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Originally Posted by Kusandaa
I agree. However, the AI sure could use an improvement. Give them dual classes, hard res'es, formations and tactics, EFFECTIVE skill bars, target priorities... I'm no programmer, I'll admit it. But isn't it possible?
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It's very possible, and already exists in a few areas. Plenty of EOTN mobs have very well built skill bars. The dwarves in Slaver's Exile have a very solid balanced build, and the charr run solid melee pressure builds. Sadly, all that work is completely negated by broken PvE skills, overpowered title tracks, consumables, and dumber-than-rocks AI.
To fix it, they'd need:
1) No PvE skills/consumables/title tracks with effects. - Yes, they're fun, but they're not even close to balanced. The closer the game is to PvP, the more challenging and engaging it will be.
2) Basic AI updates. This doesn't even need to be anything all that fancy, a few basic things like "don't attack walls", "don't spam attacks through SS while standing next to your friends", and "beat the life out of the squishies, but don't beat on tanks fruitlessly".
3) Don't punish deaths as heavily. In PvE, DP stacks up really quickly if you're taking one or two deaths in every fight. However, intelligent mobs should be expected to score a kill or two on all but the best teams. To balance this out, they either need to make zones smaller to never allow DP to stack up, or give large HA-style morale boosts after every fight.
EDIT: After I finished rambling, I noticed you said the same thing in your post, but shorter. But, neener neener, you didn't copyright it.