UW Change - can't be kicked once completing all 10 quests due to Reaper death

Day Trooper

Day Trooper

Frost Gate Guardian

Join Date: Mar 2006

Guild With No [NAM???]

E/Mo

Ok, there's a fundamental problem with UW...

Unfortunately, quite a few times I've seen folks INTENTIONALLY killing reapers before others in the party can get the end-chest. It's not right that these punks can just get the reaper killed before the rest of the party can get the end-chest, and then go on their merry way.

And PLEASE don't simply respond with 'well just open the chest sooner!' - this is NOT a solution as some quests require team members to kill-off monsters long after the quest registers as completed. A great example of this is the '4 Horsemen quest', where the two terras must kill off the remaining dryders so they don't kill the reaper.

Seems like the answer is either (1) not kicking out the team due to reaper-deaths AFTER completing all 10 quests (perhaps make the reapers invulnerable at this point, so they can't die??), or (2) somehow punishing the perpetrators with 'dishonorable points' (although I have no idea how the game engine would determine who killed the reaper).

Recently ANet made the change to not teleport the entire party once all 10 quests are completed. Now I say that, due to the above issue, further updates are needed to prevent inconsiderate players from preventing their party members from getting the UW end-chest.

Please /sign if you agree!

robot of chaos

Frost Gate Guardian

Join Date: May 2007

belgium

/sign
123chars

hubridnox320

Ascalonian Squire

Join Date: Mar 2007

Heroes Of The Empire

W/

/sign
Had this happen a couple times.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Maybe just make it so monsters ignore Reapers once all quests are finished? Like some NPCs in FoW. Would be even explainable plot-wise - after finishing those 10 quests, Grenth regains his control in UW and monsters stop being aggressive towards his servants, so Grenth won't punish them.

obsidian ectoplasm

obsidian ectoplasm

Desert Nomad

Join Date: Jan 2008

signed

i saw soemone lose a req9 eternal blade due to this

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

/signed for obvious reasons

There will always be people acting like total asshats

traiss7

traiss7

Ascalonian Squire

Join Date: Mar 2008

the lion pirates

E/

/sign
never had this happen to me and i dont want it to

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

/signed

I can understand it would be quite annoying if that happened...

izzywish

izzywish

Frost Gate Guardian

Join Date: Mar 2007

Manchester, UK

Carpe Nocte [StN]

R/

/Signed

Happened to me loads too, very annoying.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

/signed

MisterElemonk is a great example of this

Alex Dimitri

Alex Dimitri

Frost Gate Guardian

Join Date: Oct 2007

Passionate Kiss Of Nosferatu [KISS]

N/Mo

/signed
that is just so lame if u left without reward after such a massive work !

Stuart444

Stuart444

Krytan Explorer

Join Date: Aug 2007

Alexandria, Scotland

The Charter Vanguard [CV]

W/

/signed

not had this happened, and don't ever want it to happen

I Will Heal You Ally

I Will Heal You Ally

Krytan Explorer

Join Date: Feb 2007

In my HoM

Canthan Refugees [TOGO]

E/Rt

/signed!
I hate when this happens

phan

phan

Wilds Pathfinder

Join Date: Nov 2006

phantasmagoria

/notsigned ;

Don't team up with ursanfaggs then

Borega

Frost Gate Guardian

Join Date: Dec 2007

Warthogs on Freindly Pilgrimage

P/

/signed
i just cant understand why ppl are doing so as they dont get anything from it

SmokingHotImolation

Wilds Pathfinder

Join Date: Mar 2008

Odense, Denmark

E/

Quote:
Originally Posted by phan
/notsigned ;

Don't team up with ursanfaggs then
And teaming up with ursans is relevant because...?
Im gonna /sign this.

kupp

kupp

Jungle Guide

Join Date: Feb 2008

The Shiverpeaks

[KISS]

W/

/signed
Never happened to me as well, and never want to.

Rothan Celt

Rothan Celt

Jungle Guide

Join Date: Feb 2008

Aura

Mo/R

/signed

for obvious reasons.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

/signed for all the reasons stated above

Hermos

Hermos

Lion's Arch Merchant

Join Date: Jul 2007

Forever in Demand [FiD]

A/

Hah, dude - I was in your party. :P Yes, it did suck big time for the guy who didn't get his chest. I'm Malina Alexius - just fyi.

/sign

Flightmare

Flightmare

Lion's Arch Merchant

Join Date: Nov 2006

NL

Infinite Omega Negatives

N/

/signed
Alltough I only do elite missions with friends and alliance members, I can imagine there are ppl pugging ruining all the fun.

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

Quote:
Originally Posted by phan
/notsigned ;

Don't team up with ursanfaggs then
Ok you FAIL because:
1) do not make this into yet another boring ursan QQ thread
2) you say all ursan users are faggs, which is insulting to say the least. worth a ban imho.
3) what the hell does this have to do with the OP in the first place?

back on topic: /signed.

chfanfiction

chfanfiction

Academy Page

Join Date: Feb 2008

Gnawing at your soul

Passionate Kiss of Elysium

R/Rt

/signed...

I never UW but it makes no sense to allow them to die AFTER you've completed UW.

KoKoS

KoKoS

Wilds Pathfinder

Join Date: Aug 2007

aBove Empress Amarox xP

KDT

Mo/E

Dishonor points only work in PvP me thinks.. not sure
But /signed cuz it is quite annoying..

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

/signed

This is why I don't clear UW and FoW with puglies.
This is one of those changes I could see Anet making if enough people complain about it.

Anduin

Krytan Explorer

Join Date: Jul 2006

Ice Dragon Berserker Lodge

W/

Signed, because I can only imagine how frustrating that would be.

Baku_The_Killer

Baku_The_Killer

Wilds Pathfinder

Join Date: May 2008

Spain

My heros are my own guild.

W/

/signed

I'm sure I'll never get a good UW End Chest drop...but if it happens...won't that a stupid guy RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs me.

tichi

Ascalonian Squire

Join Date: Jul 2007

DAD

E/R

/signed

or atleast add options for such ppl to/report command

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Reapers should just not die if all the quests are completed.

/signed

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

I would /sign just coz I understand its a problem for pugs. Easy solution in the mean time, only do UW with guildies/ppl you know and trust. Just like all elite areas, having random players in your team increases your chances of failing dramatically.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

/signed

TBH something like this hadn't even crossed my mind. I guess every time I've done the UW we just killed anything that even had a chance to kill the reaper. That totally sucks for anybody to have happen.

And like was just said, more reason why PuGs fail.

Cyb3r

Lion's Arch Merchant

Join Date: Feb 2008

AFO

E/

/signed for obvious reasons

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

It would even better to make each Reaper Invulnerable once you have made all quests he gives.

EmptySkull

EmptySkull

Lion's Arch Merchant

Join Date: Jul 2006

KaoS League

E/

/signed
Yeah this happened to my alliance group a while back. We had one pug. Who had a role. He didn't finish his role and went to farm. We had a few fuss at him and we got flamed. Called us noobs and such. So we had to finish his work and did as a party. But he stayed behind at labyrinth. After chest spawned he ported somewhere and brought agro into a reaper, thus killing him, thus kicking our team.

I even suggested the same thing on the other GW forum. I just wished after last quest is complete the Reaper npc would become neutral to all foes.

DarkEnzanArikado

Academy Page

Join Date: Jan 2007

/signed
Saw one of my friends lose a req 11 eternal blade due to this.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

/signed

I too think making them invulnerable can be the best solution. When pugging UW is always a risk.

- Ganni

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

/notsigned Simply because reaper's shouldn't die anyway because you should have killed all the mobs.

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by Bowstring Badass
/notsigned Simply because reaper's shouldn't die anyway because you should have killed all the mobs.
it's kind of hard to kill all the mobs if some moron teleports you before you get the chance to kill the last few.

/signed

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

/signed
hate patrol that kills reaper
oh and
pls give them a skillbar that fits them
not a crap bar without elite skills
make reapers able to defend themselves just in case

Jenn

Jenn

Resigned.

Join Date: Sep 2006

Quote:
Originally Posted by Bowstring Badass
/notsigned Simply because reaper's shouldn't die anyway because you should have killed all the mobs.
Stupid answer. Do you kill all the mobs in FoW? Or just take it for granted that NPCs won't die?

/signed - never happened to me, but it would be ass if it did.