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Originally Posted by Burst Cancel
This is head-in-the-sand rationale, frankly. The devs have indicated what they think they've learned from making GW, both explicitly in interviews and implicitly through the changes they've implemented in GW. Unless you think that all of the GW-related changes to-date have just been random "why not?" larks to jerk around the playerbase, I'd say that GW2 will fall right in line with the design trend that they've been following. And if the changes to GW are examples of Anet trying to "fix their mistakes", GW2 can't be anything but disappointing to me.
That said, I'm still keeping track of what the devs are doing with this game, as it makes for an interesting game design case study. At this point, I no longer care which way they take their game, but it's interesting to examine what they think they've learned, and how they put their acquired knowledge to use. |
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Originally Posted by EPO bot
If WoW had no fees, no one would pick guildwars over it.
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If GW had some decent loot that was better than 15^50 or +30 hps I'd play it more, but, I've got all the 15^50 and +30hp weapons for five different characters I play and all the heroes I use now as it is. I just don't need anything more for my characters or heroes and to start another character and do it again just seems redundant and too repetitive without some changes in stats of the equipment and armors. The vanity idea is long dead in GW now all the skins are just too easy to get or buy now and I've had ingame money out the ying yang since Factions was released.