Assassin becoming the new Paragon?
Tyla
If you think Paragons are useless please uninstall.
By the way, 'Sins still have two really sexy skills.
[moebius strike][shattering assault]
OSHIT
By the way, 'Sins still have two really sexy skills.
[moebius strike][shattering assault]
OSHIT
Bobby2
OP: you know jack about Para's.
Ahem. [skill]beguiling haze[/skill] has long been my shadowstep of choice anyway.
No more
[skill]shadow walk[/skill][skill]wounding strike[/skill]
[skill]death's charge[/skill][skill]devastating hammer[/skill]
and certainly no more
[skill]death's charge[/skill][skill]bull's strike[/skill] the noob way of landing it and you know it's true ^^
I think the game will be improved by this.
Ahem. [skill]beguiling haze[/skill] has long been my shadowstep of choice anyway.
No more
[skill]shadow walk[/skill][skill]wounding strike[/skill]
[skill]death's charge[/skill][skill]devastating hammer[/skill]
and certainly no more
[skill]death's charge[/skill][skill]bull's strike[/skill] the noob way of landing it and you know it's true ^^
I think the game will be improved by this.

kazi_saki
The shadowstep nerf has destroyed the whole beauty of the assassin imho.
People have lotsa fun playing w/ shadowsteps and its one of the best means of escape for a ganked sin. I agree w/ those guys that said there should be a minimum lvl of critstrike for normal shadowstepping and anything below would fail half the time or have the aftercast delay.
People have lotsa fun playing w/ shadowsteps and its one of the best means of escape for a ganked sin. I agree w/ those guys that said there should be a minimum lvl of critstrike for normal shadowstepping and anything below would fail half the time or have the aftercast delay.
Taurucis
Quote:
Originally Posted by Tyla
[shattering assault]
Still glitched. It doesn't give a damage bonus.
"Assassins are becoming the new Paragons" mean that Assassins have become the new dummy for the nerf bat.
There's probably many different ways Anet could have fixed it, but noooooo, they had to do something incredibly stupid and ruin a whole class.
"Assassins are becoming the new Paragons" mean that Assassins have become the new dummy for the nerf bat.
There's probably many different ways Anet could have fixed it, but noooooo, they had to do something incredibly stupid and ruin a whole class.
isamu kurosawa
Quote:
Originally Posted by White Lies
why pvp and pve?
In PvP that small window of oppertunity can be enough to save the life of the person being targetted.
Quote: Originally Posted by Bobby2 Ahem. [skill]beguiling haze[/skill] has long been my shadowstep of choice anyway. Same here

Quote:
Quote:
Originally Posted by Taurucis
Still glitched. It doesn't give a damage bonus.
If you follow the tral skill description then its technically not bugged. Only if it seid +damage would it be bugged.
Currently it is just a unique skill. Taurucis
Quote:
Originally Posted by isamu kurosawa
If you follow the tral skill description then its technically not bugged. Only if it seid +damage would it be bugged.
Currently it is just a unique skill. I believe there's another skill that's similar... Savage Shot or something, there's no plus before the damage bonus. I don't plan on logging into Guild Wars for a while so I won't be able to check. payne
Quote:
Originally Posted by sthpaw
New Paragon??
what do you mean by that? do u think Paragons are useless? QFT also at OP----WHAT? you lost me..paras are better than 'sins IMO so...what is th point of this thread? other then nerfs bugger 'sins? kazi_saki
Quote:
Originally Posted by Taurucis
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Originally Posted by payne
..paras are better than 'sins IMO so...what is th point of this thread?
I think thats what the OP meant when comparing sins to paras.
anyways, tested shadowstep builds and yep, lotsa ppl can run away now and laugh at sins... FlamingMetroid
I lol'd at this topic.
I wish Assassins were as broken-awesome as Paragons :| toastgodsupreme
Quote:
Originally Posted by DarkNecrid
Shadowsteps minimize the powers of kiting, which is one of the few reasons why GW is a step above the rest of its competition: it emphasizes movement rather than keeping the enemy out of the game for obscene amounts of times with more snares/roots/etc than Mhenlo has sex partners.
Do you know how many monks I've faced who had [return]?
Shadow stepping was NEVER something that only sins used. And it didn't break kiting. It gave other classes a chance to kite as well. moriz
i'm surprised return didn't get an aftercast. maybe the next update.
Bobby2
Yeh leaving [skill]return[/skill] alone is pretty off.
Also finally fixing [skill]wounding strike[/skill] would solve a big part of the problem Dev is soooooooo keen on fixing RavagerOfDreams
Quote:
Originally Posted by moriz
i'm surprised return didn't get an aftercast. maybe the next update.
i was fairly angry when i saw that actually. Maybe due to tournament however we'll see i guess.
Tyla
Quote:
Originally Posted by Taurucis
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It is indeed bugged.
Oh, and stop being so carebearish about this crap. Assassins were a broken concept to begin with.
Quote: I believe there's another skill that's similar... Savage Shot or something, there's no plus before the damage bonus. Distracting Shot I believe. That skill doesn't have +damage, and hits for the correct amount.
Quote:
It gave other classes a chance to kite as well.
Every class can kite without shadowstepping. I would like to see every last one killed though. Quote:
Not talking about elites, talking about shadowstep aftercast, gg.
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![]() I even modded myself up a PvP 'Sin as a result of Hero Battling. Although I've quit that. Quote:
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Rangers attack slowly, Dervishes attack slowly and use combos so they'll need to cancel their action in order to just try and run away from you. Warriors are open to attacks when they unleash their adrenalin spike for the same reason as the ranger and the dervish.
I believe you've never heard of the "Chizu Dance"? You can cancel your attacks too you know. Quote:
People hate being ganked. Anet introduced a class that not only ganked but could get to their target with the press of one skill and consequently so could any other class that went /A. Cue:Community QQing. Cue:Nerfbat. I'm not surprised but I 100% agree this should have been a PvE/PvP split although Anet maybe avoiding the plethora of players would have found that to confusing when playing RA/TA/AB. "OMFG why my spike no kill u?!!!11??" Shadow-stepping was being abused in high-end PvP and that has a huge influence on the meta like it or not.GW has always been that way, get over it.I have. After playing Sin for 2 years adapting to nerfs is just part of the class for me and I still love it more than any other. Screw the nerfs, adapt and enjoy I say. Quote:
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