I miss the old GW.
4 pages • Page 3
It's because it was new. Some people find that same feeling again, others don't. I've found that I discover something similar moving to a new game. It's all new and exciting, and everything is just awesome. You act differently. And eventually, that too becomes a tad old and boring. For example in WoW, you sit around chatting in the trade channel all day. Or in FPS games, you join as a spectator to your favourite servers and call out poor players. Or in GW you post on the forums instead of playing, or hang around in SJM all day.
I miss those good times too
Put on some sad music, and look through your screenshots
I miss those good times too

Put on some sad music, and look through your screenshots

Sure the game was more fun in the beginning than it is now, but even if you only had the people who played back then the community would still have deteriorated. Simply because the newness wore off. Eventually people become less occupied by exploring the game and find themselves having more time for being asshats.
Nowadays new people don't have a chance of being a 'noob' because whenever they have a question everyone directly points them at resources like Wiki or even Guru, be it in a polite or rude manner.
If you want to experience the same fun in GW2 as in Prophecies, stay away from big information resources such as wiki & guru
I'm a big fan of wiki, but I'd dare to say that ignorance is bliss.
Nowadays new people don't have a chance of being a 'noob' because whenever they have a question everyone directly points them at resources like Wiki or even Guru, be it in a polite or rude manner.
If you want to experience the same fun in GW2 as in Prophecies, stay away from big information resources such as wiki & guru
I'm a big fan of wiki, but I'd dare to say that ignorance is bliss.R
T
one of my personal beliefs is that wiki and (especially) pvxwiki and to some extent observer mode ruined a part of the game that was very dear to me; ingenuity.
download a line of numbers and letters and you have yourself the fotm, most of which arent even the most effecient builds out there (yet people think they are). where is free thought?
download a line of numbers and letters and you have yourself the fotm, most of which arent even the most effecient builds out there (yet people think they are). where is free thought?
Z
I think that the wiki sites are what ended the newness of the game for me. I became a better player through comprehension, but at the same time had less fun.
I think world maps are a large part of the problem. I understand that everyone loves them, but imagine if they weren't there; imagine if we had to explore to find everything, and used a teleportation system like that of Morrowind for travel. I think it'd be a lot more fun exploring that way.
Same goes for fog and distant LOD. I found myself having much, much more fun when a game has fog instead of fully viewable distant landscapes.
The same thing happened to me in Morrowind. I played it for about a year, and had less and less fun as I learned more about it, until mods were the only thing I still enjoyed; I downloaded and played dozens of them. I eventually reached the point at which I was literally a living wiki for Morrowind. I could hand-draw a map of Vvardenfell and label every location; shrines, towns, etc, with pinpoint accuracy. I could answer any question about Morrowind; where to find items, where to find what creatures, where to find exact NPCs. Where to find unique items. Books. Etc. I could write, on my own, a far more in-depth and accurate guide to the game and its expansions than the official guide. All was done purely through gameplay on my own. By that point, of course, I ceased to have fun anymore, and stopped playing.
Fortunately I have forgotten most of it by now, but that feeling of newness will never return for me in Morrowind. Sadly I know it will never return for me in Guild Wars either.
I think world maps are a large part of the problem. I understand that everyone loves them, but imagine if they weren't there; imagine if we had to explore to find everything, and used a teleportation system like that of Morrowind for travel. I think it'd be a lot more fun exploring that way.
Same goes for fog and distant LOD. I found myself having much, much more fun when a game has fog instead of fully viewable distant landscapes.
The same thing happened to me in Morrowind. I played it for about a year, and had less and less fun as I learned more about it, until mods were the only thing I still enjoyed; I downloaded and played dozens of them. I eventually reached the point at which I was literally a living wiki for Morrowind. I could hand-draw a map of Vvardenfell and label every location; shrines, towns, etc, with pinpoint accuracy. I could answer any question about Morrowind; where to find items, where to find what creatures, where to find exact NPCs. Where to find unique items. Books. Etc. I could write, on my own, a far more in-depth and accurate guide to the game and its expansions than the official guide. All was done purely through gameplay on my own. By that point, of course, I ceased to have fun anymore, and stopped playing.
Fortunately I have forgotten most of it by now, but that feeling of newness will never return for me in Morrowind. Sadly I know it will never return for me in Guild Wars either.
Quote:
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Originally Posted by Coraline Jones
Even WoW is not exactly all that innovative in all honesty, it just does what it does better than anybody else.
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I've played my fair share of MMOs, and I must say the nostalgia bug bites fiercely once the fire goes out. Certain songs from Ultima Online still give me shivers, as they usher in memories of friends, events and times that can never be experienced again. Looking through some older Guild Wars screen caps is giving me the same feeling, but to a much lesser extent.
Quote:
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Originally Posted by Zahr Dalsk
I think that the wiki sites are what ended the newness of the game for me. I became a better player through comprehension, but at the same time had less fun.
I think world maps are a large part of the problem. I understand that everyone loves them, but imagine if they weren't there; imagine if we had to explore to find everything, and used a teleportation system like that of Morrowind for travel. I think it'd be a lot more fun exploring that way. Same goes for fog and distant LOD. I found myself having much, much more fun when a game has fog instead of fully viewable distant landscapes. The same thing happened to me in Morrowind. I played it for about a year, and had less and less fun as I learned more about it, until mods were the only thing I still enjoyed; I downloaded and played dozens of them. I eventually reached the point at which I was literally a living wiki for Morrowind. I could hand-draw a map of Vvardenfell and label every location; shrines, towns, etc, with pinpoint accuracy. I could answer any question about Morrowind; where to find items, where to find what creatures, where to find exact NPCs. Where to find unique items. Books. Etc. I could write, on my own, a far more in-depth and accurate guide to the game and its expansions than the official guide. All was done purely through gameplay on my own. By that point, of course, I ceased to have fun anymore, and stopped playing. Fortunately I have forgotten most of it by now, but that feeling of newness will never return for me in Morrowind. Sadly I know it will never return for me in Guild Wars either. |
C
Yeah, the "good ole days." Memory gets very selective that way. My Grandfather used to talk about how bread was 5 cents and milk a quarter. He seems to forget mentioning seeing one out of six people out of work in the Depression, or the lines for soup kitchens going around the block.
I remember back in the day, when playing GW meant skill> time played. It seems they are headed back in that direction, judging from the last updates. Otherwise...I'm glad the game has changed. Otherwise, it would be like someone said earlier: dead.
As far as LA being deserted...I can't fart anywhere there without someone bitching about it.
I remember back in the day, when playing GW meant skill> time played. It seems they are headed back in that direction, judging from the last updates. Otherwise...I'm glad the game has changed. Otherwise, it would be like someone said earlier: dead.
As far as LA being deserted...I can't fart anywhere there without someone bitching about it.
Z
Every new MMORPG (or maybe I should say CORPG in this case) that I play for a long time has that sense of nostalgia.
Definitely some time after I got the Factions campaign, maybe when more titles started popping up, it stopped being such an easy-going experience for me and turned into something I took a little more seriously.
After you hit that point, there's not much you can do but remember what it felt like in the old days. You can go back to play the old campaigns with your new characters, but the feeling won't ever be like it was then.
Definitely some time after I got the Factions campaign, maybe when more titles started popping up, it stopped being such an easy-going experience for me and turned into something I took a little more seriously.
After you hit that point, there's not much you can do but remember what it felt like in the old days. You can go back to play the old campaigns with your new characters, but the feeling won't ever be like it was then.
Mine memory. I started playing GW first time 3 months after game release.
Sadly I can't tell anything about Pre, since I done 25% of quests in 3,5h :P and after it I immediatly left pre. But I think almost none went to Northlands, cause it wasn't so rewarding (maybe that one quest here, but nothing else)
Well, at Ascalon, I started to do quests, wasting sometimes 1h on one quest :P I was dissapointed. I couldn't find mission start place, even though there was quest for it.
Only 3 weeks after my arrive to Ascalon, I found tGNW. I joined group, done M+B on first try. RUnning from charrs was very exciting. Well, in that time, doing mission was very difficult (at least for me)
Moth later, I was finally in LA. It was place that I wanted to achive. It toke 2 months, nowdays you can do it 2 h...
After LA, I countitued to do missions,homewer doing them was faster. 1 week and I was in Desert. 1,5 weeks and I'm at Dragon's lair...doing bonus was very hard at that time, cause there weren't many interrupts and so on.(Didn't never done it at that character) Mine trip ended at Souther Shiverpeaks, mine account was stolen. Ended playing for 1 year.
IN 2006 september, I bought GW once again, and it had changed. People started hunt on titles.
Game had changed, but I don't know was it good or bad, anyway.
Now, I've maxed Legendary Guardian, and countitue maxing titles.
Guild Wars Is Just A Game!
Sadly I can't tell anything about Pre, since I done 25% of quests in 3,5h :P and after it I immediatly left pre. But I think almost none went to Northlands, cause it wasn't so rewarding (maybe that one quest here, but nothing else)
Well, at Ascalon, I started to do quests, wasting sometimes 1h on one quest :P I was dissapointed. I couldn't find mission start place, even though there was quest for it.
Only 3 weeks after my arrive to Ascalon, I found tGNW. I joined group, done M+B on first try. RUnning from charrs was very exciting. Well, in that time, doing mission was very difficult (at least for me)
Moth later, I was finally in LA. It was place that I wanted to achive. It toke 2 months, nowdays you can do it 2 h...
After LA, I countitued to do missions,homewer doing them was faster. 1 week and I was in Desert. 1,5 weeks and I'm at Dragon's lair...doing bonus was very hard at that time, cause there weren't many interrupts and so on.(Didn't never done it at that character) Mine trip ended at Souther Shiverpeaks, mine account was stolen. Ended playing for 1 year.
IN 2006 september, I bought GW once again, and it had changed. People started hunt on titles.
Game had changed, but I don't know was it good or bad, anyway.
Now, I've maxed Legendary Guardian, and countitue maxing titles.
Guild Wars Is Just A Game!
