Whats more broken at this exact time, PvE or PvP. You decide.

3 pages Page 1
NoXiFy
NoXiFy
Wilds Pathfinder
#1
Title sums it up. In my opinion, PvP is much more broken than PvE currently. Bad skill balances and map glitches cause PvP to be bad. It's just sad to see teams holding halls so many times with Searing Flames... I still cant believe this skill hasn't been nerfed to death. Also, some professions like necroes are excluded from GvG because they don't really help.
ajc2123
ajc2123
Desert Nomad
#2
Sry bro, but PvE is more broken considering you can go out with an emtpy skill bar and Beat the game with henchman. I'm surprised the empty skillbar build hasn't been nerfed yet XP
D
DarkNecrid
Furnace Stoker
#3
PvP is fairly okay, and please don't use HA as the bar for what's broken. HA is built to support gimmicks at the lower levels and gimmicks dominate at off times anyways. There's just some issues to be laid out.

Whereas PvE has so many imbalances they'd have to redo the entire mode to make it perfect.

so yea.

PvE is way more imba.
Mitchel
Mitchel
Krytan Explorer
#4
I play both and PvE is more broken.
Sure, stuff like Paragon's, WOOOOOOunding Strike and Searing Flames exist in PvP, but PvE has stuff like Ursan, which takes slightly less skill to play as formentioned builds.
Bryant Again
Bryant Again
Hall Hero
#5
PvE, without a doubt.
bhavv
bhavv
Furnace Stoker
#6
Definately PVE.

Ursan Way!!!!!!!!

Sabway!!!!!!!!

Imbagon!!!!!!!!

I oppose the first one only though because it is like 10x better then the others and only requires a single skill.
I
Inde
Site Contributor
#7
Noxify, this question and the responses are entirely dependent on the forum that you post it in.
Kattar
Kattar
EXCESSIVE FLUTTERCUSSING
#8
Quote:
Originally Posted by Inde
Noxify, this question and the responses are entirely dependent on the forum that you post it in.
Lolol. But QFT all the same.

Imma still say PvE though. PvP seems to be chugging along alright. Defining what is "broken" also helps.
Drake The Cutter
Drake The Cutter
Wilds Pathfinder
#9
PvE....I just think you think PvP is because you suck.
bhavv
bhavv
Furnace Stoker
#10
How can PVP be broken without Ursan way?
Jetdoc
Jetdoc
Hell's Protector
#11
PvE is "broken", but I believe that the developers inherently believe that the majority of players like it broken.

PvP is "broken" in that the variety of builds and strategies used in PvP are diminished given many overpowered combinations. Balancing these items, however, is a difficult task that the developers frankly haven't been able to come close to mastering.

So, they are broken for different reasons, but I wouldn't say that one is more broken than the other. And both still can be a ton of fun.
Mitchel
Mitchel
Krytan Explorer
#12
Quote:
Originally Posted by bhavv
How can PVP be broken without Ursan way?
WOOOOOOunding Strike comes pretty near. Also, all added classes have been very imbalnaced for specific moments, multiple times. (And some still are )
bhavv
bhavv
Furnace Stoker
#13
Quote:
Originally Posted by Mitchel
WOOOOOOunding Strike comes pretty near. Also, all added classes have been very imbalnaced for specific moments, multiple times. (And some still are )
Huh???

Bleeding and Deep wound + no extra damage is as bad as Ursan?

Wow! I never realised oposing teams could be so bad....

[skill]restore condition[/skill][skill]martyr[/skill][skill]cautery signet[/skill][skill]foul feast[/skill]

IMO wounding strike is weak.

Oh yea ...

[skill]healing seed[/skill]

So no, I may not play PVP anymore, but I roffle if wounding strike really is overpowered there.
ajc2123
ajc2123
Desert Nomad
#14
Quote:
Originally Posted by bhavv
Huh???

Bleeding and Deep wound + no extra damage is as bad as Ursan?

Wow! I never realised oposing teams could be so bad....

[skill]restore condition[/skill][skill]martyr[/skill][skill]cautery signet[/skill][skill]foul feast[/skill]

IMO wounding strike is weak.

Oh yea ...

[skill]healing seed[/skill]

So no, I may not play PVP anymore, but I roffle if wounding strike really is overpowered there.
The problem is it's way too easy to spam 2 conditions around and DW is deadly in pvp. If the skill was Either or instead of this AND maybe this, then it would be fine. 3 recharge is insane. Also the Bleeding covers deep wound and the monks are bringing way more important elites then martyr and RC can be spammed, yes, but it takes its toll after a while.
D
DarkNecrid
Furnace Stoker
#15
lol at person who knows nothing i guess

It's Bleeding and Deep Wound AoE (which btw the Bleeding covers the Deep Wound) that you can keep up forever, with ~+25 bonus damage (Conjure ___ & Strength of Honor) also on AoE.

The first 3 things you mentioned are locked down from Humsig quite often (if you don't get it down (also 2 of those elites are rarely used)). And Foul Feast is meh.

This is 2 conditions they keep up forever on a 3 second recharge. Oh, you foul feasted him. okay that's cool *2 seconds later* bam.

Wounding Strike is imba because Conjure stacking makes it blow people up, and the Bleeding covers the deep wound even though it shouldnt according to the description.
K
Kanyatta
Forge Runner
#16
PvP is way more broken. PvE has been easy from the start, Ursan just lets you do everything 10x faster.

Dervsmite is really getting old, imo, it's been broken for a few months and nothing's been done. The kicker is, when asked about it, Izzy said wounding strike is balanced....*sigh*... There's definitely a reason a lot of the great gvg'ers left the game.

Don't use HA as your excuse that PvP is imbalanced. HA is just there to run gimmick builds and get cool stuff from the chest. IWAY shouldn't have been nerfed as much as it was imo.

EDIT:

Quote:
Originally Posted by bhavv
Huh???

Bleeding and Deep wound + no extra damage is as bad as Ursan?

Wow! I never realised oposing teams could be so bad....

[Restore Condition][Martyr][Cautery Signet][Foul Feast]




IMO wounding strike is weak.

Oh yea ...



[Healing Seed]


So no, I may not play PVP anymore, but I roffle if wounding strike really is overpowered there.
Everyone runs sig hum nowadays, and it's usually the RC that gets shut down, so that's the problem there, and since bleeding covers deep wound, Dismiss really does nothing except get rid of -3 degen.

I guess Martyr could be run on a flagger or something, I'm not sure if it reaches beyond compass, and anyway, as soon as you get all those conditions on you, they're just gonna get reapplied with that 3 second recharge, same goes for Cautery Sig. Also.. foul feast? "ZOMG YOU JUST STOLE 45 HEALTHZ FROM ME! RESIGN EVERYONE!"

And if you're balled up enough to make Healing Seed effective, you're playing the game wrong. And it still doesn't solve the deep wound problem either.

Also, a lot of derv teams run a sig mes with monk smites, so extra damage there.
ajc2123
ajc2123
Desert Nomad
#17
Quote:
Originally Posted by DarkNecrid
Wounding Strike is imba because Conjure stacking makes it blow people up, and the Bleeding covers the deep wound even though it shouldnt according to the description.
People go *BOOM*
T
Tyla
Emo Goth Italics
#18
Quote:
Also the Bleeding covers deep wound and the monks are bringing way more important elites then martyr and RC can be spammed, yes, but it takes its toll after a while.
RC would also most probably be camped on my Humsig alot aswell.

In my opinion, PvE. I know there are grossly overpowered things in PvP at the moment, but they are a close contender with the power and skill level of Ursan and the likes.

Although I would attempt to sort out PvP first if I was doing the shit.
RavagerOfDreams
RavagerOfDreams
Desert Nomad
#19
[ursan blessing] [save yourselves] [theres nothing to fear]

PvE imo

however PvP is pretty RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up to
Koning
Koning
Wilds Pathfinder
#20
Both aren't good the way it is now, but I would say PvE is more broken (pve skills + most important ursan). In pvp there's not really 1 skill that makes you dominate everything (to a certain degree ), in PvE there's UB...and to a lesser extend SY/TNTF.