Originally Posted by upier
I guess my Prozac is working - since everything that the current depression is giving me is a smile on my face.
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Guild Wars Depression - Solutions?
Magikarp
Quote:
Accursed
Makes everything more easily and after this "depression" Guild Wars would be freshly new.
lakatz
Quote:
Originally Posted by Numa Pompilius
I would play the game as if it was an RPG, not a trade simulator.
Yeah, weird I know. |
upier
Quote:
Originally Posted by Magikarp
making the game stupid easy and more of a joke than it already is is a good thing? right?
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Which is a good thing.
Lady Raenef
Quote:
Originally Posted by upier
I thought the OP was bitching about the craptastic economy?
Which is a good thing. |
Remember back when Kanaxai's axe was 100k + e? Now they're merchant food. Those are the days I'm talking about, what would it take to get our economy back into that era, so that things like that can be rare again? Things are overfarmed, so nothing is as 'cool' as they were back in the day.
I'm not bitching, just overseeing.
cosyfiep
I really dont care how much other players will pay for a whatever--they only things that matter to me are the merchant, rare materials and armor crafters...and for the most part these are pretty stable no matter if your butt ugly sword which you paid 100p +100000000etcos for is now as common as a fungal wallow mini----it matters not to me since as has been said, its worthless outside the game. And I certainly dont care about which sword you have in storage seeing as I probably wont party with you, so will never see it per se....so waste you money as you see fit.
I couldnt care less about that kind of ecomony, so it can sit in depression for the rest of gw's lifespan!
I couldnt care less about that kind of ecomony, so it can sit in depression for the rest of gw's lifespan!
Stockholm
Quote:
Originally Posted by Lady Raenef
I wasn't bitching. Oh no, I'm not complaining about my favorite armors being cheaper than ever saving me money. I'm just saying, that there isn't anything really 'leet' for players to obtain. Nothing really prestigious anymore except maybe Crystalline and Eternal blades.
Remember back when Kanaxai's axe was 100k + e? Now they're merchant food. Those are the days I'm talking about, what would it take to get our economy back into that era, so that things like that can be rare again? Things are overfarmed, so nothing is as 'cool' as they were back in the day. I'm not bitching, just overseeing. |
All you want is for players to be able to show off how much they have accumulated in GW?
And how would that help the game?
byteme!
Quote:
Originally Posted by Lady Raenef
I wasn't bitching. Oh no, I'm not complaining about my favorite armors being cheaper than ever saving me money. I'm just saying, that there isn't anything really 'leet' for players to obtain. Nothing really prestigious anymore except maybe Crystalline and Eternal blades.
Remember back when Kanaxai's axe was 100k + e? Now they're merchant food. Those are the days I'm talking about, what would it take to get our economy back into that era, so that things like that can be rare again? Things are overfarmed, so nothing is as 'cool' as they were back in the day. I'm not bitching, just overseeing. |
Judging by your statement. The Kanaxai Axe "was" cool only when it could fetch a decent amount of cash. The skin, stats, and usage have not changed at all. Only thing is the rarity and price. This makes it "not" cool anymore?
@OP - Your title is wrong. Depression? The community is experiencing the exact opposite. I could elaborate more but it's just as easy for you to look up depression in a dictionary.
Dark Paladin X
considering the fact ectos are now cheaper than two years ago, it gives more incentive to make chaos gloves.
Innocent
Quote:
Originally Posted by Red Sonya
The answer is very simple. Anet just needs to take a lesson from the more experienced and successful online games out there like WOW/EQ...people want items that EVOLVE and become MORE POWERFUL the deeper they get into the world/game. Even Diablo 2 has better equipment and gear to go after than GW. Gw design around vanity and skins is the lowest level of fun in all the online rpg games because it never changes in POWER or EVOLVES into something greater. This is why the economy will eventually collaspe because there is no increase in evolving power or stats. Most people don't want to just play the same content over an over UNLESS there is something BETTER to get while doing so. I acually laugh at people who farm in this game...what are you farming for? lol everyone and their mothers brother can now get whatever you get (thanks to Ursans Blessing
![]() I really hope they don't stick to this silliness of vanity and skins in GW2 or it will just be another failure and wannabe that could have been but didn't make it. |
ReZDoGG
What we need for the economy, is a new Expansion or Campaign. New rare items would help a bit. Of course the economy is gonna go down when the last expansion was a year ago. The game has been the same since, so of course people are going to grind the same valuable items over and over, it is the one of the few ways to make good money.
The way it is looking, people will start falling out of GW including myself. Lately, I find myself logging then realizing that there was nothing I wanted to do, and end up sitting around thinking about what to do... Once you do pretty much everything, it eventually gets boring... I thought the whole UW Chaos Plains farming with the previous A/E builds was actually a good thing for the players and economy. It actually gave people something to do and make good money doing it, no matter what ectos were going for... either way, it is good money. It was actually easier to sell stuff before the last SF/UW Nerf, but now it seems alot more difficult to get rid of stuff, simply because people are goin broke again after sellin all their ectos, and buying all the stuff they wanted. I thought it was a big mistake for the economy, even though no one would agree, but some people don't think like I do. Making the game more fun only means more people will play, the more people would be making money, the more they they would have to spend on items, meaning the easier it would be to get rid of stuff no matter what the prices are. Rarity of the items will always be the same, except the ones that are usually farmed easily of course, but no matter what there will be some items that will stay over 100k for some time now. Either way it is money to be made. People always cry about prices dropping, but they don't realize that is how an economy works. It will always work that way in games, and in real life. There is no such thing as a perfectly stable economy, doesn't exist, and never will. Just have to except changes in prices, not much you can do about it. Once something is around long enough, of course it will lose its value, especially in games... Live with it
Everyone was crying their asses off about the price drops in ectos and wanted SF to get nerfed, well look at it now, nothing about the price of ectos has changed, but yet now we have less to do and the game is just a tad less fun. I used to do alot of A/E Sliver farming (outside UW), but now I don't even bother with it... Farming anywheres besides UW/FoW was hard enough to make money/profit, but now with Sliver and SF being nerfed it is only going to make things harder and take longer to the point where it ain't effecient enough to farm for profit. This would actually kind of force Sins farmers into UW, so they can actually make some kind of money, which it rediculous. Not to mention, farming only once place would get really boring quick. But oh well, the game is going to sh*t because of those hardcore nerdy azz cry bags on all these forums. Personally, I am getting tired of hearing complaints, everyone is living in a fantasy, thinking everything should be PERFECT.
But yeah, I new suprise Expansion would be nice, and might actually keep me around for another year. Otherwise, I will probably be lookin for another MMO to play until GW2 is released because two years is just waaaaay too long to be playing the same game, same content over and over and over. I strongly feel this way, and I am beginning to feel like we are in for a suprise... Anet would be too stupid to leave everyone with the same game for another two more years, but of course barely any veteran players would stick around... well thats my two cents.
The way it is looking, people will start falling out of GW including myself. Lately, I find myself logging then realizing that there was nothing I wanted to do, and end up sitting around thinking about what to do... Once you do pretty much everything, it eventually gets boring... I thought the whole UW Chaos Plains farming with the previous A/E builds was actually a good thing for the players and economy. It actually gave people something to do and make good money doing it, no matter what ectos were going for... either way, it is good money. It was actually easier to sell stuff before the last SF/UW Nerf, but now it seems alot more difficult to get rid of stuff, simply because people are goin broke again after sellin all their ectos, and buying all the stuff they wanted. I thought it was a big mistake for the economy, even though no one would agree, but some people don't think like I do. Making the game more fun only means more people will play, the more people would be making money, the more they they would have to spend on items, meaning the easier it would be to get rid of stuff no matter what the prices are. Rarity of the items will always be the same, except the ones that are usually farmed easily of course, but no matter what there will be some items that will stay over 100k for some time now. Either way it is money to be made. People always cry about prices dropping, but they don't realize that is how an economy works. It will always work that way in games, and in real life. There is no such thing as a perfectly stable economy, doesn't exist, and never will. Just have to except changes in prices, not much you can do about it. Once something is around long enough, of course it will lose its value, especially in games... Live with it

Everyone was crying their asses off about the price drops in ectos and wanted SF to get nerfed, well look at it now, nothing about the price of ectos has changed, but yet now we have less to do and the game is just a tad less fun. I used to do alot of A/E Sliver farming (outside UW), but now I don't even bother with it... Farming anywheres besides UW/FoW was hard enough to make money/profit, but now with Sliver and SF being nerfed it is only going to make things harder and take longer to the point where it ain't effecient enough to farm for profit. This would actually kind of force Sins farmers into UW, so they can actually make some kind of money, which it rediculous. Not to mention, farming only once place would get really boring quick. But oh well, the game is going to sh*t because of those hardcore nerdy azz cry bags on all these forums. Personally, I am getting tired of hearing complaints, everyone is living in a fantasy, thinking everything should be PERFECT.
But yeah, I new suprise Expansion would be nice, and might actually keep me around for another year. Otherwise, I will probably be lookin for another MMO to play until GW2 is released because two years is just waaaaay too long to be playing the same game, same content over and over and over. I strongly feel this way, and I am beginning to feel like we are in for a suprise... Anet would be too stupid to leave everyone with the same game for another two more years, but of course barely any veteran players would stick around... well thats my two cents.
Bryant Again
You can really look at it in one of two ways:
-Since everything "highend" is based around vanity and rarity and not any circumstantial bonus, there should be no reason to have everything be within reach.
-Since rarity and looks are the only things going for the items and since you don't need anything besides what can be bought from merchants, items should retain their worth.
-Since everything "highend" is based around vanity and rarity and not any circumstantial bonus, there should be no reason to have everything be within reach.
-Since rarity and looks are the only things going for the items and since you don't need anything besides what can be bought from merchants, items should retain their worth.
Nemo the Capitalist
delete account
or better yet go into the sun and have a life.
or better yet go into the sun and have a life.
Lady Raenef
Quote:
Originally Posted by byteme!
So how an item looks means nothing to you? Anet could release a wooden sword that looks just like a branch off a tree but it would be super rare. They will purposely make the skin butt ugly but make it super rare so it would sell for 100k +xxx ecto and you'd be all over it? You're gonna floss your butt ugly bling bling just to show everyone how rich you are?.
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Gaia_Hunter
Quote:
Originally Posted by zamial
There is a problem with the economy? I sell everthing to the merchant or give it away, as is. I lead a very closed-off life in GW just my guildies and me. It works out rather well, they give me/help me out with things I am doing and in return I help them out/give things to them. I just sold a bunch of greens to the merch as well, after asking if anyone in guild could use them. I could care less if ecto, shards, rubies, ect. were at 10 gold at the trader. It makes no difference to me or my guildies. lol You say you have an item worth xxxx ectos? I say you have an item worth what the merch will pay or the next fool with large quanities of gold, fortunatly for you the later is growing. Which is not a depression by anymeans......
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People dont care for the economy - they just want something only small group can have.
Is kanaxai that cool as a mini pet? Probably not, but since its rare people want it. If tomorrow anet gave 50000 of them randomly, no one would care about kanaxai mini pet.
Remember elemental swords and dead swords? People went crazy about them "oh they are so nice and blah di blah". They start being common you wont even see someone display it.
The economy in guild wars is death cause my game is a closed game or almost. The only ways people can have an impact on my game are materials price and rune prices.
I guess if people are feeling bored with the game and if playing with friends/messing about with them, or playing GvG isnt enough, they need a new challenge.
Juno Reactor
The economy isn't in a depression. You should have been around for the great depression. THAT was a DEPRESSION.
This, this is what we call deflation.
This, this is what we call deflation.
FF_Timmeh
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Originally Posted by Numa Pompilius
I would play the game as if it was an RPG, not a trade simulator.
Yeah, weird I know. |



Rehnahvah Gahro
Of course the economy always goes downhill, but the single main reason for the all time low is of course the PvE/PvP Skill Split.
Anet dug a fine deep grave for the economy by giving in to some whining PvEers (I am a PvEer myself, but I tend to use my brain once in a while to think about solutions to nerfs) and now you have it: The "casual" (that's the lazy ass that does not want to do anything for his achievements) gamer farms everything in UW 24/7, leading to this situation.
I still do not understand what they were thinking, lets all hope it is all a big test for GW2 (which it is, in a sense GW1 is a giant beta for GW2)
Anet dug a fine deep grave for the economy by giving in to some whining PvEers (I am a PvEer myself, but I tend to use my brain once in a while to think about solutions to nerfs) and now you have it: The "casual" (that's the lazy ass that does not want to do anything for his achievements) gamer farms everything in UW 24/7, leading to this situation.
I still do not understand what they were thinking, lets all hope it is all a big test for GW2 (which it is, in a sense GW1 is a giant beta for GW2)
Dante the Warlord
I personally think that more "high-end" items should be craftable. But that had to be done when GW was created. All you need to do is create more crafters and BOOM the economy gets a gold sink. I would suggest creating new Armor, that would be a worthy oppoent to FoW armor... That would create a massive gold sink.
Stockholm
Quote:
Originally Posted by Rehnahvah Gahro
Of course the economy always goes downhill, but the single main reason for the all time low is of course the PvE/PvP Skill Split.
Anet dug a fine deep grave for the economy by giving in to some whining PvEers (I am a PvEer myself, but I tend to use my brain once in a while to think about solutions to nerfs) and now you have it: The "casual" (that's the lazy ass that does not want to do anything for his achievements) gamer farms everything in UW 24/7, leading to this situation. I still do not understand what they were thinking, lets all hope it is all a big test for GW2 (which it is, in a sense GW1 is a giant beta for GW2) |
komma
is the ice age i've been preaching here yet???
DarkNecrid
Quote:
Originally Posted by Stockholm
STFU, the casual gamer is the one that gets an hours play after the kid's have gone to bed, and sure as hell don't want to spend that hour setting up a new build, because some wimp got his ass kicked in PvP and cried nerf to Izzy.
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b) Don't play a game that updates and changes then. If you're going to cry to Izzy that you have to change your build (something the foundation of the game is built on), then please don't play the game.
Stockholm
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Originally Posted by DarkNecrid
a) No one "cries nerf" to Izzy, surely no one that he actually listens to. Get a clue.
b) Don't play a game that updates and changes then. If you're going to cry to Izzy that you have to change your build (something the foundation of the game is built on), then please don't play the game. |
Bryant Again
Quote:
Originally Posted by Stockholm
STFU, the casual gamer is the one that gets an hours play after the kid's have gone to bed, and sure as hell don't want to spend that hour setting up a new build, because some wimp got his ass kicked in PvP and cried nerf to Izzy.
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Besides that, a casual player wouldn't even know nor care if his build had been changed.
The only thing that could've helped from the PvE/P separation is giving a boost to Mesmers, but even that's been a bit faulty.
carnage-runner
Mk, I'm gonna throw you all a bone here, since it looks like you need it. GuildWars is a PvP oriented game. With a level cap of 20, it is designed to be a fun PvE experience, but mainly a PvP oriented experience. Thusly, an economy can't actually be developed properly. Given the size of the market and the diversity of the products, we have what you call a "micro-economy". Micro-economies are extremely volatile and are near impossible to control. Due to the lack of diversity in products you are left with a select few products and buyers/sellers that command 10's of Platinum, 100's of Platinum, 100's of Ecto, 1000's of Ecto, and the very hard to attain 10's-100's of Armbraces.
The spread of these sales is generally, 75%, 15%, 7.5%, 2%, 0.5% respectively. This means that a large population spends its money on lower value products, inversley the larger population spends it's money on the higher value products. Less people with more money. This is classic of a micro economy. Several individuals control upwards of 75% of the global GDP. Balancing this means you have to cater to the several individuals more than the larger population.
Catering to these individuals gives the economy stability in the sense that their money will remain the same. Consider them like the World Bank. Their money does not move outside their circle, therefor there money is very inflexible. Create stability in the higher priced market, and the lower priced market will return to normal. Instead of trying to remove their money, give them no reason to spend it, and it will become void. As you may notice, many elite members of the game are leaving. Several of the most elite have been inactive for quite some time. This removed their portion of the World Bank funds, thusly violently affecting ANETs money sink plans. With 30% of the WBF being spent instead of the full 100%, things like Chaos gloves have little effect. Large scale money sinks will also do the same thing. Do remember that the 100's of Platinum market also buy these things. If you look at the damage that Chaos gloves do to someone in the 100K market, compared to the 1000 ecto market, it's really quite extraordinary.
Bottom Line:
1) Do not change the World Bank Fund
2) Let the 100K and less market survive on it's own without the 100e market.
3) Accept that this is a micro economy, and some things have to deteriorate
4) Increase drop rates again, (this will raise the price of ecto "More on this after")
5) Decrease rare drop rates permanently
Ecto:
The price of ecto reflects the amount of money floating around in GuildWars. The less cash there is the less cash there is to spend on Ecto and other materials. Therefor they begin to backup in stock. If no one wants to spend money on Ecto, then they will go down in price. It has nothing to do with being over farmed, or duped. That just increased an outside source of ecto. The less demand there is, the more the price will fall. Increase demand for ecto, by creating more reasons to have and spend ecto, and the demand will increase, and thusly the price will begin to rise.
One interesting idea is for every player in the game to buy 1-100 ecto fom a rare material merchant. This will reduce stock, increasing the price again. Just a logical thought. Please comment if you disagree with what I said. I am just stating what is, not what should be, or could be. Thanks for reading.
Carnage.
The spread of these sales is generally, 75%, 15%, 7.5%, 2%, 0.5% respectively. This means that a large population spends its money on lower value products, inversley the larger population spends it's money on the higher value products. Less people with more money. This is classic of a micro economy. Several individuals control upwards of 75% of the global GDP. Balancing this means you have to cater to the several individuals more than the larger population.
Catering to these individuals gives the economy stability in the sense that their money will remain the same. Consider them like the World Bank. Their money does not move outside their circle, therefor there money is very inflexible. Create stability in the higher priced market, and the lower priced market will return to normal. Instead of trying to remove their money, give them no reason to spend it, and it will become void. As you may notice, many elite members of the game are leaving. Several of the most elite have been inactive for quite some time. This removed their portion of the World Bank funds, thusly violently affecting ANETs money sink plans. With 30% of the WBF being spent instead of the full 100%, things like Chaos gloves have little effect. Large scale money sinks will also do the same thing. Do remember that the 100's of Platinum market also buy these things. If you look at the damage that Chaos gloves do to someone in the 100K market, compared to the 1000 ecto market, it's really quite extraordinary.
Bottom Line:
1) Do not change the World Bank Fund
2) Let the 100K and less market survive on it's own without the 100e market.
3) Accept that this is a micro economy, and some things have to deteriorate
4) Increase drop rates again, (this will raise the price of ecto "More on this after")
5) Decrease rare drop rates permanently
Ecto:
The price of ecto reflects the amount of money floating around in GuildWars. The less cash there is the less cash there is to spend on Ecto and other materials. Therefor they begin to backup in stock. If no one wants to spend money on Ecto, then they will go down in price. It has nothing to do with being over farmed, or duped. That just increased an outside source of ecto. The less demand there is, the more the price will fall. Increase demand for ecto, by creating more reasons to have and spend ecto, and the demand will increase, and thusly the price will begin to rise.
One interesting idea is for every player in the game to buy 1-100 ecto fom a rare material merchant. This will reduce stock, increasing the price again. Just a logical thought. Please comment if you disagree with what I said. I am just stating what is, not what should be, or could be. Thanks for reading.
Carnage.
Snow Bunny
Quote:
Originally Posted by Stockholm
STFU, the casual gamer is the one that gets an hours play after the kid's have gone to bed, and sure as hell don't want to spend that hour setting up a new build,
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Instead of blowing up NM enemies in 8 seconds, it'll now take 11 seconds. You think your casual gamer will notice that?
Nude Nira
Quote:
Originally Posted by kostolomac
But there should be a new ecto sink for those with stacks of them purple pixels , but it should look worse than chaos gloves
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CHAOS BOOTS!
it will make any armor ugly, no matter what.
zamial
Quote:
Originally Posted by Nude Nira
CHAOS BOOTS!
it will make any armor ugly, no matter what. |
Tyla
Quote:
Originally Posted by Stockholm
STFU, the casual gamer is the one that gets an hours play after the kid's have gone to bed, and sure as hell don't want to spend that hour setting up a new build, because some wimp got his ass kicked in PvP and cried nerf to Izzy.
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As for "crying to Izzy", it's not like you made an argument against that build being overpowered was it? No. Skill balances keep the builds changing to stop it being stale, and to stop overpoweredness. Infact, this "casual player" wouldn't even be bothered by skill nerfs. Either way, it shouldn't take an hour to set up a bar, and if it does you're obviously preparing for something bigger than a casual play; e.g higher end PVE, TA, HA or GvG.
Quote:
Stop crying about the PvP/PvE separation then or go play another game yourself. |
MStarfire
What would be appropriate to fixing the economy?
Stop caring. Understand that the economy will NEVER be as big as it used to be. With the massive influx of players since Prophecies days and the advent of loot scaling, more and more elite items are being found and devauled, as less and less gold makes its way in to the economy. Rare item prices will never go back up to the way they used to be.
Just let all the bullshit threads about the economy die. People who start them never know what they're talking about. They just want things to go back to the way they were without understanding just exactly what that would involve.
Stop caring. Understand that the economy will NEVER be as big as it used to be. With the massive influx of players since Prophecies days and the advent of loot scaling, more and more elite items are being found and devauled, as less and less gold makes its way in to the economy. Rare item prices will never go back up to the way they used to be.
Just let all the bullshit threads about the economy die. People who start them never know what they're talking about. They just want things to go back to the way they were without understanding just exactly what that would involve.
Nude Nira
Quote:
Originally Posted by zamial
or even better: his/hers choas speedos/thongs!
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even better:
chaos armor:250 ecto, armor includes glowing hands, glowing feet, and glowing undies for your specific profession. i'd buy that
You just got tomahawked
Quote:
Originally Posted by Nude Nira
lulz
even better: chaos armor:250 ecto, armor includes glowing hands, glowing feet, and glowing undies for your specific profession. i'd buy that |
Stockholm
Quote:
Originally Posted by Tyla
The only build that took such a drastic Nerf I know about was the Shadow Prison 'Sin.
As for "crying to Izzy", it's not like you made an argument against that build being overpowered was it? No. Skill balances keep the builds changing to stop it being stale, and to stop overpowering. Infact, this "casual player" wouldn't even be bothered by skill nerfs. Either way, it shouldn't take an hour to set up a bar, and if it does you're obviously preparing for something bigger than a casual play; e.g higher end PVE, TA, HA or GvG. Online games change. If you don't like skill changes go play a game that isn't online. The PvE/P update wasn't bad, and Anet have done much worse things in the past. Infact, it was more of a blessing to those who play certain classes in PvE, because they are beyond skill balance. |
Quote:
Originally Posted by Rehnahvah Gahra Of course the economy always goes downhill, but the single main reason for the all time low is of course the PvE/PvP Skill Split. Anet dug a fine deep grave for the economy by giving in to some whining PvEers (I am a PvEer myself, but I tend to use my brain once in a while to think about solutions to nerfs) and now you have it: The "casual" (that's the lazy ass that does not want to do anything for his achievements) gamer farms everything in UW 24/7, leading to this situation. I still do not understand what they were thinking, lets all hope it is all a big test for GW2 (which it is, in a sense GW1 is a giant beta for GW2) |
Casual players don't farm 24/7, only no lifers do
WhiteWasabi
I would do 2 things.....
1. Make armbraces not stackable.
2. Allow the HOM to take EVERY weapon skin. People would be trying to "unlock" each weapon skin and would use up the supply of many weapons making them more valuable and collectable. And in terms of reward for GW2, make it based on the number of weapon skins unlocked.
1. Make armbraces not stackable.
2. Allow the HOM to take EVERY weapon skin. People would be trying to "unlock" each weapon skin and would use up the supply of many weapons making them more valuable and collectable. And in terms of reward for GW2, make it based on the number of weapon skins unlocked.
dr love
i think low green prices and other things is great! it hits home with the idea that guild wars was founded upon: you don't need to grind forever to get top gear and skills. greens were only worth something when they were new, and more especially when there was a new character class that required them.
there's still stuff that's wicked expensive. if you're into that, go farm armbraces or something
there's still stuff that's wicked expensive. if you're into that, go farm armbraces or something
Eragon Zarroc
there is no solution, only sadness
stevedallas
i think this just really indicates that fewer ppl are buying gold or that anet is doing a better job at identifying gold sellers and buyers. Lets face it, very few items out there were ever really worth the prices that ppl bought them for. Most high tag items were little more than vanity items, the current fad items, and that's the way things have been for at least the past 40 months.
draxynnic
Quote:
people needs to realize that GW is not a stock market simulator.
EDIT: the title is also incorrect. a depression happens when trade slows down, and generally have very little to do with the price of things. until it's been proven that sales/trading are slowing down, GW is NOT in a depression. if anything, the lower cost of stuff is improving the GW "economy", since more people are buying/selling. |
Something else that results in downward pressure of prices, however, is oversupply of the market.
Quote:
Originally Posted by zamial
or even better: his/hers choas speedos/thongs!
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All it would require is a reskin of the 'nude' model of each class to the chaos glowing skin instead...
pumpkin pie
Quote:
Why whould we care if items go down eventually over time? "My fake, digital armor made of 1001110101 isnt worth a million digital ectos anymore."
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Quote:
We're all walking around in FoW armor with chaos gloves.
OBVIOUSLY WE'RE ALL POOR RIGHT??????? |

enter_the_zone
The reason everything seems so cheap (yeah, right, mini-polar is cheap...) is because you're sitting on 2-3 years worth of accumulated gold and items. Start a new toon from scratch without A) items or B) vault access, then tell me how cheap everything is.
Point is,everything is more or less the same price now as it was back then (in the good ol' days), we just have more money to spend. This just proves : money can't buy happiness.
Point is,everything is more or less the same price now as it was back then (in the good ol' days), we just have more money to spend. This just proves : money can't buy happiness.