I would be fine with shadowsteps as long as they ALL 100% failed without investment in Critical Strikes, making them Assassin only, sort of like Dervish forms (yes I know they can be used but for 10 seconds out of 120). They all also need no less than 1/2 sec aftercast, my vote is for 1 sec instead of 3/4.
The closest option to that of the ones you have listed is "no, leave the aftercast". So that's what you get.
Also, I won't cry one bit if they're completely removed.
Bring back shadowstepping for assassins
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Remember what Assassins do: They are fast killers; that's their profession. While I do support that, though...
It gets annoying when an Assassin is going one way, then, all of a sudden, they appear right in front of you, and before you know it, you're dead. It's broken in PvP, seriously. At least with an aftercast delay, you got a way to counter them and/or run away if you desire.
Keep the aftercast, I'd say.
It gets annoying when an Assassin is going one way, then, all of a sudden, they appear right in front of you, and before you know it, you're dead. It's broken in PvP, seriously. At least with an aftercast delay, you got a way to counter them and/or run away if you desire.
Keep the aftercast, I'd say.
T
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Originally Posted by JupiterStarWarrior
It gets annoying when an Assassin is going one way, then, all of a sudden, they appear right in front of you, and before you know it, you're dead. It's broken in PvP, seriously. At least with an aftercast delay, you got a way to counter them and/or run away if you desire.
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personally i think the aftercast should be at least one sec so a monk can actually respond to the problem intead of getting KD'd halfway through their guardian cast (because SB just doesnt heal sins' hits for ~40)
T
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Originally Posted by eximiis
Shadowstepping is one of the broken things in GW. They just had to do it.
The're have to be a drawback for shadowstepping or it's broken. If they remove the aftercast, they have to put in something. What would you want ?? Sac. life ? exhaustion ? a condition on you for shadowstepping ? or offensive shadowstep (non-attack skills are disable for xx sec.) and defensive shadowstep (attack skills are disable for xx sec.) ?? |
/not signed.
f
No way, assassins are annoying enough in AB without them shadow stepping to you every 10 seconds. It makes me very mad when I'm running around minding my own business not fighting anyone (trying to get back to my group) and one shadow steps to me and cripples me at the same time. We don't need anymore of that.
K
Assassin's don't need instagib and they don't need teleportation, but they especially don't need both at the same time, as we had before.
Although, I voted for "remove aftercast" because I think that was a dumb way to go about it. They should have just given shadowsteps a 1 or 3/4 second cast time, because then you could either interrupt it, or give yourself a chance to preprot.
Although, I voted for "remove aftercast" because I think that was a dumb way to go about it. They should have just given shadowsteps a 1 or 3/4 second cast time, because then you could either interrupt it, or give yourself a chance to preprot.
ugh this thread scares the shit out of me to think that there are 22 people who think no balance is needed when it comes to a skills that allows people to instantly teliport to your target foe's location and cause cripple, isn't over powered...... is scary.. and explains why some of the game is so blatently broken in some parts.
This Shadow step nerf was one of the stupidest things ever.
If it is being abused by whammoes, make it so you can reduce the aftercast with critical strikes.
Shadow Stepping needed no nerfing whatsoever. The fact you must waste your second profession and skill bar means that that it isn't worth it just to jump into battle faster.
If it is being abused by whammoes, make it so you can reduce the aftercast with critical strikes.
Shadow Stepping needed no nerfing whatsoever. The fact you must waste your second profession and skill bar means that that it isn't worth it just to jump into battle faster.
T
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Originally Posted by Tyla
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Unless it's a Backbreaker or Shovesin, you should be able to get a guardian up in time I imagine... |
also i havent seen many sins in RA lately so i havent seen the aftercast in action, but it takes generally 0.25 sec to react, then guardian's 1 sec cast vs. the 0.50 seconds remaining on the aftercast delay... i bet you could fit in a GPS and HotO in 0.50 secs with an IAS. (i would want to see maths before i admit that this could be wrong.)
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Originally Posted by Kain Fz
Shadow Stepping needed no nerfing whatsoever. The fact you must waste your second profession and skill bar means that that it isn't worth it just to jump into battle faster.
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pre nerf, that didn't need a nerf?
zzzzzzzzzzzzzz
