Great update! What do we get next week?

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

This last update has been the best news for Guild Wars in months, maybe years.

ArenaNet has proven that they are, in fact, not afraid to breathe new life into their game!

So let's not stop here.



Speaking for the Warrior class alone — more specific even — Warrior Elite skills alone, there are still a huge number of skills waiting to be revised.

To name but a few: Hundred Blades, Primal Rage, Magehunter Strike, Headbutt, Flourish.



To the point, what gets updated next week?



I'm sure you'd be quick to accuse me of getting the hand and now wanting the rest of the arm.

But I assure you I'm not quite like that.

I got the hand and now demand the arm, the upper torso, the head, the legs and even the other bodies in the immediate vicinity.

And it's all in the name of being a paying customer!

Evil Genius

Evil Genius

Lion's Arch Merchant

Join Date: Dec 2006

Australia

Mo/

Hmm I think you are over-rating that update. IMO it buffed many overpowered skills, only nerf was ursan which should have happened ages ago.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Updates are now on a monthly schedule, so there will be nothing new next week.

Ate of DK

Ate of DK

Wilds Pathfinder

Join Date: Oct 2005

Netherlands

None but Fools [nuts]

Linsey said on several places that they focus on a monthly update that brings us something "new". She also mentioned that she was allready behind schedule for next months update. So don't expect anything to happen soon.

Warriorsrmint

Frost Gate Guardian

Join Date: Mar 2008

W/

Quote:
Originally Posted by Ate of DK
Linsey said on several places that they focus on a monthly update that brings us something "new". She also mentioned that she was allready behind schedule for next months update. So don't expect anything to happen soon.
If this is true then on one hand =[ we won't have anything to talk about next week but =] if the updates are monthly it must be because they will be important... what else is overpowered at the moment?

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

Quote:
Originally Posted by Evil Genius
Hmm I think you are over-rating that update. IMO it buffed many overpowered skills, only nerf was ursan which should have happened ages ago.
The most important thing about this update, was that ArenaNet showed intent to address issues that are long overdue.

I'm sure ArenaNet is as thrilled as we are that they've managed to restore quite a bit of the playerbase's faith in the game (and their upcoming game).

No reason stopping now and causing a major disappointment.


Quote:
Originally Posted by Esan
Updates are now on a monthly schedule, so there will be nothing new next week.
Fine by me.

As long as it's worth waiting for.

Ate of DK

Ate of DK

Wilds Pathfinder

Join Date: Oct 2005

Netherlands

None but Fools [nuts]

Quote:
Originally Posted by Warriorsrmint
If this is true then on one hand =[ we won't have anything to talk about next week but =] if the updates are monthly it must be because they will be important... what else is overpowered at the moment?
I doubt there will be something spectacular comming in the future beside new balance updates, the HoM changes, title changes and maybe some other small new features. If you ask me then it's monthly because they have very few people working on GW1.

Tom Swift

Jungle Guide

Join Date: Aug 2007

I have never really cared a lot about skill updates - but this one I really do like. It was well worth waiting for. If they produce more updates of this quality I certainly don't mind giving them the time they need to do it. (I am one sin, by the way, who thinks changing WotA to dagger only was great - even if it did force me to redo 3 scythe builds).

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Quote:
Originally Posted by Tom Swift
I have never really cared a lot about skill updates - but this one I really do like. It was well worth waiting for. If they produce more updates of this quality I certainly don't mind giving them the time they need to do it. (I am one sin, by the way, who thinks changing WotA to dagger only was great - even if it did force me to redo 3 scythe builds).
At least you appreciate balance

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Evil Genius
Hmm I think you are over-rating that update. IMO it buffed many overpowered skills, only nerf was ursan which should have happened ages ago.
wut

The PvE skills didn't get buffed rly, just had the lower values moved up. It nerfed all 3 Norn Blessings, and it buffed most of the skills into "useable, but not overpowered."

Good update.

LifesRestorer

LifesRestorer

Wilds Pathfinder

Join Date: Feb 2007

London, England

Mo/

ya but they broke gvg

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

Some of the skills that got buff are ridiculously powerful......PvP areas needs a skills separation like PvE vs PvP..............RA is a different breed of PvP compared to HA, TA, or GvG, I most RA or TA if i can find a team and it's crazy what these buffs have done.

Smurf Minions

Smurf Minions

Lion's Arch Merchant

Join Date: Jun 2006

Somewhere you can't see

Limburgse Jagers [LJ]

N/

Yup, agree with DarkNecrid, let's hope they trying to bring it back to the prophecies balance whic there were alot options you could play, and they all worked even well, so it was just in skill not in build wars , hope they gonna buff alot more of those now useless skills.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by LifesRestorer
ya but they broke gvg
No, they didn't. He laid a new ground work for it, and he is waiting to see how it works this monthly so that he knows how to improve it.

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

Quote:
Originally Posted by Lagg
This last update has been the best news for Guild Wars in months, maybe years.
Where's the feature updates? When are they going to organize heroes in Add Hero dropdown box? Where's an automatic trade system? When are they actually going to add an emote for PvE'rs?


Don't get me wrong, skill balances are important and they change the game and all... BUT I like to see new stuff. Hopefully that HoM update comes in september.

Rururrur

Rururrur

Ascalonian Squire

Join Date: Mar 2006

We Would Like To Play [Wii]

Me/

Quote:
Originally Posted by DarkWasp
When are they actually going to add an emote for PvE'rs?
Buy Zaishen Keys for 4.5 to 5k each in Temple of Balthy, lol.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

First off, you're not a paying customer. You paid once, thats it. Anet has no responsibility to nerf/buff ANYTHING. So next week, you get NOTHING. Its already been stated they're doing larger updates at the beginning of each month (yay!).

Secondly, warriors have ALOT of useful elites and ALOT of combos to choose from. ATM I am instead petitioning anet to start making more derv elites (which have the lowest number to choose from w/ paras) more viable in both PvP and PvE.

And TBH it wasn't that much of a monster update. They could have left the stupid PvE only skills alone and put more thought into the class skill updates.

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

Quote:
Originally Posted by Rururrur
Buy Zaishen Keys for 4.5 to 5k each in Temple of Balthy, lol.
Yeah... I seriously don't know why they did that...

Why don't they just come out and tell us why only PvP based titles get emotes?

Either way I can see it happening...


Zaishen Marketplace! An Auction house, entry fee: 50 Tourny reward points.

Ate of DK

Ate of DK

Wilds Pathfinder

Join Date: Oct 2005

Netherlands

None but Fools [nuts]

Quote:
Originally Posted by DarkWasp
Yeah... I seriously don't know why they did that...

Why don't they just come out and tell us why only PvP based titles get emotes?

Either way I can see it happening...


Zaishen Marketplace! An Auction house, entry fee: 50 Tourny reward points.

There won't be a marketplace in GW1.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Tom Swift
I am one sin, by the way, who thinks changing WotA to dagger only was great.
I agree, I always used WotA before and this update only benefits me as I always stick with daggers (or staff for running/farming).
Quote:
Originally Posted by DarkNecrid
The PvE skills didn't get buffed rly, just had the lower values moved up. It nerfed all 3 Norn Blessings, and it buffed most of the skills into "useable, but not overpowered."

Good update.
Agreed.

Quote:
Originally Posted by DarkWasp
Where's the feature updates? When are they going to organize heroes in Add Hero dropdown box? Where's an automatic trade system? When are they actually going to add an emote for PvE'rs?
Feature update not really needed. Organizing heroes is minor. Automatic trade would be helpful. emotes for PvE'ers? No thank you. I only play PvE and I am already annoyed by those doing /rank every 30 seconds thinking they are all that with bambi. I say remove /rank and /zrank (or at least most of the emotes from them). Only deserve emotes at high ranks.

Quote:
Originally Posted by shoyon456
Secondly, warriors have ALOT of useful elites and ALOT of combos to choose from. ATM I am instead petitioning anet to start making more derv elites (which have the lowest number to choose from w/ paras) more viable in both PvP and PvE.
Agreed. Also, Assassins and Ritualists need a few more elite skills, but paragons and dervishes need the most (Avatar of Abaddon/Dhuum/Menzies for Dervish and "You Mother Was a Hamster!" and "Your Father Smelt of Elderberries!" for Paragon plz!).

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Quote:
Originally Posted by Lagg
This last update has been the best news for Guild Wars in months, maybe years.

ArenaNet has proven that they are, in fact, not afraid to breathe new life into their game!

So let's not stop here.



Speaking for the Warrior class alone — more specific even — Warrior Elite skills alone, there are still a huge number of skills waiting to be revised.

To name but a few: Hundred Blades, Primal Rage, Magehunter Strike, Headbutt, Flourish.



To the point, what gets updated next week?





I'm sure you'd be quick to accuse me of getting the hand and now wanting the rest of the arm.

But I assure you I'm not quite like that.

I got the hand and now demand the arm, the upper torso, the head, the legs and even the other bodies in the immediate vicinity.

And it's all in the name of being a paying customer!
Warriors are fine. Make Spawning Power useful outside of two gimmick builds and we'll talk.

Chthon

Grotto Attendant

Join Date: Apr 2007

Well, I for one would like to see next week's update fix the problems with this week's update:
  • Revert Order of Undeath for PvE. (Probably keep the new version for PvP, since the change was clearly geared towards PvP, and it sort of works for low-end PvP. But it's just a mind-blowingly bad change for PvE. So this is a perfect opportunity to actually use the PvE/PvE Split. (In fact, for once, it's an opportunity to use the Split to give PvP a buff instead of PvE.)
  • Tone down some of the elites that got overbuffed that weren't addressed in Friday's update.
  • Fix the outstanding bugs with this update. Lindsey is fixing them at an admirable clip, but there's still several to go.
  • Take another look at removing the Soul Reaping timer. Now, I happen to feel that the timer...
    • (a) Was always a terrible idea. Even if restricting SR was necessary, the timer was a piss poor way to do it because of the clunkiness, the randomness, the way it punishes you (severely) for playing better, the way it punishes you from thinking ahead, and the numerous ways it conflicts with other mechanics, and...
    • (b) Outlived its manifest purpose the day a-net backtracked and finally did what they should have done about spirit spam in the first place -- removed SR from spirits. Once they did that, there was no good reason to leave the timer in the game. However,...
    ...Some people (and some outspoken trolls) have argued that the timer should stay because SR gives too much energy compared to other options. (Nevermind, they say, the fact that the gains could be limited with a better, cleaner mechanism. And nevermind that a direct comparison between one class's primary attribute and another class's skills isn't exactly a valid one.) Let's take that argument at face value for a moment: does SR give too much energy compared to other options?

    Not anymore it doesn't. The other options just got a whole lot stronger. When mesmers are getting a 100% reliable 4 pips, and eles are getting a 100% reliable 2 pips plus 48 free attribute ranks, or "the madness that is ether renewal," Soul Reaping is starting to look pretty weak by comparison. Whatever validity it may have previously had (which was very little in my view), the argument that "SR gives too much energy compared to other options" became patently false this past Thursday.

    And so I say: It's time to take another look at removing the Soul Reaping timer. It's way past time for it to go.

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

This is exactly the reason why a lot of people hate this community, and why it fails. People simply do not know when to stop asking. By the time ANet gets around to fixing everything little thing you guys want, GW2 will be out and it won't matter anyway. ....<_<


Quote:
Originally Posted by OP
And it's all in the name of being a paid customer!
There, fixed it for you. This game isn't an MMO, you don't pay to play it. People don't complain about fixing things in GTA4 (except major bugs) because they only paid once. Same goes for you.

captain_carter

captain_carter

Frost Gate Guardian

Join Date: Jul 2007

England

The X Viles [TXV]

R/

What will we get next week?
If anything we will get fixes to unforseen issues with this week's update, nothing more.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by LifesRestorer
ya but they broke gvg
what a joke. GvG will finally get a new meta thanks to AoF, and tons of new light for the buffs. if anything, this is the start of exactly what we needed to get out of staletown, and start using our brains again.

Quote:
Originally Posted by MarlinBackna
This is exactly the reason why a lot of people hate this community, and why it fails. People simply do not know when to stop asking. By the time ANet gets around to fixing everything little thing you guys want, GW2 will be out and it won't matter anyway. ....<_<



There, fixed it for you. This game isn't an MMO, you don't pay to play it. People don't complain about fixing things in GTA4 (except major bugs) because they only paid once. Same goes for you.
first off, people ask for a lot because anet build us up a lot.. thats a good thing. it means we want, and expect more, meaning they have us interested in up and coming attractions such as updates or a new game.

second, a can't stand when people say gws isnt an MMO. im sorry, but it cheeses me off when nothing in the acronym of
massively multiplayer online game, ever once says the word money, nor pay to play. we're not a traditional MMO, granted, but thats simply because other, money hungry corperations love to soak up as much cash as they possibly can, for mediocre support and content, whereas the people of anet want to give quality, quantity, and something new, for the best bang for the buck the online gaming community has ever seen.

its exactly why a 3 year old game with little-to-no staff has managed to keep north of 3 million players, and at one point rivaled the biggest MMO in history, for no monthly fee


/rant

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by DarkNecrid
The PvE skills didn't get buffed rly, just had the lower values moved up. It nerfed all 3 Norn Blessings, and it buffed most of the skills into "useable, but not overpowered."

Good update.
QFT.

Really, ANet could have just not done anything about ursan, and they could have ignored all the unused elites. Sure, some of the changes were bad, and some of the elites are still useless, but at least there are more viable elites.

I was really surprised by this update, because it shows ANet haven't completely left GW behind. For the first time in God knows how long, I'm saying good job ANet for a good update.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by fenix
Yeah...that was it. Now wait for GW2.
I second this statement.

bookworm438

Ascalonian Squire

Join Date: Jul 2008

Brethren of Chaos[BoC]

E/Mo

Quote:
first off, people ask for a lot because anet build us up a lot.. thats a good thing. it means we want, and expect more, meaning they have us interested in up and coming attractions such as updates or a new game.
Anet doesn't over-hype things. We over-hype it. Anet tells us a few things of what to expect in future updates, or a few features of GW2, and we take it from there. All Anet does is post something in one place, or give an interview or something, next thing you know we have it on every damn gaming site on the internet. We do the over-hyping, not Anet.

I actually liked the update. I actually did bring more variety to the game, and now you actually have to kind of use your head. You can't have your cat walk across the keyboard anymore and have it be an instant win.

And GvG wasn't destroyed. If anything, it brought in more of a variety of skills to it.

In fact, if this is what we are going to be seeing in every update, give or take a few skills. Over-needed nerfs/buffs, AI updates, bug fixes, sometimes new features, I'm will willing to wait. Anet never said that they would have an update to you every single week of the month.

Chaos_Earth

Academy Page

Join Date: May 2007

ATX

Squirtle Sqad

N/

@thread starter
Dude, what are you talking about?... Magehunter Smash is fine.

on-topic: I thought the update was great. Paragon elites are still mostly useless but we've gotten used to it.

SluggyTheZealot

Ascalonian Squire

Join Date: Aug 2006

I loved this update, and am looking forward to see how GvG develops now. I am just surprised they haven't done anything with the worst elite of all time, seeping wound.

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

Quote:
Originally Posted by Azazel The Assassin
Feature update not really needed. Organizing heroes is minor.
Well with that sort of thinking, GW isn't really needed... In fact we don't even need A/C. We should all go back to living in caves. However, we can all get our stone throwing practice in and pray that the gods will nerf the enemy tribe and their bear noises.

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Quote:
Originally Posted by Magikarp
idk how long you've been playing, but in my 3 years, this is one of the biggest updates in history..
I've been playing for 27 months, and I've seen bigger amounts of nerfs than in this update. While it was a decent update, I still wished they messed with more elites than about three or four per profession. Not to mention, some of the revamps sucked. I miss the Thundeclap ranger.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by Lady Raenef
I've been playing for 27 months, and I've seen bigger amounts of nerfs than in this update. While it was a decent update, I still wished they messed with more elites than about three or four per profession. Not to mention, some of the revamps sucked. I miss the Thundeclap ranger.
nerfs total, or nerfs in one update? read the update logs, and you'll see that the elites/bugs/pve onlys combined make one of the biggest single updates in history.

Quote:
I miss the Thundeclap ranger.
bad gimmicks are bad. rip.

enxa

enxa

Krytan Explorer

Join Date: Sep 2006

Novi Sad, Serbia

Rt/

Quote:
Originally Posted by MarlinBackna
This game isn't an MMO, you don't pay to play it. People don't complain about fixing things in GTA4 (except major bugs) because they only paid once. Same goes for you.
How can you possibly compare GW with GTA4 ?

Whatever you might think, GW belongs to a sub-genre of MMOs, and thus is one, and is driven by completly different mechanics. One of which is keeping the playerbase. Can you imagine keeping someone entertained for 3 years without any updates? Can you imagine someone playing GTA4 for 3 years?

I didnt pay once. I actually paid 7 times (4 times through the online store).
Would i have paid seven times if there hadnt been constant updates? Will i pay again in the future (for either gw1 or 2) if i cannot -expect- updates?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by enxa
How can you possibly compare GW with GTA4 ?

Whatever you might think, GW belongs to a sub-genre of MMOs, and thus is one, and is driven by completly different mechanics. One of which is keeping the playerbase. Can you imagine keeping someone entertained for 3 years without any updates? Can you imagine someone playing GTA4 for 3 years?

I didnt pay once. I actually paid 7 times (4 times through the online store).
Would i have paid seven times if there hadnt been constant updates? Will i pay again in the future (for either gw1 or 2) if i cannot -expect- updates?
Keeping the player through constant updates and refreshing the game is *not* the only gain faith in your products. People continue to support Bioware not because they give them "fresh, frequent updates" but because they make kick-ass games. And that's how Guild Wars is going to maintain customer faith: Guild Wars is still a very good game. It has a lot of content to offer it

It's part of this belief that "Guild Wars is an MMO" that's hurting it. In MMO's, true, you're being given frequent and new content. But you're also giving them a subscription fee. Guild Wars does not have that. Guild Wars is free to play, and that's just one of many reasons of why I consider it closer to Diablo 2 than any MMO I've ever played.

You've already gotten what you've paid for, you're not really entitled to anything else.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by Bryant Again
Keeping the player through constant updates and refreshing the game is *not* the only gain faith in your products. People continue to support Bioware not because they give them "fresh, frequent updates" but because they make kick-ass games. And that's how Guild Wars is going to maintain customer faith: Guild Wars is still a very good game. It has a lot of content to offer it

It's part of this belief that "Guild Wars is an MMO" that's hurting it. In MMO's, true, you're being given frequent and new content. But you're also giving them a subscription fee. Guild Wars does not have that. Guild Wars is free to play, and that's just one of many reasons of why I consider it closer to Diablo 2 than any MMO I've ever played.

You've already gotten what you've paid for, you're not really entitled to anything else.
again, please tell me where "MMO" mentions monthly, yearly, bicentennial, or eon fees.

just because "everyone else" did it, doesnt mean its right, good, blue, or anything else, it just makes it a copy. WoW, EQ, Lineage, etc, all fall under the same exact cookie cut mold, and most of them flopped except for the one that pumped out the most crap (WoW). GWs broke that mold, but never once broke the unwritten rules of being an MMO.. oh wait.. thats because there are none. its massively multiplayer online game. gws has each of all three words making that acronym, so where it isnt an MMO, i'll never know.

also, talking about a single player, offline game like most of Biowares titles (minus NWNs) is totally off topic.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Magikarp
again, please tell me where "MMO" mentions monthly, yearly, bicentennial, or eon fees.

just because "everyone else" did it, doesnt mean its right, good, blue, or anything else, it just makes it a copy. WoW, EQ, Lineage, etc, all fall under the same exact cookie cut mold, and most of them flopped except for the one that pumped out the most crap (WoW). GWs broke that mold, but never once broke the unwritten rules of being an MMO.. oh wait.. thats because there are none. its massively multiplayer online game. gws has each of all three words making that acronym, so where it isnt an MMO, i'll never know.

also, talking about a single player, offline game like most of Biowares titles (minus NWNs) is totally off topic.
These days, when you label a game an MMO, a lot of things are expected of it, including, and not limited to: a high and long level cap, mounts, tanking, threat meters, "holding aggro", gear emphasis, persistancy, endgame (very important), specific and strict roles...list goes on for quite a long time.

Guild Wars doesn't have any of those things. Does that make it a bad game? Far from it, but many would argue (and you can see in the suggestion forums and from tons of other complaining) that it's a "bad MMO" for not having them. A lot of people come to this game not because it's free to play but because they expect a lot of the things that come with a game being p2p. The truth is that Guild Wars only differs from your traditional RPG in that it's online only. If you were given the option to play offline you can bet that you'd see a lot of people looking at it differently.

"Guild Wars is online only", well so is Team Fortress 2. "You can only play with other people", again TF2 (and not so true anyways with henchmen and even moreso with heroes). To be honest, each outpost in Guild Wars feels just like a 3D Battle.net chatroom, with each party being a seperate server.

To sum it up, it takes more than a few facts for something to be labeled as an MMO. These days it's very gameplay and content specific. And since Guild Wars doesn't fit into that mold and doesn't meet those expectations, I don't call it such. I consider it an RPG, and that's why I compare it to other RPGs (hence the Bioware mention).

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by Bryant Again
These days, when you label a game an MMO, a lot of things are expected of it, including, and not limited to: a high and long level cap, mounts, tanking, threat meters, "holding aggro", gear emphasis, persistancy, endgame (very important), specific and strict roles...list goes on for quite a long time.

Guild Wars doesn't have any of those things. Does that make it a bad game? Far from it, but many would argue (and you can see in the suggestion forums and from tons of other complaining) that it's a "bad MMO". A lot of people come to this game not because it's free to play but because they expect a lot of the things that come with a game being p2p. The truth is that Guild Wars only differs from your traditional RPG in that it's online only. If you were given the option to play offline you can bet that you'd see a lot of people looking at it differently.

"Guild Wars is online only", well so is Team Fortress 2. "You can only play with other people", again TF2 (and not so true anyways with henchmen and even moreso with heroes). To be honest, each outpost in Guild Wars feels just like a 3D Battle.net chatroom, with each party being a seperate server.

To sum it up, it takes more than a few facts for something to be labeled as an MMO. These days it's very gameplay and content specific. And since Guild Wars doesn't fit into that mold and doesn't meet those expectations, I don't call it such. I consider it an RPG, and that's why I compare as such to other RPGs (hence the Bioware mention).
if you could play any of biowares RPGs online with everyone else, they would be MMORPGs.. simple as that. they involve the RPG feature, which involves leveling, experiencing different aspects of that characters life/profession/aspects, and obviously the "role" sense. MMO simply means you play them online with everyone else. GWs falls into all of that, and just because anet decided to do something different, doesnt make it not an MMORPG.

stereotyping is just as bad as being a copy cat..

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Quote:
Originally Posted by Magikarp
nerfs total, or nerfs in one update? read the update logs, and you'll see that the elites/bugs/pve onlys combined make one of the biggest single updates in history.



bad gimmicks are bad. rip.
True, you win the first statement I suppose. As for gimmicks, who said they're good? They're just fun. Unyielding Aura in PvE for example. How ressing a friend and letting them die when they didn't do what you said was always a joyous time for laughs amongst your guildies.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by Lady Raenef
True, you win the first statement I suppose. As for gimmicks, who said they're good? They're just fun. Unyielding Aura in PvE for example. How ressing a friend and letting them die when they didn't do what you said was always a joyous time for laughs amongst your guildies.
oh.. well in the case of fun.. thats in the eye of the beholder. i like "fun" skills that do something useful.. like CoP or Clumsiness. the new UA is duhmazing imo, plus its secondary skill is sheer hilarious, making it a "fun" skill imo as well.