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Rit's are not MM replacements. you seem to forget that spirits can do more then minion's, minion's only attack. spirit's heal, protect, buf, debuf and even attack. I'm also talking about Nature rituals.
5x life is insane, it would be nerfed like hell. All those non attack spirit's would be changed. I don't like to see that. Just raise Level for everything you create. Higher AL means less damage, but sure you know that. |
Just add a "The party can only have one spirit of this kind active within spirit range." to the problematic spirits' descriptions.
And in PvP - this can be added to all spirits' descriptions.
Minions can be used as a wall, you can abuse Death Nova, they attack. I'd run spirits outside of fun builds when a spirit spammer could do as much for the party as a MM.
(Also I was talking about Binding Rituals all the time. Nature Rituals do not concern me.)
Yes, higher AL would mean less damage - but take a HM dervish/AoE ele and they'll still all get wiped out with one attack. Especially with Summon Spirits which trashes smart placement by transporting them all into one location.