I think I'll just quote Dark here.
Originally Posted by DarkNecrid
of course people tell you what to run because you are building a team. The very same happens in PvE if you play with humans too.
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Tyla
Originally Posted by DarkNecrid
of course people tell you what to run because you are building a team. The very same happens in PvE if you play with humans too.
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Solas
Originally Posted by RotteN
So where did it go wrong for the larger part of the GW crowd that remained playing PvE and never touched PvP ? |
I have a lot of thoughts about that, ranging from "average MMO-er is not competitve minded and would rather spend 1000+ hours killing critters than spending 1000+ hours learning how to outsmart another player" |
to "People that play MMO's want to 'live' in a world where they are the best, the bravest, the hero. In PvP, there will always be someone handing your ass to you, therefor, the average MMO-er does not enjoy PvP". |
Thoughts and input welcome. Please keep it civilised (yes, i know this sentence is pretty useless on a forum and people will act like total asshats whenever they want online. But you can always ask and hope for the best ... ) |
arcanemacabre
Tyla
"It went wrong" when people found PvE more fun then PvP i guess. Yeah i know it was intended to be Mainly PvP. |
Div
RotteN
Originally Posted by Talach_Ninneed
Learning to outsmart as in Wiki builds?
The people that made the builds did that,alot of others just copied their work |
DarkNecrid
Originally Posted by holymasamune
I'm a casual player. Even though I suck, I don't like to admit it and I can't stand better players yelling at me and calling me "noob." That's why I think PvE and PvP should be kept separate, so that bad players like me can have my haven where I can dominate and show off my r6 koabd to have people worship me as a god.
P.S. I also hate working in a team. It's all about solo builds. Why would I want to change my build for the betterment of the team? I'm a casual player. I shouldn't need to do such things. |
around
Oukanna
EPO Bot
Originally Posted by Tyla
So basically you are pissed off because a team is preparing to win by using the best possible options to their knowledge?
I think I'll just quote Dark here. |
RiKio
Crom The Pale
EPO Bot
FoxBat
DarkNecrid
Originally Posted by EPO Bot
Not all people in real life want to be number one at all costs. It may be hard to understand for some people, but you can switch to a job that pays less then your previous one because you just enjoy it more.
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upier
Originally Posted by DarkNecrid
Maybe if you were by yourself...
If you had a spouse, or children, you know, a team to look after, I highly doubt it. And if you say you would, I would most definitely consider you a terrible human being for not doing your best to provide for your family. |
pumpkin pie
Originally Posted by RotteN
So where did it go wrong for the larger part of the GW crowd that remained playing PvE and never touched PvP ? PS : Yes, i am a PvP player. No, this is no assault upon the PvE gamestyle. I play PvE aswell, and do enjoy it from time to time. I'm just curious why many PvE players never even touched PvP. Maybe Anet can pick up some ideas for GW2, to get more people into PvP. (the more, the better) |
Boogz
Trub
There could be some kind of endgame mission that would be PvP based, just like the mission that we have to complete in order to leave pre-searing, IMO, with this some PvErs could start liking PvP, and go into stuff like RA/HA/TA/ |
Boogz
Coraline Jones
DarkNecrid
Originally Posted by upier
It's because of views like this that Oprah makes millions.
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RotteN
Originally Posted by pumpkin pie
Would you take me on your PvP play every day? I have 56 fames, I can put on any build you throw at me wear any gear with any runes you want. would you, with no question asked just bring me on all your PvP play and teach me along the way?
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Originally Posted by pumpkin pie
Often i am almost very sure I am as good and sometime better then some of the other guildie with rank
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EPO Bot
Originally Posted by DarkNecrid
Maybe if you were by yourself...
If you had a spouse, or children, you know, a team to look after, I highly doubt it. And if you say you would, I would most definitely consider you a terrible human being for not doing your best to provide for your family. |
upier
Originally Posted by DarkNecrid
yeah because going for lesser pay so you can deny your children a better education, more food, entertainment, more clothes, and just a better life in general just so you can be a bit happier is obviously the way to go.
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Trub
Originally Posted by upier
Completely off-topic:
So how about if you'd spend the time you waste on recovering from the shitty job with your kids instead? Yeah, if you didn't wear a rubber - you need to take care of your kids! But the kids do NOT have the right to demand that their parents completely neglect themselves for the next 20ish years! I mean seriously - you're going to live for what 70ish years? And you want to WASTE 20 years of that time - and not even that - your MOST productive and what should be your BEST years - on something that doesn't make you happy? (Of course this is based on the idea that the job that makes you happier pays LESS - rather then too little! Which was what the guy brought up!) |
RotteN
JR
Originally Posted by Coraline Jones
If you try going all-out PvP, then you end up with a game like Fury. Look how great that game turned out to be.
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Wildi
Originally Posted by Coraline Jones
The original question was: Why didn't PvP turn into the endgame content like ArenaNet originally envisioned?
I think that the answer is very easy: ArenaNet simply did not understand the wants of the gaming community when they developed their game. As everybody can tell, all successful MMOs have a strong PvE component because that's what people want. If you try going all-out PvP, then you end up with a game like Fury. Look how great that game turned out to be. When ANet first made Guild Wars, the intent was indeed that after you did PvE a few times, you'd naturally start playing PvP. In other words, once you beat Prophecies, the idea is that eventually you'd get so bored with the lack of end-game content that you'd just go into PvP. This didn't happen. When Factions was released, the intent was to somehow unify the rift between PvE and PvP. ANet decided that the best way to merge the two sides was to simply force players into PvP. The original idea was to use the mandatory 10,000 Faction quest as a gate to make sure everybody had to somehow grind out the allegiance faction somewhere. At the time, the fastest way to get Faction was to AB, FA, or more rarely JQ. No PvP-only characters were allowed into the arenas at the time, so you had to take a PvE character and grind out in casual PvP play. Needless to say, the whole "merging the sides" attempt was a total failure. You can't force somebody to play in a way that they don't like. PvP-only characters were eventually allowed into all Faction arenas, and Priests began giving out Blessings which allowed players to grind out Faction via killing regular monsters. The problem is that PvE and PvP don't play the same and they don't use the same strategies at all. The only exceptions (maybe) are the Faction-oriented battles, but those are deemed as "trash PvP" by most of the hardcore PvP players. In fact, the PvP snobs often sneer at AB and say it's not PvP at all. |
Snow Bunny
lyra_song
Originally Posted by JR
Weak arguement. Fury had huge potential, and it's core concept was solid. There are a plethora of reasons it failed, and being 'pure pvp' is not one of them. High performance requirements, lack of polish, badly balanced...
The reason why PvP failed as the Guild Wars endgame is simple: When you are a newbie in PvP you lose a lot. Most people ('carebears') object to a game that puts them in that kind of situation. They miss having their hand held, they miss the roleplaying element, they miss being able to do what they want whilst remaining successful. It is important to mention that the PvP player base for Guild Wars declined switfly after release due to a number of elements that were missing at that time: Observer mode, J menu, AT system, RPs... etc. Had these systems been in place at release I have little to no doubt that the PvP community would be much healthier. The other main contributing factor towards the decline in players still exists, and that is poor game balance. I didn't include that in my list of mechanics that would have helped at release because it really hasn't made much difference now either. Izzy still makes bad judgements, and acts far too slowly. Constant small tweaks are absolutely the way forward, and it would be easy to put systems in place that automate this process to reduce work flow. This situation could have been helped considerably by an experienced PvP playing community relations peon, who could sift through feedback, get to know the players who really understand the game, and push Izzy in the right direction. The final thing that Guild Wars needed (for the goal of successful PvP) is PvP rewards that PvE players could appreciate. Something like a HoM section for PvP achievements. Right now PvP titles can't even contribute to maxing a HoM because they never finish. This is a poor reflection of the game, and I think a mechanic such as the HoM should reward players who have truly mastered all aspects of the game. There should not be this silly divide between PvP and PvE game mechanics. |
bigtime102
Originally Posted by DarkNecrid
of course people tell you what to run because you are building a team. The very same happens in PvE if you play with humans too.
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Bryant Again
Originally Posted by bigtime102
yes, and in order to be a successful team it takes teamwork which involves waddaya know ... work. Most people arent that commited and dont want to work (literally) with people when they play their games. Its why most group content fails and its why PVP failed, because its highly team oriented which means unless you have a team and want to put up with all that comes with being a team you wont do it. In other words its just too much work to work with others and thats why people dont do it.
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bigtime102
Originally Posted by Bryant Again
If true, then CS and TF2 should be failures.
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Bryant Again
Originally Posted by bigtime102
CS and TF2 are differnt than Guld Wars PVP, the key is they're solo and casual friendly, you dont need a team and you dont necessarily have to work with others to have some fun...
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Originally Posted by bigtime102
Guld Wars pvp isnt solo or casual friendly, you need a team before you can play, you need to grind a whole lot of pve to even get into pvp competitavely, and when you get there you have to work your way up the ladder to get into a team before you can even start the HA or GVG. None of those barriers are there in CS and TF2 which are team based games but the difference is they allow for soloer and casuals to jump in.
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lyra_song
RotteN
romeus petrus
Originally Posted by Spazzer
Or ... Build Wars.
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bigtime102
Originally Posted by Bryant Again
While you can "outskill" players through soloing in CS, it's highly unlikely you'll survive. The best chance of survival and/or victory is sticking together and coordinating strategies. The same goes for TF2: It's called "Team Fortress" for a reason.
Notice that this isn't just a "play to win" thing. If you just dick around in either games, you will get shot or blown up and die. The same applies to GW. The only difference is you have to get a couple more people before you can "jump into it". You can't "jump in" into the competitive formats of CS or TF2 either. If you just want to dick around, then you can do that. But if you want to take it more seriously, all games need amount of work in terms of upping your skill. |
Zahr Dalsk