Assassin becoming the new Paragon?
3 pages • Page 2
Quote:
Originally Posted by Lady Raenef
There are more people displeased than happy with several updates. Including the people using Shadow Form to their advantage before it was reduced to 50% less damage.
what dose what i said have anything to do with people being disapointed with skill updates?
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Had my sin since faction was released so I am not deleting it now.
For farming now the sin is just to slow compared to something like my 600 / Smite on things like vermin or fenrir cave. That means the only affective farm I have left for my sin is the Underworld.
I hate farming the Underworld, boring skins, few rare drops, not inscribable weapons, and when I want to farm with the sin the UW is where I always end up. I am a little fustrated but I learned to role with it in the past 3 years. I did enjoy the 7 months they left my sin alone.
I don't think sins are the new paragon because paragon are way more affective. Sins have two purpose now, farm the underworld and run other people places.
For farming now the sin is just to slow compared to something like my 600 / Smite on things like vermin or fenrir cave. That means the only affective farm I have left for my sin is the Underworld.
I hate farming the Underworld, boring skins, few rare drops, not inscribable weapons, and when I want to farm with the sin the UW is where I always end up. I am a little fustrated but I learned to role with it in the past 3 years. I did enjoy the 7 months they left my sin alone.
I don't think sins are the new paragon because paragon are way more affective. Sins have two purpose now, farm the underworld and run other people places.
Quote:
Originally Posted by DarkNecrid
Assassins aren't even as close as broken as paragons. ^^;
I know. I find it funny that people knack on the things I'm not actually starting the topic on. They're posting about the Paragon title (they suck, face it) and me saying I'll delete my assassin. I'm not deleting my ninja.
I'm saying that this aftercast for shadowstepping is a bit over the line for a nerf. Even now, I see people poofing to me, and I laugh to myself because I can still get away. They don't have time to shadowstep and cripple anymore. You can just slip past without care.
I hate it! Shadowstepping should be more of an assassin thing and should be affected by Critical strikes.
I'm saying that this aftercast for shadowstepping is a bit over the line for a nerf. Even now, I see people poofing to me, and I laugh to myself because I can still get away. They don't have time to shadowstep and cripple anymore. You can just slip past without care.
I hate it! Shadowstepping should be more of an assassin thing and should be affected by Critical strikes.
Quote:
They have their moments, but face it, a majority of the vote goes to: yes.
I find it funny when people say paragons are useless. Really, I do.
Quote:
| Why not make shadow stepping more of an assassin things. They did this to ruin warriors or dervishes teleporting to deliver hard spikes. Make it so critical strikes affects the aftercasting time, to the point where 13+ critical strikes can deplenish the aftercasting completely. I hate this. I don't use Shadow Prison, but I love my death's charge. Shadow stepping was a broken mechanic, and should have never been brought into the game. I'm happy they're finally doing something about them, after a couple of years. |
F
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Quote:
Originally Posted by hybrid114
Not very assassin like if you see me running at you across the map.
"The Assassin walks the shadows, a deadly viper ready to strike at the heart when the enemy least expects it."
A quote from the Factions manual. It's not so surprising when I see the assassin stand there for about a second before reacting. I can understand limiting these to other classes, but why the assassin? They're supposed to have the element of surprise!
Classy assassins didn't appear out of no where, stumble, then kill their target.
A quote from the Factions manual. It's not so surprising when I see the assassin stand there for about a second before reacting. I can understand limiting these to other classes, but why the assassin? They're supposed to have the element of surprise!
Classy assassins didn't appear out of no where, stumble, then kill their target.

D
Quote:
Originally Posted by Lady Raenef
"The Assassin walks the shadows, a deadly viper ready to strike at the heart when the enemy least expects it."
A quote from the Factions manual. It's not so surprising when I see the assassin stand there for about a second before reacting. I can understand limiting these to other classes, but why the assassin? They're supposed to have the element of surprise!
Classy assassins didn't appear out of no where, stumble, then kill their target.
Shadowsteps minimize the powers of kiting, which is one of the few reasons why GW is a step above the rest of its competition: it emphasizes movement rather than keeping the enemy out of the game for obscene amounts of times with more snares/roots/etc than Mhenlo has sex partners.
A quote from the Factions manual. It's not so surprising when I see the assassin stand there for about a second before reacting. I can understand limiting these to other classes, but why the assassin? They're supposed to have the element of surprise!
Classy assassins didn't appear out of no where, stumble, then kill their target.
Shadowsteps minimize the powers of kiting, which is one of the few reasons why GW is a step above the rest of its competition: it emphasizes movement rather than keeping the enemy out of the game for obscene amounts of times with more snares/roots/etc than Mhenlo has sex partners.Quote:
Originally Posted by Lady Raenef
"The Assassin walks the shadows, a deadly viper ready to strike at the heart when the enemy least expects it."
A quote from the Factions manual. It's not so surprising when I see the assassin stand there for about a second before reacting. I can understand limiting these to other classes, but why the assassin? They're supposed to have the element of surprise!
Classy assassins didn't appear out of no where, stumble, then kill their target.
Gameplay is more important than what the manual says. ANet isn't going to say hey, we believe this needs a nerf, but since it's mentioned in the manual, we can't touch it.
A quote from the Factions manual. It's not so surprising when I see the assassin stand there for about a second before reacting. I can understand limiting these to other classes, but why the assassin? They're supposed to have the element of surprise!
Classy assassins didn't appear out of no where, stumble, then kill their target.
Gameplay is more important than what the manual says. ANet isn't going to say hey, we believe this needs a nerf, but since it's mentioned in the manual, we can't touch it.U
The problem is that the shadow step is part of the assassin's defense. For warriors and dervishes its fine because they can keep chasing and can take hits. Sins can't afford to run everywhere chasing people because they can't take hits and they don't nearly have enough defensive skills compared to dervishes.
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