Civilized Discussion?
Kusandaa
Math talk confuses me x];;...
You CAN gain general exp. in Ursan. It's not extremely hard to run and when you've grasped concepts of how GW works, it can become a good tool to teach people...
But IMO you don't lose skills using it. GW's like riding a bike - it's not because you're using a car (Ursan, runs) that you can't use a bike (normal skills) after. Of course it requires that you have rode a bike before...
I think a lot of people fail to see this. I'm pretty sure that a lot of (but not all) gimmick users are simply the kind of people who are tired of spending time failing with PUGs. They've done the areas so much before that they can afford running gimmicks; they know the patrol routes, skills used, weaknesses, what to kill first and why. Remove the gimmicks and they'll revert to their old builds like nothing ever happened.
Another lot have no experience in there; they got ran all the time, they leeched, they have friends who are good and let them in their groups anyways...
While some, but probably the minority, have a desire of picking up the game and learning it. They don't care for gimmicks much, they're quite where I was when I did ROF - they do with what they have and they adjust in consequence.
The rest are your average players. They don't farm much, they don't have a lot of time to actually get decent skill because they work, go to school, have families. They don't necessary want the best items, max armor and max weapons will suit them. After all, it's max and even if they had 15k armor with obsidian edges, they'd only look better. And they know it. Whether something gets nerfed or not they probably won't notice it right off the bat and they deal with what they have.
Isn't there something that says "don't hate the player, hate the game"? My motto's pretty much "don't hate the game, hate the player".
You CAN gain general exp. in Ursan. It's not extremely hard to run and when you've grasped concepts of how GW works, it can become a good tool to teach people...
But IMO you don't lose skills using it. GW's like riding a bike - it's not because you're using a car (Ursan, runs) that you can't use a bike (normal skills) after. Of course it requires that you have rode a bike before...
I think a lot of people fail to see this. I'm pretty sure that a lot of (but not all) gimmick users are simply the kind of people who are tired of spending time failing with PUGs. They've done the areas so much before that they can afford running gimmicks; they know the patrol routes, skills used, weaknesses, what to kill first and why. Remove the gimmicks and they'll revert to their old builds like nothing ever happened.
Another lot have no experience in there; they got ran all the time, they leeched, they have friends who are good and let them in their groups anyways...
While some, but probably the minority, have a desire of picking up the game and learning it. They don't care for gimmicks much, they're quite where I was when I did ROF - they do with what they have and they adjust in consequence.
The rest are your average players. They don't farm much, they don't have a lot of time to actually get decent skill because they work, go to school, have families. They don't necessary want the best items, max armor and max weapons will suit them. After all, it's max and even if they had 15k armor with obsidian edges, they'd only look better. And they know it. Whether something gets nerfed or not they probably won't notice it right off the bat and they deal with what they have.
Isn't there something that says "don't hate the player, hate the game"? My motto's pretty much "don't hate the game, hate the player".
Gun Pierson
Quote:
Originally Posted by Kusandaa
But IMO you don't lose skills using it. GW's like riding a bike - it's not because you're using a car (Ursan, runs) that you can't use a bike (normal skills) after. Of course it requires that you have rode a bike before...
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The tour the France is a nice example of both pvp and pve in one (actually there's a pvp part in GW's pve too in the form of titles etc). Cyclists have to beat the environment as well as other cyclist/teams. I can ride a bike, but in no way I have the skills to beat the professional cyclists. I won't even be able to just finish the track with a bike to be honest. Now if tomorrow the organisers of the Tour allow cars to participate, I will not train my cycling skills but I'll drive the car and I'll still be a bad cyclist. Driving my car I will see the traject, but I will not feel the traject in my legs like when I use a bike. Professional cyclists can use a car too, but why not start a career in auto races then and completely throw the cycling sport overboard?
Guild wars is about hundreds of skills, the time to learn them and use them properly. If new and average players just switch to Ursan, they miss out on a lot.
I was in DoA when ursan teams made their debut (discovered by veterans), things went smooth, 2-3 hours to get a full run done in HM. Last weeks, a lot of the groups I was in don't even dare to go HM and we still failed a lot of the time. (I suspect a lot of the veterans were farming UW dry with their sins.)
Just saying, I think new players and average player's skills didn't improve since ursan got to the masses.
Skye Marin
Quote:
Originally Posted by Gun Pierson
I'm just having some fun here:
The tour the France is a nice example of both pvp and pve in one. Cyclists have to beat the environment as well as other cyclist/teams. I can ride a bike, but in no way I have the skills to beat the professional cyclists. I won't even be able to just finish the track with a bike to be honest. Now if tomorrow the organisers of the Tour allow cars to participate, I will not train my cycling skills but I'll drive the car and I'll still be a bad cyclist. Driving my car I will see the traject, but I will not feel the traject in my legs like when I use a bike. Professional cyclists can use a car too, but why not start a career in auto races then and completely throw the cycling sport overboard? |
Gun Pierson
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Originally Posted by Skye Marin
That would apply, if PvE was a race, which it is not. Everyone who completes a certain milestone gets the same rewards. Other people getting the same rewards at you at different points in time shouldn't effect your own sense of accomplishment, or the personal value of your achievements.
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I don't use UB, but I go HB with UB groups so I'm guilty too. The difference is I completed DoA with real skilled players the first month when DoA was launched and I learned a lot.
Kusandaa
Quote:
Originally Posted by Gun Pierson
Just saying, I think new players and average player's skillsdidn't improve since ursan got to the masses.
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I was randomly thinking about something earlier.
The people who fail repeatedly at Ursan are pretty bad, I'm sorry. I'm talking about the people who think that because they're in Ursan they can aggro the entire world without any defense and still pwn the **** outta 50 monsters - and not the groups who fail because they have one guy like this in the group. They wouldn't do better with reg builds... actually they'd die faster because they'd probably rush around as if they were in Ursan still.
Example: A couple months back I met someone pretty cool during a UW run. He was nice, talkative, seemed like he knew his stuff and whatnot. Good candidate to join our alliance.
As we don't play Ursan 24/7 and most of the time we're using reg builds, we sometimes expect people to not run Ursan. So a friend and I are ABing when my new pal shows up - he wants to join as well. Well he was a good ol' mending/HBreeze/HH wammo. He said he even used that in PvE when he wasn't in Ursan, that it pwned everything...
I offered friendly advice, he rejected it completely.
Let's just say I've grown extremely wary about the true skill of people in Ursan... and that he didn't last very long in the alliance.
darkdreamr
Quote:
Originally Posted by Angelina Collins
In all honesty, people do not want that, they want super overpowered monsters and overpowered skills.
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Quote:
Originally Posted by darkdreamr
Well, couple things. First of all, skill over time is probably the most overused and least understood phrase describing GW. For one thing they are intricately related because with time comes experience, and experience can trump skill any day. Players don't jump into HA and "know" how to run an RC bar because they're so skilled, it's something they learn over time. That's why the best players are long time veterans.
Above a certain basic level of competence (weapon set switching, good reflexes, kiting) I don't think there's any influence of skill on PvE, just better builds run by more experienced players using better coordination. I'd say the skill ceiling for PvP is higher, but again skill is a very small perturbation on the experience level of the player. What Anet has done, is attempt to lower the skill ceiling of PvE so that players of any amount of experience can have success. Avarre makes a good point which is that they should have done this by tweaking the balance of the mobs and the areas, not by tweaking the balance and slowly increasing the power of the player skills. They really should have made the elite PvE areas beatable instead of impossible without cookie cutter builds (recall wars in the deep, obsidian flesh tanks, etc) that everyone had to run because that was the only way to beat the area in a reasonable amount of time. That, to me, is the real crime. The beauty of GW is in the complexity, and the need for unflexible gimmicks to beat the highest-difficulty areas saddens me. The other thing is that nerfing Ursan today will not fix this problem. And reverting everything back to the "good old days" is not gonna work either, that's just nostalgia talking. [snip] You don't need to give "average Joe" the ability to beat every area in the game by equipping a single skill. Joe is completely happy working his butt off to achieve that goal. In most games, that work is signified with levels. And when I get to level 49 then I'll be able to do a Forge run. As Joe levels, he gets more experienced too. And so there doesn't have to be a lowest common denominator for every area, if you design the game that way. The problem is that in GW, without any levels, there's not necessarily any experience increase after level 20, just the feeling of "I'm level 20, why can't I do this area?" There has to be something built into the game that encourages people to get better, so that they don't need gimmicks or Ursan or consets. |
Kemal X
I mostly agree with Kusandaa. I haven't played Guild Wars for 3 years, but nearly 1 and half so far. I still remember how good it felt to finish Nightfall for first time, with really abd builds and getting max armor at second last mission or so. Nowdays, if I ever make new character I usually get max armor as soon as possible, and know where to get good elite skills. I still today favour my very own build over ursan, mostly because smashing same buttons is really boring. Some people like it, so I do understand why so many enjoy using it. After all, it works. However, I wouldn't mind about Ursan, or any other "imbalanced" stuff, if they wouldn't affect my gameplay. Nowdays, if you go to DoA or some other elite area, it is (nearly) impossible to get group where they would LET me be something else than ursan. When I say "Can't I just use normal builds?" I usually get replied how slow it is to do without ursan.
However, in the otherhand.. You are not required to to use anything imbalanced to accomplish same things that were able to do years ago. It's just how it's "faster and easier" with them.
I'm not very good in PvP. I don't actually do anything else than AB, which doesn't always require that much skill. However, just like in PvE, it feels great to do something because I know how to do it, I know what to do in what situations and use my very own builds, that I have self made, and not copied from PvX.
I think I better quit my stupid rant now, because I don't think I'm getting to anything with it, just wanted to be part of this rather interesting discussion.
However, in the otherhand.. You are not required to to use anything imbalanced to accomplish same things that were able to do years ago. It's just how it's "faster and easier" with them.
I'm not very good in PvP. I don't actually do anything else than AB, which doesn't always require that much skill. However, just like in PvE, it feels great to do something because I know how to do it, I know what to do in what situations and use my very own builds, that I have self made, and not copied from PvX.
I think I better quit my stupid rant now, because I don't think I'm getting to anything with it, just wanted to be part of this rather interesting discussion.
kostolomac
Saying that people who run ursan don't learn anything about the game is naive. People who want to learn in the game will learn about it even if they run ursan. I never paid much attention to KD's and weakness , after I used UB I understood how powerful they are. People who don't want to learn anything will just find some build on wiki or make one that will do the job for them and probably never change it thinking that if the build worked they know the game.
What really helped when I was beginning to play the game was asking myself why and how a build works , fail or wins. If a newbie just finds a build with "how to use" , he won't learn anything.
What really helped when I was beginning to play the game was asking myself why and how a build works , fail or wins. If a newbie just finds a build with "how to use" , he won't learn anything.
byteme!
Quote:
Originally Posted by kostolomac
What really helped when I was beginning to play the game was asking myself why and how a build works , fail or wins. If a newbie just finds a build with "how to use" , he won't learn anything.
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Zorian Direspell
Quote:
We play in an instanced game where everything is static. The same group of monsters that wiped your party the last time are still gonna be there the next time you show up. Except this time around you have them scouted or wiki'ed. This same group of monsters are going to react the same way, bring the same skills and patrol the same paths. Once in awhile a group will very a little bit but not enough to be of concern. To me this time>skill applies to PvE. All it takes is enough practice to get familiar with a monster or area and you're good to go. Bring the appropriate counters and you're set. Some people adjust faster then others but at the end we all reach the same goal. The monsters and landscapes never change. You know what you're going to go up against each and every time. There is no element of surprise. Over a period of a couple or more runs and adjusting your skills you could easily stream roll through an area. Where is the skill involved when all it takes is time to get familiar with what you're going to be facing provided you have the necessary means(unlocked skills etc..)? How do you apply skill into the mechanics of GW PvE? Discuss... |
Reaper of Phear
Quote:
Originally Posted by byteme!
Some people adjust faster then others...
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^^Just an interpretation, as you said you'd like to see from us responders.
upier
Quote:
Originally Posted by Gun Pierson
Just saying, I think new players and average player's skills didn't improve since ursan got to the masses.
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You complete something in PvE by:
1. failing and learning how to do it
2. wiki the area
3. listen to the 1 guy in your party that did it before
The only reason why one would need skill and a better understanding of the game is to face the unexpected. Which happens in PvP.
Not in PvE.
So if you Ursan PvE and complete it - you have learned everything you need to know about PvE.
Red Sonya
The point most whinners miss in every whine thread like this though is Anet NEVER SAID Skill>Time for EVERY CHAPTER/Expansion, JUST Prophecies box ever said that and if you just play Prophecies that's exactly what you'll get. If you combined ALL the chapters an expansions that's your own fault for ruining your game not Anets. Go back and read ALL your box covers and flaps you'll see that Prophecies was the only one that said anything about skill>time.
Also, remember this one very important point ALL CHAPTERS are INDEPENDENT of one another and STAND ALONE, which means you do not have to have or even play them all as one. No one forced you to buy or play Nightfall or GWEN or even Factions, but, 3 of the 4 you can certainly play without any of the others, so, if you want your skill>time don't play anything, but, Prophecies.
Also, remember this one very important point ALL CHAPTERS are INDEPENDENT of one another and STAND ALONE, which means you do not have to have or even play them all as one. No one forced you to buy or play Nightfall or GWEN or even Factions, but, 3 of the 4 you can certainly play without any of the others, so, if you want your skill>time don't play anything, but, Prophecies.
Arkantos
Quote:
Originally Posted by Red Sonya
The point most whinners miss in every whine thread like this though is Anet NEVER SAID Skill>Time for EVERY CHAPTER/Expansion, JUST Prophecies box ever said that and if you just play Prophecies that's exactly what you'll get. If you combined ALL the chapters an expansions that's your own fault for ruining your game not Anets. Go back and read ALL your box covers and flaps you'll see that Prophecies was the only one that said anything about skill>time.
Also, remember this one very important point ALL CHAPTERS are INDEPENDENT of one another and STAND ALONE, which means you do not have to have or even play them all as one. No one forced you to buy or play Nightfall or GWEN or even Factions, but, 3 of the 4 you can certainly play without any of the others, so, if you want your skill>time don't play anything, but, Prophecies. |
Overall, skill > time was great, and slowly changing into time > skill was unnecessary, for 2 reasons:
1) Skill > time suits Guild Wars more
2) Slowly changing to time > skill pissed off a lot of people
Gun Pierson
Quote:
Originally Posted by upier
And why would that even matter?
You complete something in PvE by: 1. failing and learning how to do it 2. wiki the area 3. listen to the 1 guy in your party that did it before The only reason why one would need skill and a better understanding of the game is to face the unexpected. Which happens in PvP. Not in PvE. So if you Ursan PvE and complete it - you have learned everything you need to know about PvE. |
So if you ursan pve and you complete it - you have played through pve in easy mode and had an easy time with one godmode build.
PvE can be a challange, DoA hard mode when it got released for example. I saw a few elitists pvp players make a fool out of themselves there.
It's a challenge to find an ursan who can pull with a bow in DoA these days. Pulling is basic skill.
But why it matters the most, if they don't go to pvp, you're stuck with a bunch of bad players in pve that populate elite areas thinking they're leet while in the meantime missing out what the game is actually about, hundreds of skills and the skill to play with them in pvp or pve. Zorian explained it better what Anet's original idea was all about:
Quote:
Originally Posted by Zorian Direspell
The idea isn't that time shouldn't improve your skill, it's that time shouldn't make up for a lack of it. UB (and all PvE skills with rank based improvement) go against this design philosophy because they replace knowledge of an area and of the appropriate skills needed to best that area with time spent grinding mobs to increase the power of overwhelming skills.
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fireflyry
Quote:
Originally Posted by byteme!
As far as PvE is concerned I am a little confused. A lot of people have been saying PvE should be about skill>time. Problem I see is that this is a role playing game. I tend to expect rpg's to soak up lots of time. I mean that's the way the genre has always been known to me and part of the reason I bought the game. It would seem to be PvE from the get go was always about player development. Obtaining armor, buying weapons, and obtaining skills among other things has always been about developing your character.
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Quote:
Originally Posted by Anet
Guild Wars® is an online roleplaying game that rewards player skill and innovative gameplay over hours spent online.
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There are a plethora of MMO's of the type you speak of but the whole point is Guild Wars marketed itself as being the opposite.A game where the casual gamer was on the same level as the 24/7 player.
Since release this has become a vastly different game in this respect and there in lies the point of on-going contention and discussion regarding the skill>time topic.
Guild Wars was originally designed and marketed as not conforming to past MMORPG mechanics or play styles.As such it's gone from initially being different and original in what is a saturated genre to now mimicking the majority in order to retain customers.
upier
Quote:
Originally Posted by Gun Pierson
Wasn't pve meant to be a training ground to make the step to pvp after? If you only play ursan sorta speak, you still have to learn a lot of skills and tactics. Mind you that pvp is hard if you come from pve, especially if the game is out for 2-3 years. If you only know how to play ursan, you can multiply the hardness of that learning curve several times and the training ground is alrdy small in factions and nightfall. PvP needs new blood I hear, so a bunch of bears that can't play much else if they arrive, won't help imo. They'll return to pve after they got killed several times in random arenas or whatever. They got used to winning and having an easy game.
So if you ursan pve and you complete it - you have played through pve in easy mode and had an easy time with one godmode build. PvE can be a challange, DoA hard mode when it got released for example. I saw a few elitists pvp players make a fool out of themselves there. It's a challenge to find an ursan who can pull with a bow in DoA these days. Pulling is basic skill. But why it matters the most, if they don't go to pvp, you're stuck with a bunch of bad players in pve that populate elite areas thinking they're leet while in the meantime missing out what the game is actually about, hundreds of skills and the skill to play with them in pvp or pve. Zorian explained it better what Anet's original idea was all about: |
Past tense.
And who cares if PvE is full of shitty players that think that they are the next best thing since sliced bread?
I have ways of keeping them out of my instance. And that's pretty much all that matters.
Kassad
Skill is time & Time is skill.
You're not automaticly good at the game, you need to learn the skills, maps, tactics.
No such thing as skill>time.
You're not automaticly good at the game, you need to learn the skills, maps, tactics.
No such thing as skill>time.
Kusandaa
Quote:
Originally Posted by fireflyry
This is largely true but I think the core of your confusion, not to mention the reason it is so often discussed, is that initially Guild Wars marketed itself as a game that directly went against such MMORPG distinctions, trends, traditions and generic gameplay.
That was the initial mantra of Anet and the core philosophy they wished to market to the gaming consumer. There are a plethora of MMO's of the type you speak of but the whole point is Guild Wars marketed itself as being the opposite.A game where the casual gamer was on the same level as the 24/7 player. |
However, I noticed in this thread - or was in another? - that someone said something about needing titles to be more effective. Here's my point of view on this.
To get a NF character through NF itself, you need at least R7 SS because of the quest. IMO that's one requirement ANet should've never implemented.
EDIT: To all you lore specialists, if you are viewing this, does it actually make sense, story-wise, that I need to be a Sunspear General to advance... while by then I could have gone and killed The Lich in Prophecies AND Shiro in Factions? Just bust through the frontlines, after all you killed something 10 times as strong.
PVE skills, if they had been well implemented, should have been tied to a already-existing attribute, ie. Necrosis in blood or curse magic. Same damage, same recharge, everything - just change the attribute link. I don't know a lot of builds who require such skills... EXCEPT primary-profession based skill. I think I can safely say that in PVE, there's not a lot of ele builds which require Eternal Aura (dervish - only affects dervs skills) or Seed of Life (monk - healing determined by Divine Favor). Intensity, due to it's long recharge and little duration, IMO isn't worth it at all, even on an ele's bar.
But they went on the bigger picture: you now need a requirement for elite armor sets in EOTN. Luxon and Kurzick skills are more effective with respective titles, and Norn rank powers up Ursan.
IMO, view "grinding" for armor like farming for materials. If you want the armor you'll work for it. Anyways, getting to R5 Asuran, if that's the one you want, is pretty easy: beat EOTN with a book in your inventory, cash in the points. If you want a second set of armor, Deldrimor let's say... you'll work for it because you want it and not because you need it. You have max AL armor, it should technically be enough. If you want stuff, work for it.
They do NOT have any advantages over other armors. And as I've said, if you want more armors you'll work for them as they are there for pure aesthetics purpose only.
Norn is another case 'cause it DOES give an big advantage over the others. Ursan is extremely OP'ed, requires little to no skill to run once you're mastered basic skill such as aggroing, pulling and walling (which a lot of people fail at, mind you) and has become the standard in PUGging because of that.
Change "skill" for "attack", lower health and armor bonuses (or make everyone having the SAME AL, let's say 70 - yeah I know warriors and para have 80AL but for the sake of it, let's put it at 70 for now since it's exactly between 60 and 80), tie it to a primary attribute: no more whining. Still effective, not OPed...
Gun Pierson
Quote:
Originally Posted by upier
Bolded the keyword.
Past tense. And who cares if PvE is full of shitty players that think that they are the next best thing since sliced bread? I have ways of keeping them out of my instance. And that's pretty much all that matters. |
I care, cause we have a small guild of real life friends who can't play hardcore all the time. And since playing with 7 heroes is still not possible, I have to go with a pug to do the elite missions sometimes.
But I know what you mean.
fireflyry
Good points Kusandaa.
Personally I stick to my guns and opinion when stating PvE skill potency should in no-way be linked to title rank unless concerned titles involve little to no grind or the skills reach full potential at a lower rank which returns the game to it's original play style, that being casual/average players having as much over-all effectiveness and access, skill wise, as the more serious players that choose to grind a lot.
As far as title related armor access goes I'm indifferent as it's purely aesthetic.
Personally I stick to my guns and opinion when stating PvE skill potency should in no-way be linked to title rank unless concerned titles involve little to no grind or the skills reach full potential at a lower rank which returns the game to it's original play style, that being casual/average players having as much over-all effectiveness and access, skill wise, as the more serious players that choose to grind a lot.
As far as title related armor access goes I'm indifferent as it's purely aesthetic.
Arkantos
Quote:
Originally Posted by Kassad
Skill is time & Time is skill.
You're not automaticly good at the game, you need to learn the skills, maps, tactics. No such thing as skill>time. |
Time > skill = If you have the best gear and you grinded for benefits, the game is going to be loleasy for you, no matter how bad you are.
So yes, getting skill does take time, but it's not the same as skill > time and time > skill in MMORPGs.
Back in Prophecies, Thunderhead Keep was a great example of how Guild Wars was skill > time. There was no epic gear, there was no benefits to grind for. It took skill to pull off completing the (at the time) hardest mission in Guild Wars. Ursan is a great example of how Guild Wars is going to time > skill. Get a high norn rank, use ursan blessing, and shit's as easy as pressing c 1 2.
Bryant Again
When referring to GW originally being about "skill>time", it's the abandonment made by ANet to stray from the path of being more about what made them unique and less about being an MMO. Usually when people refer to GW now being "time>skill" it's about how you can be in an area, farm and grind up a title, and be able to have an easier time stomping explorables and missions because your PvE skills are more powerful.
Regarding UB: The things that can be learned from it are small, and those things that you learn can be done in much better methods. My biggest concern is that it discourages build diversity, since Ursanway works best with everyone sans Monks having UB on their bar. It's hard to promote that as a "good thing". Team synergy should be encouraged, not shunned.
While it's good for "learning the area", it's not good "learning the area" on what's close to a spectator mode. The only things you learn in this case are the patrol paths. It doesn't prepare you for what to expect when not using UB (hence another problem). A much more healthier and active way to have players learn an area would be toning down the NM of the areas like they did in DoA so as to better prepare them if they wish to see HM.
Regarding UB: The things that can be learned from it are small, and those things that you learn can be done in much better methods. My biggest concern is that it discourages build diversity, since Ursanway works best with everyone sans Monks having UB on their bar. It's hard to promote that as a "good thing". Team synergy should be encouraged, not shunned.
While it's good for "learning the area", it's not good "learning the area" on what's close to a spectator mode. The only things you learn in this case are the patrol paths. It doesn't prepare you for what to expect when not using UB (hence another problem). A much more healthier and active way to have players learn an area would be toning down the NM of the areas like they did in DoA so as to better prepare them if they wish to see HM.
Kashrlyyk
Quote:
Originally Posted by Arkantos
Skill > time = Gear does not matter, grinding for benefits does not matter. You need skill, not good gear/benefits to win.
Time > skill = If you have the best gear and you grinded for benefits, the game is going to be loleasy for you, no matter how bad you are. ... |
Bryant Again
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Originally Posted by Kashrlyyk
What kind of rewards can you give to players in a game, where gear doesn´t matter and max level is reached within a day?
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Quote:
Originally Posted by Kashrlyyk
I ask this because you said, that Diablo2 is better because it has a challenge unlike GW and if GW has a challenge, it has no reward for it.
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Arkantos
Quote:
Originally Posted by Kashrlyyk
What kind of rewards can you give to players in a game, where gear doesn´t matter and max level is reached within a day? I ask this because you said, that Diablo2 is better because it has a challenge unlike GW and if GW has a challenge, it has no reward for it.
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Red Sonya
Quote:
Originally Posted by Arkantos
Guild Wars is Guild Wars. The original idea was skill > time, which was a great idea. Generally when you start a game off as a skill > time game, you keep it that way, so you don't screw people over who bought Guild Wars because of the skill > time aspect. No, I'm not saying change is a bad thing. But when you start a game off as skill > time, then let it grow into time > skill, you'll piss a lot of people off, which game companies do not want to do.
Overall, skill > time was great, and slowly changing into time > skill was unnecessary, for 2 reasons: 1) Skill > time suits Guild Wars more 2) Slowly changing to time > skill pissed off a lot of people |
We've had "The Sky is Falling" threads since the beginning of Guild Wars and guess what? It hasn't fallen yet and the sales are what now 5 million copies sold? Doesn't look like it pissed A LOT of PEOPLE off to me or the sales figures, GW is like the Energizer Bunny it just keeps on tickin and growing no matter how many of the few sour pusses keep complaining.
Oh one more thing you need to understand as the game changes and I agree it has there are other groups that might become interested (those that like grind and titles) while the few who like only skill>time might disappear. There's usually always something/someone to replace something lost in these online games, that's why you have II's in some of them already and changes that by success of past games proves more people like grind and titles and loot moreso than they care about skill>time. Just add up all those other mmorpgs/mmo's that already have those features and you'll see what stands out as the most enjoyed type of online mmorpg/mmo play.
Bryant Again
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Originally Posted by Red Sonya
You do not have one bit of proof/documentation or highly supported feedback that shows it "pissed off a lot of people", sorry...
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But I think that the fact that people who know a lot about the game, have offered a very large amount of help to the game and to it's communities, and have been here for a very long time are withdrawing their support from the game is a bit of a concern. You can say "well fine it won't hurt ANet's sales", that shouldn't be the goal: ANet should be able to still do fine *while* maintaining the original aspect and brilliance of their game. In this, they've been doing fine. They were nearing their "4 million copies sold" mark nearly a month after PvE skills were released. The reasonings for their straying nearly entirely of their original destination is very concerning since it wasn't hurting their game in the least.
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Originally Posted by Red Sonya
Just add up all those other mmorpgs/mmo's that already have those features and you'll see what stands out as the most enjoyed type of online mmorpg/mmo play.
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Aeon221
Go pvp in any mmo and you'll see why GW is still popular. The best most of them have is something like AB. Almost none of them have anything like halls, and there's nothing like GvG out there.
And then you've got builds. We've had more build evolution than any game before or since. Hell, I think it's hilarious that rangers and necros are meleeing and healing successfully with Sway -- what other game lets you do that?
Number one reason to love this game is the lack of gear grind.
And then you've got builds. We've had more build evolution than any game before or since. Hell, I think it's hilarious that rangers and necros are meleeing and healing successfully with Sway -- what other game lets you do that?
Number one reason to love this game is the lack of gear grind.
Bryant Again
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Originally Posted by Aeon221
Number one reason to love this game is the lack of gear grind.
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Red Sonya
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Originally Posted by Bryant Again
Oh it's there, just in the form of titles.
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I didn't leave Everquest because I was tired of the GRIND, I was just tired of the game ENGINE (camping is boring and about as boring as farming is in GW since there is no evolved loot to get only skins and that's just boring waste of time just for a skin and no power.), if they ever make it solo friendly like GW I'll go back in a NY minute. Everquest has the most CONTENT of ANY MMORPG out there and the largest world of any, it's just too group and guild oriented and doesn't have enough solo fun content. Once again it's pretty obvious what is popular out there and what people will even pay a monthly fee for out there GRIND it is the KING of online gaming it is what brings millions of people back to play day in and weekend out year after year. Sorry you don't like it and the overpowering effects that Anet allows, but, welp you know the ole saying "birds of a feather flock together".
fireflyry
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Originally Posted by Red Sonya
But the thing you leave out as do most others with the exception of GWEN grind is OPTIONAL it is not required or necessary to complete any chapters it is added bonus to those that enjoy titles and grind.
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I think the point your missing is that title grind is no longer for purely aesthetic differentiation or "vanity" items but actually effects many core PvE skills and area bonuses, specifically their power and effectiveness, across every campaign other than Prophecies.
In this regard it's far from optional as a player who grinds certain titles earns, as a direct result, a distinct in-game advantage opposed to a player who chooses not to grind.
Big difference and a distinction that should not be confused.
Red Sonya
Grind does not effect ANY CORE SKILLS only those PVE only based skills. And you really only need to look at the amount of grind it takes to get the Factions set of PVE only skills to realize no one is going to get maximum (10 million faction points) in a day or months play. Also the only really popular PVE only NON-CORE skills I see that are being used are Ursans and Save Yourself. But, these people that use these have EARNED that right to be MORE POWERFUL (something the game lacked for a long long time). I'm definitely for MORE POWERFUL over others and glad Anet took that turn for the BETTER to allow those of us who can play more often to get to that point as I was getting tired of the communism/socialist type of play myself. There should be choices in every game and now there is in GW. All I see now are just jealous people once again who can't stand that there are others who have or can have more than they can based on TIME and SKILL. Even if you have Ursans and SYS you still need to know how and when to use them, but, as any skillset goes I would say most people don't have any skills at all, they have copied them from the websites and have not mastered any special builds of their own. Though you would probably never admit it in a million years you too have probably copied someone else's build from some website.
Time and Reward for that time is real in life and should be in all game worlds. If I goto a 4-8 year college and you don't I should be rewarded for that with a better job and income. I'll be a doctor or lawyer and more powerful than a ditch digger as it should be.
Time and Reward for that time is real in life and should be in all game worlds. If I goto a 4-8 year college and you don't I should be rewarded for that with a better job and income. I'll be a doctor or lawyer and more powerful than a ditch digger as it should be.
fireflyry
Firstly I said "core PvE skills" in the regard of the powerful and integral PvE only skills.Excuse any confusion.
Secondly I objected to PvE skill potency being linked to title grind.
It's not jealousy at all, it's objection to an imposed game mechanic, that being need for grind to attain maximum skill power.
Thanks for the rant though.
Umm...no.
I like playing games, not work simulators.
Secondly I objected to PvE skill potency being linked to title grind.
It's not jealousy at all, it's objection to an imposed game mechanic, that being need for grind to attain maximum skill power.
Thanks for the rant though.
Quote:
Originally Posted by Red Sonya
Time and Reward for that time is real in life and should be in all game worlds.
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I like playing games, not work simulators.
Bryant Again
Quote:
Originally Posted by Red Sonya
But the thing you leave out as do most others with the exception of GWEN grind is OPTIONAL it is not required or necessary to complete any chapters it is added bonus to those that enjoy titles and grind.
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But it doesn't matter if it's "optional" or not, only that it exists. You're bringing up the DL;DU argument again.
Red Sonya
DL/DU is not an arguement it is a fact. If you don't like liver & onions do you still eat it anyway? I don't think so. Fact is all PVE only skills are OPTIONAL and not required to complete any of the chapters that's the point I am making and have always made. What you guys are trying to do is say EVERYONE should play the way YOU think they should play and ANET shouldn't put anything into the game that YOU don't LIKE. Sorry, but, that's not the nature of business or and Anets focus is to BROADEN how people CAN play if they CHOOSE too. So, if you want in UB groups guess what? You're gonna have to play like the UB groups want YOU to play not the way you want THEM to play. Remember MAJORITY ALWAYS rules and yah need to get used to that fact most of all.
Unreal Havoc
I find skill>time kind of ironic when it takes time to develop skill in the first place.
Bryant Again
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Originally Posted by Unreal Havoc
I find skill>time kind of ironic when it takes time to develop skill in the first place.
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Quote:
Originally Posted by Red Sonya
DL/DU is not an arguement it is a fact.
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Quote:
Originally Posted by Red Sonya
EVERYONE should play the way YOU think they should play and ANET shouldn't put anything into the game that YOU don't LIKE.
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fireflyry
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Originally Posted by Red Sonya
DL/DU is not an arguement it is a fact. If you don't like liver & onions do you still eat it anyway? I don't think so. Fact is all PVE only skills are OPTIONAL and not required to complete any of the chapters that's the point I am making and have always made.
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No single skill or group of skills is "required" to complete the game but all of them are attainable at max power without grind, the only exception being PvE only skills.
Yes they are optional but that is unanimous across the full range of skills so it is not a valid point in the given context.This is not the point of contention or difference.
PvE only skills require grind to max and are in many cases hugely defining skills that have a HUGE effect on how the game plays and feels, [save yourselves] and [critical agility] being only a couple of examples, when compared to non-PvE only skills.
A lot of people object to this.
PvE skill potency is directly linked to title rank.Other skills aren't.This is not an option.
PvE skills are usually integral or OP'd and are hugely influential on over-all build power and the players effectiveness in-game when compared to non-PvE skills.This is not an option.
PvE only skills directly segregate player power and make those that like or enjoy grinding more powerful than those that don't.This is not an option.
Get the distinction yet?
It's not about the option to use PvE only skills or not but the fact grind is required to attain their maximum power.
Period.
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Originally Posted by Red Sonya
What you guys are trying to do is say EVERYONE should play the way YOU think they should play and ANET shouldn't put anything into the game that YOU don't LIKE.
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Please take the time to actually read and discern actual opinion rather than incorrectly state what YOU think others are saying to suit your argument...I mean opinion.Your actually contradicting yourself as your clearly stating that if I want those PvE skills at maximum potency I should have to play your way...grindwars.
Thats wrong.It takes the average player and immediately makes them less effective or powerful in game compared to someone who has grinded titles.
Grind in regard to PvE only skills = having more power than those that choose not too.
I don't like title grind and I don't want to have title grind directly linked to attaining or maxing skills certain "uber" PvE skills.I don't give a crap about titles, "vanity" grind based rewards or you grinding all week if thats your idea of fun.More power to you and that's your right.I do care about it being dictated that access to such skills at their most efficient requires me to play like you do which I don't enjoy at all.
This can be easily implemented while still preserving enjoyment of the game for me, and you, and if you can't see that the current system has been poorly implemented in this regard I'm not sure you ever will.
Quote:
Originally Posted by Red Sonya
Remember MAJORITY ALWAYS rules and yah need to get used to that fact most of all.
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Maximumraver
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Originally Posted by Arkantos
Skill > time = Gear does not matter, grinding for benefits does not matter. You need skill, not good gear/benefits to win.
Time > skill = If you have the best gear and you grinded for benefits, the game is going to be loleasy for you, no matter how bad you are. So yes, getting skill does take time, but it's not the same as skill > time and time > skill in MMORPGs. Back in Prophecies, Thunderhead Keep was a great example of how Guild Wars was skill > time. There was no epic gear, there was no benefits to grind for. It took skill to pull off completing the (at the time) hardest mission in Guild Wars. Ursan is a great example of how Guild Wars is going to time > skill. Get a high norn rank, use ursan blessing, and shit's as easy as pressing c 1 2. |
You just won every Skill > Time discussion on the forums.
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Originally Posted by fireflyry
And that repeated mantra is where your argument...oops I mean opinion...fails...
*Lots of text* ...you need to read more and post less. |