Assassin becoming the new Paragon?
Molock
Assassin's were very poorly implemented, they just don't fit into how GW plays. I agree with Tyla, shadowsteps kill certain tactical elements and lol at positioning however assassin's now exist in GW and I have a hard time simply accepting that they should be nerfed this much just because the developers have realized their mistake. Hopefully a profession that is designed for the sole purpose of instagibing won't be found in GW 2.
ensoriki
The flaw in sins, is the dependent on chains, and their utility options being too weak to properly be implemented.
Tyla you know I've said this before (if you remember....lawl)
As long as sin utility is weak, sins will be flawed.
Coming back, this hasn't changed.
When I have to run 5 attack skills to be effective, theres an issue.
When I need 13 crit Mastery + my dagger mastery leaving me with low amounts of spending points for things in Shadow or Deadly arts, which makes fitting in utility hard.
With low utility I am not varied, and without the flexibility of utility, I become one dimensional.
With only 1 dimension, I cannot bend properly to a situation and thus If I cannot react differently to situations due to being one dimensional, I cannot implement skill.
If I can't implement skill, I became a skill less profession.
If I am a skill less profession, I am detrimental to myself and those around me, the game as a whole.
Shadow steps aren't very tactical because of the way they work X cytherea X.
While I disagree with the idea that teleporting degenerates the game.
I think the way Shadow steps teleport is degenerating the game.
If a Sin could Shadow step 50 feet infront of him, instead of teleporting straight to a Monk or whatever, then he could have offensive and defensive properties in his teleporting that goes both ways. If it was simply infront of him, then he would have to position himself to teleport where he needs to be, positioning himself in this way could take time, and could thus make him suspectible to enemy fire.
The ease of teleporting from the radar to an enemy at the other side of your aggro bubble is well...ya.
The recent nerfs I find are T_T, but I didn't shadow step much anyways as I'm a large fan of the skill Dash (which I wish lasted 4 seconds).
Something like Scorpion wire IMO is fine.
Anyways, theres also the issue of well, recharge and lead attacks for assassins that hasn't been solved.
For instance, why is Disrupting stab a lead attack, when it would be infintely more useful if it was a melee attack I could use at will to disrupt my foe. Why are lead attacks having recharges higher than 6, when that just gives incentive to have high chains that will maximize the amount of damage, you do to make up for your down time.
Why is BoS requiring 3/4 attacks to be effective?
Why is sin utility so useless at low levels of DA or SA mastery, when a sin should be able to get a decent amount of use from say 6 DA considering his position.
Why isn't sin utility scaled so that it doesn't become to powerful at high mastery's?
Sin issue is laziness, you only have to change the things that are there, without actually eliminating them.
Thats just my stand point.
Atleast Paragons could attack and perform utility (which helped them be broken for a time).
Sins could just attack and if they wanted to use utility, it was usually bad because the amount of mastery they needed to required them to split their attributes and made them ineffective
This is just in my.....Scrubbish opinion =P
Tyla you know I've said this before (if you remember....lawl)
As long as sin utility is weak, sins will be flawed.
Coming back, this hasn't changed.
When I have to run 5 attack skills to be effective, theres an issue.
When I need 13 crit Mastery + my dagger mastery leaving me with low amounts of spending points for things in Shadow or Deadly arts, which makes fitting in utility hard.
With low utility I am not varied, and without the flexibility of utility, I become one dimensional.
With only 1 dimension, I cannot bend properly to a situation and thus If I cannot react differently to situations due to being one dimensional, I cannot implement skill.
If I can't implement skill, I became a skill less profession.
If I am a skill less profession, I am detrimental to myself and those around me, the game as a whole.
Shadow steps aren't very tactical because of the way they work X cytherea X.
While I disagree with the idea that teleporting degenerates the game.
I think the way Shadow steps teleport is degenerating the game.
If a Sin could Shadow step 50 feet infront of him, instead of teleporting straight to a Monk or whatever, then he could have offensive and defensive properties in his teleporting that goes both ways. If it was simply infront of him, then he would have to position himself to teleport where he needs to be, positioning himself in this way could take time, and could thus make him suspectible to enemy fire.
The ease of teleporting from the radar to an enemy at the other side of your aggro bubble is well...ya.
The recent nerfs I find are T_T, but I didn't shadow step much anyways as I'm a large fan of the skill Dash (which I wish lasted 4 seconds).
Something like Scorpion wire IMO is fine.
Anyways, theres also the issue of well, recharge and lead attacks for assassins that hasn't been solved.
For instance, why is Disrupting stab a lead attack, when it would be infintely more useful if it was a melee attack I could use at will to disrupt my foe. Why are lead attacks having recharges higher than 6, when that just gives incentive to have high chains that will maximize the amount of damage, you do to make up for your down time.
Why is BoS requiring 3/4 attacks to be effective?
Why is sin utility so useless at low levels of DA or SA mastery, when a sin should be able to get a decent amount of use from say 6 DA considering his position.
Why isn't sin utility scaled so that it doesn't become to powerful at high mastery's?
Sin issue is laziness, you only have to change the things that are there, without actually eliminating them.
Thats just my stand point.
Atleast Paragons could attack and perform utility (which helped them be broken for a time).
Sins could just attack and if they wanted to use utility, it was usually bad because the amount of mastery they needed to required them to split their attributes and made them ineffective
This is just in my.....Scrubbish opinion =P