Threat Level

ZionHikari

Ascalonian Squire

Join Date: Mar 2007

Emo Rejects [ER]

R/

Some games such as WoW and Rappelz have a threat level in the game while Guild Wars is monster attacking the first one to aggro them or target with lowest health. ANet can simply implement a threat level system in with several skills which I will show below with PvE-Only skills and the PvP version based on threat level. However you cannot see your threat level such as meters and hints to show it.

Threat level is run in percentage, monster attack player with highest threat percent in their rating, threat percent increase depend on the damage they deal while supporting class have a base starting of high percentage than other class.

War is a class that need to tank in order to be party-effective. A war that run off to attack enemies' squishies is just another offense class.

Aggrevating Shout [6 Adrenaline | Strength]: Shout. All nearby enemy have 0..75% threat toward you. You lose all adrenaline.

Casters and Squishy such as monk and ele must NOT in any way have access to threat level management or else that would ruin the point of war.

Assassin with the above rule of threat would basically get screwed since they deal massive damage so they need a threat management skill in PvE.

Critical Stealth [10 Energy | 3/4 Cast | 30 Recharge | Critical Strikes]: Enchantment Spell. For 1..9 seconds you have -0..50% threat level. Refresh everytime you critical.

------------------------

For the PvP version, threat level don't exist since we're not integrated with microchip in our brain. There is a way tho to alter the percentage or getting targeted by altering the enemies greatest tools... *drumrolls*...their radar.

For War:

Aggrevating Shout [6 Adrenaline | Strength]: Shout. All nearby enemy can only see you as their enemy in radar. You lose all adrenaline.
// This work by making all the enemy except you disappear from radar, does not remove their ally tho.

For Sins:

Critical Stealth [10 Energy | 3/4 Cast | 30 Recharge | Critical Strikes]: Enchantment Spell. For 1..9 Seconds you cannot be seen on radar by enemies. Refresh everytime you critical.
// This could be very useful in AB used for a quick escape while could be highly valuable comparing with Critical Defense. This skill is also in critical strikes so caster cannot use it very well comparing to assassin.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Please don't bring in those ridiculous shouts and taunts that are somehow able to draw the aggression of species that do not speak human languages, are themselves often inhuman, are often in fact daemons, insects, sentient plants, and walking piles of dirt and stone.

/not signed, ever.

Quote:
Originally Posted by ZionHikari
War is a class that need to tank in order to be party-effective. A war that run off to attack enemies' squishies is just another offense class.
I laughed. You obviously aren't familiar with Guild Wars at all. Warriors are not tanks. They are there for damage, for knockdowns, for SY.

This is not a game that uses tanks, plain and simple.

pwncakes55

Ascalonian Squire

Join Date: Jul 2008

Quote:
Originally Posted by Zahr Dalsk
I laughed. You obviously aren't familiar with Guild Wars at all. Warriors are not tanks. They are there for damage, for knockdowns, for SY.

This is not a game that uses tanks, plain and simple.
i clapped just now with a big smile on my face. you are spot on my friend. spot on.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

i'll skip the whole war=/=tanks and tanking is bad in gw thing because people have already said that.
but do you really think that i'm gonna stop attacking your squishies if i can suddenly only see your war on my compass?
protip:the answer is no.

GaaaaaH

GaaaaaH

Krytan Explorer

Join Date: Mar 2008

W/

naming wow as a source for your idea is a good way to have your idea ridiculed
....
also making bad suggestions (like this one)

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

There are plenty of people who play Guild Wars not because they see it as the poor man's WoW, but because they actually like the differences between it and WoW. Myself included.

So very /notsigned.

IllusiveMind

IllusiveMind

Lion's Arch Merchant

Join Date: Oct 2005

Mehtani Keys

The Extraordinary Revolution [ReVo]

P/W

Too much grinding, mmorpgs...

Don't compare Guild Wars with Rappelz.
Don't compare Guild Wars with WoW.
Don't compare Guild Wars with any kawaii korean mmorpg.
Please don't.

Taken from urbandictionary.com

"Guild Wars is our savior.
Johnny got Guild Wars for his birthday and it made him rich and famous. True story."

ah... /notsigned

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

I love how people think warriors are tanks. Makes me lol hard. Zahr Dalsk said everything that needs to be said other than:

/facepalm

/notsigned

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Zahr Dalsk
Please don't bring in those ridiculous shouts and taunts that are somehow able to draw the aggression of species that do not speak human languages, are themselves often inhuman, are often in fact daemons, insects, sentient plants, and walking piles of dirt and stone.

/not signed, ever.



I laughed. You obviously aren't familiar with Guild Wars at all. Warriors are not tanks. They are there for damage, for knockdowns, for SY.

This is not a game that uses tanks, plain and simple.
This is all that needs to be said on the topic.

Motion to close?

Lawrence Chang

Wilds Pathfinder

Join Date: Apr 2007

United States

[SOHE]

W/

Bad idea to bring up WoW in this topic. They often laugh because they don't wanna hear a crappy game such as Guild Wars be compared to such a good quality game such as WoW. People on Guru like the way the game is, full of grind and boredom, and resist change. The best to hope for is that the moderator closes this thread because they too know that the words "Guild Wars" is a disgrace to a game like WoW, which stands as a role model for Online - RPGs.

Enough said.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Zahr Dalsk
Please don't bring in those ridiculous shouts and taunts that are somehow able to draw the aggression of species that do not speak human languages, are themselves often inhuman, are often in fact daemons, insects, sentient plants, and walking piles of dirt and stone.
Yet all the sentient races speak english. Besides, going "GRAHH!!!!!11!1!1!one!" to get attention isn't the human language either . None-the-less.

/notsigned because it's 1. Too late for GW1. 2. Not that kind of game (and I think having monsters *at least the sentient ones* attack those with less armor and less health makes them seem more smarter.

NOW, if you had it so that it only affected the "dumbass" species, THEN I might consider it. That would be things like the plants, bugs, skale, norn, etc.

Quote:
I laughed. You obviously aren't familiar with Guild Wars at all. Warriors are not tanks. They are there for damage, for knockdowns, for SY.

This is not a game that uses tanks, plain and simple.
-applauds- I wish I could smile as wide as the joker, for if I could, I would at this.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

The current monster AI target acquisition system in GW is already pretty smart and based on a similar concept. However, providing skills to directly manipulate this system would be just braindead. Other than that, the OP doesn't seem to have a good understanding of GW professions and game mechanics and the suggestions are simply bad.

/unsigned

BTW, is that a troll or a sarcasm, Mr. Chang?

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Zahr said it. Guildwars is not game where you are supposed to tank, quite opposite.

Hence there is no point in importing aggro behavior from other games.

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

E/

Quote:
Originally Posted by Lawrence Chang
Bad idea to bring up WoW in this topic. They often laugh because they don't wanna hear a crappy game such as Guild Wars be compared to such a good quality game such as WoW. People on Guru like the way the game is, full of grind and boredom, and resist change. The best to hope for is that the moderator closes this thread because they too know that the words "Guild Wars" is a disgrace to a game like WoW, which stands as a role model for Online - RPGs.

Enough said.
Lawrence, swing from WoW balls much?++

Question? What is Troll? ive seen it used a few times and am unfamiliar.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Troll is something that shouldn't be fed

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Kanyatta
Motion to close?
Definitely. Let's sweep the trashy WoW (bah, sorry for the redundancy) suggestions off of the GUild Wars forums

Quote:
Originally Posted by daze
What is Troll?
Me, at times Though, I think ArenaNet's new word for it, a flametroller, might be more accurate.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

We had that concept in the game a few years ago.
A.Net decided to remove it.

wilkinscs1

Ascalonian Squire

Join Date: Apr 2008

I think this thread is filled with a lot of closed minded people :\ However, I agree that it is completely useless to make suggestions for changes on such an old and established game.

I'm not a big fan of "tanking" as it is in other games (like wow for example) where 1 player just acts as a punching bag, but I would like to see guild wars 2 have a mechanic that would allow high armored classes to "protect" the low armored ones and have more options for managing and distributing aggro.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Quote:
Originally Posted by wilkinscs1
I would like to see guild wars 2 have a mechanic that would allow high armored classes to "protect" the low armored ones and have more options for managing and distributing aggro.
The crux of the issue is that GW already has several mechanics just for this, it's only that you must actually understand how to use them for your advantage and thus requires a bit more skill than pushing a big friendly button with the words "I can has aggro plz?" It's not closed mindedness, it's an opposition to dumbing down the game any more than what has already been done.

And as Upier mentioned, there used to be the 'bundle of doom' that caused monsters to studiously ignore everybody else than the one carrying the bundle, and ANet properly removed the 'feature' when it was abused.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Originally Posted by tmakinen
And as Upier mentioned, there used to be the 'bundle of doom' that caused monsters to studiously ignore everybody else than the one carrying the bundle, and ANet properly removed the 'feature' when it was abused.
I think that Ritualists could be the best tanks in the game with this. Or any /Rt, just get a tank, slap him Generous was Tsungrai and enjoy. Oh, wait, but then he wouldn't attack... But warriors are not for attack, rite? ;[

Seriously, it was removed because of abuse AND ritualists, that could go like "WTF WHY IM THE ONLY ONE ATTACKED" every battle.

wilkinscs1

Ascalonian Squire

Join Date: Apr 2008

Quote:
Originally Posted by tmakinen
The crux of the issue is that GW already has several mechanics just for this, it's only that you must actually understand how to use them for your advantage and thus requires a bit more skill than pushing a big friendly button with the words "I can has aggro plz?" It's not closed mindedness, it's an opposition to dumbing down the game any more than what has already been done.

And as Upier mentioned, there used to be the 'bundle of doom' that caused monsters to studiously ignore everybody else than the one carrying the bundle, and ANet properly removed the 'feature' when it was abused.
Well, as someone who has tanked up to illidan on wow, I'll tell you that it is A LOT more complex than simply hitting an "I can has aggro plz?" button It requires a lot of knowledge of the game and threat/aggro mechanics and a lot of teamwork for a group to be successful. And yes, it takes skill.

I've played a lot of different mmo's and all of them have their ups and downs, pros and cons. Guild Wars included, nothing is perfect. When I said that a lot of people are closed minded, I meant all the people that scoff at the fact that someone is suggesting something from another game to benefit this one.

My suggestion would be to bake threat generation into all of the skills of every class rather than having special skills and whatnot like the OP was suggesting. This would allow warriors (or any class really) to establish threat on a target so they could keep mobs attacking them rather than the softies and the rest of the party would have to exert more control of themselves in order to not pull the mobs onto themselves. This wouldn't make it that different from how it is now, but it would make aggro more manageable, and I think it would add an additional teamwork aspect to the game.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Quote:
Originally Posted by wilkinscs1
My suggestion would be to bake threat generation into all of the skills of every class rather than having special skills and whatnot like the OP was suggesting. This would allow warriors (or any class really) to establish threat on a target so they could keep mobs attacking them rather than the softies and the rest of the party would have to exert more control of themselves in order to not pull the mobs onto themselves.
Um. This is exactly how things are in GW right now. Your actions very much affect how much each monster 'hates' you, and they pick their targets based on relative hate levels. You can tank'n spank if you want, or whatever.

wilkinscs1

Ascalonian Squire

Join Date: Apr 2008

Quote:
Originally Posted by tmakinen
Um. This is exactly how things are in GW right now. Your actions very much affect how much each monster 'hates' you, and they pick their targets based on relative hate levels. You can tank'n spank if you want, or whatever.
You can't really establish anything though, enemies priotize weaker targets over targets with high armor levels. In this game, it's more of a matter of positioning and "tricking" the mobs with skills such as SY! into attacking you.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

That you clearly don't know how monster AI target acquisition works in GW and how to use it to your advantage doesn't mean that the mechanisms aren't there ...

wilkinscs1

Ascalonian Squire

Join Date: Apr 2008

Quote:
Originally Posted by tmakinen
That you clearly don't know how monster AI target acquisition works in GW and how to use it to your advantage doesn't mean that the mechanisms aren't there ...
As many others have said in this thread, tanking doesn't exist in this game and the high armored classes in this game just exist, mainly, as dps classes. Guild wars simply does not have the mechanics that I am speaking of, and I am not saying that it should. I am just saying that giving high armored classes more of a means of controlling aggro wouldn't be such a horrible idea

Anyway, I find it funny how you think this game requires any type of skill for pve. It requires the least amount of skill of any game I have every played. ursan... who needs a "i can haz aggro" button when you can just have a "i killz everything with 1 skill, k" button

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Quote:
Originally Posted by wilkinscs1
As many others have said in this thread, tanking doesn't exist in this game and the high armored classes in this game just exist, mainly, as dps classes.
You're wrong, tank'n spank has been in GW ever since it was published, it's just that it's a dumb tactic and misuses available resources and is thus frowned on by more experienced players.

Quote:
Originally Posted by wilkinscs1
Guild wars simply does not have the mechanics that I am speaking of, and I am not saying that it should. I am just saying that giving high armored classes more of a means of controlling aggro.
Here you're wrong again, all the necessary means are already available. If you really want to tank, snare the mob with Grasping Earth, aggravate them with Cyclone Axe and if some monster still pines for a juicy monk just KD it and Bob's your uncle. But as said above, why should the gameplay be made any dumber than what it is already?

Quote:
Originally Posted by wilkinscs1
Anyway, I find it funny how you think this game requires any type of skill for pve. It requires the least amount of skill of any game I have every played. ursan... who needs a "i can haz aggro" button when you can just have a "i killz everything with 1 skill, k" button
Troll more? I'm just pointing out that you're ignorant about basic game mechanics and asking for something that is there already. Besides, ursanway was killed a while ago, did you miss the funeral party?

Raccoon

Raccoon

Frost Gate Guardian

Join Date: Sep 2007

Me/A

lol at: "Simply implement"

All you need to do is use your head when targeting.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by wilkinscs1
It requires the least amount of skill of any game I have every played.
I see you haven't played many games :\

Tyla

Emo Goth Italics

Join Date: Sep 2006

/Signed for a +1 in a biglolz thread.

RockmanHero

RockmanHero

Ascalonian Squire

Join Date: Oct 2006

Belmont, CA

Dancin' On Graves

Mo/

Tanking works in WoW because the game is balanced around dungeons having a tank and a healer.

In Guild Wars, tanking would basically be just as powerful, if not even more powerful, than Post-Nerf Ursan Blessing. If any class had distinct aggro gaining ability for tanking mobs, then a monk would be able to put up PS + SoA and boom, your whole party would never take any damage.

If you thought the whining about Ursan was bad......

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Squishies? Hey, hey, come on. Let's keep the WoW slang in WoW, ok?
In GW, there are no squishies.
In GW, every profession can do a bit of everything.

Geez...

This suggestion is like going to a Jewish temple to sing the 'Hare Krishna'.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Mithran, "Squishy" means a weaker target in the first place. It's not only WoW and has been used in Guild Wars for ages.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by MithranArkanere
Squishies? Hey, hey, come on. Let's keep the WoW slang in WoW, ok?
In GW, there are no squishies.
I am offended.

And as for the suggestion, please no. That sounds like it promotes tanking, which I strongly dislike.

/notsigned.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

/notsigned
get a clue

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by ZionHikari
War is a class that need to tank in order to be party-effective.
You must be awful at this game.

Quote:
Originally Posted by ZionHikari
A war that run off to attack enemies' squishies is just another offense class.
Yep, that's what they were supposed to do.

Terrible idea. Learn to play.

/notsigned

Tearz1993

Tearz1993

Wilds Pathfinder

Join Date: Jul 2007

Relentless Aggressors [rA]

R/Mo

Quote:
Originally Posted by IllusiveMind
Taken from urbandictionary.com

"Guild Wars is our savior.
Johnny got Guild Wars for his birthday and it made him rich and famous. True story."
/win thread

/notsigned because no one uses the compass to find targets anyways.

Tempast

Tempast

Academy Page

Join Date: Jun 2007

Somewhere O.o

Mo/

EPIC FAIL

/notsigned ever

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Stop bringing idiot WoW-mechanics into Guild Wars. If I wanted to play WoW or some Korean MMO I would.

xodius

xodius

Ascalonian Squire

Join Date: Jun 2006

Ecuador South America

The Celebrity Gangsters [FamE]

W/Me

please children, take yer ritalin. the man just made a sudgestion, u all act like he just stepped on your family jewels.

WARNING PVE SPEAKING (bad english).
ok so im a man, that has played gw since it started on retail, and now i find myself enjoying world of warcraft, after some time playing it, i do find more quality than guildwars in terms of role play (you get what you pay for), Warriors are tanks and can be effective DPS, sadlly,in GW the war role of a warrrior is just BAD. ppl just dont look for a war in party..cuz if u want DPS, get an ele. rite? and if u want a tank...wait.... what for? excactly.

ps: reason why i just later did pvp only, now i just left the GW world at Rank 5 Gladiator (TA) and R6 Hero. My intrest for gvg was fair (not for semi-casual gaming at the time), and well pve just felt NOT rewarding at all.

OHH AND BTW: i just came here, cuz i heard of the new updates and wanting to see if theres anything that could take me back to GW, PVE WISE nothing at all, pvpwise its a maybe ill give it another try this weekend. its just my humble opinion plz no flames. ty gl hf

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Closed for having been suggested numerous times before and pointless discussion.