Now I know this will probably earn me some flames but I figured it was an interesting observation regardless. I'm not sure if this has been posted before, but a quick search didn't turn up anything.
Basically my story begins with me attempting to create or design solo team builds consisting all of one class(minus a variety of henchmen of course). The idea was simply, if I'm a warrior I use 3 warrior heroes, or if I'm a ranger I use 3 ranger heroes. I realized ahead of time that I obviously would not be able to do such a team setup with any of the non core classes as none of the non core classes have greater than 2 heroes.
However, imagine my surprise when I reached the mesmer. A core class with only 2 heroes as that profession?! Why is it that every core class has 3 corresponding heroes but the mesmer only has 2. Could it be that anet thinks the mesmer doesn't belong in PvE and thus doesn't put in 3 corresponding heroes?
Now this on its own might just be seen as an oversight however also note throughout all of nightfall the mesmer hero is not required once not once. Not for any quest, mission or anything. Compare this to every other core class and even the derv/para where each and every one of those classes has at least one mission where a corresponding hero is required.
Personally I think these things just lead to less people having experience with the mesmer profession. Less heroes for mesmers mean people have less experience with them. Less experience means more people will continue to believe the mesmer class is useless or inferior for PvE. Now I know, we all hate being forced to bring a particular hero to a certain mission. But hey, if a mesmer was required for something, more people would have gained some sort of experience with mesmers.
Now this may just be me thinking too deeply into this... but still you have to think its odd that the mesmer is the one core class to be excluded in these 2 situations.
I



Like I said, Mesmers got the shaft!