Quote:
Originally Posted by Sarevok Thordin
At least you appreciate balance
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That made me laugh.
Quote:
Originally Posted by Chthon
Not anymore it doesn't. The other options just got a whole lot stronger. When mesmers are getting a 100% reliable 4 pips, and eles are getting a 100% reliable 2 pips plus 48 free attribute ranks, or "the madness that is ether renewal," Soul Reaping is starting to look pretty weak by comparison. Whatever validity it may have previously had (which was very little in my view), the argument that "SR gives too much energy compared to other options" became patently false this past Thursday.
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I am going to disagree just so that somebody out there doesn't get the idea that we actually all feel this way.
No need to waste your elite AND no need to waste even a skill slot to gain the energy.
The ability to passively gain energy 3 times every 15 secs. Which, when in battle happens pretty much every time. And when that happens that outdoes elite e-management.
Necros having access to 1 energy spells - which by definition IS just wrong - since a primary attribute should influence the balancing of skills (eg. the mesmers have skills with longer casting times because of FC - meaning necros should have more expensive skills because of SR.)
Like mentioned previously - curses and blood should be doable with GoLE and minions already are to powerful to buff them - which removes the need for more energy - or better yet it actually shows that it should be nerfed.
Edit:
It seems I didn't troll enough - so I'll add a bit more:
[lyssa's aura] compared to [oob].
For 4 pips of reliable regen we need to raise Inspiration to 14.
Which means we can compare OOB at 14.
One pip of e-regen equals 0.33 energy per sec.
OOB recharges in 15 secs. (Let's disregard the 40/40 sets which help OOB.)
Let's also simplify it a bit:
LA will regen 15*0.33*4=around 20 energy in 15 secs.
OOB gives 19 energy every 15 secs at 14.
LA costs 5 energy.
OOB 1.
Offering makes you sac 20% of your hp.
LA is an ench which means it can be stripped and it also requires a spell that targets a foe to be cast at least every 10 secs otherwise it stops.
OOB has a recharge of 15, LA 30.
Given the stupidity of the AI - removing the ench can be prevented and also being targeted after you sac the life with OOB.
Ohh and keep in mind that in PvE you can exchange armor - so everytime you activate OOB you can switch to a sup blood headpiece (raising your blood to 16 giving you MORE energy back!) - and switching to a non+60 hp set (which means a 40/40) set. That means you sac way less hp and you have the possibility of halving the recharge. Which is something you can not do with LA (well you can halve the recharge - but consider that the e-regen from LA doesn't stack - it doesn't serve you any good).
Which means OOB is very comparable to LA - in terms of being reliable.
On top of that - the necro can also invest a few points into SR and gain some energy passively.
Which means necro have a source of e-management comparable to LA (given what I said - it's actually probably better numerically).
That is IF you want to waste you elite on e-management.
I'd rather invest 14 into SR and have the chance to get 42 energy back every 15 secs.
So could you please stop spreading false information?
Is ER broken?
Yes it is. So we can't balance SR compared to it.
Unless the point is to have a fun PvE game instead - which seems to be the case based on the last update - there is absolutely no reason whatsoever to buff SR.
Nerf SR please and stop the bad play it enables.