6 Discord Heroes team
Washi
Quote:
Originally Posted by DarkSpirit
And if you have ever been there, you would know that 3-heroes builds are not designed for DoA.
Obviously...
On a side note, I've cleared Foundry yesterday twice with this build without major problems but Im still not happy with the performance so I'll keep tweaking the build.
On a side note, I've cleared Foundry yesterday twice with this build without major problems but Im still not happy with the performance so I'll keep tweaking the build.
Amnel Ithtirsol
Reading through this thread (and some others on the same subject) I see a couple of different variations of this team build...
Anyone have the "defining Discord build" figured out yet?
Anyone have the "defining Discord build" figured out yet?
Washi
Quote:
Originally Posted by Amnel Ithtirsol
Reading through this thread (and some others on the same subject) I see a couple of different variations of this team build...
Anyone have the "defining Discord build" figured out yet? sure:
[build prof=N pve name="discord"][Discord][/build]
That's the best part, it's flexible. There is no best discord build cause it depends on the area.
Anyone have the "defining Discord build" figured out yet? sure:
[build prof=N pve name="discord"][Discord][/build]
That's the best part, it's flexible. There is no best discord build cause it depends on the area.
DarkSpirit
Quote:
Originally Posted by Washi
Obviously...
On a side note, I've cleared Foundry yesterday twice with this build without major problems but Im still not happy with the performance so I'll keep tweaking the build. You must be alot luckier than I was when I tested it. Please continue to tweak it, because it is terrible as it is.
On a side note, I've cleared Foundry yesterday twice with this build without major problems but Im still not happy with the performance so I'll keep tweaking the build. You must be alot luckier than I was when I tested it. Please continue to tweak it, because it is terrible as it is.
daze
Quote:
Originally Posted by DarkSpirit
You must be alot luckier than I was when I tested it. Please continue to tweak it, because it is terrible as it is.
Maybe the build isn't terrible. there could be a malfunction with your Chair to Keyboard interface. I have taken the build to lots of places so far and with a few minor tweaks to fit the area, it seems to work wonders. I plan on having my HM dungeon guide finished in a week at this rate
Edited by Celestial Beaver: Removed reference to deleted post.
Edited by Celestial Beaver: Removed reference to deleted post.
Amnel Ithtirsol
Quote:
Originally Posted by Washi
[build prof=N pve name="discord"][Discord][/build]
That's the best part, it's flexible. There is no best discord build cause it depends on the area.
lol. Ok, how about:
have any of you guys found a pretty good Discord build, that can handle most areas in the game reasonably well? (4 man and 8 man builds)
I suppose I'm looking for a different Sabway...
Ive run some of the variations with a friend and we found that you can run 4-man sabway with Discord as elite, + 1 SS Nec + 1 N/Rt Discord weapons spammer + the water ele in most places and it seems to work great. So far...
Anyway, thoughts?
Washi
4 man I would take 2 N/Rt healers and a minion bomber. All 3 with discord, and yourself with [Assassins Promise] [You move like a dwarf] [finish him]
Easy, effective... overpowered.
Easy, effective... overpowered.
DarkSpirit
Quote:
Originally Posted by daze
Maybe the build isn't terrible. there could be a malfunction with your Chair to Keyboard interface. I have taken the build to lots of places so far and with a few minor tweaks to fit the area, it seems to work wonders. I plan on having my HM dungeon guide finished in a week at this rate
I guess this means I have to provide more death screenshots on this thread to show why the build is failing for me on the first mob encountered , immediately after stepping out of town in NM DoA City of Torc'qua. Even if I get through the first mob, the build doesn't get me very far into the city.
Paul Dawg
Maybe you're failing to actually use the skills. Or use them properly.
DarkSpirit
Quote:
Originally Posted by Paul Dawg
Maybe you're failing to actually use the skills. Or use them properly.
Tell that to my heroes. Or does this build only work for Imbagons and not casters.
Also if micro managing of heroes is needed for success, that fact should be posted along with the build.
Also if micro managing of heroes is needed for success, that fact should be posted along with the build.
Washi
Well... sure I have a HUGE advantage of playing Imbagon, my friend - Earth Shaker warrior isn't a pushover either so maybe that's what makes the difference.
DarkSpirit
Quote:
Originally Posted by Washi
Well... sure I have a HUGE advantage of playing Imbagon, my friend - Earth Shaker warrior isn't a pushover either so maybe that's what makes the difference.
Because the build title says 6 heroes, I only went with 6 heroes + my char (necro). Is having another character necessary for it to work well?
MercenaryKnight
Well most likely in harder areas you always want to have 2 humans. Being able to bring over powered pve skills helps in any area. As well as having an imbagon or any character that can pump out save yourselves.
Most likely if you can't bring an imbagon it's going to result in needing more passive defenses. Wards, aegis, whatever you can think of. There just really isn't much that can compare to having a human spam save yourselves for a team, no matter how much defense and protection you got.
Most likely if you can't bring an imbagon it's going to result in needing more passive defenses. Wards, aegis, whatever you can think of. There just really isn't much that can compare to having a human spam save yourselves for a team, no matter how much defense and protection you got.
DarkSpirit
Quote:
Originally Posted by MercenaryKnight
Well most likely in harder areas you always want to have 2 humans. Being able to bring over powered pve skills helps in any area. As well as having an imbagon or any character that can pump out save yourselves.
Most likely if you can't bring an imbagon it's going to result in needing more passive defenses. Wards, aegis, whatever you can think of. There just really isn't much that can compare to having a human spam save yourselves for a team, no matter how much defense and protection you got. You are right, but I am really looking for a 6 heroes + 1 human char build since most of my friends have quit and I dont trust Puggers. Maybe I can try the player matchup forum.
Even though I have an Imbagon, and I know she is awesome in PvE, I dont want to have to limit myself to only that one character either.
Most likely if you can't bring an imbagon it's going to result in needing more passive defenses. Wards, aegis, whatever you can think of. There just really isn't much that can compare to having a human spam save yourselves for a team, no matter how much defense and protection you got. You are right, but I am really looking for a 6 heroes + 1 human char build since most of my friends have quit and I dont trust Puggers. Maybe I can try the player matchup forum.
Even though I have an Imbagon, and I know she is awesome in PvE, I dont want to have to limit myself to only that one character either.
MercenaryKnight
Yeah, obviously it sucks. I am not too sure what kind of defenses you'd be able to add that would make up for a lack of save yourselves.
I have a feeling that in order to raise defenses, your heroes would all have to be more set up as healing/ support/ protection with only the few necessary hexes and condition to spam discord. It is really hard to boost defenses for harder areas.
With your necro, their may not be a whole lot of options. Note I have no experience in the mallyx areas. But it seems like you may have to ditch some of your support damage such as the churning earth, for more passive stuff like ward against foes (slowing down enemy melee is nice a lot of the time).
Also, I guess if your being unable to quickly spike down stuff if you were bring an assassin's promise nuker build. You could try the new soul bind to quickly spam it around and atleast make sure the healers go down quickly.
I have a feeling that in order to raise defenses, your heroes would all have to be more set up as healing/ support/ protection with only the few necessary hexes and condition to spam discord. It is really hard to boost defenses for harder areas.
With your necro, their may not be a whole lot of options. Note I have no experience in the mallyx areas. But it seems like you may have to ditch some of your support damage such as the churning earth, for more passive stuff like ward against foes (slowing down enemy melee is nice a lot of the time).
Also, I guess if your being unable to quickly spike down stuff if you were bring an assassin's promise nuker build. You could try the new soul bind to quickly spam it around and atleast make sure the healers go down quickly.
gigahertz205
how would monks go about using this build? Smiting monk with smite condition, smite hex, etc?
DarkSpirit
Quote:
Originally Posted by MercenaryKnight
I have a feeling that in order to raise defenses, your heroes would all have to be more set up as healing/ support/ protection with only the few necessary hexes and condition to spam discord. It is really hard to boost defenses for harder areas.
With your necro, their may not be a whole lot of options. Note I have no experience in the mallyx areas. But it seems like you may have to ditch some of your support damage such as the churning earth, for more passive stuff like ward against foes (slowing down enemy melee is nice a lot of the time).
Also, I guess if your being unable to quickly spike down stuff if you were bring an assassin's promise nuker build. You could try the new soul bind to quickly spam it around and atleast make sure the healers go down quickly. This is why I am still tweaking my own Discord build and never really posted it officially. I wanted something for elite missions like DoA with just 6 heroes, without needing an Imbagon.
Besides, if I have to use an Imbagon, there is already a 6-heroes Orders build that Shaz posted and that looks good too. This other build that I have been toying around with, is based on Shaz's HM FoW build:
http://www.pvxwiki.com/wiki/User:Dar...oes_Orders_FoW
Shaz's original post:
http://www.guildwarsguru.com/forum/s...0277418&page=3
But for the 6-heroes Discord build, I am really looking for a 6H+1 player, generic build that can be effective in elite missions like DoA, where you can't get henchies. I have mentioned this requirement to work with any profession, in the first sentence of my own 6-heroes Discord build that I am still working on:
http://www.pvxwiki.com/wiki/User:Dar...s_Discord_Spam
Cathode_Reborn
Quote:
Originally Posted by Amnel Ithtirsol
Anyone have the "defining Discord build" figured out yet?
As for DoA, it really shouldn't be surprising that a 6-hero group would need "SY" to do a full clear, even in NM. There's no way to make up for a lack of "SY" through skills - you can try, but you'll have used up tons of skillspace and still won't even be close to it's power. An "SY" para isn't required in any other areas but it makes things sooo much easier.
Quote:
Originally Posted by DarkSpirit
You must be alot luckier than I was when I tested it. Please continue to tweak it, because it is terrible as it is.
You often seem to flame builds because of your own personal failures. It's something I've also noticed from your other posts - you bring up many scenarios that could only happen to a bad player. I've decided to take none of your "feedback" seriously anymore.
Amnel Ithtirsol
Quote:
Originally Posted by Cathode_Reborn
I think the only thing everyone can agree on is that 1 N/Mo and 2 N/Rt's are standard in a 3hero setup. How you set them up is upto you - it's a skill that allows for flexible team builds, so Discord threads are often gonna turn into a mess since there's always gonna be someone who feels their selection of skills is "the best".
As for DoA, it really shouldn't be surprising that a 6-hero group would need "SY" to do a full clear, even in NM. There's no way to make up for a lack of "SY" through skills - you can try, but you'll have used up tons of skillspace and still won't even be close to it's power. An "SY" para isn't required in any other areas but it makes things sooo much easier. I hear you Thanks for the reply. I'll try organise a run with a guildy who has a Para there to see how it performs. Feedback soon... DarkSpirit
Quote:
Originally Posted by Cathode_Reborn
|
If I am going with a SY Paragon, why not use a 6-heroes version of Rac's build that Shaz posted?
Quote:
You often seem to flame builds because of your own personal failures. It's something I've also noticed from your other posts - you bring up many scenarios that could only happen to a bad player. I've decided to take none of your "feedback" seriously anymore.
I guess you did not bother to read this thread but just wanted to flame. He claimed he used a 6 heroes + 1 Imbagon + 1 Earth shaker warrior to test the build in DoA. While I have tested it with only 6 heroes + 1 necro which didn't work well.
If he had said that this build works in DoA only with an Imbagon, I wouldn't have tried it with my necro. 6-heroes builds are most useful for elite missions that you can't take henchies, testing it in DoA would be appropriate. For the other areas, you can just make do with a 3-heroes + henchies build, which works well enough even in HM.
Furthermore there is a already a 6-heroes + Imbagon build for HM FoW out there which I am sure can be tweaked for DoA too:
http://www.guildwarsguru.com/forum/s...0277418&page=3
I wonder how well this build stacks with that.
If he had said that this build works in DoA only with an Imbagon, I wouldn't have tried it with my necro. 6-heroes builds are most useful for elite missions that you can't take henchies, testing it in DoA would be appropriate. For the other areas, you can just make do with a 3-heroes + henchies build, which works well enough even in HM.
Furthermore there is a already a 6-heroes + Imbagon build for HM FoW out there which I am sure can be tweaked for DoA too:
http://www.guildwarsguru.com/forum/s...0277418&page=3
I wonder how well this build stacks with that.
Washi
Quote:
Originally Posted by DarkSpirit
If I am going with a SY Paragon, why not use a 6-heroes version of Rac's build that Shaz posted?
Because It has not enough healing power... by far. Even with SY you will need alot of healing to stay alive when facing Titans. Please stop with comparing FoW to DoA. You can clear most of FoW with just 3 heroes without any problems.
I would be happy if I could run phisicals, that would be awesome, I hate casters. But the truth is DoA is very unforgiving and heroes are bad therefore you need overwhelming healing and protection, and Discord build gives you that.
Please, I beg you, give me the build involving Paragons and orders that I can run in DoA and I will love you forever, no joke.
I would be happy if I could run phisicals, that would be awesome, I hate casters. But the truth is DoA is very unforgiving and heroes are bad therefore you need overwhelming healing and protection, and Discord build gives you that.
Please, I beg you, give me the build involving Paragons and orders that I can run in DoA and I will love you forever, no joke.
DarkSpirit
Quote:
Originally Posted by Washi
Because It has not enough healing power... by far. Even with SY you will need alot of healing to stay alive when facing Titans. Please stop with comparing FoW to DoA. You can clear most of FoW with just 3 heroes without any problems.
I would be happy if I could run phisicals, that would be awesome, I hate casters. But the truth is DoA is very unforgiving and heroes are bad therefore you need overwhelming healing and protection, and Discord build gives you that.
Please, I beg you, give me the build involving Paragons and orders that I can run in DoA and I will love you forever, no joke. I agree, that is one aspect I dont like about Shaz's build and you are right, he can probably get away with it in FoW too. I am also tweaking it to see if I can improve the healing aspect of his build. But I do love the damage.
I would be happy if I could run phisicals, that would be awesome, I hate casters. But the truth is DoA is very unforgiving and heroes are bad therefore you need overwhelming healing and protection, and Discord build gives you that.
Please, I beg you, give me the build involving Paragons and orders that I can run in DoA and I will love you forever, no joke. I agree, that is one aspect I dont like about Shaz's build and you are right, he can probably get away with it in FoW too. I am also tweaking it to see if I can improve the healing aspect of his build. But I do love the damage.
MercenaryKnight
Just wondering how much n/mo with smite support skills. Smite condition, smite hex, reversal of damage, scourge healing etc. Also judge's intervention looks good if they would actually be able to use it on an ally near death, but I don't know.
Would be added damage while still supporting a bit.
Would be added damage while still supporting a bit.
Cathode_Reborn
Quote:
Originally Posted by MercenaryKnight
Just wondering how much n/mo with smite support skills. Smite condition, smite hex, reversal of damage, scourge healing etc. Also judge's intervention looks good if they would actually be able to use it on an ally near death, but I don't know.
Would be added damage while still supporting a bit. Assuming you're gonna put them on a Discord nec, the damage is will be pretty low since you'll split between 3 atts, and you miss out on the Divine favor bonus + Smiter's Boon. Not really worth spec'ing into in this case.
Would be added damage while still supporting a bit. Assuming you're gonna put them on a Discord nec, the damage is will be pretty low since you'll split between 3 atts, and you miss out on the Divine favor bonus + Smiter's Boon. Not really worth spec'ing into in this case.
MercenaryKnight
Damage would be armor ignoring (I believe). Reversal of damage neglects the damage just like reversal of fortune, except it adds that damage back to the enemy. Of course they aren't mo/x so no divine favor for heals, but if they aren't busy discording every added bit of damage helps.
I noticed smite hex has in the area damage, where as smite condition is just next to. So a few smite hexes would do damage in about a ward sized area.
Anything is better than sticking protective was koali on more than 2 heroes since they all seem to drop their pots as soon as the party needs to heal for like 60 damage.
Since I have 2 debuffers/ conditions/ hexes spammers incase of a split build I could just make them both n/mo with about 10 split into smiting while effectively having 12 discord, 8 curses and 8 soul reaping (plus runes).
I noticed smite hex has in the area damage, where as smite condition is just next to. So a few smite hexes would do damage in about a ward sized area.
Anything is better than sticking protective was koali on more than 2 heroes since they all seem to drop their pots as soon as the party needs to heal for like 60 damage.
Since I have 2 debuffers/ conditions/ hexes spammers incase of a split build I could just make them both n/mo with about 10 split into smiting while effectively having 12 discord, 8 curses and 8 soul reaping (plus runes).
Cathode_Reborn
You could if you really wanted the damage, but you have to keep in mind that in a team of 6 casters, the chances of an enemy actually being in range of the damage might be low.
Putrid Explosion is a very good aoe skill. I've never tried it in DoA but it should work really well in some areas. Though I've never even seen a minion in DoA so I wouldn't know it'd be worth bringing over minions + Nova.
Putrid Explosion is a very good aoe skill. I've never tried it in DoA but it should work really well in some areas. Though I've never even seen a minion in DoA so I wouldn't know it'd be worth bringing over minions + Nova.
ZenRgy
Needs more conditions and hexes so the discord can be pumped out more, rather than having to set up each target with conditions.
But looks alright, it is PvE though.
Stuff like [Suffering], [Vile Miasma] or [Toxic Chill]
MORE CONDITIONS MORE PRESSURE MORE BIG DAMAGE
But looks alright, it is PvE though.
Stuff like [Suffering], [Vile Miasma] or [Toxic Chill]
MORE CONDITIONS MORE PRESSURE MORE BIG DAMAGE
MercenaryKnight
Quote:
Originally Posted by Cathode_Reborn
You could if you really wanted the damage, but you have to keep in mind that in a team of 6 casters, the chances of an enemy actually being in range of the damage might be low.
Putrid Explosion is a very good aoe skill. I've never tried it in DoA but it should work really well in some areas. Though I've never even seen a minion in DoA so I wouldn't know it'd be worth bringing over minions + Nova. Smite in my opinion is just about utility, reversal of damage to spam= good to prevent damage. Plus free damage to enemies. Taking off a hex and dealing 60 armor ignoring damage to the area of a ward (which enemy melee and even some casters will be atleast in aggro range and should be hit since ward is bigger than aggro).
I tried having my curse necro with enfeebling blood and shadow of fear with elementalist for ward, churning earth and eruption but I noticed he prioritized setting off those long casting spells to damage before he'd hex or condition enemies (thus delaying discord).
Putrid Explosion is a very good aoe skill. I've never tried it in DoA but it should work really well in some areas. Though I've never even seen a minion in DoA so I wouldn't know it'd be worth bringing over minions + Nova. Smite in my opinion is just about utility, reversal of damage to spam= good to prevent damage. Plus free damage to enemies. Taking off a hex and dealing 60 armor ignoring damage to the area of a ward (which enemy melee and even some casters will be atleast in aggro range and should be hit since ward is bigger than aggro).
I tried having my curse necro with enfeebling blood and shadow of fear with elementalist for ward, churning earth and eruption but I noticed he prioritized setting off those long casting spells to damage before he'd hex or condition enemies (thus delaying discord).
Washi
Quote:
Originally Posted by ZenRgy
[Toxic Chill]
MORE CONDITIONS MORE PRESSURE MORE BIG DAMAGE ~70 cold damage.... how much will it be vs lvl 28 mobs? 30? that's big domage indeed. What a waste of elite slot.
MORE CONDITIONS MORE PRESSURE MORE BIG DAMAGE ~70 cold damage.... how much will it be vs lvl 28 mobs? 30? that's big domage indeed. What a waste of elite slot.
ZenRgy
More for the infliction of poison.
Discord builds thrive on the ability to spam lots of hexes and conditions which creatures some nice degen while providing good pure damage.
[Putrid Flesh] may also be a nice alternative.
Discord builds thrive on the ability to spam lots of hexes and conditions which creatures some nice degen while providing good pure damage.
[Putrid Flesh] may also be a nice alternative.
Sjeng
Question to the OP:
Could you update the skillbars with the suggestions made here?
As in: equip one N/Rt with splinter weapon perhaps, and switching the Ele for a N/E with better hexes and discord? There have been some really good suggestions here, and I'd like to try them out ^^ Thanks!
Could you update the skillbars with the suggestions made here?
As in: equip one N/Rt with splinter weapon perhaps, and switching the Ele for a N/E with better hexes and discord? There have been some really good suggestions here, and I'd like to try them out ^^ Thanks!
Super Igor
needs better enfeebling blood, 4 curse one aint gewd imho
zwei2stein
I also run:
N/P with motivation (ballad & aria or restoration)
N/E with earth (wards againt elements, meele, erruption)
Also, i would recomend animates on two necromancers - 18 minions is quite formidable wall and sync cast is not issue.
N/P with motivation (ballad & aria or restoration)
N/E with earth (wards againt elements, meele, erruption)
Also, i would recomend animates on two necromancers - 18 minions is quite formidable wall and sync cast is not issue.
Super Igor
But higher lvl minions are harder to gather
Turbobusa
http://gwshack.us/59a98
Not sure about blind was mingson, maybe just take another PwK
Xinrae is on the necro with no WoW, as they both use it to prot, but they prioritize WoW.
I'm not sure how they react to spikes, I couldn't see if they both cast XW and WoR on the same target.
First 2 necros are fully offensive, so they should spike any target you call with very few delay.
3&4 are more defensive, they still have discord because they don't need any other elite and you'll spike quicker with less delay when some heroes are casting.
5&6 are taking care of the healing.
If someone is willing to test it w/ me...
Not sure about blind was mingson, maybe just take another PwK
Xinrae is on the necro with no WoW, as they both use it to prot, but they prioritize WoW.
I'm not sure how they react to spikes, I couldn't see if they both cast XW and WoR on the same target.
First 2 necros are fully offensive, so they should spike any target you call with very few delay.
3&4 are more defensive, they still have discord because they don't need any other elite and you'll spike quicker with less delay when some heroes are casting.
5&6 are taking care of the healing.
If someone is willing to test it w/ me...
Lyndka
Having read a lot (and skimmed some) of this thread and having tried FoW with a Guildie who was running a 3 hero Discord team, there seem to be proviso's that folk should be aware of...
A. The person with the Discord Team has to 'call' targets - in a melee against a mob with multiple healers this can be dangerous. I'm not sure why this has to be - my understanding seems to be that the team should function by spamming Discord or did she have a 'minion heavy' team? (all three heroes were creating minions)
B. You can't take your army with you - in FoW we found two or three times that we came to a mob without our minions because they'd died in the running between. The Discord controller needs skills with them to cope with a mob - and hope that the mob leaves exploitable corpses! (many don't in FoW).
I think as has been mentioned - it's a toss up from area to area how the team is configured - it's not like Sabway where you seem to be able to set it up and leave it for most things.
From (sore) experience yesterday - I think having each hero with Minions may not be a good way to do it, one needs to be working on Discord and party heals, more than once my Tahlkora saved the Discord team!
It's an innovative way of doing things - as is Sabway - but people shouldn't fall in to the 'trap' of thinking it's a 'one size fits all' solution (unlike Sabway), you need to think about where your going.
A. The person with the Discord Team has to 'call' targets - in a melee against a mob with multiple healers this can be dangerous. I'm not sure why this has to be - my understanding seems to be that the team should function by spamming Discord or did she have a 'minion heavy' team? (all three heroes were creating minions)
B. You can't take your army with you - in FoW we found two or three times that we came to a mob without our minions because they'd died in the running between. The Discord controller needs skills with them to cope with a mob - and hope that the mob leaves exploitable corpses! (many don't in FoW).
I think as has been mentioned - it's a toss up from area to area how the team is configured - it's not like Sabway where you seem to be able to set it up and leave it for most things.
From (sore) experience yesterday - I think having each hero with Minions may not be a good way to do it, one needs to be working on Discord and party heals, more than once my Tahlkora saved the Discord team!
It's an innovative way of doing things - as is Sabway - but people shouldn't fall in to the 'trap' of thinking it's a 'one size fits all' solution (unlike Sabway), you need to think about where your going.
Turbobusa
Yep, you have to call targets, what was once an advantage of taking heroes (they know which target has hex/ench + condition) in GvG may be a problem in PvE if you're going assassin's promise.
As for your point B, you can adapt the team to corpseless areas but it's a lot weaker, I would go with something else.
The minion wall is a real strength, both offensively and defensively, I suggest not dropping it.
As for your point B, you can adapt the team to corpseless areas but it's a lot weaker, I would go with something else.
The minion wall is a real strength, both offensively and defensively, I suggest not dropping it.
MercenaryKnight
I am almost considering to make the hex/ condition requirement completely done by an x/a ap build.
Because it seems like sometimes heroes can get stuck in a habit of always trying to cast hexes/ condition for the requirements, when they should be spamming discord instead.
If they do, I think the only hexes I may actually use would be barbs and malign intervention with vereta's gaze on 2 necros. So not only will we get the corpse minions, but an extra minion with every death.
I was also considering one necro with minions, another with shambling and fiend similar to another build on pvx wiki. I just don't know, how well it'll work out and I still need to figure out a 6man variant.
Because it seems like sometimes heroes can get stuck in a habit of always trying to cast hexes/ condition for the requirements, when they should be spamming discord instead.
If they do, I think the only hexes I may actually use would be barbs and malign intervention with vereta's gaze on 2 necros. So not only will we get the corpse minions, but an extra minion with every death.
I was also considering one necro with minions, another with shambling and fiend similar to another build on pvx wiki. I just don't know, how well it'll work out and I still need to figure out a 6man variant.