Originally Posted by Carinae Dragonblood
I've worked at a software developing company and I can definitively state that developers HATE maintaining existing software.
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Originally Posted by Burst Cancel
In some ways, they're very similar: you pay for the game upfront, and have access to unlimited online play without subscription.
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The main problem, I think, is that GW attempts to be an MMO without MMO-like revenue. |
This is almost certainly a weaker form of revenue than the MMO subscription model, and generally fails to directly benefit from the customer loyalty that it cultivates. |
The addition of grind to GW I found somewhat counter-intuitive given their business model. |
Originally Posted by Hyper Cutter
Prophecies was only "challenging" because they were constantly handicapping you (no full parties until Dragon's Lair or max armor until Drok's, henchmen complete idiots, etc)
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Originally Posted by Dami
bah.....so what next we going to nerf...how about rez sig?
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Originally Posted by R.Shayne
You do realize that players using Ursan to do elite areas are not the idiots you think they are.
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If you really want to balance ursan, create a monster skill in elite areas (UW, FoW, DoA and the 2 faction areas) that removes Ursan Blessing. |
the problem has always been people using them as a quick way to get the reward. |