Threat Level
ZionHikari
Some games such as WoW and Rappelz have a threat level in the game while Guild Wars is monster attacking the first one to aggro them or target with lowest health. ANet can simply implement a threat level system in with several skills which I will show below with PvE-Only skills and the PvP version based on threat level. However you cannot see your threat level such as meters and hints to show it.
Threat level is run in percentage, monster attack player with highest threat percent in their rating, threat percent increase depend on the damage they deal while supporting class have a base starting of high percentage than other class.
War is a class that need to tank in order to be party-effective. A war that run off to attack enemies' squishies is just another offense class.
Aggrevating Shout [6 Adrenaline | Strength]: Shout. All nearby enemy have 0..75% threat toward you. You lose all adrenaline.
Casters and Squishy such as monk and ele must NOT in any way have access to threat level management or else that would ruin the point of war.
Assassin with the above rule of threat would basically get screwed since they deal massive damage so they need a threat management skill in PvE.
Critical Stealth [10 Energy | 3/4 Cast | 30 Recharge | Critical Strikes]: Enchantment Spell. For 1..9 seconds you have -0..50% threat level. Refresh everytime you critical.
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For the PvP version, threat level don't exist since we're not integrated with microchip in our brain. There is a way tho to alter the percentage or getting targeted by altering the enemies greatest tools... *drumrolls*...their radar.
For War:
Aggrevating Shout [6 Adrenaline | Strength]: Shout. All nearby enemy can only see you as their enemy in radar. You lose all adrenaline.
// This work by making all the enemy except you disappear from radar, does not remove their ally tho.
For Sins:
Critical Stealth [10 Energy | 3/4 Cast | 30 Recharge | Critical Strikes]: Enchantment Spell. For 1..9 Seconds you cannot be seen on radar by enemies. Refresh everytime you critical.
// This could be very useful in AB used for a quick escape while could be highly valuable comparing with Critical Defense. This skill is also in critical strikes so caster cannot use it very well comparing to assassin.
Threat level is run in percentage, monster attack player with highest threat percent in their rating, threat percent increase depend on the damage they deal while supporting class have a base starting of high percentage than other class.
War is a class that need to tank in order to be party-effective. A war that run off to attack enemies' squishies is just another offense class.
Aggrevating Shout [6 Adrenaline | Strength]: Shout. All nearby enemy have 0..75% threat toward you. You lose all adrenaline.
Casters and Squishy such as monk and ele must NOT in any way have access to threat level management or else that would ruin the point of war.
Assassin with the above rule of threat would basically get screwed since they deal massive damage so they need a threat management skill in PvE.
Critical Stealth [10 Energy | 3/4 Cast | 30 Recharge | Critical Strikes]: Enchantment Spell. For 1..9 seconds you have -0..50% threat level. Refresh everytime you critical.
------------------------
For the PvP version, threat level don't exist since we're not integrated with microchip in our brain. There is a way tho to alter the percentage or getting targeted by altering the enemies greatest tools... *drumrolls*...their radar.
For War:
Aggrevating Shout [6 Adrenaline | Strength]: Shout. All nearby enemy can only see you as their enemy in radar. You lose all adrenaline.
// This work by making all the enemy except you disappear from radar, does not remove their ally tho.
For Sins:
Critical Stealth [10 Energy | 3/4 Cast | 30 Recharge | Critical Strikes]: Enchantment Spell. For 1..9 Seconds you cannot be seen on radar by enemies. Refresh everytime you critical.
// This could be very useful in AB used for a quick escape while could be highly valuable comparing with Critical Defense. This skill is also in critical strikes so caster cannot use it very well comparing to assassin.
Zahr Dalsk
Please don't bring in those ridiculous shouts and taunts that are somehow able to draw the aggression of species that do not speak human languages, are themselves often inhuman, are often in fact daemons, insects, sentient plants, and walking piles of dirt and stone.
/not signed, ever.
I laughed. You obviously aren't familiar with Guild Wars at all. Warriors are not tanks. They are there for damage, for knockdowns, for SY.
This is not a game that uses tanks, plain and simple.
/not signed, ever.
Quote:
Originally Posted by ZionHikari
War is a class that need to tank in order to be party-effective. A war that run off to attack enemies' squishies is just another offense class.
|
This is not a game that uses tanks, plain and simple.
pwncakes55
Quote:
Originally Posted by Zahr Dalsk
I laughed. You obviously aren't familiar with Guild Wars at all. Warriors are not tanks. They are there for damage, for knockdowns, for SY.
This is not a game that uses tanks, plain and simple. |
Rhamia Darigaz
i'll skip the whole war=/=tanks and tanking is bad in gw thing because people have already said that.
but do you really think that i'm gonna stop attacking your squishies if i can suddenly only see your war on my compass?
protip:the answer is no.
but do you really think that i'm gonna stop attacking your squishies if i can suddenly only see your war on my compass?
protip:the answer is no.
GaaaaaH
naming wow as a source for your idea is a good way to have your idea ridiculed
....
also making bad suggestions (like this one)
....
also making bad suggestions (like this one)
draxynnic
There are plenty of people who play Guild Wars not because they see it as the poor man's WoW, but because they actually like the differences between it and WoW. Myself included.
So very /notsigned.
So very /notsigned.
IllusiveMind
Too much grinding, mmorpgs...
Don't compare Guild Wars with Rappelz.
Don't compare Guild Wars with WoW.
Don't compare Guild Wars with any kawaii korean mmorpg.
Please don't.
Taken from urbandictionary.com
"Guild Wars is our savior.
Johnny got Guild Wars for his birthday and it made him rich and famous. True story."
ah... /notsigned
Don't compare Guild Wars with Rappelz.
Don't compare Guild Wars with WoW.
Don't compare Guild Wars with any kawaii korean mmorpg.
Please don't.
Taken from urbandictionary.com
"Guild Wars is our savior.
Johnny got Guild Wars for his birthday and it made him rich and famous. True story."
ah... /notsigned
zelgadissan
I love how people think warriors are tanks. Makes me lol hard. Zahr Dalsk said everything that needs to be said other than:
/facepalm
/notsigned
/facepalm
/notsigned
Kanyatta
Quote:
Originally Posted by Zahr Dalsk
Please don't bring in those ridiculous shouts and taunts that are somehow able to draw the aggression of species that do not speak human languages, are themselves often inhuman, are often in fact daemons, insects, sentient plants, and walking piles of dirt and stone.
/not signed, ever. I laughed. You obviously aren't familiar with Guild Wars at all. Warriors are not tanks. They are there for damage, for knockdowns, for SY. This is not a game that uses tanks, plain and simple. |
Motion to close?
Lawrence Chang
Bad idea to bring up WoW in this topic. They often laugh because they don't wanna hear a crappy game such as Guild Wars be compared to such a good quality game such as WoW. People on Guru like the way the game is, full of grind and boredom, and resist change. The best to hope for is that the moderator closes this thread because they too know that the words "Guild Wars" is a disgrace to a game like WoW, which stands as a role model for Online - RPGs.
Enough said.
Enough said.
Konig Des Todes
Quote:
Originally Posted by Zahr Dalsk
Please don't bring in those ridiculous shouts and taunts that are somehow able to draw the aggression of species that do not speak human languages, are themselves often inhuman, are often in fact daemons, insects, sentient plants, and walking piles of dirt and stone.
|
/notsigned because it's 1. Too late for GW1. 2. Not that kind of game (and I think having monsters *at least the sentient ones* attack those with less armor and less health makes them seem more smarter.
NOW, if you had it so that it only affected the "dumbass" species, THEN I might consider it. That would be things like the plants, bugs, skale, norn, etc.
Quote:
I laughed. You obviously aren't familiar with Guild Wars at all. Warriors are not tanks. They are there for damage, for knockdowns, for SY. This is not a game that uses tanks, plain and simple. |
tmakinen
The current monster AI target acquisition system in GW is already pretty smart and based on a similar concept. However, providing skills to directly manipulate this system would be just braindead. Other than that, the OP doesn't seem to have a good understanding of GW professions and game mechanics and the suggestions are simply bad.
/unsigned
BTW, is that a troll or a sarcasm, Mr. Chang?
/unsigned
BTW, is that a troll or a sarcasm, Mr. Chang?
zwei2stein
Zahr said it. Guildwars is not game where you are supposed to tank, quite opposite.
Hence there is no point in importing aggro behavior from other games.
Hence there is no point in importing aggro behavior from other games.
daze
Quote:
Originally Posted by Lawrence Chang
Bad idea to bring up WoW in this topic. They often laugh because they don't wanna hear a crappy game such as Guild Wars be compared to such a good quality game such as WoW. People on Guru like the way the game is, full of grind and boredom, and resist change. The best to hope for is that the moderator closes this thread because they too know that the words "Guild Wars" is a disgrace to a game like WoW, which stands as a role model for Online - RPGs.
Enough said. |
Question? What is Troll? ive seen it used a few times and am unfamiliar.
tmakinen
Troll is something that shouldn't be fed
Zahr Dalsk
Quote:
Originally Posted by Kanyatta
Motion to close?
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Quote:
Originally Posted by daze
What is Troll?
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upier
We had that concept in the game a few years ago.
A.Net decided to remove it.
A.Net decided to remove it.
wilkinscs1
I think this thread is filled with a lot of closed minded people :\ However, I agree that it is completely useless to make suggestions for changes on such an old and established game.
I'm not a big fan of "tanking" as it is in other games (like wow for example) where 1 player just acts as a punching bag, but I would like to see guild wars 2 have a mechanic that would allow high armored classes to "protect" the low armored ones and have more options for managing and distributing aggro.
I'm not a big fan of "tanking" as it is in other games (like wow for example) where 1 player just acts as a punching bag, but I would like to see guild wars 2 have a mechanic that would allow high armored classes to "protect" the low armored ones and have more options for managing and distributing aggro.
tmakinen
Quote:
Originally Posted by wilkinscs1
I would like to see guild wars 2 have a mechanic that would allow high armored classes to "protect" the low armored ones and have more options for managing and distributing aggro.
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And as Upier mentioned, there used to be the 'bundle of doom' that caused monsters to studiously ignore everybody else than the one carrying the bundle, and ANet properly removed the 'feature' when it was abused.
Abedeus
Quote:
Originally Posted by tmakinen
And as Upier mentioned, there used to be the 'bundle of doom' that caused monsters to studiously ignore everybody else than the one carrying the bundle, and ANet properly removed the 'feature' when it was abused.
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Seriously, it was removed because of abuse AND ritualists, that could go like "WTF WHY IM THE ONLY ONE ATTACKED" every battle.
wilkinscs1
Quote:
Originally Posted by tmakinen
The crux of the issue is that GW already has several mechanics just for this, it's only that you must actually understand how to use them for your advantage and thus requires a bit more skill than pushing a big friendly button with the words "I can has aggro plz?" It's not closed mindedness, it's an opposition to dumbing down the game any more than what has already been done.
And as Upier mentioned, there used to be the 'bundle of doom' that caused monsters to studiously ignore everybody else than the one carrying the bundle, and ANet properly removed the 'feature' when it was abused. |
I've played a lot of different mmo's and all of them have their ups and downs, pros and cons. Guild Wars included, nothing is perfect. When I said that a lot of people are closed minded, I meant all the people that scoff at the fact that someone is suggesting something from another game to benefit this one.
My suggestion would be to bake threat generation into all of the skills of every class rather than having special skills and whatnot like the OP was suggesting. This would allow warriors (or any class really) to establish threat on a target so they could keep mobs attacking them rather than the softies and the rest of the party would have to exert more control of themselves in order to not pull the mobs onto themselves. This wouldn't make it that different from how it is now, but it would make aggro more manageable, and I think it would add an additional teamwork aspect to the game.
tmakinen
Quote:
Originally Posted by wilkinscs1
My suggestion would be to bake threat generation into all of the skills of every class rather than having special skills and whatnot like the OP was suggesting. This would allow warriors (or any class really) to establish threat on a target so they could keep mobs attacking them rather than the softies and the rest of the party would have to exert more control of themselves in order to not pull the mobs onto themselves.
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wilkinscs1
Quote:
Originally Posted by tmakinen
Um. This is exactly how things are in GW right now. Your actions very much affect how much each monster 'hates' you, and they pick their targets based on relative hate levels. You can tank'n spank if you want, or whatever.
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tmakinen
That you clearly don't know how monster AI target acquisition works in GW and how to use it to your advantage doesn't mean that the mechanisms aren't there ...
wilkinscs1
Quote:
Originally Posted by tmakinen
That you clearly don't know how monster AI target acquisition works in GW and how to use it to your advantage doesn't mean that the mechanisms aren't there ...
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Anyway, I find it funny how you think this game requires any type of skill for pve. It requires the least amount of skill of any game I have every played. ursan... who needs a "i can haz aggro" button when you can just have a "i killz everything with 1 skill, k" button
tmakinen
Quote:
Originally Posted by wilkinscs1
As many others have said in this thread, tanking doesn't exist in this game and the high armored classes in this game just exist, mainly, as dps classes.
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Quote:
Originally Posted by wilkinscs1
Guild wars simply does not have the mechanics that I am speaking of, and I am not saying that it should. I am just saying that giving high armored classes more of a means of controlling aggro.
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Quote:
Originally Posted by wilkinscs1
Anyway, I find it funny how you think this game requires any type of skill for pve. It requires the least amount of skill of any game I have every played. ursan... who needs a "i can haz aggro" button when you can just have a "i killz everything with 1 skill, k" button
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Raccoon
lol at: "Simply implement"
All you need to do is use your head when targeting.
All you need to do is use your head when targeting.
Zahr Dalsk
Quote:
Originally Posted by wilkinscs1
It requires the least amount of skill of any game I have every played.
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Tyla
/Signed for a +1 in a biglolz thread.
RockmanHero
Tanking works in WoW because the game is balanced around dungeons having a tank and a healer.
In Guild Wars, tanking would basically be just as powerful, if not even more powerful, than Post-Nerf Ursan Blessing. If any class had distinct aggro gaining ability for tanking mobs, then a monk would be able to put up PS + SoA and boom, your whole party would never take any damage.
If you thought the whining about Ursan was bad......
In Guild Wars, tanking would basically be just as powerful, if not even more powerful, than Post-Nerf Ursan Blessing. If any class had distinct aggro gaining ability for tanking mobs, then a monk would be able to put up PS + SoA and boom, your whole party would never take any damage.
If you thought the whining about Ursan was bad......
MithranArkanere
Squishies? Hey, hey, come on. Let's keep the WoW slang in WoW, ok?
In GW, there are no squishies.
In GW, every profession can do a bit of everything.
Geez...
This suggestion is like going to a Jewish temple to sing the 'Hare Krishna'.
In GW, there are no squishies.
In GW, every profession can do a bit of everything.
Geez...
This suggestion is like going to a Jewish temple to sing the 'Hare Krishna'.
Tyla
Mithran, "Squishy" means a weaker target in the first place. It's not only WoW and has been used in Guild Wars for ages.
Squishy ftw
Quote:
Originally Posted by MithranArkanere
Squishies? Hey, hey, come on. Let's keep the WoW slang in WoW, ok?
In GW, there are no squishies. |
And as for the suggestion, please no. That sounds like it promotes tanking, which I strongly dislike.
/notsigned.
FlamingMetroid
/notsigned
get a clue
get a clue
Snow Bunny
Quote:
Originally Posted by ZionHikari
War is a class that need to tank in order to be party-effective.
|
Quote:
Originally Posted by ZionHikari
A war that run off to attack enemies' squishies is just another offense class.
|
Terrible idea. Learn to play.
/notsigned
Tearz1993
Quote:
Originally Posted by IllusiveMind
Taken from urbandictionary.com
"Guild Wars is our savior. Johnny got Guild Wars for his birthday and it made him rich and famous. True story." |
/notsigned because no one uses the compass to find targets anyways.
Tempast
EPIC FAIL
/notsigned ever
/notsigned ever
Snow Bunny
Stop bringing idiot WoW-mechanics into Guild Wars. If I wanted to play WoW or some Korean MMO I would.
xodius
please children, take yer ritalin. the man just made a sudgestion, u all act like he just stepped on your family jewels.
WARNING PVE SPEAKING (bad english).
ok so im a man, that has played gw since it started on retail, and now i find myself enjoying world of warcraft, after some time playing it, i do find more quality than guildwars in terms of role play (you get what you pay for), Warriors are tanks and can be effective DPS, sadlly,in GW the war role of a warrrior is just BAD. ppl just dont look for a war in party..cuz if u want DPS, get an ele. rite? and if u want a tank...wait.... what for? excactly.
ps: reason why i just later did pvp only, now i just left the GW world at Rank 5 Gladiator (TA) and R6 Hero. My intrest for gvg was fair (not for semi-casual gaming at the time), and well pve just felt NOT rewarding at all.
OHH AND BTW: i just came here, cuz i heard of the new updates and wanting to see if theres anything that could take me back to GW, PVE WISE nothing at all, pvpwise its a maybe ill give it another try this weekend. its just my humble opinion plz no flames. ty gl hf
WARNING PVE SPEAKING (bad english).
ok so im a man, that has played gw since it started on retail, and now i find myself enjoying world of warcraft, after some time playing it, i do find more quality than guildwars in terms of role play (you get what you pay for), Warriors are tanks and can be effective DPS, sadlly,in GW the war role of a warrrior is just BAD. ppl just dont look for a war in party..cuz if u want DPS, get an ele. rite? and if u want a tank...wait.... what for? excactly.
ps: reason why i just later did pvp only, now i just left the GW world at Rank 5 Gladiator (TA) and R6 Hero. My intrest for gvg was fair (not for semi-casual gaming at the time), and well pve just felt NOT rewarding at all.
OHH AND BTW: i just came here, cuz i heard of the new updates and wanting to see if theres anything that could take me back to GW, PVE WISE nothing at all, pvpwise its a maybe ill give it another try this weekend. its just my humble opinion plz no flames. ty gl hf
Savio
Closed for having been suggested numerous times before and pointless discussion.