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Yet I don't see how it's not an MMO, apart from people using another definition of the term which has not been made explicit so far (I mean since I started reading GWG). See other complementary infos in the wiki article:
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If you're going to quote a definition off of Wikipedia, and then only take half the definition it gives, and then when I post the full definition you go "using
another definition of the term which has not been made explicit so far", then you basically kill your entire argument because you just nulled what you used as a definition in the first place.
By neccessity an MMO needs a persistent world and requires use of the Internet. Guild Wars has 1 of those 2 things, it is not an MMO. It is an online RPG.
The definition you gave me says you are wrong, you just failed to post the whole definition.
MMOs and ORPGs have a lot of similarities. The difference is one has a persistent world, the other doesn't.
WoW is an MMO. (persistent world)
Diablo 2 is an ORPG. (room based world that disappears when all players quit)
AoC is an MMO (persistent world)
Guild Wars is an ORPG. (room based world that disappears when all players quit)
Madden NFL 2008 is a sports game (lulz)
Aion is an MMO (persistent world)
Phantasy Star Online is an ORPG. (room based world that disappears when all players quit.)
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And I sincerely dislike how you're implying that I did it on purpose to make a point, rather than gather the information I thought was relevant to the question I was asking. I'll apologise for the mistake (something we don't see often on GWG...), but I guess you won't do likewise for your nasty sentence.
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uh?
I wasn't implying
anything. I just said I "liked" how you missed it. Woo for assuming much? My statement had no bad words or anything at all man. You're just wanting to see an attack against you or something I guess.
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Very good point! Though technically I'm not 100% convinced since there may well be stuff available even if there're 0 players (I know the Xunlai storage is always up), but then we get into the definition of what "world" means. Technically if the GW world is seen as the collection of all towns, it's persistent, and districts are only instances of the world.
Furthermore, how do you know that the WoW world "exists persistently" if there are 0 players?
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Part A: Xunlai storage technically isn't up. If there were no players playing, there would be no Xunlai agents generated by the server, and hence technically isn't up. The Xunlai Storage database is always on, yes, but technically there would be no way to access it. Semantics I guess. But there would be no world at all spawned.
Part B: Private servers, knowing the server infrastructure etc. The instant the server is loaded, the entire world (barring instances, but there is still a world) is generated, even if no one is there.