The Dreaded Dishonorable Status...
Brimstonez
Something needs to be done about this little hex.
For example, I only give my kid an hour or so a night on the computer (because I believe that kids should be spending time on hobbies or with friends rather than killing time on their ass in front of a screen), and he likes to PvP (specifically RA). Now, when you have one person left alive on a team, and they decide they are going to kite for 4-5 minutes, the obvious thing to do is to leave the game. This is quite a common occurance from what I've seen (kiters), and I think it's rather unfair that a person should be punished for either action they take.
1/ Punishment by sitting for 5 minutes watching a kiter, waiting for it to finally die.
2/ Rage Quitting, and being punished via Dishonorable Status.
Now for a kid who only gets a small time-slot to play with...as do many kids who are still in school...this is a rather big waste of their time.
I think it should be changed as far as setting a time barrier for the status to kick in. If you have been in the game for 5 minutes, then you have the option to quit without being punished for it...or something along these lines.
For example, I only give my kid an hour or so a night on the computer (because I believe that kids should be spending time on hobbies or with friends rather than killing time on their ass in front of a screen), and he likes to PvP (specifically RA). Now, when you have one person left alive on a team, and they decide they are going to kite for 4-5 minutes, the obvious thing to do is to leave the game. This is quite a common occurance from what I've seen (kiters), and I think it's rather unfair that a person should be punished for either action they take.
1/ Punishment by sitting for 5 minutes watching a kiter, waiting for it to finally die.
2/ Rage Quitting, and being punished via Dishonorable Status.
Now for a kid who only gets a small time-slot to play with...as do many kids who are still in school...this is a rather big waste of their time.
I think it should be changed as far as setting a time barrier for the status to kick in. If you have been in the game for 5 minutes, then you have the option to quit without being punished for it...or something along these lines.
Stephen John
hmm ill just have to put my two sense in it and say its A LOT better now theres some what of a time limit rather then having them be able to kite until there dead.
Brimstonez
Quote:
Originally Posted by Stephen John
hmm ill just have to put my two sense in it and say its A LOT better now theres some what of a time limit rather then having them be able to kite until there dead.
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crazybanshee
I agree that kiters suck and people should just know to give in. Sucks that you get dishonorable if you keep leaving for what might be a legitimate reason, but I don't think they have any way to distinguish why a person left, so we're stuck with it. Its better than before when people would just leave if they didn't like the makeup of a team or didn't get a monk or whatever.
AKB48
but honestly, 1 hour in GW is nothing. I think 2 hour is more reasonable, since that way you can actually PLAY to a certain degree, instead of waiting. I agree with you on the first part because I believe that kids should be spending time on hobbies or with friends rather than killing time on their ass in front of a screen). But depend on what grade your kid is in(I really hope he's not below the age line), I think that changes, for example, in the second through the last year of high school the kid should get maybe 2-3 hours a week to hang out, max. The rest is spend studying and if time allow, play games.(since you can tell them to quit and the order will take effect immeditaly and not wait a hour for them to come back)
-Lotus-
a solution would seem to be to lower the time limit every time someone is killed.
if you lowered the limit by (example) 30 seconds every time someone dies the team with someone kiting for 3 minutes would lose from a time out much quicker.
if you lowered the limit by (example) 30 seconds every time someone dies the team with someone kiting for 3 minutes would lose from a time out much quicker.
Proff
The dishonorable hex is fine, just think of it this way, better 5 (and it's realy more like a min or two than five) mins wasted then 15. To get the hex you need 10 points. Now I find it really hard to imagine how your kid, in the hour a day he gets to play, can leave his team twice or get reported five times.
joshuarodger
Quote:
Originally Posted by Proff
The dishonorable hex is fine, just think of it this way, better 5 (and it's realy more like a min or two than five) mins wasted then 15. To get the hex you need 10 points. Now I find it really hard to imagine how your kid, in the hour a day he gets to play, can leave his team twice or get reported five times.
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pumpkin pie
points at all the RA synchers: its their fault this happens Brimstonez. its getting to a stage that people think you are noob if you do not sync ... players openly asking other players to sync in the local chat channel, and players asking you to /resign when you are the only one with the different guild tag. if all this cheaters do not exist, there would not need to have a dishonourable hex to begin with, so ... go kick their asses instead.
I don't have a screenshot save, but I saw a conversation the other day, a player complaining its very hard to get players to play TA with, and this other person say, why TA when you can sync RA?
I don't have a screenshot save, but I saw a conversation the other day, a player complaining its very hard to get players to play TA with, and this other person say, why TA when you can sync RA?
Kanyatta
Quote:
Originally Posted by crazybanshee
I agree that kiters suck and people should just know to give in. Sucks that you get dishonorable if you keep leaving for what might be a legitimate reason, but I don't think they have any way to distinguish why a person left, so we're stuck with it. Its better than before when people would just leave if they didn't like the makeup of a team or didn't get a monk or whatever.
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There's no way to implement this suggestion without blowing up the entire RA system, or reverting it to where it was before, and no one wants that.
Breakfast Mc Rit
Perhaps a way to fix this is to allow people to leave the match without punishment if 3 team members have resigned.
pumpkin pie
NO, Synchers /resign all the time. as soon as they don't see the players the are expecting, they /resign, or some are worse the charge into the opponents and die on purpose, i was so stupid to res them ... and get call noob lol the favourite word in RA,
"Players with over 10 Dishonor points will be banned from participating in any match for 10 minutes." 10 minutes is too little it should be 24 hours off any PvP matches
"Players with over 10 Dishonor points will be banned from participating in any match for 10 minutes." 10 minutes is too little it should be 24 hours off any PvP matches
Zahr Dalsk
Personally I feel that if only one guy is alive, after 30 seconds or 1 minute his team loses, unless he resses a teammate. This would stop the 4-minute-runners and 4-minute-tankers. This obviously would not be the case in the priest matches, unless the priest on that team has also died.
I always resign if I see someone who sucks really badly at the game and clearly only just got the game and hasn't even done much PvE, or has done a lot of PvE but is on a PUG-level skill at the game. Why waste the time with them, if they have the rudeness not to learn how to play?
Quote:
Originally Posted by Brimstonez
I believe that kids should be spending time on hobbies or with friends rather than killing time on their ass in front of a screen)
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Quote:
Originally Posted by pumpkin pie
NO, Synchers /resign all the time.
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Shayne Hawke
Quote:
Originally Posted by Brimstonez
I think it should be changed as far as setting a time barrier for the status to kick in. If you have been in the game for 5 minutes, then you have the option to quit without being punished for it...or something along these lines.
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I agree that some things need fixed about dishonorable, but at the same time, it's better than the previous lack of a system, and the minor problems that it brings up are not that serious to be put in check.
Also, if there's a surefire way to make dishonorable truly accurate, I haven't seen it.
pumpkin pie
Quote:
Originally Posted by Zahr Dalsk
I always resign if I see someone who sucks really badly at the game and clearly only just got the game and hasn't even done much PvE, or has done a lot of PvE but is on a PUG-level skill at the game. Why waste the time with them, if they have the rudeness not to learn how to play?
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have you ever purposely charge into your opposing team just so you die leaving the rest of the team useless, especially when that one person is aiming to sync, and you get a good team with a monk but you lost cos this cheating idiot won't fight, and every time you res them they just stand there doing nothing or just commit suicide all over again, you try to tell your teammate not to waste the res sig, but in all the "commotion" players don't often see or care, some idiots are "good" enough to not make any rude comment, some will scold you and call you names if you res them cos "you res them and wasted their time of syncing" funny huh.
Last and most important thing, I do not think playing with new players are a waste of time, playing with "experience players who purposely make your game play experience drop to 0% fun like syncing and ditching your team is more of a waste of time in my opinion". Back to the new players who have no clue what so ever, I have met player IN HA who, when they first bought Guild Wars is a noob, we play together, off course we didn't win, but the courtesy and politeness is worth more then playing with idiot who would bring you fame.
Grj
So wait, let me get this right... you all laugh at the "noobs" in ab when they scream "stop kiting and fight like a man" etc etc.
So when this happens in ra its different how? oh its different because they lost and they're griefing/wasting your time?
You know you have skills that stop people kiting right? your complaints sound just like the people you berate in ab.
So when this happens in ra its different how? oh its different because they lost and they're griefing/wasting your time?
You know you have skills that stop people kiting right? your complaints sound just like the people you berate in ab.
Skye Marin
If a kiter lives, he will lose once time runs out, because the team with the most DP loses (and a player that quits equals -60%DP against that team).
If you can't be patient, bring a snare.
If you can't be patient, bring a snare.
bathazard
Area Guardian -
NPC, Invincible.
If you are in a map and don't attack or heal a allie in X amount of time, you move 50% slower and have -5 Degen.
So they don't get kick, but become snared and slowly die.?
NPC, Invincible.
If you are in a map and don't attack or heal a allie in X amount of time, you move 50% slower and have -5 Degen.
So they don't get kick, but become snared and slowly die.?
Abedeus
Quote:
Originally Posted by bathazard
Area Guardian -
NPC, Invincible. If you are in a map and don't attack or heal a allie in X amount of time, you move 50% slower and have -5 Degen. So they don't get kick, but become snared and slowly die.? |
bathazard
if there kiting then they get a snare and die
and by allie i don't mean self...
and by allie i don't mean self...
Red Sand
Dishonorable doesn't punish you for leaving a bad game, because one /resign doesn't lock you out of a match. Dishonorable punishes you for making a habit of leaving. It does what it's intended to do.
Dishonorable makes it harder for the synchers to do their synching. It makes it harder for the faction farmers to leech off of players who actually want to play.
There is a leecher paragon that does FA all the time. I make sure that I get more than half the team to report him every time he is in with us, cause every match he rides on our coat tails is that much harder for the rest of the team. But I wouldn't leave over him, that's not fair to the other 6 people playing on my team.
So honestly, if folks can't make the best of it most of the time, they've got to take the penalty for it and maybe learn a little patience.
Dishonorable makes it harder for the synchers to do their synching. It makes it harder for the faction farmers to leech off of players who actually want to play.
There is a leecher paragon that does FA all the time. I make sure that I get more than half the team to report him every time he is in with us, cause every match he rides on our coat tails is that much harder for the rest of the team. But I wouldn't leave over him, that's not fair to the other 6 people playing on my team.
So honestly, if folks can't make the best of it most of the time, they've got to take the penalty for it and maybe learn a little patience.
Jetdoc
Quote:
Originally Posted by Red Sand
Dishonorable punishes you for making a habit of leaving.
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At least griefers now have to deal with a time limit.
HawkofStorms
Dishonorable works exactly as it intends to. I've NEVER gotten dishonor in all my time playing AB, RA, etc since it has been implimented (and I've gotten an entire rank of gladiator since then, so I do play a lot).
If you are getting dishonor it is your own fault.
If you are getting dishonor it is your own fault.
joshuarodger
Quote:
Originally Posted by bathazard
Area Guardian -
NPC, Invincible. If you are in a map and don't attack or heal a allie in X amount of time, you move 50% slower and have -5 Degen. So they don't get kick, but become snared and slowly die.? |
Red Sand
Quote:
Originally Posted by joshuarodger
huh? this makes zero sense to me, maybe i'm just a little dense though.
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Dishonorable works.
-Lotus-
Quote:
Originally Posted by Red Sand
Dishonorable works.
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Red Sand
Quote:
Originally Posted by -Lotus-
every few matches you will be stuck on a team with someone who is useless for anything other than running away for the last few minutes of the match.
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munky
Quote:
Originally Posted by Jetdoc
At least griefers now have to deal with a time limit.
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Solas
can't you report kiters under the griefing section of /report or somthing to that effect. seem to remember it falls under the same catagory as those shadowform sins a whiel back.
And i also think dishonor works.
And i also think dishonor works.
Sora267
To me, the only change made to Dishonorable is that festival games should be exempt from it. Why should I continue when I KNOW I won't even place in the top three in Rollerbeetle Races due to a major lagspike?
Tyla
Quote:
Originally Posted by Red Sand
Well, it is RA. You know: Beginner PvP. I'm sorry if the newbies are holding up your glad point farm, but clearly your standards are way too high.
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The only thing I can think of for that is setting a timer on there for whoever is at the highest morale, or whoever got the most kills. Basically, it turns into a kill count game when it gets to a certain point. Either that or allow people to legitimately leave a game after a set time with no disadvantage to their playing.
It doesn't affect it for people who are farming glad points, but it also affects those who are playing legitimately.
I do believe that Dishonourable is a bit problematic to many players, legitimate or not to some extent.
-Lotus-
what if it is just set so people can leave 2 minutes after the gates open with no penalty? the problem was people leaving when they didnt have a monk or people they wanted at the begining.
Dante the Warlord
Well they should really know when to close the game when going over their time limit. Its a flawed system, but it does more bad then good IMHO... its just that nowadays people are too lax to /report, or at the other extreme that they go gung-ho on the /report..
pumpkin pie
Quote:
Originally Posted by -Lotus-
what if it is just set so people can leave 2 minutes after the gates open with no penalty? the problem was people leaving when they didnt have a monk or people they wanted at the begining.
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NOOOOOOO this is just promoting SYNCHING
isn't the problem of people kiting solve by having a timer?
actually this in my true response: ARE YOU INSANE, dishonourable is the to prevent what you describe in the first place , *sign* just *sigh*
GO TO TEAM I REPEAT TEAM ARENA not RANDOM ARENA TO TEAM unless you are unable to win in team arena and had to sync in random arena then booooooo to you.
Raul the Rampant
Quote:
Originally Posted by pumpkin pie
isn't the problem of people kiting solve by having a timer?
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Quote:
Originally Posted by -Lotus-
what if it is just set so people can leave 2 minutes after the gates open with no penalty?
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pamelf
Sorry, but how is gaming not a hobby?
I totally agree that the dishonour system is flawed, but i don't think it should be changed simply because 1 kid is only allowed to play the game for an hour. Things should be fixed, but this is not a valid enough reason; other fixes could be implemented and that still might not mean you get things fixed so you don't have to wait.
Discussion does need to be had on the honour system, but even though I've had a bit of a QQ because I got dishonour for leaving after sexist abuse it's still better than not having one.
I totally agree that the dishonour system is flawed, but i don't think it should be changed simply because 1 kid is only allowed to play the game for an hour. Things should be fixed, but this is not a valid enough reason; other fixes could be implemented and that still might not mean you get things fixed so you don't have to wait.
Discussion does need to be had on the honour system, but even though I've had a bit of a QQ because I got dishonour for leaving after sexist abuse it's still better than not having one.
Jenn
First off, I think you're doing your kid some good to help give their life structure, etc. I wish more had been done for me in that respect. Good on ya' .
Secondly, he dishonourable status does suck, but not because it's a bad idea. It sucks because it interferes with reasonable situations like these, other emergencies, power failures, etc. Unfortunately, I can't think of a good workaround this problem, and I don't think one person, or because of a few people, the system has to be axed. I think it does more good than harm, and so for that, I hope it stays.
I think a possible solution for each individual is simply to open the game and afk for however long it takes. Heck, even if you got the status the night before you went to bed and don't plan on playing again for another 20 hours, log in during the morning and get rid of that status and the game is ready to play again. If it happens in the middle of your son's playtime, tell him to leave the game on (and you can shut it off when you go to bed), and maybe give him a bit extra time the next day. If it's early enough in the evening, tell him to come back in a while.
edit: I can think of a small modification to the /report system that may help, I'm not sure. It's a spur-of-the-moment idea. I'd think that the people on the offender's (kiter's) team would be just annoyed as the opposition if they are laying there dead and some fool is just kiting. If the rest of the people on the offender's team /report him, the match could come to a close. They may not win, but it's incentive for them to be able to continue playing and not receiving the dishonourable hex. A new option under the /Report menu could be something like, "fukcing annoying player ()" because we don't want leechers in AB ending matches for their team .
Secondly, he dishonourable status does suck, but not because it's a bad idea. It sucks because it interferes with reasonable situations like these, other emergencies, power failures, etc. Unfortunately, I can't think of a good workaround this problem, and I don't think one person, or because of a few people, the system has to be axed. I think it does more good than harm, and so for that, I hope it stays.
I think a possible solution for each individual is simply to open the game and afk for however long it takes. Heck, even if you got the status the night before you went to bed and don't plan on playing again for another 20 hours, log in during the morning and get rid of that status and the game is ready to play again. If it happens in the middle of your son's playtime, tell him to leave the game on (and you can shut it off when you go to bed), and maybe give him a bit extra time the next day. If it's early enough in the evening, tell him to come back in a while.
edit: I can think of a small modification to the /report system that may help, I'm not sure. It's a spur-of-the-moment idea. I'd think that the people on the offender's (kiter's) team would be just annoyed as the opposition if they are laying there dead and some fool is just kiting. If the rest of the people on the offender's team /report him, the match could come to a close. They may not win, but it's incentive for them to be able to continue playing and not receiving the dishonourable hex. A new option under the /Report menu could be something like, "fukcing annoying player ()" because we don't want leechers in AB ending matches for their team .
Raccoon
First of all, you guys never tell someone how to raise their kids.
Secondly, the dishonorable status needs to be fixed so that it does not count under specific circumstances. ie when theres only one person left alive.
Secondly, the dishonorable status needs to be fixed so that it does not count under specific circumstances. ie when theres only one person left alive.
Tyla
Quote:
Originally Posted by pumpkin pie
NOOOOOOO this is just promoting SYNCHING
isn't the problem of people kiting solve by having a timer? actually this in my true response: ARE YOU INSANE, dishonourable is the to prevent what you describe in the first place , *sign* just *sigh* GO TO TEAM I REPEAT TEAM ARENA not RANDOM ARENA TO TEAM unless you are unable to win in team arena and had to sync in random arena then booooooo to you. |
As for a 2 minute timer, I generally agree with that idea. Either that or allow you to leave when a certain requirement is met e.g. when a certain amount of people have quit or have died.
Jetdoc
Quote:
Originally Posted by Tyla
If it's there to abuse I might as well take advantage over it and get what I want...
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