Update - 14 August 2008
Arduin
Wow, GvG sure got boring now. All rush in and kill, no more tactical advantages by sneaking in through the backdoor?
And that's from a PvE player.
And that's from a PvE player.
nebuchanezzar
Quote:
Originally Posted by eximiis
glimmering mark + 10 hp degen is like 43 hp a sec.
pretty much why they did the change to glimmering mark |
Glimmering Mark is now shit. 10DPS(approx what it does to warriors) = -5 degen. Wow, what an uber elite......in case you missed it, that was just dripping with sarcasm.
Never used it before, didn't get time to play with it after the buff, wont bother after the nerf....
-Sonata-
Aww, was hoping this was a fix to hyperactive, suicidal, h/h. Guess I need to keep them on tighter leashes for a bit longer.
Kyomi Tachibana
Quote:
Originally Posted by nebuchanezzar
10 pips is 20 health per second. So, -10 degen is 20dps. 20dps =\= 43health per second.
Glimmering Mark is now shit. 10DPS(approx what it does to warriors) = -5 degen. Wow, what an uber elite......in case you missed it, that was just dripping with sarcasm. Never used it before, didn't get time to play with it after the buff, wont bother after the nerf.... |
It was fun to use, not too great, but fun. Now it just sucks.
ceolstan
I'd not be surprised if this is step one in completely revamping GvG. It makes no sense to remove all the strategic elements of the venue on a permanent basis. It does make sense to strip the battle down to basics to see how it's played out on a broad spectrum of matches. A week or so from now, I bet we start to see one or two new elements added back in.
This is quite radical, though. I just don't know how else to describe it. However, it might be the step that's needed to speed up GvG without sacrificing the strategic and tactical elements that separate it from being HA played in a large area.
This is quite radical, though. I just don't know how else to describe it. However, it might be the step that's needed to speed up GvG without sacrificing the strategic and tactical elements that separate it from being HA played in a large area.
StormDragonZ
I need to start making equations again for my posts:
GvG > PvP?
Nonetheless, I didn't like Glimmering Mark seven months ago, last week and I'll certainly dislike it now. Glimmering Mark probably could use the same factor [skill]Invoke Lightning[/skill] has when it comes to having an enchantment on or not.
GvG > PvP?
Nonetheless, I didn't like Glimmering Mark seven months ago, last week and I'll certainly dislike it now. Glimmering Mark probably could use the same factor [skill]Invoke Lightning[/skill] has when it comes to having an enchantment on or not.
Robbert Monga
Quote:
Originally Posted by Snow Bunny
It was super powered shit in AB or something like that. I'm guessing, because there's no better explanation.
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Rhamia Darigaz
uh, what's with all the "zomg no guild theifs or locks means no more base element in gvg, r.i.p. tactics" nonsense? plenty of halls already have no locked gates and i didn't see people complaining about them before.
Red Sonya
This makes AB the actual real pvp arena now since all the rest have just turned into kiddy clickfests and romper rooms. Hurray for change and we even have emotes now to use and ranks in AB.
Sarevok Thordin
Quote:
Originally Posted by Red Sonya
This makes AB the actual real pvp arena now since all the rest have just turned into kiddy clickfests and romper rooms. Hurray for change and we even have emotes now to use and ranks in AB.
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Lady Lozza
Nothing on Hero AI or the survivor-killing map bug :s
Was hoping they might do something about those before the weekend.
Was hoping they might do something about those before the weekend.
Zahr Dalsk
Quote:
Originally Posted by Sarevok Thordin
AB will NEVER be a real pvp arena.
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Monk Gsb
Quote:
Originally Posted by Sarevok Thordin
I thought only real PvP could influence a decision like that.
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ab is still pvp its just that you dont play it / care about it when u play it so it dont matter to you.
to be honest, ab is the only pure form of pvp left. due to hero's being used left right and center in GvG and Ha. Quote me for truth.
Moloch Vein
No, the only true form of PvP is TA.
Tearz1993
Quote:
Originally Posted by Monk Gsb
to be honest, ab is the only pure form of pvp left. due to hero's being used left right and center in GvG and Ha. Quote me for truth.
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Zinger314
Interesting. GvG has been WoWified.
Rhamia Darigaz
no, the only true form of pvp is fight club
Sarevok Thordin
Quote:
Originally Posted by Rhamia Darigaz
no, the only true form of pvp is fight club
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Yoshikuni Mahsu
If you dont know anything about gvg, dont share your opinion, please.
GvG before this was alot more 8v8 only, fight at stand, split defensive or full-out turtle if they split, then it will be now.
Theres three types of builds generally used: 8v8 oriented, split oriented, or balanced (capable of doing both but not as well as one fully dedicated to one tactic).
Split build's ability to ownface came from being able to pick off npc's one by one if the enemy turtled. Now if a split build or balanced wants any edge over a 8v8 build they have to split, and the only way a split can make a difference is to drop the bodyguard and dmg or kill the lord. The point here is that a 8v8 build can EASILY force a split or balanced build to fight 8v8 in the old meta, they didnt need the 300hp on the lord if your turtling, plus you can always find a way to sneak a flag.
As for this update, I cant honestly say. On one hand lords don't walk forcing a split or guildrush to win. On the other hand, whats to stop an 8v8 build from turtling and repeatedly wiping the opposing team just to beastmode at some point and guildrush? I wouldnt be surprised to see a few gvg's decided by a sole monk or runner zerging and wanding the opposing lord once.
But like I said, it'll be intresting how this pans out.
GvG before this was alot more 8v8 only, fight at stand, split defensive or full-out turtle if they split, then it will be now.
Theres three types of builds generally used: 8v8 oriented, split oriented, or balanced (capable of doing both but not as well as one fully dedicated to one tactic).
Split build's ability to ownface came from being able to pick off npc's one by one if the enemy turtled. Now if a split build or balanced wants any edge over a 8v8 build they have to split, and the only way a split can make a difference is to drop the bodyguard and dmg or kill the lord. The point here is that a 8v8 build can EASILY force a split or balanced build to fight 8v8 in the old meta, they didnt need the 300hp on the lord if your turtling, plus you can always find a way to sneak a flag.
As for this update, I cant honestly say. On one hand lords don't walk forcing a split or guildrush to win. On the other hand, whats to stop an 8v8 build from turtling and repeatedly wiping the opposing team just to beastmode at some point and guildrush? I wouldnt be surprised to see a few gvg's decided by a sole monk or runner zerging and wanding the opposing lord once.
But like I said, it'll be intresting how this pans out.
KycooGhost
Quote:
Originally Posted by Esprit
Glimmering Mark no longer ignores armor. At 16 Air the skill did 26 damage per second, ignoring armor. While I did not see much use of it while it ignored armor (because who is going to cast it and wait patiently while it has its full effects), it seems even more worthless now.
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Chthon
I am extremely disappointed that this update didn't fix Order of Undeath for PvE.
cosyfiep
100+ files for these few changes???
and the heroes and henchies are still messed up.....argh.
and the heroes and henchies are still messed up.....argh.
Spazzer
The removal of thieves sounds good in theory, but I'll reserve judgment until I see how it plays.
Simplicity = good.
Always being vulnerable to split = good.
Simplicity = good.
Always being vulnerable to split = good.
Tearz1993
Don't really like the removal of Guild Thief tbh. Got rid of the strategic aspects of countering a split (snaring their thief, killing after time, etc.)
Oh well. Could be worse.
Oh well. Could be worse.
viper11025
Oh lord GvG is about to get a kick........Glimmering mark >.< come on.
Solution?
15 E
1 Sec Cast
15 Sec recharge
Target foe and ADJACENT foes take 1~33 damage while under this hex. (Last 3~9 Sec)
_________________________________
Oh well, gvg might get better, who knows.
>.<
Solution?
15 E
1 Sec Cast
15 Sec recharge
Target foe and ADJACENT foes take 1~33 damage while under this hex. (Last 3~9 Sec)
_________________________________
Oh well, gvg might get better, who knows.
>.<
Operations
Quote:
Originally Posted by KycooGhost
The skill isn't bad, even when it doesn't have the armor ignoring feature. It's not ment to be used as a "lets spike this guy with lightning as fast as we can", but more of a "lets hit 2 targets at once". Cast GM on one guy and use your other lightning skills on the guy next to him.
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Fire = Hate lots of folks at once for moderate damage
Air = Really hate THAT guy there!
Seriously, if Izzy wants it to be a direct damage over time hex, it needs be looking like this;
Glimmering Mark
Elite Hex Spell
10 Energy
1 Sec Cast
10 Sec Recharge
Glimmering Mark does 15-25 damage per second. [Does not ignore armor] Glimmering Mark ends early if any non-Air spell or skill is used on the target. 10 second duration.
That way it would fit the air philosophy, which is lots of damage at one time to that one guy.
Yichi
Im so glad I re-installed D2....
tnel28
Ya imho this update is complete crap. There are two strategies that will play out and I have the build to do both. First strategy is to Zerg Rush/8 man start of match gank (can it even be called gank anymore?). The second is to DP the opposing team out. Since DPing a whole team out is nearly impossible, a full team gank would be best. No strategy, whoever has the most speed buffs and fastest attacks win. What build could do this you ask? Simple, an 8 assassin team, with 2 speed buffs a piece, a self heal, a shadow step, and an awesome attack chain. GG. Ya I', never GVGing again. Anyone with a good free MMO could you please PM me. Also I said good so runescape HD doesnt count!
bhavv
Mirror of Ice still ignores armor, why didnt they fix that as well?
This would be a great idea, right now I'm using Phantom Pain > Glimmering Mark on one foe, then swapping to attack a second, which is effective, but it spreads your damage across two foes which isnt really how air spiking is supposed to work.
Quote:
Originally Posted by Operations
Glimmering Mark ends early if any non-Air spell or skill is used on the target. 10 second duration.
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Arkantos
Quote:
Originally Posted by Yichi
Im so glad I re-installed D2....
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Makkert
ANet should stop using its customers as guineapigs and start testing before they change the game dramaticly by changing gameconcepts. It really wasn't too hard to see or even imagine up front what the influence would be of the lord walking to the stand alone.
slowerpoke
Quote:
Originally Posted by Makkert
ANet should stop using its customers as guineapigs and start testing before they change the game dramaticly by changing gameconcepts. It really wasn't too hard to see or even imagine up front what the influence would be of the lord walking to the stand alone.
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i still think they should have a live test server open to all players, where future builds are tested properly to iron out any bugs before live and feedback can be given before things are final.
Zinger314
Quote:
Originally Posted by Chthon
I am extremely disappointed that this update didn't fix Order of Undeath for PvE.
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Quote:
Originally Posted by Makkert
ANet should stop using its customers as guineapigs and start testing before they change the game dramaticly by changing gameconcepts. It really wasn't too hard to see or even imagine up front what the influence would be of the lord walking to the stand alone.
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RotteN
bad updates are bad.
FoxBat
Quote:
Originally Posted by Yoshikuni Mahsu
If you dont know anything about gvg, dont share your opinion, please.
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Quote:
On the other hand, whats to stop an 8v8 build from turtling and repeatedly wiping the opposing team just to beastmode at some point and guildrush? |
P.S. Have you theorycrafters tried plowing through the GL's amulet of protection before the 4 minute mark? Guild thieves did next to nothing to stop an opening rush, that's why the amulet was invented in the first place.
Spazzer
So, I watched a match that ended Harry Potter Quidditch style (I certainly never thought of it this way first, but it's my favorite GvG analogy).
You got the entirety of each team competing over the flag stand the whole match, see-sawing back and forth from base to base, and finally when nearing the closing seconds, some random guy splits off and runs straight for the guild lord, giving him a single wand smack, and claiming the game.
However, not all games are ending this way, and I like how they end in the pit. There certainly are a lot of games that take a lot of time tho.
You got the entirety of each team competing over the flag stand the whole match, see-sawing back and forth from base to base, and finally when nearing the closing seconds, some random guy splits off and runs straight for the guild lord, giving him a single wand smack, and claiming the game.
However, not all games are ending this way, and I like how they end in the pit. There certainly are a lot of games that take a lot of time tho.
lutz
Quote:
Originally Posted by Arduinna
Wow, GvG sure got boring now. All rush in and kill, no more tactical advantages by sneaking in through the backdoor?
And that's from a PvE player. |
In addition, you are no longer forced into an 8v8 (except where you are at a complete advantage, or where you are just miserably losing, at which case it doesn't matter anyway) and you can continue to split past 20 minutes.
Massive Impulsa
Well tbh atleast he changed the current which was booooorrrriiiiinnng. The best whit this update is
Bodyguard now fires Fireballs instead of Arrows!
Altough the Gate thing is kinda boring :/ - Atleast for me as a Runner -.-'' Since i cant wtf get that annoying Ranger out of the base x[
Altough now i can use my new Ranger which costed me about 100,00,00 gold
x]
Bodyguard now fires Fireballs instead of Arrows!
Altough the Gate thing is kinda boring :/ - Atleast for me as a Runner -.-'' Since i cant wtf get that annoying Ranger out of the base x[
Altough now i can use my new Ranger which costed me about 100,00,00 gold
x]
distilledwill
If I understand correctly the update before this forced a 8v8 constant battle at the stand and had nothing to reward a split. People QQed their eyes out over this.
The new update rewards the picking off of opposing NPCs which make the base more vulnerable once the push to the guild lord begins. Doesn't this encourage at least a bit of splitting without it being completely essential like it was with the old VoD? Is this not what people wanted? Some people need to grow up a bit and stop whining.
The new update rewards the picking off of opposing NPCs which make the base more vulnerable once the push to the guild lord begins. Doesn't this encourage at least a bit of splitting without it being completely essential like it was with the old VoD? Is this not what people wanted? Some people need to grow up a bit and stop whining.
Massive Impulsa
Mhm first ppl cry about split suckz now that split is almost the only way to win they cry again..
Like crying for a candy, when they get it they cry because its too big -.-''
Like crying for a candy, when they get it they cry because its too big -.-''