Update - 14 August 2008

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Wow, GvG sure got boring now. All rush in and kill, no more tactical advantages by sneaking in through the backdoor?

And that's from a PvE player.

nebuchanezzar

nebuchanezzar

Wilds Pathfinder

Join Date: Jun 2005

功夫之王

N/

Quote:
Originally Posted by eximiis
glimmering mark + 10 hp degen is like 43 hp a sec.

pretty much why they did the change to glimmering mark
10 pips is 20 health per second. So, -10 degen is 20dps. 20dps =\= 43health per second.

Glimmering Mark is now shit. 10DPS(approx what it does to warriors) = -5 degen. Wow, what an uber elite......in case you missed it, that was just dripping with sarcasm.

Never used it before, didn't get time to play with it after the buff, wont bother after the nerf....

-Sonata-

-Sonata-

Lion's Arch Merchant

Join Date: Nov 2007

Pretty Hate Machines [NIN]

Me/

Aww, was hoping this was a fix to hyperactive, suicidal, h/h. Guess I need to keep them on tighter leashes for a bit longer.

Kyomi Tachibana

Kyomi Tachibana

Wilds Pathfinder

Join Date: Jul 2007

Oregon, USA

Where iz teh Bonuz [WitB]

P/W

Quote:
Originally Posted by nebuchanezzar
10 pips is 20 health per second. So, -10 degen is 20dps. 20dps =\= 43health per second.

Glimmering Mark is now shit. 10DPS(approx what it does to warriors) = -5 degen. Wow, what an uber elite......in case you missed it, that was just dripping with sarcasm.

Never used it before, didn't get time to play with it after the buff, wont bother after the nerf....
20 dps from degen + glimmering mark (23~dps) = 43 dps before the nerf, which was what he was saying.

It was fun to use, not too great, but fun. Now it just sucks.

ceolstan

Elite Guru

Join Date: Feb 2005

The Amazon Basin [AB]

Mo/

I'd not be surprised if this is step one in completely revamping GvG. It makes no sense to remove all the strategic elements of the venue on a permanent basis. It does make sense to strip the battle down to basics to see how it's played out on a broad spectrum of matches. A week or so from now, I bet we start to see one or two new elements added back in.

This is quite radical, though. I just don't know how else to describe it. However, it might be the step that's needed to speed up GvG without sacrificing the strategic and tactical elements that separate it from being HA played in a large area.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

I need to start making equations again for my posts:

GvG > PvP?

Nonetheless, I didn't like Glimmering Mark seven months ago, last week and I'll certainly dislike it now. Glimmering Mark probably could use the same factor [skill]Invoke Lightning[/skill] has when it comes to having an enchantment on or not.

Robbert Monga

Frost Gate Guardian

Join Date: Mar 2008

Quote:
Originally Posted by Snow Bunny
It was super powered shit in AB or something like that. I'm guessing, because there's no better explanation.
Hardly... I personally loled at people trying to kill me with it in AB. It was just bugged and they fixed it... All that is completely beside the point that even in pre-fixed state it wasn't worth a slot, especially since you cant even cover it.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

uh, what's with all the "zomg no guild theifs or locks means no more base element in gvg, r.i.p. tactics" nonsense? plenty of halls already have no locked gates and i didn't see people complaining about them before.

Red Sonya

Desert Nomad

Join Date: Jul 2005

This makes AB the actual real pvp arena now since all the rest have just turned into kiddy clickfests and romper rooms. Hurray for change and we even have emotes now to use and ranks in AB.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Quote:
Originally Posted by Red Sonya
This makes AB the actual real pvp arena now since all the rest have just turned into kiddy clickfests and romper rooms. Hurray for change and we even have emotes now to use and ranks in AB.
AB will NEVER be a real pvp arena.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

Nothing on Hero AI or the survivor-killing map bug :s
Was hoping they might do something about those before the weekend.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Sarevok Thordin
AB will NEVER be a real pvp arena.
It might if they changed it from 3 4-man teams to 1 12-man team vs 1 12-man team, perhaps, because then there'd actually be, y'know, strategy, instead of random groups of scrubs running around in the other two teams.

Monk Gsb

Monk Gsb

Wilds Pathfinder

Join Date: Oct 2006

England

Mo/Me

Quote:
Originally Posted by Sarevok Thordin
I thought only real PvP could influence a decision like that.
real pvp = pvp that you do the most ? nice joke.

ab is still pvp its just that you dont play it / care about it when u play it so it dont matter to you.


to be honest, ab is the only pure form of pvp left. due to hero's being used left right and center in GvG and Ha. Quote me for truth.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

No, the only true form of PvP is TA.

Tearz1993

Tearz1993

Wilds Pathfinder

Join Date: Jul 2007

Relentless Aggressors [rA]

R/Mo

Quote:
Originally Posted by Monk Gsb
to be honest, ab is the only pure form of pvp left. due to hero's being used left right and center in GvG and Ha. Quote me for truth.
ohi der Luxon Elite Elementalist

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Interesting. GvG has been WoWified.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

no, the only true form of pvp is fight club

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Quote:
Originally Posted by Rhamia Darigaz
no, the only true form of pvp is fight club
Which you are out of because you broke the rules.

Yoshikuni Mahsu

Yoshikuni Mahsu

Lion's Arch Merchant

Join Date: Feb 2008

If you dont know anything about gvg, dont share your opinion, please.

GvG before this was alot more 8v8 only, fight at stand, split defensive or full-out turtle if they split, then it will be now.

Theres three types of builds generally used: 8v8 oriented, split oriented, or balanced (capable of doing both but not as well as one fully dedicated to one tactic).

Split build's ability to ownface came from being able to pick off npc's one by one if the enemy turtled. Now if a split build or balanced wants any edge over a 8v8 build they have to split, and the only way a split can make a difference is to drop the bodyguard and dmg or kill the lord. The point here is that a 8v8 build can EASILY force a split or balanced build to fight 8v8 in the old meta, they didnt need the 300hp on the lord if your turtling, plus you can always find a way to sneak a flag.

As for this update, I cant honestly say. On one hand lords don't walk forcing a split or guildrush to win. On the other hand, whats to stop an 8v8 build from turtling and repeatedly wiping the opposing team just to beastmode at some point and guildrush? I wouldnt be surprised to see a few gvg's decided by a sole monk or runner zerging and wanding the opposing lord once.

But like I said, it'll be intresting how this pans out.

KycooGhost

KycooGhost

Frost Gate Guardian

Join Date: May 2007

Children of Legends [LGND]

E/

Quote:
Originally Posted by Esprit
Glimmering Mark no longer ignores armor. At 16 Air the skill did 26 damage per second, ignoring armor. While I did not see much use of it while it ignored armor (because who is going to cast it and wait patiently while it has its full effects), it seems even more worthless now.
The skill isn't bad, even when it doesn't have the armor ignoring feature. It's not ment to be used as a "lets spike this guy with lightning as fast as we can", but more of a "lets hit 2 targets at once". Cast GM on one guy and use your other lightning skills on the guy next to him.

Chthon

Grotto Attendant

Join Date: Apr 2007

I am extremely disappointed that this update didn't fix Order of Undeath for PvE.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

100+ files for these few changes???

and the heroes and henchies are still messed up.....argh.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

The removal of thieves sounds good in theory, but I'll reserve judgment until I see how it plays.

Simplicity = good.
Always being vulnerable to split = good.

Tearz1993

Tearz1993

Wilds Pathfinder

Join Date: Jul 2007

Relentless Aggressors [rA]

R/Mo

Don't really like the removal of Guild Thief tbh. Got rid of the strategic aspects of countering a split (snaring their thief, killing after time, etc.)

Oh well. Could be worse.

viper11025

viper11025

Wilds Pathfinder

Join Date: Mar 2007

02/18/05 (Pm me with the place, its a riddle)

A/

Oh lord GvG is about to get a kick........Glimmering mark >.< come on.
Solution?
15 E
1 Sec Cast
15 Sec recharge
Target foe and ADJACENT foes take 1~33 damage while under this hex. (Last 3~9 Sec)
_________________________________
Oh well, gvg might get better, who knows.
>.<

Operations

Operations

Frost Gate Guardian

Join Date: Feb 2007

Saint Louis, MI (yes, it exists)

Pylons of Bastet [PofB]

E/

Quote:
Originally Posted by KycooGhost
The skill isn't bad, even when it doesn't have the armor ignoring feature. It's not ment to be used as a "lets spike this guy with lightning as fast as we can", but more of a "lets hit 2 targets at once". Cast GM on one guy and use your other lightning skills on the guy next to him.
Which is WHAT FIRE IS FOR!

Fire = Hate lots of folks at once for moderate damage

Air = Really hate THAT guy there!

Seriously, if Izzy wants it to be a direct damage over time hex, it needs be looking like this;

Glimmering Mark
Elite Hex Spell
10 Energy
1 Sec Cast
10 Sec Recharge
Glimmering Mark does 15-25 damage per second. [Does not ignore armor] Glimmering Mark ends early if any non-Air spell or skill is used on the target. 10 second duration.

That way it would fit the air philosophy, which is lots of damage at one time to that one guy.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Im so glad I re-installed D2....

tnel28

Ascalonian Squire

Join Date: Feb 2008

Aeon of Eminence

E/Mo

Ya imho this update is complete crap. There are two strategies that will play out and I have the build to do both. First strategy is to Zerg Rush/8 man start of match gank (can it even be called gank anymore?). The second is to DP the opposing team out. Since DPing a whole team out is nearly impossible, a full team gank would be best. No strategy, whoever has the most speed buffs and fastest attacks win. What build could do this you ask? Simple, an 8 assassin team, with 2 speed buffs a piece, a self heal, a shadow step, and an awesome attack chain. GG. Ya I', never GVGing again. Anyone with a good free MMO could you please PM me. Also I said good so runescape HD doesnt count!

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Mirror of Ice still ignores armor, why didnt they fix that as well?

Quote:
Originally Posted by Operations
Glimmering Mark ends early if any non-Air spell or skill is used on the target. 10 second duration.
This would be a great idea, right now I'm using Phantom Pain > Glimmering Mark on one foe, then swapping to attack a second, which is effective, but it spreads your damage across two foes which isnt really how air spiking is supposed to work.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Yichi
Im so glad I re-installed D2....
Arkantos @ USWest, holla @ yo boy.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

ANet should stop using its customers as guineapigs and start testing before they change the game dramaticly by changing gameconcepts. It really wasn't too hard to see or even imagine up front what the influence would be of the lord walking to the stand alone.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

Quote:
Originally Posted by Makkert
ANet should stop using its customers as guineapigs and start testing before they change the game dramaticly by changing gameconcepts. It really wasn't too hard to see or even imagine up front what the influence would be of the lord walking to the stand alone.
agree there. alot of the changes seem to be done 'on paper', and theres alot of bugs and reversions with each update

i still think they should have a live test server open to all players, where future builds are tested properly to iron out any bugs before live and feedback can be given before things are final.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Chthon
I am extremely disappointed that this update didn't fix Order of Undeath for PvE.
In Izzy land, PvE doesn't exist.

Quote:
Originally Posted by Makkert
ANet should stop using its customers as guineapigs and start testing before they change the game dramaticly by changing gameconcepts. It really wasn't too hard to see or even imagine up front what the influence would be of the lord walking to the stand alone.
ArenaNet doesn't care about GW anymore, despite opinions from several members of Guru. They just want to keep you for the 2 year time to GW2 by spicing up the game.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

bad updates are bad.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Yoshikuni Mahsu
If you dont know anything about gvg, dont share your opinion, please.
Yeah really. You don't even have to do more than "causal" GvG to have noticed how badly vod farming was getting, how differently (8v8) the game played since vod was nuked, and how these changes are aimed at getting splitting back on track. (whether successful or not.)

Quote:
On the other hand, whats to stop an 8v8 build from turtling and repeatedly wiping the opposing team just to beastmode at some point and guildrush?
How do you repeatedly wipe someone in turtle mode? While turtling you are giving up morale boosts, if the attackers are getting DPd faster than that, they should have the sense to not rush in and wait for morale. Meanwhile all they need to do is put 1 point of damage on the enemy GL before the 28 mark and win the match. And when gankoff time comes, guess which team's GL is going to have half or less max health.

P.S. Have you theorycrafters tried plowing through the GL's amulet of protection before the 4 minute mark? Guild thieves did next to nothing to stop an opening rush, that's why the amulet was invented in the first place.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

So, I watched a match that ended Harry Potter Quidditch style (I certainly never thought of it this way first, but it's my favorite GvG analogy).

You got the entirety of each team competing over the flag stand the whole match, see-sawing back and forth from base to base, and finally when nearing the closing seconds, some random guy splits off and runs straight for the guild lord, giving him a single wand smack, and claiming the game.

However, not all games are ending this way, and I like how they end in the pit. There certainly are a lot of games that take a lot of time tho.

lutz

Jungle Guide

Join Date: Apr 2006

Battery Powered Best Friends [Vibe]

Me/

Quote:
Originally Posted by Arduinna
Wow, GvG sure got boring now. All rush in and kill, no more tactical advantages by sneaking in through the backdoor?

And that's from a PvE player.
That's why you are a PvE player, because you don't know much about the effects of this update. This update doesn't force an 8v8 as much as the last one; instead, it promotes splitting. Removing thieves and gates promotes more splits on thief maps since you don't have to keep the thief alive and you can retreat much easier.

In addition, you are no longer forced into an 8v8 (except where you are at a complete advantage, or where you are just miserably losing, at which case it doesn't matter anyway) and you can continue to split past 20 minutes.

Massive Impulsa

Massive Impulsa

Jungle Guide

Join Date: Mar 2007

In Viking land! (Norwaii)

Beyond the Gates of Infinity [sKy]

R/Mo

Well tbh atleast he changed the current which was booooorrrriiiiinnng. The best whit this update is

Bodyguard now fires Fireballs instead of Arrows!

Altough the Gate thing is kinda boring :/ - Atleast for me as a Runner -.-'' Since i cant wtf get that annoying Ranger out of the base x[

Altough now i can use my new Ranger which costed me about 100,00,00 gold
x]

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

If I understand correctly the update before this forced a 8v8 constant battle at the stand and had nothing to reward a split. People QQed their eyes out over this.

The new update rewards the picking off of opposing NPCs which make the base more vulnerable once the push to the guild lord begins. Doesn't this encourage at least a bit of splitting without it being completely essential like it was with the old VoD? Is this not what people wanted? Some people need to grow up a bit and stop whining.

Massive Impulsa

Massive Impulsa

Jungle Guide

Join Date: Mar 2007

In Viking land! (Norwaii)

Beyond the Gates of Infinity [sKy]

R/Mo

Mhm first ppl cry about split suckz now that split is almost the only way to win they cry again..

Like crying for a candy, when they get it they cry because its too big -.-''