Bring back shadowstepping for assassins

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

as many of you know shadowstepping has been destroyed recently with the aftercast
i suggest a kind of expertise for shadowstepping for assassins because assassins are seriously getting destroyed with these nerfs to shadowstepping
maybe bind the shadowstepping to shadow arts or something but i want shadowstepping back so assassins can still be well used in PvP

eximiis

Lion's Arch Merchant

Join Date: Oct 2007

Shadowstepping is one of the broken things in GW. They just had to do it.

The're have to be a drawback for shadowstepping or it's broken.

If they remove the aftercast, they have to put in something. What would you want ?? Sac. life ? exhaustion ? a condition on you for shadowstepping ? or offensive shadowstep (non-attack skills are disable for xx sec.) and defensive shadowstep (attack skills are disable for xx sec.) ??

GWEXTREEMFAN

GWEXTREEMFAN

Jungle Guide

Join Date: Nov 2006

in my house

N/A

W/E

just remove or reduce it

shadowstepping was the reason why i made a sin in the first place

Unreal Havoc

Guest

Join Date: Dec 2007

You could just learn how to position yourself properly like every other class does.

Sin City Gamer

Sin City Gamer

Academy Page

Join Date: Dec 2007

Las Vegas, NV, USA

Death Design Cult [DDC]

Quote:
Originally Posted by Unreal Havoc
You could just learn how to position yourself properly like every other class does.
Or... you could learn to appreciate the fact that shadowsteps are unpredictable if you're on the receiving end, and therefore spiced things up a bit.

Quote:
Originally Posted by PvP Monks
"Does that sin have a shadow step? Am I about to get ganked? Should I prepare for a spike?" etc. etc. etc.
That was part of the fun of coming up against a sin. Now it doesn't matter if they bamf in, you can stop whatever they are likely to do at that point...

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

Quote:
Originally Posted by Sin City Gamer


That was part of the fun of coming up against a sin. Now it doesn't matter if they bamf in, you can stop whatever they are likely to do at that point...
i can't spike anymore
i step in but my target just runs out and then i just have to run after him like a dog chasing a car T_T
seriously i can't start my chain anymore with [beguiling haze] and [iron palm] cuz i'm still running after him

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

the amount of effort/skill needed to counter a shadowstepping sin greatly exceeds the amount of the effort/skill needed for a sin to shadowstep. when the skill requirement for the counter greatly exceeds the skill in question, that skill will have to be nerfed.

btw, if you still want to shadowstep properly, use [[shadow prison]/[[dark prison]

or, be kool like me and use [[shadow walk]+[[shove]

uzumaki

uzumaki

Desert Nomad

Join Date: Aug 2005

GW

Me/

plz plz plz plz plz plz plz plz plzplz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz plz bring back shadowstepping ffs...

i swear.. i thought the sin class was destroyed when they changed black lotus to a lead and reduced the damage SEVERLY on HotO and made recharge on sin spells centuries longer etc etc.

1234567 combos are weak, kd locking with moebius HotO and moebius builds in general dont kill anymore its feeble damage unless you go /E with a conjure, SA sins are so boring rinsing the same 123 unblockable chain, there is no way to manipulate your game without kd's/interrupts & shadow stepping. Now i cant even shadowstep insta-rupt <--- the very source of my pro'ness has been taken away.

The only thing that kept me playing sin was shadowstepping after the first set of big nerfs especially shadow walk because its a stance but now... sigh all that is left are crappy combos which your cat can execute by walking over the keyboard.

I saw someone suggest before that shadow steps be moved to crit stike attribute with 50% to fail unless you have 4 or more in crits so they cant be abused by secondary sins. This is a perfect solution. GO GO GO do it now!

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

You should make another option:
No, kill shadowsteps.

I'll vote for that one.

Junior Gong

Junior Gong

Ascalonian Squire

Join Date: May 2007

Right near tha Beach

R/Mo

Wow all you people do is cry about how Anet nerfed the build you were using when all you are really saying is that I am bad at the game and instead learning how to play I just want something overpowered to make up for my lack of skill. Shadowsteps still work fine you just need to learn how to adapt. I use [BH] in RA all the time and I can still kill without any problems, learn to adapt and quit your bitching because if you haven't figured out by now, NOBODY CARES especially Anet.

shoogi

Krytan Explorer

Join Date: Jun 2007

Ray

Quote:
Originally Posted by N1ghtstalker
i want shadowstepping back so assassins can still be well used in PvP

As opposed to be badly used in pvp? how about "never see light of day in pvp?", I'm for the latter.

assassinx

assassinx

Academy Page

Join Date: Apr 2007

www.youtube.com/etherosx

In Memorium [iBot]

R/A

Quote:
Originally Posted by uzumaki
I saw someone suggest before that shadow steps be moved to crit stike attribute with 50% to fail unless you have 4 or more in crits so they cant be abused by secondary sins. This is a perfect solution. GO GO GO do it now!
agreed, the 1st thing to do would be to move them under the class specific attribute, retro over all things that need to be nerfed, by being used by secondaries. instead of going straight to the direct nerf.

but, then again, i also feel that if you can't adapt, then you dont survive. learn other ways to kill/survive or play another class.

Shendaar

Krytan Explorer

Join Date: Mar 2006

P4n드4k트 F0rm4710n

W/

Let shadowstepping die. It is a broken mechanic in a game like Guild Wars and it should have never seen the light of days. I thought it was good too in the past, but when you get better and begin to really understand how the game works, you quickly realize that shadowstepping is bad for the game.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Nerf them harder. Shadowsteps allowed bad players to get kills.

/notsigned

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

/signed, its fun ffs

Shadowstep : For every rank in critical arts your shadowstep after cast is reduced by xx% (or some kind of fraction of a second)

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

half cast range. longer aftercast. longer cast. shorter hex duration.

just remove it already, it IS the worst idea that ever made it into the game because it breaks every 'line' in PvP allowing a frontline to instantly get by all midline chars and attack a monk directly (see dervs, wars). this also totally kills positioning, one of the most important aspect of gw.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

Quote:
Originally Posted by Shendaar
Let shadowstepping die. It is a broken mechanic in a game like Guild Wars and it should have never seen the light of days. I thought it was good too in the past, but when you get better and begin to really understand how the game works, you quickly realize that shadowstepping is bad for the game.
bah izzy is just a bad skillbalancer that hates sins
all he does is nerf the offensive shadowsteps but anything along the lines of [return] is left alone
an assassin is made for hit and run killing
but with this nerf it's run and keep running after your target to kill it bah

Tyla

Emo Goth Italics

Join Date: Sep 2006

Shadowsteps defy positioning. Shadowsteps allow even the worst players to score kills in competetive play. Shadowstepping is a broken mechanic that is mostly unfixable.

Whether or not it's a 'Sin using it, it's still a broken mechanic. Yes, kill defensive ones too.

And for the record I play across all professions.

Shendaar

Krytan Explorer

Join Date: Mar 2006

P4n드4k트 F0rm4710n

W/

Quote:
Originally Posted by N1ghtstalker
bah izzy is just a bad skillbalancer that hates sins
all he does is nerf the offensive shadowsteps but anything along the lines of [return] is left alone
an assassin is made for hit and run killing
but with this nerf it's run and keep running after your target to kill it bah
Or maybe you could just use a run skill, like you know, everyone else?

Shadowstepping can turn a terrible player into a killing machine at the click of a button. Do yourself a favor and ditch the shadowsteps.

Tamuril elansar

Tamuril elansar

Wilds Pathfinder

Join Date: Jul 2007

N/

hell no, assassins dont need to shadowstep and kill in 6 secs.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

I would be fine with shadowsteps as long as they ALL 100% failed without investment in Critical Strikes, making them Assassin only, sort of like Dervish forms (yes I know they can be used but for 10 seconds out of 120). They all also need no less than 1/2 sec aftercast, my vote is for 1 sec instead of 3/4.

The closest option to that of the ones you have listed is "no, leave the aftercast". So that's what you get.

Also, I won't cry one bit if they're completely removed.

JupiterStarWarrior

JupiterStarWarrior

Lion's Arch Merchant

Join Date: Jun 2008

Oklahoma City

Noble Order Of Valiant Angels

Me/

Remember what Assassins do: They are fast killers; that's their profession. While I do support that, though...

It gets annoying when an Assassin is going one way, then, all of a sudden, they appear right in front of you, and before you know it, you're dead. It's broken in PvP, seriously. At least with an aftercast delay, you got a way to counter them and/or run away if you desire.

Keep the aftercast, I'd say.

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

Quote:
Originally Posted by JupiterStarWarrior
It gets annoying when an Assassin is going one way, then, all of a sudden, they appear right in front of you, and before you know it, you're dead. It's broken in PvP, seriously. At least with an aftercast delay, you got a way to counter them and/or run away if you desire.
or they could just make [guardian] a 1/4 cast![/sarcasm]

personally i think the aftercast should be at least one sec so a monk can actually respond to the problem intead of getting KD'd halfway through their guardian cast (because SB just doesnt heal sins' hits for ~40)

Tyla

Emo Goth Italics

Join Date: Sep 2006

^
Unless it's a Backbreaker or Shovesin, you should be able to get a guardian up in time I imagine...

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

What they could do is bring back shadowstepping in PvE, and nerf it harder in PvP.

That way, PvE people will stop complaining, and PvP people are happy again.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

The only thing I want for aftercasts is to have them NOTED in skill descriptions.
I don't like having mechanics I can't see in the descriptions, like the 10% Bow damage not shown in hornbow properties.

Dr.Jones

Dr.Jones

Banned

Join Date: Jul 2008

Quote:
Originally Posted by eximiis
Shadowstepping is one of the broken things in GW. They just had to do it.

The're have to be a drawback for shadowstepping or it's broken.

If they remove the aftercast, they have to put in something. What would you want ?? Sac. life ? exhaustion ? a condition on you for shadowstepping ? or offensive shadowstep (non-attack skills are disable for xx sec.) and defensive shadowstep (attack skills are disable for xx sec.) ??
EXACTLY. it was way to overpower. now the game is starting to fall in line.

/not signed.

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

As far as pve is concerned do whatever.

However do not revert the aftercast for pvp, it's so open to abuse by other professions. Although your idea gets around this slightly there's no reason why assassins should be exceptions to one of the games core "things", positioning.

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

No way, assassins are annoying enough in AB without them shadow stepping to you every 10 seconds. It makes me very mad when I'm running around minding my own business not fighting anyone (trying to get back to my group) and one shadow steps to me and cripples me at the same time. We don't need anymore of that.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

Shadow Stepping has been and will always be a bad part of guildwars

if anything it should be completely removed.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Quote:
Originally Posted by fowlero
...there's no reason why assassins should be exceptions to one of the games core "things", positioning.
/truth
Because disregarding positioning is goredengine imba.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Assassin's don't need instagib and they don't need teleportation, but they especially don't need both at the same time, as we had before.

Although, I voted for "remove aftercast" because I think that was a dumb way to go about it. They should have just given shadowsteps a 1 or 3/4 second cast time, because then you could either interrupt it, or give yourself a chance to preprot.

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Sins are supposed to surprise, not sit there and look silly while they cast Prot Spirit. Not to mention, they get over a second to react.

/signed to remove aftercast.

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

No, sins don't need to shadowstep towards my ele. You just walk like everyone does. (and burn like everyone does)

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Sinsplit Guild lives on with or without shadowsteps. You just have to be more ninja-like to succeed with the new changes.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Quote:
Originally Posted by Hyper.nl
No, sins don't need to shadowstep towards my ele. You just walk like everyone does. (and burn like everyone does)
I lol'ed

I havent been on in months and I still voted to kill stepping. It was too easy/too much of an advantage last time I checked.

Dr.Jones

Dr.Jones

Banned

Join Date: Jul 2008

ugh this thread scares the shit out of me to think that there are 22 people who think no balance is needed when it comes to a skills that allows people to instantly teliport to your target foe's location and cause cripple, isn't over powered...... is scary.. and explains why some of the game is so blatently broken in some parts.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

This Shadow step nerf was one of the stupidest things ever.
If it is being abused by whammoes, make it so you can reduce the aftercast with critical strikes.
Shadow Stepping needed no nerfing whatsoever. The fact you must waste your second profession and skill bar means that that it isn't worth it just to jump into battle faster.

Trylo

Jungle Guide

Join Date: Jan 2006

[Here] | CKOD

E/R

Quote:
Originally Posted by Tyla
^
Unless it's a Backbreaker or Shovesin, you should be able to get a guardian up in time I imagine...
i heard of these nifty things called IAS.

also i havent seen many sins in RA lately so i havent seen the aftercast in action, but it takes generally 0.25 sec to react, then guardian's 1 sec cast vs. the 0.50 seconds remaining on the aftercast delay... i bet you could fit in a GPS and HotO in 0.50 secs with an IAS. (i would want to see maths before i admit that this could be wrong.)

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Kain Fz
Shadow Stepping needed no nerfing whatsoever. The fact you must waste your second profession and skill bar means that that it isn't worth it just to jump into battle faster.
[shadow prison][expose defenses][burst of aggression][black spider strike][blades of steel][impale]



pre nerf, that didn't need a nerf?

zzzzzzzzzzzzzz