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Originally Posted by aaje vhanli
As for Utopia...
I am sure that many of us agree that fans would have rather had Utopia in a couple years instead of GW:EN in one year. Ironically, I was the only one at the time bitching at the announcement of GW:EN and GW2 that they weren't finishing Utopia and putting our "grand finale" in that campaign in as epic proportions possible.
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Personally, I just think they should have finished Utopia and then made GW:EotN. That way EotN would probably have been more refined. At least in the area of dungeons.
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Originally Posted by Aaje Vhanli
The "magical" Asura as we know them are missing the depth in culture that those of apparent Aztec roots seemed to have and the Dwarves seem as dry as they always have and a lame excuse to get rid of the Aztec culture (as I speculate that the Utopian story would have pitted this Aztec culture against the Destroyers instead of these suddenly-allknowing-Dwarves that we currently see).
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I actually think the way they transformed the Destroyers into what we see now was done quite well. The Dwarves are suddenly-all-knowing because it's been a few years in game time since we last saw them. They've had years to study the Tome of the Rubicon recovered from Sorrow's Furnace, which actually details things about the Great Destroyer. Which, of course, would probably include its minions.
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Originally Posted by Aaje Vhanli
The human cultural design remains the absolute same, which does not reflect the cultural assimilation that they would have experienced merging with other cultural races. Nor does it resonate the concept of refugees who have branched into their own subcultures -- which we DO see in human artwork for Utopia that doesn't look Aztec-inspired, such as swashbucklers and gypsies.
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You've kind of lost me on this part.
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Originally Posted by Aaje Vhanli
The Norn and Charr are probably the best expanded upon in GW:EN, which a shame because they make the game feel the most like an expansion exclusive to Prophecies (besides the geographic location of which the expansion takes place).
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I sort of agree. I wish they would've had more quests with details on the Norn. The quests we have now just make them look like bumbling alcoholic brutes. And while they are that somewhat..There's still more to them. The Charr..I sort of agree. I think the Ecology of the Charr did a much better job at providing insight into them.
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Originally Posted by Aaje Vhanli
That Cantha and Elona are left out and not expanded upon is awful and that GW2 is going to be a condensed Tyria seems absolutely absurd to me... Almost like the developers are being lazy or are trying to pull back the reigns on something that they can't seem to wrap their heads around ways to make any bigger. In geographical descriptions of GW2, Cantha and Elona are CUT OFF from the centralized action, and Tyria is flooded and changed in ways that seem to put everything in a central location; which is boring and uninspired.
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While I do agree that putting the main emphasis on the Krytan region of Tyria is disappointing..I think it provides an excellent place to access the rest of Tyria. You have the ability to go into the Shiverpeaks or the Maguuma, cross into the Giant's Basin, and even get into the Crystal Desert if you follow the foot of the Shiverpeaks. Cantha, however, is pretty much completely impossible for us to access from Tyria.
It might be to allow a sort of global campaign the likes of which we've never seen. Or it might simply be for future expansions. Either way it is a bother.
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Originally Posted by Aaje Vhanli
In my opinion, creating GW2 (and taking place >100 years later) should give aNet the brilliant opportunity to EXPAND upon the GW universe and geography and significance of cultures and depth of story and plot elements in ways that would make the game "the most ultimate Guild Wars experience"... Instead, it sounds like they're making it the ultimate Prophecies sequel and ignoring Factions, Nightfall and what could have been Utopia and losing sight of the big picture; instead, opting to simplify these extensions of GW1 so that people cannot entirely complain at the lame exclusion of their presence.
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I gave my opinion on this above. Anyway, I doubt they would miss such an opportunity. In fact, we'll probably see some interesting assimilation of cultures as Divinity Reach is pretty much the big refugee camp of Tyria. Elonians, Canthans, and Ascalonians have all come there and I suspect we may even see some Angchu Tengu.
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Originally Posted by Aaje Vhanli
The best we can hope now...[/b] is that a lot of the ideas and themes and cultural inspiration that went into the design elements of Utopia that we have seen will continue to reverberate and be implemented in GW2.
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Completely agree, although it would have to be fitted for 250 centuries in the future.
Edit:
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Originally Posted by Abedeus
worthless community manager
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Out of curiosity, what was your view of Gaile? No need to reply here, mind you, you can just PM me if you like.