Something That annoys me (Slighty QQ SF Related LOL)
Snow Bunny
To access a core PvE area, you need a specific campaign. By having access to a specific campaign, you have access to non-core skills automatically.
There, I've completely derailed any semblance of an argument you had.
There, I've completely derailed any semblance of an argument you had.
AKB48
Quote:
Originally Posted by Ultima pyromancer
Ok i admit that through all this rambling it is hard to realize the point of the topic.
Now, this discussion should be about Core skills and campaign specific skills. And if Campaign specific skills should be in Core places. As i already stated, i'm well aware that discussing a matter isn't changing it.. But wheres the harm in doing so? I have said multiple times that this has nothing to do with Shadow Form being nerfed. If you want to talk about the topic, then do so. Feel free to express your opinion. But get it out of your heads that this is about farming or shadow form |
No.
But I think to me and most other players, we really don't care what skills goes where, as long as they work fine
Striken7
Quote:
Originally Posted by Ultima pyromancer
Now, this discussion should be about Core skills and campaign specific skills. And if Campaign specific skills should be in Core places
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You would have been better off posting a thread about Shadow Form or farming, things which actually should be discussed.
Ultima pyromancer
Last i checked this was a general game discussion section. If you dont like the topic, dont read it. Because you think something is insignificant, it doesnt make it gospel. if you wanted to have input you could have said i dont really care, the game advances in this way or something. Theres plenty of Shadow form threads as it is. I dont care about shadow form so i dont post in shadow form threads.. its not that hard to understand - if you dont want to talk about it dont.
and AK that was not aimed at you btw, i apologize if thats how it seemed.
and AK that was not aimed at you btw, i apologize if thats how it seemed.
AKB48
ok it's cool then =D
Damian979
In all fairness UW is an area accessable by all three campaigns and is not Proph specific. Whether you enter from Chantry, ToA, or Zin Ku, it's still the same UW.
The nerf however was a direct effort to quiet the whining about "teh assassinz is ruinzd teh economiez". The whining was just the "QQ flavor of the month" from the same people that ALWAYS have to whine about something. So now the QQ turns back to "ursanz is ruinzd teh economiez" until that gets nerfed and something else will become the thing to whine about.
The nerf however was a direct effort to quiet the whining about "teh assassinz is ruinzd teh economiez". The whining was just the "QQ flavor of the month" from the same people that ALWAYS have to whine about something. So now the QQ turns back to "ursanz is ruinzd teh economiez" until that gets nerfed and something else will become the thing to whine about.
Lest121
Quote:
Originally Posted by Damian979
In all fairness UW is an area accessable by all three campaigns and is not Proph specific. Whether you enter from Chantry, ToA, or Zin Ku, it's still the same UW.
The nerf however was a direct effort to quiet the whining about "teh assassinz is ruinzd teh economiez". The whining was just the "QQ flavor of the month" from the same people that ALWAYS have to whine about something. So now the QQ turns back to "ursanz is ruinzd teh economiez" until that gets nerfed and something else will become the thing to whine about. |
cosyfiep
maybe they should open a new area (one of the other avatars) that has all of the classes...and then there would be no more qq-ing....ok, those are both dreams, but I can dream if I want to.
(and OP I understand, and kinda agree..but they did say its anets game they can mess it up whatever way they wish)
(and OP I understand, and kinda agree..but they did say its anets game they can mess it up whatever way they wish)
MisterB
The separation between core and prophecies skills came after the creation of the "core" areas, UW and FoW. In other words, those areas have always had non-core skills. Now there is a Factions skill there as well. Where is the problem?
edit: agree with Snow Bunny
Also, assassins exist in DoA, as mentioned previously.
edit: agree with Snow Bunny
Also, assassins exist in DoA, as mentioned previously.
Sora267
With your logic, everything in EotN should use either Core or EotN skills. Also, those non-NF elites in Realm of Torment pretty much drive your point into the ground.
Pale-Dim
Maybe anet should have used this idea. Would spice it up some.
Change UW/FOW ememies skills based upon which campagne you entered from. That way there is variety of skills found and these area's can be not based around "core" skills. This would also open up new builds since the monsters would be drastically different. Maybe also have one entrance from EOTN somewhere that includes skills from all the games. Now that would be one hell of an update!
Change UW/FOW ememies skills based upon which campagne you entered from. That way there is variety of skills found and these area's can be not based around "core" skills. This would also open up new builds since the monsters would be drastically different. Maybe also have one entrance from EOTN somewhere that includes skills from all the games. Now that would be one hell of an update!
Lest121
Quote:
Originally Posted by Pale-Dim
Maybe anet should have used this idea. Would spice it up some.
Change UW/FOW ememies skills based upon which campagne you entered from. That way there is variety of skills found and these area's can be not based around "core" skills. This would also open up new builds since the monsters would be drastically different. Maybe also have one entrance from EOTN somewhere that includes skills from all the games. Now that would be one hell of an update! |
byteme!
Quote:
Originally Posted by underverse_ninja
To really put some life into the game Anet should do a Monster skill update every 3 months changing skills, adding a secondary profession for some monsters, and removing from others, every 3 months gamers would have to adapt to an Elite area.........instead it's the same stagnant crap.
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trankle
A campaign-specific skill should only be invalid in a core area under one condition: if the skill utilizes a mechanic whose counter is specific to a particular chapter.
The skill in question is a signet that removes an enchantment. There is nothing about it that makes it counterable only by players with access to Factions skills.
Therefore, there is no problem.
The skill in question is a signet that removes an enchantment. There is nothing about it that makes it counterable only by players with access to Factions skills.
Therefore, there is no problem.
Snow Bunny
This thread is idiotic.
Go back, look at my post, realize why you're completely wrong.
They have proph-only skills in core areas, and have had them there since the inception.
DISCUSS.
Go back, look at my post, realize why you're completely wrong.
They have proph-only skills in core areas, and have had them there since the inception.
DISCUSS.
Ultima pyromancer
Quote:
Originally Posted by Snow Bunny
This thread is idiotic.
Go back, look at my post, realize why you're completely wrong. They have proph-only skills in core areas, and have had them there since the inception. DISCUSS. |
rick1027
i do kind of see your point in a way they should have just made a new monsters skill with the attributes they wanted to do what they thought needed to be done. but in any sense it is there game. they can just go home if they want too not much me as a neighbor kid could do except cry
Thizzle
Quote:
Originally Posted by tmakinen
Ok so, we have had these Mindblades ever since UW came into existence. We all know that Underworld is a CORE area, Meaning CORE professions and CORE skills
Now lets take a look at Power Leak [skill]Power Leak[/skill] Now if you dont see where this is going.... I will put it plain. Campaign: Prophecies <<<< W T F Profession: Mesmer Attribute: Domination Magic Type: Spell So because of historical inconsistencies, we now have skills from other campaigns in place they should not be. |
trankle
Quote:
Originally Posted by Thizzle
The OP makes total sense. There was never a core term until after Prophecies was released. To say [skill]Power Leak[/skill] is a not a core skill is just trying to be technical. The easiest thing to do would have been to put a monster only skill that is similar to signet of disenchantment, but not signet of disenchantment. Then nobody would have anything to say.
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azizul1975
yeah...a monster skill will stop all the cry about core/non-core skill.
tmakinen
Quote:
Originally Posted by Thizzle
The OP makes total sense.
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Quote:
CORE area, Meaning CORE professions and CORE skills |
Since the basic premise of the OP is invalid, the rest fails as well.
Hailey Anne
Quote:
Originally Posted by Ultima pyromancer
Now i dont care about ecto farming, i mean the SF nerf was enough to stop that.
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A/E Frigid/Burning Speed anyone?
Kanyatta
Quote:
Originally Posted by tmakinen
Do you whine in RA when you get ganked by a sin because RA is a core area and you got pawned by a non-core profession with non-core skills?
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I hate the phrase QQ, so I had to change it, sry. It was cool about 2 1/2 years ago, you know, when Chuck Norris jokes were cool.
AKB48
Quote:
Originally Posted by Kanyatta
/thread.
I hate the phrase QQ, so I had to change it, sry. It was cool about 2 1/2 years ago, you know, when Chuck Norris jokes were cool. |
but yeah this thread needs to be /closed, way too much reptitions going on.
DarklingKiller
In before close!