using it.
In an action game these luck % chances are usually gone and replaced by actual mechanics that require input from the player - like having to aim at an enemies head in order to score a critical hit or having to press a button when hit in order to block.
In an action game these luck % chances are usually gone and replaced by actual mechanics that require input from the player - like having to aim at an enemies head in order to score a critical hit or having to press a button when hit in order to block.
Rhamia Darigaz
Quote:
Originally Posted by Master Ketsu
I think he is referring to the random chance game mechanics that plague MMO's, such as the dervish scythe for example which randomly deals 9~40 damage, causing the same attack skill to do 30 damage one swing and 60+ the next. A dervish who gets lucky can spike a target for a lot more then he is normally capable of. Or with skills like natural stride - 50% chance to block. If a ranger got lucky he could block every shot while using it.
In an action game these luck % chances are usually gone and replaced by actual mechanics that require input from the player - like having to aim at an enemies head in order to score a critical hit or having to press a button when hit in order to block. |
Konig Des Todes
Quote:
Originally Posted by Rhamia Darigaz
diablo2, an action rpg, had items with % chance to cast a spell or something on hit. it also had damage ranges.
|
As for the whole "Action RPG" for GW2, it's impossible to know, but it would be lovely to see especially since it is uncommon in many RPG games. I do think it is unlikely though, but it would be nice to at least have a "press to attack once" or "attack while pressing to attack continuously" thing like in Diablo, instead of click once attack forever which is in GW1.
All else I can say is wait and see. And hope.
Sirius-NZ
Perhaps more likely than you think?
But I wouldn't like to guess one way or the other. ArenaNet haven't really dropped any hints towards how the new mechanic will work. It's a safe bet, though, that you will not be hacking through 20+ monsters at once. By yourself.
But I wouldn't like to guess one way or the other. ArenaNet haven't really dropped any hints towards how the new mechanic will work. It's a safe bet, though, that you will not be hacking through 20+ monsters at once. By yourself.
Rhamia Darigaz
Quote:
Originally Posted by Azazel The Assassin
True, and note that the OP said Diablo 3 not Diablo 2.
|
while we're on the topic of the OP, he said is it possible that GW2 will be an action rpg, and that he wanted less % chance stuff. diablo 2 was an action rpg and had random effects. GW2 can have %chance stuff and still be an action rpg.
Quote:
Originally Posted by Sirius-NZ
Perhaps more likely than you think?
But I wouldn't like to guess one way or the other. ArenaNet haven't really dropped any hints towards how the new mechanic will work. It's a safe bet, though, that you will not be hacking through 20+ monsters at once. By yourself. |
GoodApollo1234
I think it'd be nice to a point, but that's really what separates GW from typical hack and slash RPG's like Diablo. These "action" RPG's like Diablo are definitely intended for an audience that likes some style mixed in with their action, which is fine, but how much is too much? When your guy is jumping 50ft in the air and killing 200+ monsters in minutes, that's when it gets absurd.
So my point: I would like to see a bit more action in GW2 with running, jumping, and possibly even attack combos that are separate from the skill bar (now that I think of it, that'd be pretty awesome), BUT I don't want GW to turn into a meaningless gorefest like Diablo that requires nothing more than a decent mouse-hand.
I like my fantasy with a touch of realism.
So my point: I would like to see a bit more action in GW2 with running, jumping, and possibly even attack combos that are separate from the skill bar (now that I think of it, that'd be pretty awesome), BUT I don't want GW to turn into a meaningless gorefest like Diablo that requires nothing more than a decent mouse-hand.
I like my fantasy with a touch of realism.
Sirius-NZ
Um, it's just that massive-scale slaughter has never been the intention of Guild Wars. Your characters are actually relatively evenly matched with the enemies. Now, while the solo system is likely to tilt that balance somewhat in your favour, I'm still expecting GW2 to be a little more tactical and to have a slower pace.
Absurd can be fun, but honestly that kind of game balance is exactly what Diablo is for. GW is more about the RPG and story, and I would prefer/expect it to stay that way; when I want carnage I'll play D3, and when I want strategy I'll play GW2.
Absurd can be fun, but honestly that kind of game balance is exactly what Diablo is for. GW is more about the RPG and story, and I would prefer/expect it to stay that way; when I want carnage I'll play D3, and when I want strategy I'll play GW2.
Div
GW2 will never be as awesome as D3 in terms of the action involved! Simply because that's not their direction.
Panais
Quote:
Originally Posted by The Great Al
After playing Oblivion, and Fable, and seeing the videos for Diablo III, Guild Wars seems so much more limited in what you can do, combat wise. Also, IMO much more skill is involved if you take dice rolling out of the equation. Would anyone want to see GW go in this direction? Does taking dice rolling out even work for an MMO?
(Title edited for accuracy) |
Arkantos
Quote:
Originally Posted by Panais
where did u get D3 footage? nothing has been released from blizzard.
|
Hell, every Blizzard site you visit you get the Diablo 3 ad. They even announced it on the WoW site.
Anyways, no. They'd have to completely rework the game in order to go that direction.
Glider of chaos
I just don't get it.
Am I the only one who is not exited about D3? Videos are meh IMO. Gameplay is repetitive and boring.
Oblivion, Fable? Those games are a joke. Check Severance: Blade of Darkness to see what good combat looks like.
edit: Devil May Cry 3/4 will do too
Am I the only one who is not exited about D3? Videos are meh IMO. Gameplay is repetitive and boring.
Oblivion, Fable? Those games are a joke. Check Severance: Blade of Darkness to see what good combat looks like.
edit: Devil May Cry 3/4 will do too
Sirius-NZ
Quote:
Originally Posted by Glider of chaos
Am I the only one who is not exited about D3?
|
Abedeus
Quote:
I just don't get it. Am I the only one who is not exited about D3? Videos are meh IMO. Gameplay is repetitive and boring. Oblivion, Fable? Those games are a joke. Check Severance: Blade of Darkness to see what good combat looks like. edit: Devil May Cry 3/4 will do too |
Phoenix Tears
I personally hope really that the combat system in GW2 will be significantly improved over GW1.
When we look at the boring silly combat system of Guild Wars 1, that one is somewhat of lullabying, that you could fall asleep really quick of it watching it.
You see your characters perform ever nonstop only the same moves, the combat system of GW1 looks so, as if some childs play with their Toy Soldiers, so unspectacular and rigidly does the combat system of GW1 come over.
What GW2 really neads is a fresh wind with a complete new combat system, giving the game real action and thus meaning giving the game the flair of an Action RPG- yes !! Combat System like you see them in Console Action RPG's like the Drakengard Series or Chaos Legion, ya even such traditional RPG's like Rogue Galaxy but esppecially Star Ocean 3 show us, how Combat System can look really cool, quick, stylish and are full of ACTION, which requires of the Player while fighting full concentration and gameplay skill, because you have to move in "Real Time Combat Systems" alot more, you must stay in "action" or you won't live long. Plus in Real Time Combat System, actions like avoiding Attacks and Spells from Foes or to parry or block physical Attacks of Foes play in such CS's a much bigger role in regard of player skill, because these actions has the player to perform then complety by his/herself, while fighting.
In Real Time Combat Systems you can't rely yourself just on you special abilities, that raise somehow the chance to block ect. no ,such skills would not exist in Real Time Combats.
When you want to block in soch CS's, then you have to do it with your character then MANUALLY and thats the difference, where Real Time CS will offer to the game a much bigger "player skill" , because when you're not ksilled enough to block and parry attacks of your foes in the right time or to avoid them, then you are simple not skilled enough and your enemies will have an easy game with you in battles, when you're unable to selfdefense you.
But also with GW2 becoming alot more improved in general movements (ie. jumping, swimming, crouching, climbing, diving, going, running, sliding ect.) there will receive Characters with that also alot more possible tactical Combat Moves, thigns like "rolling" you could use then to avoid for example enemies spells that thry to attack you from above, like an Elementalist tryign to cast a "Rock Fall" on you where some big Rocks would then fall down to you, you could avoid then the damage by quick rolling away to the sides, if your reflexes are good enough.
A Warrior inj heavy armor with a shield could then perhaps hold his Shield over his Head to at least reduce the damage, as when the Rock Fall hits you with its full power unprotected.
Characters in GW2 hopefully will receive alot more of these kind of mentionen possible interactive Actions, so that Combats in Guild Wars 2 will look alot more likely like some thrustworthy Combats full of Action, which make fun to look at, because of them beign stylish and quick and not so odd and boring again, like they are in GW1, where you have the feeling, that the Character Models all have for Combats just only like 2 Moves, which they permanetly repeat to death.
Upcoming F2P MMORPG's, like Evan Online show, how Combat Systems in Online RPG's can look stylish, quick and full of action in a full 3D World, where the Battle Fields can all be used to play with your Foes Soccer, if you own them so much, that they don't realize, what happens to them XD
There for example you can slash your foes down the cliffs and watch them, how they fall the cliff down, just to follow them then with a jump down and to hit them further in the air, while you both fall down, just to finish your foe then off with a mighty finisher to smack them down into the ground.
Such moves are stylish and full of action. But best are such action rpg's, when they show you also some little brutality - nothing wild and special, its completly enough, when Guild Wars 2 hopefully receives for those players which wish to have it in the options menu under graphics a point to activate "BLOOD". Hopefully so or so GW2 will become rated for 16 and not again for 12 >.> But even better would be benside a Blood Mode, also to hear Death Screams or so, when we kill something and creatues give out their last breath of life XD, before they collapse dead ^^ Thats style !!
Such a real time combat system with a full 360° turnable camera ist just absolute awesome, where you can then zoom in and out so much as you want or go even into ego sight, as you wish. Thats also somethign hopefully, that GW2 will receive, especially for the ranged class, where the player in GW2 has then also for more player skill to aim self, when you shoot. go then into Ego sight as Ranger and in regard of where you shoot and hit, your attacks will deal either normal damage or will be critical shots. Thats pure style and requires form the player also alot more skill to perform as ranger critical hits, as if you shoot in GW1 at your foes and doing crits relies just only on luck >.>. Relying just only on luck has NOTHING to do with Player Skill to me. Luck can have every stupid Noob >.<.
But also the Professions could become with such Combat Systems much more interestign and improves over the partly total crap concepts of them in GW1.
Assassins for example could be much more balanced through changing the Shadow Step Skills into Stealth Mode Skills, like the Rogues of Evan online work and giving other professions then some skills, with that they are able to detect hidden foes.
Elementalists hopefully could receive a much better way to perform their AoE Spells, that like in Ragnarok Online then for example, that the Elementalist when casting an AoE can choose while casting THE PLACE first, where exactly the aoE should be casted and not, that the spells will be like in GW1 all based on the stupid last location of the target. This Way would become AoE Spells alot more interactive with the general gameplay and would also receive a much better tactical aspect, when you could place AoE spells then exactly at points on the battle field to blockade with them for example for certain time ways.
Think for example an an Elementalist casting a Flame Wall at a paths end, which would blockade then the way. Enemies could go through the Flame Wall yes, but doing that would result in heavy damage per second then. Casting then such multiple walls after another would mean that you can blockade path with them theoretically ,because going through multiple walls would mean after some time death. Or insttead casting ice Walls, which would completly blockade a way and would force enemies first to whack the Ice Walls away to go further, so the Elementalist can win with such tactical Skilsl for its group perhaps some important time, while the Elementalist tries to block off the foes as long as possible.
Warriors in Combat would look much more stylish in battles with active parrying and blocking of physical attacks, when you see then, how 2 blades crush into each other and the sparks fly into the air and you hear the sound of the blades vibrating then.
The new movements would allow also such thigns for melee Classes, like Jump Attacks or rolling Thrust attacks .
I hope really the Combat System of GW2 will get improves into this direction.
No combat systems for MMO's are better, especially for RPG's, than Real Time Systems
When we look at the boring silly combat system of Guild Wars 1, that one is somewhat of lullabying, that you could fall asleep really quick of it watching it.
You see your characters perform ever nonstop only the same moves, the combat system of GW1 looks so, as if some childs play with their Toy Soldiers, so unspectacular and rigidly does the combat system of GW1 come over.
What GW2 really neads is a fresh wind with a complete new combat system, giving the game real action and thus meaning giving the game the flair of an Action RPG- yes !! Combat System like you see them in Console Action RPG's like the Drakengard Series or Chaos Legion, ya even such traditional RPG's like Rogue Galaxy but esppecially Star Ocean 3 show us, how Combat System can look really cool, quick, stylish and are full of ACTION, which requires of the Player while fighting full concentration and gameplay skill, because you have to move in "Real Time Combat Systems" alot more, you must stay in "action" or you won't live long. Plus in Real Time Combat System, actions like avoiding Attacks and Spells from Foes or to parry or block physical Attacks of Foes play in such CS's a much bigger role in regard of player skill, because these actions has the player to perform then complety by his/herself, while fighting.
In Real Time Combat Systems you can't rely yourself just on you special abilities, that raise somehow the chance to block ect. no ,such skills would not exist in Real Time Combats.
When you want to block in soch CS's, then you have to do it with your character then MANUALLY and thats the difference, where Real Time CS will offer to the game a much bigger "player skill" , because when you're not ksilled enough to block and parry attacks of your foes in the right time or to avoid them, then you are simple not skilled enough and your enemies will have an easy game with you in battles, when you're unable to selfdefense you.
But also with GW2 becoming alot more improved in general movements (ie. jumping, swimming, crouching, climbing, diving, going, running, sliding ect.) there will receive Characters with that also alot more possible tactical Combat Moves, thigns like "rolling" you could use then to avoid for example enemies spells that thry to attack you from above, like an Elementalist tryign to cast a "Rock Fall" on you where some big Rocks would then fall down to you, you could avoid then the damage by quick rolling away to the sides, if your reflexes are good enough.
A Warrior inj heavy armor with a shield could then perhaps hold his Shield over his Head to at least reduce the damage, as when the Rock Fall hits you with its full power unprotected.
Characters in GW2 hopefully will receive alot more of these kind of mentionen possible interactive Actions, so that Combats in Guild Wars 2 will look alot more likely like some thrustworthy Combats full of Action, which make fun to look at, because of them beign stylish and quick and not so odd and boring again, like they are in GW1, where you have the feeling, that the Character Models all have for Combats just only like 2 Moves, which they permanetly repeat to death.
Upcoming F2P MMORPG's, like Evan Online show, how Combat Systems in Online RPG's can look stylish, quick and full of action in a full 3D World, where the Battle Fields can all be used to play with your Foes Soccer, if you own them so much, that they don't realize, what happens to them XD
There for example you can slash your foes down the cliffs and watch them, how they fall the cliff down, just to follow them then with a jump down and to hit them further in the air, while you both fall down, just to finish your foe then off with a mighty finisher to smack them down into the ground.
Such moves are stylish and full of action. But best are such action rpg's, when they show you also some little brutality - nothing wild and special, its completly enough, when Guild Wars 2 hopefully receives for those players which wish to have it in the options menu under graphics a point to activate "BLOOD". Hopefully so or so GW2 will become rated for 16 and not again for 12 >.> But even better would be benside a Blood Mode, also to hear Death Screams or so, when we kill something and creatues give out their last breath of life XD, before they collapse dead ^^ Thats style !!
Such a real time combat system with a full 360° turnable camera ist just absolute awesome, where you can then zoom in and out so much as you want or go even into ego sight, as you wish. Thats also somethign hopefully, that GW2 will receive, especially for the ranged class, where the player in GW2 has then also for more player skill to aim self, when you shoot. go then into Ego sight as Ranger and in regard of where you shoot and hit, your attacks will deal either normal damage or will be critical shots. Thats pure style and requires form the player also alot more skill to perform as ranger critical hits, as if you shoot in GW1 at your foes and doing crits relies just only on luck >.>. Relying just only on luck has NOTHING to do with Player Skill to me. Luck can have every stupid Noob >.<.
But also the Professions could become with such Combat Systems much more interestign and improves over the partly total crap concepts of them in GW1.
Assassins for example could be much more balanced through changing the Shadow Step Skills into Stealth Mode Skills, like the Rogues of Evan online work and giving other professions then some skills, with that they are able to detect hidden foes.
Elementalists hopefully could receive a much better way to perform their AoE Spells, that like in Ragnarok Online then for example, that the Elementalist when casting an AoE can choose while casting THE PLACE first, where exactly the aoE should be casted and not, that the spells will be like in GW1 all based on the stupid last location of the target. This Way would become AoE Spells alot more interactive with the general gameplay and would also receive a much better tactical aspect, when you could place AoE spells then exactly at points on the battle field to blockade with them for example for certain time ways.
Think for example an an Elementalist casting a Flame Wall at a paths end, which would blockade then the way. Enemies could go through the Flame Wall yes, but doing that would result in heavy damage per second then. Casting then such multiple walls after another would mean that you can blockade path with them theoretically ,because going through multiple walls would mean after some time death. Or insttead casting ice Walls, which would completly blockade a way and would force enemies first to whack the Ice Walls away to go further, so the Elementalist can win with such tactical Skilsl for its group perhaps some important time, while the Elementalist tries to block off the foes as long as possible.
Warriors in Combat would look much more stylish in battles with active parrying and blocking of physical attacks, when you see then, how 2 blades crush into each other and the sparks fly into the air and you hear the sound of the blades vibrating then.
The new movements would allow also such thigns for melee Classes, like Jump Attacks or rolling Thrust attacks .
I hope really the Combat System of GW2 will get improves into this direction.
No combat systems for MMO's are better, especially for RPG's, than Real Time Systems
moriz
sorry to burst your bubble, but the kind of things you are looking for won't happen.
1) too computer intensive, which will cut off a huge portion of the playerbase
2) seriously stupid. STEALTH? FIREWALLS? have you lost your mind?
1) too computer intensive, which will cut off a huge portion of the playerbase
2) seriously stupid. STEALTH? FIREWALLS? have you lost your mind?
Phoenix Tears
Quote:
Originally Posted by moriz
sorry to burst your bubble, but the kind of things you are looking for won't happen.
1) too computer intensive, which will cut off a huge portion of the playerbase 2) seriously stupid. STEALTH? FIREWALLS? have you lost your mind? |
Do you really believe, that GW2 will run on the complete identical requirements of GW1. Hello?? In which Dream World do you live please ?
GW2 will be a complete new Game which will receive a complete different and new Engine, than the one GW1 has, with lots of Areas, that will be PERSISTENT !! Instanced Areas in GW2 will nearly not exists, with exception of only a few places maybe, where it makes more sense for a better gameplay to make areas instanced.
Alone this FACT will make the whole game alot more computer intensive, then GW1 would ever be. Alot people will not be able to play GW2, if they don't upgrade their PC's at least a little bit in kind of the Graphic Card and the amount RAM to have a game later, that will run fluid, that i can say you for sure.
If you think, you will be able to play later GW2 with the exact same settings of your ancient pc, that is now able to run GW1, then I'll be the one here, that will be sorry to burst your dream bubble.
I'm not sorry about it, when lots of people will leave the ship, if they don't like how GW2 will become, maybe then the game becomes again of its playerbase like GW1 was, when only Prophecies existed and the Game was complete fresh out XD ...
But the fact that the Games World will be ALOT persistent is not enough, the graphics will surely also improve a bit over the ones of GW1, when not, where is there then please the reason for a GW2, when the game gets not improved over the Prequel in all possible ways. That will make the game also more computer intensive, because thousands over thousands will surely then not be able to play GW2, cause of too old and weak Graphic Cards.
The games world will receive in GW2 a full 3D System, that will have this time then a Z-Axis that will allow GW2 to show us a much better 3D Flair, that is not just a fake, like in GW1, this will make also the game alot more Computer intensive, because the game has alot more to work to calculate the game World and its moving things in it, if Heigth and Depths will play in GW2 then a important role. really, you must be living in a Dream World, if you seem to believe, with GW2 will absolutely nothing change in its Computer Intensity over GW1 LOL
That to believe is somehow more naive, than just simple dumb.
Secondly:
Would you ever have seen a Game that uses Stealth Gameplay, then you would never set it into question now. lol That you do it just shows me, that you must have simple no experience with games, that use such a mechanic for Classes like Rogues or Assassins, where such a feature fits these professions very well. in regard of the dumb Assassins in GW1, which look through this silly Shadow Step feature more like Flies on the Flee from a Fly Clap, a Stealth Mode for the Assasins compared to that is alot more and better balanceable, then these retarded instant Warp-Skills, against that exist no protection. But against Enemies using Stealth Skills, there against exist easy Balancing - Detection Skills for Classes, like the Ranger, Elementalist, Monk or the Mesmer are easy ways to give these profession some tactical Anti-Skills against Assassins, that use Stealth Skills. With such Anti-Skills Stealth Skills are easily balanced, because so Stealth Assassins can't be perma invisible and have to fear ever, that someone could detect them. Such Anti Skills for Shadow Stepping instant Warps of assasins are compared to Stealth Skilsl impossible, because you can never predict it, when an Assassin targets you with a Shadow Step and will smack you after that then in an blink of an Eye with its deadly combination attacks.
Shadow Steps were ever from the begin on also in PvP way to overpowered. Remember the Problems of balancing PvP cause of Sins shadow Steppign to the Guild Lords instantly ? Guess not, otherwise you would not so QQ about Stealth Skills lol.
But to the next XD
When in GW1 exist Skills like Meteor Shower, then it will be easy for Anet to create for Elementalist also skills, like Flame/Ice Walls >.> Do you have any personal Problems with such Skills, or why do you make such a mess about them ? LOL I believe you made surely bad expeciences in other games with such Wall Skills and you just hate them XD *g*
Drakon[XIII]
Ignoring Diablo 3 just for a minute. Can i track back up to the discussion regarding "dice rolling" or in game mechanics.
I cant see this dissapearing in GW2. I mean it adds to the realism of the game. That sounds a bit backward but its pretty accurate if you think about it. Chance is a major part of real life. If i were to swing a punch at somebody for example, there is a percentage chance my opponent would see it coming in time to block. Likewise there is a chance that he wouldnt or wouldnt react quick enough to block the blow. This is accurately represented in Guildwars (or near as it can be) with the current system. It is after all perfectly viable that two gladiators go into a fight, one having years of experience and the other guy a newbie. The pro could slip, loose balance or just be over confident and his opponent could score a lucky killing blow.
"dice rolling" represents chance, luck, lack of luck and circumstances beyond our control. Now where did i put that 20 sided dice and my dusty copy of AD&D volume 1???
Cheers
Drakon
I cant see this dissapearing in GW2. I mean it adds to the realism of the game. That sounds a bit backward but its pretty accurate if you think about it. Chance is a major part of real life. If i were to swing a punch at somebody for example, there is a percentage chance my opponent would see it coming in time to block. Likewise there is a chance that he wouldnt or wouldnt react quick enough to block the blow. This is accurately represented in Guildwars (or near as it can be) with the current system. It is after all perfectly viable that two gladiators go into a fight, one having years of experience and the other guy a newbie. The pro could slip, loose balance or just be over confident and his opponent could score a lucky killing blow.
"dice rolling" represents chance, luck, lack of luck and circumstances beyond our control. Now where did i put that 20 sided dice and my dusty copy of AD&D volume 1???
Cheers
Drakon
moriz
Quote:
Originally Posted by Phoenix Tears
lol have you a clue XD Too computer intensiv *g* thats a good one :P
Do you really believe, that GW2 will run on the complete identical requirements of GW1. Hello?? In which Dream World do you live please ? GW2 will be a complete new Game which will receive a complete different and new Engine, than the one GW1 has, with lots of Areas, that will be PERSISTENT !! Instanced Areas in GW2 will nearly not exists, with exception of only a few places maybe, where it makes more sense for a better gameplay to make areas instanced. Alone this FACT will make the whole game alot more computer intensive, then GW1 would ever be. Alot people will not be able to play GW2, if they don't upgrade their PC's at least a little bit in kind of the Graphic Card and the amount RAM to have a game later, that will run fluid, that i can say you for sure. If you think, you will be able to play later GW2 with the exact same settings of your ancient pc, that is now able to run GW1, then I'll be the one here, that will be sorry to burst your dream bubble. I'm not sorry about it, when lots of people will leave the ship, if they don't like how GW2 will become, maybe then the game becomes again of its playerbase like GW1 was, when only Prophecies existed and the Game was complete fresh out XD ... But the fact that the Games World will be ALOT persistent is not enough, the graphics will surely also improve a bit over the ones of GW1, when not, where is there then please the reason for a GW2, when the game gets not improved over the Prequel in all possible ways. That will make the game also more computer intensive, because thousands over thousands will surely then not be able to play GW2, cause of too old and weak Graphic Cards. The games world will receive in GW2 a full 3D System, that will have this time then a Z-Axis that will allow GW2 to show us a much better 3D Flair, that is not just a fake, like in GW1, this will make also the game alot more Computer intensive, because the game has alot more to work to calculate the game World and its moving things in it, if Heigth and Depths will play in GW2 then a important role. really, you must be living in a Dream World, if you seem to believe, with GW2 will absolutely nothing change in its Computer Intensity over GW1 LOL That to believe is somehow more naive, than just simple dumb. Secondly: Would you ever have seen a Game that uses Stealth Gameplay, then you would never set it into question now. lol That you do it just shows me, that you must have simple no experience with games, that use such a mechanic for Classes like Rogues or Assassins, where such a feature fits these professions very well. in regard of the dumb Assassins in GW1, which look through this silly Shadow Step feature more like Flies on the Flee from a Fly Clap, a Stealth Mode for the Assasins compared to that is alot more and better balanceable, then these retarded instant Warp-Skills, against that exist no protection. But against Enemies using Stealth Skills, there against exist easy Balancing - Detection Skills for Classes, like the Ranger, Elementalist, Monk or the Mesmer are easy ways to give these profession some tactical Anti-Skills against Assassins, that use Stealth Skills. With such Anti-Skills Stealth Skills are easily balanced, because so Stealth Assassins can't be perma invisible and have to fear ever, that someone could detect them. Such Anti Skills for Shadow Stepping instant Warps of assasins are compared to Stealth Skilsl impossible, because you can never predict it, when an Assassin targets you with a Shadow Step and will smack you after that then in an blink of an Eye with its deadly combination attacks. Shadow Steps were ever from the begin on also in PvP way to overpowered. Remember the Problems of balancing PvP cause of Sins shadow Steppign to the Guild Lords instantly ? Guess not, otherwise you would not so QQ about Stealth Skills lol. But to the next XD When in GW1 exist Skills like Meteor Shower, then it will be easy for Anet to create for Elementalist also skills, like Flame/Ice Walls >.> Do you have any personal Problems with such Skills, or why do you make such a mess about them ? LOL I believe you made surely bad expeciences in other games with such Wall Skills and you just hate them XD *g* |
2) i'm speaking from a GAME BALANCE perspective. stealth was originally explored in GW during beta, and was deemed too powerful. it will NEVER (and let me emphasize this a little more: NEVER) be implemented in GW2, unless the developers are complete retards like you. the same with ice/fire/bone/zombie walls. "HEY LOOK! I JUST PREVENTED THAT FLAG RUNNER FROM EVER HOPING TO CAP THE FLAG, BECAUSE I'VE JUST RING OFF THE ENTIRE FLAGSTAND WITH WALLS!"
stealth mechanics have been either completely overpowered or completely useless in every game that features it. it will never be implemented in GW2, which still claims to feature balanced and organized pvp. implementing a "detection" system to counter it is just plain stupidity. a hard, one dimensional counter to a hard, one dimensional mechanic? i'd rather have neither. GW1 already have enough problems with one dimensional mechanics. shadowstepping will be implemented long before stealth will.
you know nothing about game balance. please stop talking.
MithranArkanere
A bit more of hacking and slashing is always good.
I loe to kill a lot of charrs in The Wall and Nolani academy.
Yo can't do things like that so in many places in GW.
I loe to kill a lot of charrs in The Wall and Nolani academy.
Yo can't do things like that so in many places in GW.
dark_prince2023
Quote:
Originally Posted by moriz
1) you know nothing about game balance. please stop talking.
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Samurai Goroh
Quote:
Originally Posted by Drakon[XIII]
Ignoring Diablo 3 just for a minute. Can i track back up to the discussion regarding "dice rolling" or in game mechanics.
I cant see this dissapearing in GW2. I mean it adds to the realism of the game. That sounds a bit backward but its pretty accurate if you think about it. Chance is a major part of real life. If i were to swing a punch at somebody for example, there is a percentage chance my opponent would see it coming in time to block. Likewise there is a chance that he wouldnt or wouldnt react quick enough to block the blow. This is accurately represented in Guildwars (or near as it can be) with the current system. It is after all perfectly viable that two gladiators go into a fight, one having years of experience and the other guy a newbie. The pro could slip, loose balance or just be over confident and his opponent could score a lucky killing blow. "dice rolling" represents chance, luck, lack of luck and circumstances beyond our control. Now where did i put that 20 sided dice and my dusty copy of AD&D volume 1??? Cheers Drakon |
Theres already is a chance that you might get distracted before reacting to your oponents moves, you might slip and hit a wrong key, you might get overwhelemed and lose focus, theres a chance you ran into a pro, or theres a chance youll hit the right key at the right time and succeed. This already happens without the help of Anet.
All the fake chance does is equalize everyone to have the same chance as success or failure at that abilitiy. But of course theres 2 sides to every coin so it depends what side your on, do you want success of failure deterimined by who gets the luckiest? or do you want it to be whos the most skilled? It has to be both because real skill involves a whole lot of luck already which cant happen if we have fake luck in the way. And Id bet anyone interested in PVP would want real skill whever possible to be involved. Thats the problem, its just not possible in some places due to limits in our technology. But that shouldnt stop them from getting rid of it and allowing for real skill to happen wherever they can.
It's A Me
Quote:
Originally Posted by Rhamia Darigaz
guild wars does not play dice with the universe
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Bryant Again
Quote:
Originally Posted by Arkantos
Anyways, no. They'd have to completely rework the game in order to go that direction.
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But either way we'll wait and see. GW2 is going to have a LOT of competition, especially moreso now that it's officially going to enter the MMO arena.
Lawnmower
The cool thing about Diablo that Guild Wars have always lacked, is that when you play you really feel powerful. it really feels like your attacks are devestating.
in GW your pretty much always weak and in need of support of other players to do anything. maybe its the quality of the sounds, or the basic animations...
in Diablo 3 you could see the barbarian had does crazy cool looking skills. the whirlwind is the most awesome thing I have ever seen. did any of you see that? that looked so freaking cool.
then compare it to a warrior skill. a standard slash with a red blur that gives 2+ extra damage. its boring unless your a math genius carrying about such things.
but just... that wall of zombies coming up the ground. god it was so cool.
i just wish D3 didnt used an isometric view or allowed you to choose the apperance of your character(you can only choose gender this time around).
in GW your pretty much always weak and in need of support of other players to do anything. maybe its the quality of the sounds, or the basic animations...
in Diablo 3 you could see the barbarian had does crazy cool looking skills. the whirlwind is the most awesome thing I have ever seen. did any of you see that? that looked so freaking cool.
then compare it to a warrior skill. a standard slash with a red blur that gives 2+ extra damage. its boring unless your a math genius carrying about such things.
but just... that wall of zombies coming up the ground. god it was so cool.
i just wish D3 didnt used an isometric view or allowed you to choose the apperance of your character(you can only choose gender this time around).
chfanfiction
Quote:
Oblivion? [That game is] a joke. Check Severance: Blade of Darkness to see what good combat looks like. |
The Great Al
Maybe 'dice rolling' wasn't what I really meant to say. Maybe it's more that, in GW, you can ONLY attack things that you are locked onto. It really gives the game a limited feeling. For example (and stuff like this isn't even in oblivion), maybe you could slash at a tree, and it'd fall down. And for Rangers, to actually be able to aim and shoot a bow! While playing Oblivion, drying to dodge spells and projectiles, and still attempt to actually aim my fireballs, was a lot of fun.
Lothlorian Sassun
lol... GW is what it is... Nothing more Nothing less. ANET is not going to change the game anymore other than updating skills or adding new Festival Masks and Mini pets. "We are working on GW2"
GW2 is the new game... GW 1 will not change... so why ask?
GW2 is the new game... GW 1 will not change... so why ask?
Shuuda
Quote:
Originally Posted by chfanfiction
Rip out your tongue and strangle yourself to death with it.
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Quote:
The cool thing about Diablo that Guild Wars have always lacked, is that when you play you really feel powerful. it really feels like your attacks are devestating. |
Lawnmower
Quote:
Originally Posted by Shuuda
That's because GW is a mainly team game, it would be imbalanced if they added that "Powerful" feeling. |
many of the skills are badly in need of special effects, updated animations and sounds. its like they just made three basic attacks and copy pasted them with different effects.
gremlin
Nope I am not excited about D3, mind you I know nothing about it apart from the limited information posted so far.
D1 was ok in its day D2 was pretty average when it came out D3 is still unknown as is GW2.
When you look at advertising you have to realise it will be slanted to give the best impression they can.
Its also good to examine what they don't say as much as what they do say.
Commercials for products don't lie they just don't mention the weaknesses.
Loved the post about GW2 will never be as awsome as D3
So a game not written yet will never be better than another game not written yet, hmm.
We all have blind spots when it comes to some games maybe your a die hard D3 fan and if so then great have fun.
Oblivion and the elder scrolls games they all had the same problem in that right from Daggerfall the first in the series I have considered them almost great games, they always had enough flaws to spoil what could have been great.
Severance blade of Darkness was really good I liked that one
The Gothic series was pretty good too.
Gothic 1 very good Gothic 2 and the Night of the raven expansion also good.
Never played gothic 3.
D1 was ok in its day D2 was pretty average when it came out D3 is still unknown as is GW2.
When you look at advertising you have to realise it will be slanted to give the best impression they can.
Its also good to examine what they don't say as much as what they do say.
Commercials for products don't lie they just don't mention the weaknesses.
Loved the post about GW2 will never be as awsome as D3
So a game not written yet will never be better than another game not written yet, hmm.
We all have blind spots when it comes to some games maybe your a die hard D3 fan and if so then great have fun.
Oblivion and the elder scrolls games they all had the same problem in that right from Daggerfall the first in the series I have considered them almost great games, they always had enough flaws to spoil what could have been great.
Severance blade of Darkness was really good I liked that one
The Gothic series was pretty good too.
Gothic 1 very good Gothic 2 and the Night of the raven expansion also good.
Never played gothic 3.
The Great Al
Oh, and also, I obviously don't mean GW, I mean GW2.
And honestly, you don't have to like the Diablo series (I've personally never played 1 or 2) to be a fan of Action RPGs.
And honestly, you don't have to like the Diablo series (I've personally never played 1 or 2) to be a fan of Action RPGs.
jzupko
Quote:
Originally Posted by Master Ketsu
In an action game these luck % chances are usually gone and replaced by actual mechanics that require input from the player - like having to aim at an enemies head in order to score a critical hit or having to press a button when hit in order to block.
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Diablo III appears to have dice rolls - how do you think the Barbarian's ice axe seemingly freezes enemies at random? Watch the action closely before he enters the room with the treasure chest trap. He freezes the last enemy before he kills it.
Honestly, looking at it purely mechanically, there isn't that much of a difference between GW and a game like Diablo. As an Elementalist, I practically "click to attack" anyway, since my auto-attack is a very small part of my DPS. The action is similar with regards to speed and response time as well. It's much more about the style that they're going for in GW that makes it play differently than Diablo. The style of GW2 remains to be seen.
Gregslot
Maybe you guys are not seeing, but we will have Diablo 3 and Guild Wars 2 in about the same time.
The question is, will the former Diablo developers manage to make a game better than Diablo, or will their creation backfire at them?
I dont know about you, but i dont usually play 2 large games at one, so i will have to choose since they will probably go live at the same year (seein how developed D3 already is).
The question is, will the former Diablo developers manage to make a game better than Diablo, or will their creation backfire at them?
I dont know about you, but i dont usually play 2 large games at one, so i will have to choose since they will probably go live at the same year (seein how developed D3 already is).
ty3c
Quote:
Originally Posted by gremlin
Nope I am not excited about D3, mind you I know nothing about it apart from the limited information posted so far.
D1 was ok in its day D2 was pretty average when it came out D3 is still unknown as is GW2. When you look at advertising you have to realise it will be slanted to give the best impression they can. Its also good to examine what they don't say as much as what they do say. Commercials for products don't lie they just don't mention the weaknesses. Loved the post about GW2 will never be as awsome as D3 So a game not written yet will never be better than another game not written yet, hmm. We all have blind spots when it comes to some games maybe your a die hard D3 fan and if so then great have fun. Oblivion and the elder scrolls games they all had the same problem in that right from Daggerfall the first in the series I have considered them almost great games, they always had enough flaws to spoil what could have been great. Severance blade of Darkness was really good I liked that one The Gothic series was pretty good too. Gothic 1 very good Gothic 2 and the Night of the raven expansion also good. Never played gothic 3. |
Diablo has always had GREAT music, GREAT players, GREAT support, and GREAT GAMEPLAY, and GREAT overall addiction, you could beat the game 1000s of times and still want to play it, plus the ingame movies where awesome, and to top things off, armour was in sets NOT crafted and most weapons where easy to get, and the skills did give the sense of POWER
I love all that gore stuff in the vids, totally awesome!
BLIZZARD does NOT make bad RPGS, they make EPIC,. and awesome RPGS.
Guild wars a LONGTIME ago was awesome, uber weapon skins, elite stuff all the time, no nerfs, and alot of gold item drops, now it SUCKS
Glider of chaos
Quote:
Originally Posted by Abedeus
And yet you play GW, that has repetitive gameplay too.
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Quote:
Originally Posted by chfanfiction
Rip out your tongue and strangle yourself to death with it.
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As on the topic... Dice mechanic is questionable but it has its advantages. Games are a bit less predictable this way and this means less boring. On the other hand when chance role becomes overwhelming to the point where skill doesn't matter it becomes pretty sad.
Clarissa F
@ Phoenix: Ugh! the text! As far as stealth mode, it shouldn't be a problem, considering the "Hide" skill already enacted in AoC. You can't be seen by another PvPer until you gank them. There are snares to counter this, as well.
Don't forget, they had the awesome footage of the monk that was running around the dungeon in the previews of EotN. What level was that monk...99? The 30 min Diablo 3 clip was just to show how cool the game looked, and the current ideas of basic mechanics, etc they had for the game. I doubt your Barbarian will be able to cause such devastation the first time you play him.
Don't forget, they had the awesome footage of the monk that was running around the dungeon in the previews of EotN. What level was that monk...99? The 30 min Diablo 3 clip was just to show how cool the game looked, and the current ideas of basic mechanics, etc they had for the game. I doubt your Barbarian will be able to cause such devastation the first time you play him.
Sirius-NZ
Chances are a mid-level barbarian would be able to wreck things about that much. In Diablo 2 characters usually seemed damn powerful by about level 40, before the horrors of Hell difficulty had had a chance to set in. You usually needed a special build to still seem powerful by then, heh...
I can't agree enough. The few games I can think of that are dominated more by random components than by predictable ones are invariably worse for it.
Quote:
Originally Posted by Glider of chaos
As on the topic... Dice mechanic is questionable but it has its advantages. Games are a bit less predictable this way and this means less boring. On the other hand when chance role becomes overwhelming to the point where skill doesn't matter it becomes pretty sad.
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