Anet is Waiting for a Reason

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Burst Cancel
This is head-in-the-sand rationale, frankly. The devs have indicated what they think they've learned from making GW, both explicitly in interviews and implicitly through the changes they've implemented in GW. Unless you think that all of the GW-related changes to-date have just been random "why not?" larks to jerk around the playerbase, I'd say that GW2 will fall right in line with the design trend that they've been following. And if the changes to GW are examples of Anet trying to "fix their mistakes", GW2 can't be anything but disappointing to me.

That said, I'm still keeping track of what the devs are doing with this game, as it makes for an interesting game design case study. At this point, I no longer care which way they take their game, but it's interesting to examine what they think they've learned, and how they put their acquired knowledge to use.
Thing is, as much as I'm annoyed with the changes they've made, I'm still confident that GW2 will be worth the 50 bucks for the box (or even less if I wait a few months). The lack of a subscription fee is and has always been Guild Wars' most powerful selling point.

Quote:
Originally Posted by EPO bot
If WoW had no fees, no one would pick guildwars over it.
WoW without fees wouldn't be WoW. The game is so heavily structured around artificially drawing out play to drag out subs that it wouldn't be the same without them. Other than the obvious money issues, there are very serious gameplay differences between different payment models, be it microtransactions, optional monthly subs, mandatory subs, or expansion-based.

Thizzle

Banned

Join Date: Apr 2008

Quote:
Originally Posted by slowerpoke
well i hope they learnt well from GWEN

..not to include anything like that in guildwars again
If they do this then Guild Wars 2 already sounds better.

Quote:
Originally Posted by EPO Bot
Is there honestly anyone around here who bought GW for it's level cap of twenty instead of it having no fees? The only reason why i (and presumably most others) play guildwars is because WoW has fees. That's it. If WoW had no fees, no one would pick guildwars over it.That's completely out of the question. So yes, i DO love that Anet is making GW PVE a little more rewarding then that big, skippable PVP tutorial Prophecies was.
It's true I picked Guild Wars over WoW because of the pay once deal, but I picked Guild Wars over anything that had pay to play. If I got a trial to WoW and GW right now and had never played either game then I would most likely pick Guild Wars. It seemed to me like it was easier to pick up and I love how 1k armor is the same thing as Obsidian. In WoW you have to grind and raid hours on end and I tried WoW for a month awhile ago and it just seemed totally boring to me. The quests were always go kill X number of boars then come back and get almost level 2. I think the perfect level cap is 50. Guild Wars is a little low, but WoW is too high. I can't even begin to explain why the 8 skill bar system is better than 6 bars of skills like WoW has.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Quote:
Originally Posted by Epo Bot
Is there honestly anyone around here who bought GW for it's level cap of twenty instead of it having no fees? The only reason why i (and presumably most others) play guildwars is because WoW has fees. That's it. If WoW had no fees, no one would pick guildwars over it.That's completely out of the question. So yes, i DO love that Anet is making GW PVE a little more rewarding then that big, skippable PVP tutorial Prophecies was.
Actually yes, I never had any inclination to play Wow. I bought guild wars because it was pretty, and penny arcade had an ad for it on their site, also because I liked a level cap, because the ridiculous levels for D2 was the only thing I didn't like about the game. No other reasons. Wow is graphically horrible, and lets face it, Wow players tend to be the biggest losers I've ever met (at least in my experience). If I had to spend a day in the company of those idiots I'd probably gouge my eyes out with rusty spoons.

THAT is the appeal of guild wars; that it's NOT Wow. Seriously, Wow's, biggest downpoint is its player base.

Cjad the Nord

Cjad the Nord

Frost Gate Guardian

Join Date: Apr 2007

Deadlight Island

The Silly Nannies [GROG]

R/

Quote:
Originally Posted by Burst Cancel
This is head-in-the-sand rationale, frankly. The devs have indicated what they think they've learned from making GW, both explicitly in interviews and implicitly through the changes they've implemented in GW. Unless you think that all of the GW-related changes to-date have just been random "why not?" larks to jerk around the playerbase, I'd say that GW2 will fall right in line with the design trend that they've been following. And if the changes to GW are examples of Anet trying to "fix their mistakes", GW2 can't be anything but disappointing to me.

That said, I'm still keeping track of what the devs are doing with this game, as it makes for an interesting game design case study. At this point, I no longer care which way they take their game, but it's interesting to examine what they think they've learned, and how they put their acquired knowledge to use.
You can call it what you will, it's true that I am giving them the benefit of the doubt. It might even be cheery, nostalgic optimism on my part, because I recall following GW from when it was announced. However, what I said is true about people already making up their minds concerning GW2, and that includes both you and me. I should explain that I am not convinced to buy it because I think it will be that which I love about GW, and could very well be turned off to it.

Likewise, I think you shouldn't completely section off the idea that it could change your mind.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Quote:
Originally Posted by Dr Strangelove
Thing is, as much as I'm annoyed with the changes they've made, I'm still confident that GW2 will be worth the 50 bucks for the box (or even less if I wait a few months). The lack of a subscription fee is and has always been Guild Wars' most powerful selling point.
You misunderstand - I'm not confident it will be worth my time; the $50 doesn't really concern me.

As for fees, GW's mechanics were always the selling point for me. At release, it was the only game I knew pushing a balanced, skill > time angle without level grinding and farming for l33t gear. Frankly, a $10~$15 monthly fee for quality entertainment is peanuts. People blow ten times that amount every Friday night.

Quote:
Originally Posted by Cjad the Nord
You can call it what you will, it's true that I am giving them the benefit of the doubt. It might even be cheery, nostalgic optimism on my part, because I recall following GW from when it was announced. However, what I said is true about people already making up their minds concerning GW2, and that includes both you and me. I should explain that I am not convinced to buy it because I think it will be that which I love about GW, and could very well be turned off to it.

Likewise, I think you shouldn't completely section off the idea that it could change your mind.
Here's the key problem though: even if GW2 looks promising on release, there's no telling what the game will look like 6 months in, 1 year in, etc. Their handling of GW showed a disappointing lack of consistency, direction, and forethought. I don't expect that to change in GW2.

Chasing Squirrels

Chasing Squirrels

Krytan Explorer

Join Date: Jan 2008

Quote:
Originally Posted by Sniper22
Honestly I don't know where all the D3 hype is coming from. I watched the gameplay trailer and nearly fell asleep. Just seems average, graphics, and everything else, just looks average... Seems like you are only limited to 5 classes as well. Although its not like any of the games have subscription fees too, so its not like you are limited to one game.
All of blizzards games that I know are high quality.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
Originally Posted by Infectious
If D3 comes out before GW2, I won't be getting GW2 put it that way.
Im guessing alot of other people feel the same way.
I'm with you there mostly, but, I won't say I won't get GW2 unless they don't put in more powerful weapons and stat based equipment. Since it's going to have a more detailed crafting game it does sound like the weapons/equipment are going to be much better than the boring static weapons/equipment now in GW. If not there's no reason to upgrade since we already have a stale weapon/equipment game already. GW2 needs to add more power and lots more levels and power from those levels.

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

Quote:
Originally Posted by Red Sonya
I'm with you there mostly, but, I won't say I won't get GW2 unless they don't put in more powerful weapons and stat based equipment. Since it's going to have a more detailed crafting game it does sound like the weapons/equipment are going to be much better than the boring static weapons/equipment now in GW. If not there's no reason to upgrade since we already have a stale weapon/equipment game already. GW2 needs to add more power and lots more levels and power from those levels.
Why can't you get both? They are both F2P.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Because after playing Diablo III and knowing all the kewl loot and upgrades it will have it would be boring to go back to 15^50 and +30hp only again. You see the difference is that all the other NORMAL mmo's and mmorpgs and even offline rpgs give you not only kewl looking new skins BUT, more power as well. I personally like both tied to leveling as that has always been the norm and as you can see from the population of players that play online and offline games that is also what the majority prefer most of all as well or they wouldn't be paying such outlandish prices to play these games online.

I'm actually going back to play the FREE version(s) of Anarchy Online. I used to play the pay to play by the month, but, that got expensive. Now you can play the origional and Notum Wars for FREE just like Guild Wars and Anarchy Online offers a whole lot more really in content and play value than GW does now. GW's is like over once you've completed the stories and missions/quests unless you just want to grind for titles. I much prefer grinding for more powerful and valueable loot myself that doesn't get reduced to nothing like ectoes and green weapons and even more popular golds now have in GW. The economy (if you can call it an economy) in GW is just no more and really mostly valueless now that everyone can do everything and get to everywhere with Ursans Blessing.

vaxmor

vaxmor

Krytan Explorer

Join Date: Dec 2005

Ascalon

R/

LotRO shouldnt be mentioned in the same class as Vanguard. LotRO is very nicely for itself and is gaining players. Next, who cares if GW:1 is losing players, just as long as they come back for moar GW:2. Thats the ESSENCE of the ENTIRE business model, buy - play - leave - no worries.

Whirlwind

Whirlwind

Krytan Explorer

Join Date: Aug 2007

Wolven Empire

D/

You make some good points but i dont see how any of it relates to your title? What are they waiting for a reason to do.

Gotejjeken

Ascalonian Squire

Join Date: Aug 2007

Fallen Legion of Chaos

R/E

Guild Wars was a great concept when it first released, now it's really nothing more than a title grind as others have mentioned. Although, if we have no proof that GW2 is even coming out, why in the world would we grind for titles? At thel least, I would like to know what 'benefits' are going to carry over to GW2 so I know what titles to go for, if any.

The sad thing is that the entire game is pretty much broken now. I bought EoTN months ago, however I have no motivation to actually play it, and even after a 4 month break, my motivation hasn't changed one bit. If anything, it's gotten worse since now I'm hearing of this Ursan's blessing and it supposedly destroying PvE.

The thing that gets me most is that GW has gone from skill based to grind based. No longer can you form even a decent group of players to tackle an elite mission, it's all about title rank. Even if you do have the title, no one is willing to join you and you're best off just paying for a run, which is really no fun whatsoever. The really bad thing is, you can't even find a good guild anymore, all of them seem hastily put together.

I really want to like GW and be excited for GW2, however all of this title grind crap has really ruined it for me. I haven't bothered to try PvP in the 3 years I've played, but I'm sure if I did PvP I would be even more disappointed =(. From the looks of it, I can't get into PvP now if I tried, with all this rank crap going on.

Bahumhat

Bahumhat

Krytan Explorer

Join Date: May 2005

Somewhere

C A K E[YuM]

Quote:
Originally Posted by Burst Cancel
Here's the key problem though: even if GW2 looks promising on release, there's no telling what the game will look like 6 months in, 1 year in, etc. Their handling of GW showed a disappointing lack of consistency, direction, and forethought. I don't expect that to change in GW2.
I do hope you realize, that Anet has stated that Guild Wars was a test. And the main reason they announced that they are working on GW2 is to have a fresh start with the new information they have gathered from their experiment, instead of a giant re-do of the current game(I'm sure they also thought the game was "Bloated"). I'm sure they will be more consistent in the updates, expansions and various skill changes.

Although I can't remember where I got my info, I am trying to find it and when I do.... I'll send it to you in a PM.... Unless you wish otherwise.

Angelica

Angelica

Krytan Explorer

Join Date: Jan 2006

Aussie land

Me/E

Quote:
Originally Posted by Infectious
If D3 comes out before GW2, I won't be getting GW2 put it that way.
Im guessing alot of other people feel the same way.
I will get both!

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by vaxmor
LotRO shouldnt be mentioned in the same class as Vanguard. LotRO is very nicely for itself and is gaining players. Next, who cares if GW:1 is losing players, just as long as they come back for moar GW:2. Thats the ESSENCE of the ENTIRE business model, buy - play - leave - no worries.
Too bad when it's buy -> play/don't play -> leave -> less come back. Or barely anyone remembers about the game. Because that's what A.Net is risking. I mean, they announced GW2 such long time ago and there have been what, 2-3 updates regarding it? Even Diablo 3 had more. Well, it already has a beta-version and there is a gameplay video...

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

I won't have the time to play both.

-Sonata-

-Sonata-

Lion's Arch Merchant

Join Date: Nov 2007

Pretty Hate Machines [NIN]

Me/

In a world of unfinished, unpolished, glitchy released online games, I'm glad they're taking their time with GW2.

I really don't want screenshots, or movie clips, of a game that won't be anything like what I'll be playing come beta.

I don't want the game rushed to a key release date just to jump ahead of competition at risk of getting an unfinished game full of client bugs, glitches, and simple in-game things that don't work when it should have worked from the start. Yes, I'm looking at you AoC.

I have every intention on buying GW2. I have every intention on buying DIII. I have every intention on buying Warhammer and I'm anticipating Darkfall as calmly as I can.

Whether, or not, all of them will live up to expectations has yet to be determined. The ones I end up loving I'll play, even if it's all of them. Freedom is a wonderful thing..

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

Diablo 3 will probably kill GW2's player market.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by -Sonata-
I don't want the game rushed to a key release date just to jump ahead of competition at risk of getting an unfinished game full of client bugs, glitches, and simple in-game things that don't work when it should have worked from the start. Yes, I'm looking at you AoC.
That is double sided sword.

They also risk that people will forget about them and that they will not wait for them, give up, and instead start playing other games.

Both is bad for obvious reasons: People will have less motivation to check out GW2. Especially if they already invested some time on other online games.

I used to follow TCO Spellforce closely, but they pushed their release time by two years already, by checking out my old beta account last week i discovered that game is already way above release-quality (i am not talking about AOC version of release quality). Guess they have some overzealous QA fanaticism going on.

Result is that most of people gave up on this game as it is likely that by time its released it would be perfect, but obsolete.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

..and the waiting continues
Quote:
That's unlikely. We won't be making any announcements about Guild Wars 2 at PAX, nor will we be showing Guild Wars 2. I'm not sure what information you'd like, apart from write-ups / summaries of what happened at our panels, and an in-game chat is not the best vehicle for that by a long stretch. Perhaps someone from Massively, Joystiq, or another blog or even one of the fansites may be at PAX to cover the panels, who knows? ArenaNet staff will be appearing at some panels, but it would be logistically difficult for our team to run all our tournaments at PAX, for me to be present at the booth with the other staff speaking to con-goers, and for me to also be holding another PAX event in-game, as our panels are scheduled during or very close to times when I will be working on other events, such as the party. --Regina Buenaobra Image:User Regina Buenaobra sig.png 16:10, 22 July 2008 (UTC)
yep, nothing to see at ANets only yearly con appearance.

man they sure do know how to keep us pumped about GW2

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

Quote:
Originally Posted by slowerpoke
..and the waiting continues

yep, nothing to see at ANets only yearly con appearance.

man they sure do know how to keep us pumped about GW2
I think Anet is having a harder time with GW2 than we all think. Here is why:

1. They have to keep the promises they promised us earlier in the year(2007). Such as an explorable area where a certain number of players can enter and coorprate to finish tasks/missions. This is a new idea, I don't think anyone have done it before so Anet is the first up, and ideas like these mentioned above are what can either "make GW2, or finish GW2".

2. They have to think of ways to make the game interesting, and I'm not too sure that they know how to do it. So they're observing others, possibly( and hopefully) learn from their failures and their innovations. Since a flock of games according to the op(don't keep track of mmorpg's shelf date, my bad) is coming out this fall/winter, Anet might be waiting for the chance to observe these games's successes and failures.

3. The plot is going to be a big one. Since from what the info on wiki hited a mammoth plot. So Anet is gotta add meat to it, and not all the meat is gonna be nice a tasty, so Anet will try to minize the bad meat and maxiumize the good meat. And that requires both brainpower and imagination. Not sure Anet is able to pull that off successfully. (look at factions/nf/proph's plots and you'll know)

4. Unknow. Anet keeps GW2 under wraps tightly, which hints the following: either they are having trouble with it OR they wanted to give the players a BIG surprise at the launch of the game. But since we don't know much, we can only spectuate, and as of this moment, the entire Anet programming team maybe on the search of some horrible game-crashing bug that they unknowly created.

rushed this a bit......but that's how I think about Anet's "mysterious" silence over GW2.
^^

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Quote:
Originally Posted by AKB48
3. The plot is going to be a big one. Since from what the info on wiki hited a mammoth plot. So Anet is gotta add meat to it, and not all the meat is gonna be nice a tasty, so Anet will try to minize the bad meat and maxiumize the good meat. And that requires both brainpower and imagination. Not sure Anet is able to pull that off successfully. (look at factions/nf/proph's plots and you'll know)
My biggest fear is that the plot will be big, but it'll be heavy on pop culture references as we've noticed from Eye of the North.

Also, my second biggest fear is that there will be no plot. It'll be endless as the world will keep turning with new situations that will, in some way, become repetitive and annoying because the creativity will become GO RED ENGINE up. With the "dragon phenomenon" situation, all they'll do is blow up village #7 over and over... that's my fear.

In regards to plots, I want a villain who wants to destroy the world because his mother said so.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Quote:
Originally Posted by Bahumhat
I do hope you realize, that Anet has stated that Guild Wars was a test. And the main reason they announced that they are working on GW2 is to have a fresh start with the new information they have gathered from their experiment, instead of a giant re-do of the current game(I'm sure they also thought the game was "Bloated"). I'm sure they will be more consistent in the updates, expansions and various skill changes.

Although I can't remember where I got my info, I am trying to find it and when I do.... I'll send it to you in a PM.... Unless you wish otherwise.
I've already addressed the "test" issue above. As I said, Anet has shown us through interviews and GW's recent changes what they think they've learned from GW. None of it gives me any confidence in their abilities. Right now they're just another design team that started out with a great idea that degraded into a steaming pile of shit. As a case study they're one of best examples of why "execution, execution, execution" is such a critical aspect of success.

And thanks, but I turned off PMs.

bookworm438

Ascalonian Squire

Join Date: Jul 2008

Brethren of Chaos[BoC]

E/Mo

Anet's limited in what they can do in a simple 'update'. They can change a lot. But there are also a lot of things that can't be changed. As for the ursan comment, they said they were going to fix it in the august update. For all we know their lack of updates could be because they are working on GW2.

Also everyone is demanding screen shots, videos, a lot of spoilers from a game that hasn't even been in full development for a full year yet. We are lucky that Anet actually told us of some of the things we'd see in GW2. Game development takes years, it's not something that can be completed within a couple of months. Also I'd rather not see anything that could end up changed by the time it's released. I doubt there really is much to be displayed in just about a year of full development. Also I'm sure the competition would like to see what GW2 will have to offer. Wait till a lot of these big games get off the ground, then you'll probably be seeing a few more things. And when the game get's past just one year of development.

As a lot of other people said, you guys are making decisions to early. We haven't even saw what GW2 looks like. And you can't really compare a completely new game that hasn't even made it past it's first year of full development yet to a game that's nearing completion or is already out. That's just completely absurd. Nor can you use GW1 as a ground to compare GW2 to other games. GW2 is suppose to have a completely new engine. Which pretty much makes it ridiculous to use GW1 to compare GW2 to other games. Nor can you use the current GW1 updates as a base either. That doesn't guarantee that it'll be the same in GW2. Right now Anet's strictly limited to what the current game engine can do. Just because EotN isn't as good as we would like doesn't ensure GW2 will be the same.

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by AKB48

1. They have to keep the promises they promised us earlier in the year(2007). Such as an explorable area where a certain number of players can enter and coorprate to finish tasks/missions. This is a new idea, I don't think anyone have done it before so Anet is the first up, and ideas like these mentioned above are what can either "make GW2, or finish GW2".
Why yes, with 8 (10, 12, or 16 if you're a freak) hours in a working day, it is going to take a bit of time to create something. Wow, fancy that. Something taking TIME to make good.

Quote:
2. They have to think of ways to make the game interesting, and I'm not too sure that they know how to do it. So they're observing others, possibly( and hopefully) learn from their failures and their innovations. Since a flock of games according to the op(don't keep track of mmorpg's shelf date, my bad) is coming out this fall/winter, Anet might be waiting for the chance to observe these games's successes and failures.
Why wait to follow, when you're supposed to be the leader. See above regarding the TIME it takes to create a game, let alone anything in life.

Quote:
3. The plot is going to be a big one. Since from what the info on wiki hited a mammoth plot. So Anet is gotta add meat to it, and not all the meat is gonna be nice a tasty, so Anet will try to minize the bad meat and maxiumize the good meat. And that requires both brainpower and imagination. Not sure Anet is able to pull that off successfully. (look at factions/nf/proph's plots and you'll know)
So, they're taking the time to make it good (there's that TIME TO MAKE IT GOOD thing again), yet you still expect them to suck? If you just GIVE them the time to succeed instead of demanding NAO, you'll get something good.

Quote:
4. Unknow. Anet keeps GW2 under wraps tightly, which hints the following: either they are having trouble with it OR they wanted to give the players a BIG surprise at the launch of the game. But since we don't know much, we can only spectuate, and as of this moment, the entire Anet programming team maybe on the search of some horrible game-crashing bug that they unknowly created.
How about they don't want their competitors to know what they're doing? If I was a game designer making a potentially innovative, industry redefining game, I'd have confidentiality agreements up the wazoo.

bookworm438

Ascalonian Squire

Join Date: Jul 2008

Brethren of Chaos[BoC]

E/Mo

Quote:
Originally Posted by SerenitySilverstar
How about they don't want their competitors to know what they're doing? If I was a game designer making a potentially innovative, industry redefining game, I'd have confidentiality agreements up the wazoo.
I would as well. I mean with so many new games nearing completion but still able to be changed a lot.. Well I'm sure the competition would love to take a look at what GW2 looks like. I'd rather anet take as much time as required on this game to make it as good as it can possibly be.

-Sonata-

-Sonata-

Lion's Arch Merchant

Join Date: Nov 2007

Pretty Hate Machines [NIN]

Me/

Quote:
Originally Posted by zwei2stein
That is double sided sword.

They also risk that people will forget about them and that they will not wait for them, give up, and instead start playing other games.
That's very true. There is risk in any decision and two sides to every coin.

I can only speak for myself when I say the following though: I am and will be patient with Anet on this for a few key reasons, but one above all else; The poor quality of MMO games lately in an already saturated market of poor quality games that only deliver different settings, but the same routine of most online games.

I have no doubts I'll be playing other games when GW2 beta arrives, but when it does I'll be there. And if GW2 turns out to be another one of "those" games, of the same old routine, I'll shelf it. So be it. It won't be the first one I've bought and put it away in disappointment. But until I actually get my hands dirty in the game, I can't make any choice about it now.


If Anet can deliver something complete with GW2, something 95% solid (as opposed to 70%ish and not still beta quality), and something that can provide that unique style, people will come to it. We gamers, no matter what game(s) we stick too and presently play, are always watching and reading about other games.

If word gets out that GW2 delivers something supurb, the "waiting game" pays off in the end. To me, again speaking only for myself, that's what it feels like Anet is doing here. They're waiting until they have something solid in appearance before they show it to us. It is a risk, absolutely, but releasing information in visual form before it's ready is also a risk that can backfire too. We talk about AoC a lot in this thread. Hellgate is another that can be added to the list of a game that jumped the gun.

Whatever road is being taken, in the end, all I hope is for something solid and high quality. I'm growing tired, and quickly, of the same ol' thing in recent new releases and games based on hype that don't live up to the quality because they'd rather give eye candy to the public before it's ready.

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

Quote:
Originally Posted by SerenitySilverstar
Why yes, with 8 (10, 12, or 16 if you're a freak) hours in a working day, it is going to take a bit of time to create something. Wow, fancy that. Something taking TIME to make good.

Me: Well duh, without time you can't do anything

Why wait to follow, when you're supposed to be the leader. See above regarding the TIME it takes to create a game, let alone anything in life.

Me: well they can't be the leader in EVERY aspect of GW2, so they still gotta learn a few from others

So, they're taking the time to make it good (there's that TIME TO MAKE IT GOOD thing again), yet you still expect them to suck? If you just GIVE them the time to succeed instead of demanding NAO, you'll get something good.

Me: I don't think Anet got the ability to do it that's why


How about they don't want their competitors to know what they're doing? If I was a game designer making a potentially innovative, industry redefining game, I'd have confidentiality agreements up the wazoo.
Me: Never though of that =p
oh you....such a meanie.....QQ

Keep in mind that's HOW I THINK, so stop talking about it as I said that is what IS going on meanie babe

But of all your responses I think #4 is the best, the rest is just flat out "oh you're so dumb"....or at least that's how I see it anyways =p

P.S. the "Me"s up there are my responses

vaxmor

vaxmor

Krytan Explorer

Join Date: Dec 2005

Ascalon

R/

Its good that Anet is taking their time with GW:2, unless people want to be flagshipped.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

ANet is, after all, founded by Blizzard guys... an unlike Flagship's publisher, NCSoft is willing to be patient with them and let them take their time as is the Blizzard tradition.

If Guild Wars was a Blizzard product, we probably wouldn't even know GW2 was being made (apart from rumours about some secret project, possibly), and there may even be a seperate team still working on new material for GW1. Since ANet isn't that big, though, they were given the choice of admitting what they were doing and remaining silent... which is really no choice at all. Simply stopping the release schedule without explanation would be even worse than announcing the new game and then sitting on it.

The bottom line is, though, that they ARE doing the Blizzard thing. They're going to sit on it until it's ready. They'd probably prefer if they hadn't needed to mention it in the first place, but in the meantime they obviously think keeping quiet is better than showing the product before it's ready.

Shadowmoon

Shadowmoon

Wilds Pathfinder

Join Date: Jun 2006

N/A

N/

Quote:
Originally Posted by Alleji
Considering Blizzard hasn't made anything short of "awesome" so far, D3 being a bad game is very unlikely.
cough... starcraft:ghost... cough
they promoted the hell out of that game, and it never got released.
Also Starcraft 2 has been majorly delayed, i suppect D3 is not be making an appearance until late 10- early 11

deya

Frost Gate Guardian

Join Date: Apr 2006

Lamers ultimate Majority

Mo/

I'm definately buying GW2 eventho I'm huge fan of Diablo 2. Why I'm wasting my money on GW2? The answer is simple: they've learned so much of there mistakes, what worked in Guild Wars and what didn't work out so well. They're making a whole new engine with Z-axel etc. When you add the fact that Guild Wars has had the best MMO PvP by far, that quite doesn't leave you with choises if you're PvP'er. On the other hand Guild Wars never offered very good PvE, so I'm not sure I would buy GW2 if I was a PvE'er.

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

Quote:
Originally Posted by Shadowmoon
cough... starcraft:ghost... cough
they promoted the hell out of that game, and it never got released.
Also Starcraft 2 has been majorly delayed, i suppect D3 is not be making an appearance until late 10- early 11
I think SC2 is REALLY popular in S. Korea, and here in America and Europe I don' think it's THAT grand of a scale. Good game? Yes, if you got the skills, Godly game? Not so much outside S. Korea imo.

apologize for running off-topic

Lianna

Academy Page

Join Date: Nov 2005

R/Mo

Quote:
Originally Posted by Shadowmoon
cough... starcraft:ghost... cough
they promoted the hell out of that game, and it never got released.
Blizzard make awesome games and somewhere along the development path of SC:G, they decided is was no longer awesome. Rather than pushing it onto the community they took the decision to cann it and listen to what the community wanted, thus Starcraft II was developed. Same goes for D3 albit a little late ^^

That's an awesome company right there!

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
Originally Posted by Tarun
Diablo 3 will probably kill GW2's player market.
I agree as Diablo series has always put so much into their games. Barring one doesn't use cheats or powerleveling there's years of play value in the Diablo series as I still play Diablo II and hardly play GW anymore except for some brief moments of AB pvp battles just so I can dance on some players heads. If GW had some decent loot that was better than 15^50 or +30 hps I'd play it more, but, I've got all the 15^50 and +30hp weapons for five different characters I play and all the heroes I use now as it is. I just don't need anything more for my characters or heroes and to start another character and do it again just seems redundant and too repetitive without some changes in stats of the equipment and armors. The vanity idea is long dead in GW now all the skins are just too easy to get or buy now and I've had ingame money out the ying yang since Factions was released.

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

kinda like WoW then? or pretty much any other mmo out there imo.

teng

teng

Academy Page

Join Date: Jul 2006

USA, WI

Vanguard Elite Troopers

P/W

u know whats funny, im getting d3 and guild wars 2 no matter what, why let 2 games u love go away? just play 1 more then the other haha, but yeah they just might release a few small info to keep us wishing,

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by Red Sonya
I agree as Diablo series has always put so much into their games. Barring one doesn't use cheats or powerleveling there's years of play value in the Diablo series
I'd say even if you do powerlevel there's a great amount of play value since it can be fun to make lots of different characters and try them out. That and the ladder resets keep players coming back.

Removing the ladder seasons was one thing ANet probably should not have done.

Red Sonya

Desert Nomad

Join Date: Jul 2005

Avarre did you ever play MYTH PVP? Remember the ladder resets in that? That was one of the most fun PVP games online I ever played and really you couldn't get more balanced than that game in PVP I don't think. Didn't have any of these silly skills like shadowform and Obsidian armor you really had to use skill and tactics to the max the DROW were one of my favorite units KICK BAM KICK BAM lol but them beserkers could chop them to pieces pretty good. Anyways back to GW's

aaje vhanli

aaje vhanli

Krytan Explorer

Join Date: Dec 2006

Quote:
Originally Posted by Lawrence Chang
why the RED ENGINE GO are you comparing Anet and Blizzard ?
QFT .