Title sums it up. In my opinion, PvP is much more broken than PvE currently. Bad skill balances and map glitches cause PvP to be bad. It's just sad to see teams holding halls so many times with Searing Flames... I still cant believe this skill hasn't been nerfed to death. Also, some professions like necroes are excluded from GvG because they don't really help.
Whats more broken at this exact time, PvE or PvP. You decide.
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PvP is fairly okay, and please don't use HA as the bar for what's broken. HA is built to support gimmicks at the lower levels and gimmicks dominate at off times anyways. There's just some issues to be laid out.
Whereas PvE has so many imbalances they'd have to redo the entire mode to make it perfect.
so yea.
PvE is way more imba.
Whereas PvE has so many imbalances they'd have to redo the entire mode to make it perfect.
so yea.
PvE is way more imba.
I
PvE is "broken", but I believe that the developers inherently believe that the majority of players like it broken.
PvP is "broken" in that the variety of builds and strategies used in PvP are diminished given many overpowered combinations. Balancing these items, however, is a difficult task that the developers frankly haven't been able to come close to mastering.
So, they are broken for different reasons, but I wouldn't say that one is more broken than the other. And both still can be a ton of fun.
PvP is "broken" in that the variety of builds and strategies used in PvP are diminished given many overpowered combinations. Balancing these items, however, is a difficult task that the developers frankly haven't been able to come close to mastering.
So, they are broken for different reasons, but I wouldn't say that one is more broken than the other. And both still can be a ton of fun.
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Originally Posted by Mitchel
WOOOOOOunding Strike comes pretty near. Also, all added classes have been very imbalnaced for specific moments, multiple times. (And some still are
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Bleeding and Deep wound + no extra damage is as bad as Ursan?
Wow! I never realised oposing teams could be so bad....
[skill]restore condition[/skill][skill]martyr[/skill][skill]cautery signet[/skill][skill]foul feast[/skill]
IMO wounding strike is weak.
Oh yea ...
[skill]healing seed[/skill]
So no, I may not play PVP anymore, but I roffle if wounding strike really is overpowered there.
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Originally Posted by bhavv
Huh???
Bleeding and Deep wound + no extra damage is as bad as Ursan? Wow! I never realised oposing teams could be so bad.... [skill]restore condition[/skill][skill]martyr[/skill][skill]cautery signet[/skill][skill]foul feast[/skill] IMO wounding strike is weak. Oh yea ... [skill]healing seed[/skill] So no, I may not play PVP anymore, but I roffle if wounding strike really is overpowered there. |
D
lol at person who knows nothing i guess
It's Bleeding and Deep Wound AoE (which btw the Bleeding covers the Deep Wound) that you can keep up forever, with ~+25 bonus damage (Conjure ___ & Strength of Honor) also on AoE.
The first 3 things you mentioned are locked down from Humsig quite often (if you don't get it down (also 2 of those elites are rarely used)). And Foul Feast is meh.
This is 2 conditions they keep up forever on a 3 second recharge. Oh, you foul feasted him. okay that's cool *2 seconds later* bam.
Wounding Strike is imba because Conjure stacking makes it blow people up, and the Bleeding covers the deep wound even though it shouldnt according to the description.
It's Bleeding and Deep Wound AoE (which btw the Bleeding covers the Deep Wound) that you can keep up forever, with ~+25 bonus damage (Conjure ___ & Strength of Honor) also on AoE.
The first 3 things you mentioned are locked down from Humsig quite often (if you don't get it down (also 2 of those elites are rarely used)). And Foul Feast is meh.
This is 2 conditions they keep up forever on a 3 second recharge. Oh, you foul feasted him. okay that's cool *2 seconds later* bam.
Wounding Strike is imba because Conjure stacking makes it blow people up, and the Bleeding covers the deep wound even though it shouldnt according to the description.
K
PvP is way more broken. PvE has been easy from the start, Ursan just lets you do everything 10x faster.
Dervsmite is really getting old, imo, it's been broken for a few months and nothing's been done. The kicker is, when asked about it, Izzy said wounding strike is balanced....*sigh*... There's definitely a reason a lot of the great gvg'ers left the game.
Don't use HA as your excuse that PvP is imbalanced. HA is just there to run gimmick builds and get cool stuff from the chest. IWAY shouldn't have been nerfed as much as it was imo.
EDIT:
Everyone runs sig hum nowadays, and it's usually the RC that gets shut down, so that's the problem there, and since bleeding covers deep wound, Dismiss really does nothing except get rid of -3 degen.
I guess Martyr could be run on a flagger or something, I'm not sure if it reaches beyond compass, and anyway, as soon as you get all those conditions on you, they're just gonna get reapplied with that 3 second recharge, same goes for Cautery Sig. Also.. foul feast? "ZOMG YOU JUST STOLE 45 HEALTHZ FROM ME! RESIGN EVERYONE!"
And if you're balled up enough to make Healing Seed effective, you're playing the game wrong. And it still doesn't solve the deep wound problem either.
Also, a lot of derv teams run a sig mes with monk smites, so extra damage there.
Dervsmite is really getting old, imo, it's been broken for a few months and nothing's been done. The kicker is, when asked about it, Izzy said wounding strike is balanced....*sigh*... There's definitely a reason a lot of the great gvg'ers left the game.
Don't use HA as your excuse that PvP is imbalanced. HA is just there to run gimmick builds and get cool stuff from the chest. IWAY shouldn't have been nerfed as much as it was imo.
EDIT:
Quote:
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Originally Posted by bhavv
Huh???
Bleeding and Deep wound + no extra damage is as bad as Ursan? Wow! I never realised oposing teams could be so bad.... [Restore Condition][Martyr][Cautery Signet][Foul Feast] IMO wounding strike is weak. Oh yea ... [Healing Seed] So no, I may not play PVP anymore, but I roffle if wounding strike really is overpowered there. |
I guess Martyr could be run on a flagger or something, I'm not sure if it reaches beyond compass, and anyway, as soon as you get all those conditions on you, they're just gonna get reapplied with that 3 second recharge, same goes for Cautery Sig. Also.. foul feast? "ZOMG YOU JUST STOLE 45 HEALTHZ FROM ME! RESIGN EVERYONE!"
And if you're balled up enough to make Healing Seed effective, you're playing the game wrong. And it still doesn't solve the deep wound problem either.
Also, a lot of derv teams run a sig mes with monk smites, so extra damage there.
T
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| Also the Bleeding covers deep wound and the monks are bringing way more important elites then martyr and RC can be spammed, yes, but it takes its toll after a while. |
In my opinion, PvE. I know there are grossly overpowered things in PvP at the moment, but they are a close contender with the power and skill level of Ursan and the likes.
Although I would attempt to sort out PvP first if I was doing the shit.


)
), in PvE there's UB...and to a lesser extend SY/TNTF.