Originally Posted by Burst Cancel
This is head-in-the-sand rationale, frankly. The devs have indicated what they think they've learned from making GW, both explicitly in interviews and implicitly through the changes they've implemented in GW. Unless you think that all of the GW-related changes to-date have just been random "why not?" larks to jerk around the playerbase, I'd say that GW2 will fall right in line with the design trend that they've been following. And if the changes to GW are examples of Anet trying to "fix their mistakes", GW2 can't be anything but disappointing to me.
That said, I'm still keeping track of what the devs are doing with this game, as it makes for an interesting game design case study. At this point, I no longer care which way they take their game, but it's interesting to examine what they think they've learned, and how they put their acquired knowledge to use. |
Originally Posted by EPO bot
If WoW had no fees, no one would pick guildwars over it.
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