Disclaimer: following text is based solely on authors opinion, intuition and insight without any actual evidence. You can call it a speculation if you want

Ok, enough blabbering

So, some time ago this forum had quite a number of threads about game is too hard (concerning HM, DoA, RoT). There was a number of threads about "holy trinity" dominating those areas as well. While the 1st was debatable the latter was clearly a problem. Oh, and there was a popular "heroes killed GW" tread claiming that's PuGs are dead now.
Then came ursan. Actually there were PvE skills and consumables as well but mighty ursan overshadowed it all

So, to put it simple, we have class discrimination replaced by rank discrimination and whine threads with different titles now.
So, lets see if there is anything to be done about this mess. Atm I see three possible outcomes:
1. blessings are nerfed/reworked into below average skills
2. blessings become somehow average
3. blessings power level stays above average.
1st outcome will return us to pre-ursan state with holy raging class discrimination (I really hope ANet won't do it since my primary character is not a member of holy trinity)
2nd outcome is really no different from the 1st one, because players don't use "average" builds. For some odd reason players prefer "powerful" builds.
3rd outcome will likely to leave everything just as it. On the other hand it may prove kinda refreshing if ANet somehow changes it so that it will still be really powerful but will require some skill to use. I'm not sure if it's any good but here goes my idea of viable rework of blessings:
I think it will be ok for blessing to turn player into a member of holy trinity instead of just transforming him into a killing machine. Something like ursan turns player into a tank, wolf turns him into a nuker and raven takes role of healer.
This way we will upper the level of skill needed to play blessway and will save the game from class discrimination

Ok, that's all I wanted to say I guess. Discuss.