Whats more broken at this exact time, PvE or PvP. You decide.
NoXiFy
Title sums it up. In my opinion, PvP is much more broken than PvE currently. Bad skill balances and map glitches cause PvP to be bad. It's just sad to see teams holding halls so many times with Searing Flames... I still cant believe this skill hasn't been nerfed to death. Also, some professions like necroes are excluded from GvG because they don't really help.
ajc2123
Sry bro, but PvE is more broken considering you can go out with an emtpy skill bar and Beat the game with henchman. I'm surprised the empty skillbar build hasn't been nerfed yet XP
DarkNecrid
PvP is fairly okay, and please don't use HA as the bar for what's broken. HA is built to support gimmicks at the lower levels and gimmicks dominate at off times anyways. There's just some issues to be laid out.
Whereas PvE has so many imbalances they'd have to redo the entire mode to make it perfect.
so yea.
PvE is way more imba.
Whereas PvE has so many imbalances they'd have to redo the entire mode to make it perfect.
so yea.
PvE is way more imba.
Mitchel
I play both and PvE is more broken.
Sure, stuff like Paragon's, WOOOOOOunding Strike and Searing Flames exist in PvP, but PvE has stuff like Ursan, which takes slightly less skill to play as formentioned builds.
Sure, stuff like Paragon's, WOOOOOOunding Strike and Searing Flames exist in PvP, but PvE has stuff like Ursan, which takes slightly less skill to play as formentioned builds.
Bryant Again
PvE, without a doubt.
bhavv
Definately PVE.
Ursan Way!!!!!!!!
Sabway!!!!!!!!
Imbagon!!!!!!!!
I oppose the first one only though because it is like 10x better then the others and only requires a single skill.
Ursan Way!!!!!!!!
Sabway!!!!!!!!
Imbagon!!!!!!!!
I oppose the first one only though because it is like 10x better then the others and only requires a single skill.
Inde
Noxify, this question and the responses are entirely dependent on the forum that you post it in.
Kattar
Quote:
Originally Posted by Inde
Noxify, this question and the responses are entirely dependent on the forum that you post it in.
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Imma still say PvE though. PvP seems to be chugging along alright. Defining what is "broken" also helps.
Drake The Cutter
PvE....I just think you think PvP is because you suck.
bhavv
How can PVP be broken without Ursan way?
Jetdoc
PvE is "broken", but I believe that the developers inherently believe that the majority of players like it broken.
PvP is "broken" in that the variety of builds and strategies used in PvP are diminished given many overpowered combinations. Balancing these items, however, is a difficult task that the developers frankly haven't been able to come close to mastering.
So, they are broken for different reasons, but I wouldn't say that one is more broken than the other. And both still can be a ton of fun.
PvP is "broken" in that the variety of builds and strategies used in PvP are diminished given many overpowered combinations. Balancing these items, however, is a difficult task that the developers frankly haven't been able to come close to mastering.
So, they are broken for different reasons, but I wouldn't say that one is more broken than the other. And both still can be a ton of fun.
Mitchel
Quote:
Originally Posted by bhavv
How can PVP be broken without Ursan way?
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bhavv
Quote:
Originally Posted by Mitchel
WOOOOOOunding Strike comes pretty near. Also, all added classes have been very imbalnaced for specific moments, multiple times. (And some still are )
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Bleeding and Deep wound + no extra damage is as bad as Ursan?
Wow! I never realised oposing teams could be so bad....
[skill]restore condition[/skill][skill]martyr[/skill][skill]cautery signet[/skill][skill]foul feast[/skill]
IMO wounding strike is weak.
Oh yea ...
[skill]healing seed[/skill]
So no, I may not play PVP anymore, but I roffle if wounding strike really is overpowered there.
ajc2123
Quote:
Originally Posted by bhavv
Huh???
Bleeding and Deep wound + no extra damage is as bad as Ursan? Wow! I never realised oposing teams could be so bad.... [skill]restore condition[/skill][skill]martyr[/skill][skill]cautery signet[/skill][skill]foul feast[/skill] IMO wounding strike is weak. Oh yea ... [skill]healing seed[/skill] So no, I may not play PVP anymore, but I roffle if wounding strike really is overpowered there. |
DarkNecrid
lol at person who knows nothing i guess
It's Bleeding and Deep Wound AoE (which btw the Bleeding covers the Deep Wound) that you can keep up forever, with ~+25 bonus damage (Conjure ___ & Strength of Honor) also on AoE.
The first 3 things you mentioned are locked down from Humsig quite often (if you don't get it down (also 2 of those elites are rarely used)). And Foul Feast is meh.
This is 2 conditions they keep up forever on a 3 second recharge. Oh, you foul feasted him. okay that's cool *2 seconds later* bam.
Wounding Strike is imba because Conjure stacking makes it blow people up, and the Bleeding covers the deep wound even though it shouldnt according to the description.
It's Bleeding and Deep Wound AoE (which btw the Bleeding covers the Deep Wound) that you can keep up forever, with ~+25 bonus damage (Conjure ___ & Strength of Honor) also on AoE.
The first 3 things you mentioned are locked down from Humsig quite often (if you don't get it down (also 2 of those elites are rarely used)). And Foul Feast is meh.
This is 2 conditions they keep up forever on a 3 second recharge. Oh, you foul feasted him. okay that's cool *2 seconds later* bam.
Wounding Strike is imba because Conjure stacking makes it blow people up, and the Bleeding covers the deep wound even though it shouldnt according to the description.
Kanyatta
PvP is way more broken. PvE has been easy from the start, Ursan just lets you do everything 10x faster.
Dervsmite is really getting old, imo, it's been broken for a few months and nothing's been done. The kicker is, when asked about it, Izzy said wounding strike is balanced....*sigh*... There's definitely a reason a lot of the great gvg'ers left the game.
Don't use HA as your excuse that PvP is imbalanced. HA is just there to run gimmick builds and get cool stuff from the chest. IWAY shouldn't have been nerfed as much as it was imo.
EDIT:
Everyone runs sig hum nowadays, and it's usually the RC that gets shut down, so that's the problem there, and since bleeding covers deep wound, Dismiss really does nothing except get rid of -3 degen.
I guess Martyr could be run on a flagger or something, I'm not sure if it reaches beyond compass, and anyway, as soon as you get all those conditions on you, they're just gonna get reapplied with that 3 second recharge, same goes for Cautery Sig. Also.. foul feast? "ZOMG YOU JUST STOLE 45 HEALTHZ FROM ME! RESIGN EVERYONE!"
And if you're balled up enough to make Healing Seed effective, you're playing the game wrong. And it still doesn't solve the deep wound problem either.
Also, a lot of derv teams run a sig mes with monk smites, so extra damage there.
Dervsmite is really getting old, imo, it's been broken for a few months and nothing's been done. The kicker is, when asked about it, Izzy said wounding strike is balanced....*sigh*... There's definitely a reason a lot of the great gvg'ers left the game.
Don't use HA as your excuse that PvP is imbalanced. HA is just there to run gimmick builds and get cool stuff from the chest. IWAY shouldn't have been nerfed as much as it was imo.
EDIT:
Quote:
Originally Posted by bhavv
Huh???
Bleeding and Deep wound + no extra damage is as bad as Ursan? Wow! I never realised oposing teams could be so bad.... [Restore Condition][Martyr][Cautery Signet][Foul Feast] IMO wounding strike is weak. Oh yea ... [Healing Seed] So no, I may not play PVP anymore, but I roffle if wounding strike really is overpowered there. |
I guess Martyr could be run on a flagger or something, I'm not sure if it reaches beyond compass, and anyway, as soon as you get all those conditions on you, they're just gonna get reapplied with that 3 second recharge, same goes for Cautery Sig. Also.. foul feast? "ZOMG YOU JUST STOLE 45 HEALTHZ FROM ME! RESIGN EVERYONE!"
And if you're balled up enough to make Healing Seed effective, you're playing the game wrong. And it still doesn't solve the deep wound problem either.
Also, a lot of derv teams run a sig mes with monk smites, so extra damage there.
ajc2123
Quote:
Originally Posted by DarkNecrid
Wounding Strike is imba because Conjure stacking makes it blow people up, and the Bleeding covers the deep wound even though it shouldnt according to the description.
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Tyla
Quote:
Also the Bleeding covers deep wound and the monks are bringing way more important elites then martyr and RC can be spammed, yes, but it takes its toll after a while. |
In my opinion, PvE. I know there are grossly overpowered things in PvP at the moment, but they are a close contender with the power and skill level of Ursan and the likes.
Although I would attempt to sort out PvP first if I was doing the shit.
RavagerOfDreams
[ursan blessing] [save yourselves] [theres nothing to fear]
PvE imo
however PvP is pretty RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up to
PvE imo
however PvP is pretty RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up to
Koning
Both aren't good the way it is now, but I would say PvE is more broken (pve skills + most important ursan). In pvp there's not really 1 skill that makes you dominate everything (to a certain degree ), in PvE there's UB...and to a lesser extend SY/TNTF.
Abedeus
Quote:
Also.. foul feast? "ZOMG YOU JUST STOLE 45 HEALTHZ FROM ME! RESIGN EVERYONE!" |
PvE is broken more. Ursan, Shadow Form still is usable, Imbagons, Sabway (minions giving energy...), poor design of elite areas.
Quote:
And if you're balled up enough to make Healing Seed effective, you're playing the game wrong. And it still doesn't solve the deep wound problem either. |
ajc2123
Quote:
Originally Posted by Abedeus
If you are balled enough so that WS hits AoE, you deserve to get killed by it.
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Ate of DK
PvE is broken big time. But I couldn't care less.
A few skills need a fix and prices get a boost because people can't play elite area's anymore without taking at least 3 hours to complete.
PvP is broken as well, which needs to be maintained/fixed.
A few skills need a fix and prices get a boost because people can't play elite area's anymore without taking at least 3 hours to complete.
PvP is broken as well, which needs to be maintained/fixed.
DarkNecrid
Quote:
Originally Posted by Abedeus
If you are balled enough so that WS hits AoE, you deserve to get killed by it.
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also there are NPCs too to factor in, no?
JR
PvE is infinately more broken than PvP, normally it just matters less. However, since the introduction of Ursan/SY I would say it's gameplay has in fact degraded to a greater degree than that of PvP.
Orange Milk
^agreed, go ask the Raptor Nestlings which one they think is broken.
The PvE/PvP skill separation should help balance PvP, but it only degenerates the PvE side into complete imbaGodmode even more. There is not much on the PvE side that is a challenge.
PvP, eh, there will always be gimmicks, no matter what gets nerfed/buffed and there will always be people copying those gimmicks because they feel the fast/easy way is the best way.
Skill balance helps somehat, but a better Obs system and a better AT system would help out aswell.
The PvE/PvP skill separation should help balance PvP, but it only degenerates the PvE side into complete imbaGodmode even more. There is not much on the PvE side that is a challenge.
PvP, eh, there will always be gimmicks, no matter what gets nerfed/buffed and there will always be people copying those gimmicks because they feel the fast/easy way is the best way.
Skill balance helps somehat, but a better Obs system and a better AT system would help out aswell.
Kanyatta
Quote:
Originally Posted by Abedeus
Look, someone is ignorant of what skill does. Let's hurl brick-e-mart.
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romeus petrus
Clearly PvE is in the worst shape ever since the game started. I don't recall a "God Mode" emerging till very recently.
*cough [Shadow form] *cough
*cough [Shadow form] *cough
BlackSephir
pve all the (ursan)way
Elder III
ursan is the most broken
(although there is some validity to the theory that ursan has kept more people playing GW that would have quit by now... of course it has led to many people quitting as well)
(although there is some validity to the theory that ursan has kept more people playing GW that would have quit by now... of course it has led to many people quitting as well)
Jesses Paradigm
Imbagon? someone elaborate on this pl0x
DarkNecrid
Quote:
Originally Posted by Kanyatta
Steal 5...25....50 Health from target foe for each condition you are suffering from (maximum 80)? It doesn't have a fast enough recharge to spam it to make it effective, and it's going to completely fk up your build if 4 or 5 people are going /N just for this.
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do you really not know this? :O
http://guildwars.wikia.com/wiki/Foul_Feast
romeus petrus
Quote:
Originally Posted by Jesses Paradigm
Imbagon? someone elaborate on this pl0x
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Throw in a couple of EotN PvE skills like [Ebon Battle Standard of Honor] and you pretty much have an invincible team.
Jesses Paradigm
Quote:
Originally Posted by romeus petrus
Imbagon
Throw in a couple of EotN PvE skills like [Ebon Battle Standard of Honor] and you pretty much have an invincible team. |
mafia cyborg
pve is unplayable cos there's no balance between skills ,(title pve skills are retarded and the divide has made even pvp skills broken).
consumables make skill less relevant than eating a cake.
only playable pve is presearing.
anyone playin GW pve now is better off in any other free grinding moorpg(rappelz,cabola,last chaos etc)....what made guildwars unique (skills >time) is not there anymore. ....and the game has been ruined (by listening to the farming vocal minority who wanted a farming game....and who were just playin the wrong game....and only chose gw cos it was free)
pvp has been neglected .....few and boring maps...no effective automated match making system....but GvsG , TA and RA are playbale and enjoyable gametypes....and the balance betweeen skills is not terrible.
other mmorpgs still dont come close to gw pvp. (although wow is catchin up with its arenas).
so i would say pvp is still in better shape...but its losing its edge .
consumables make skill less relevant than eating a cake.
only playable pve is presearing.
anyone playin GW pve now is better off in any other free grinding moorpg(rappelz,cabola,last chaos etc)....what made guildwars unique (skills >time) is not there anymore. ....and the game has been ruined (by listening to the farming vocal minority who wanted a farming game....and who were just playin the wrong game....and only chose gw cos it was free)
pvp has been neglected .....few and boring maps...no effective automated match making system....but GvsG , TA and RA are playbale and enjoyable gametypes....and the balance betweeen skills is not terrible.
other mmorpgs still dont come close to gw pvp. (although wow is catchin up with its arenas).
so i would say pvp is still in better shape...but its losing its edge .
Abedeus
Nothing new. Para farms, be it FoW, DoA or UW are slow, veeery slow.
lemming
@OP: Nobody gives a crap about HA.
Wildi
the community is broken and threads like this too, every second thread is about balance and "nerf xyz plz"
Quote:
I have not seen any other community so selfish, childish and self-satisfied that GW ones |
romeus petrus
Quote:
Originally Posted by mafia cyborg
pve is unplayable cos there's no balance between skills ,(title pve skills are retarded and the divide has made even pvp skills broken).
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Mad King Corn
I don't play PVP so I don't know, but I do like the way PVE is now with PVP/PVE seperation. If anything, its the forums that are broken by allowing people to whine about PVE skills needing nerfing, which is depressing to see all the time. I think anet did the right thing separating PVE/PVP because PVP skill balance always ruined PVE skills. Now we have people (Godlike Eliteists) that feel that anet should nerf some of these PVE skills which will only ruin the game for the many many people that enjoy using them. I have 3 years under my belt playing GW and I find that I am actually able to get more enjoyment out of the game because of these skills. For me, its these skills that still keep me playing GW, it makes it interesting and new. There are skills in the game that I absolutely hate, and guess what? I am not going to ask Anet to remove them or ruin them, I have respect for others and if they like the skill, then they are free to use it, I will simply choose the skills that I enjoy.