Originally Posted by Targren
Just a point... people playing Sabway AREN'T using monk heroes...
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Give Mhenlo in EOTN his LoD back!
Smurf Minions
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zelgadissan
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Originally Posted by Winterclaw
I prefer WoH to LoD on mhenlo. Even if hero AI isn't always the best, I'd rather have a spammable skill that could save someone in the party than have a skill that could give everyone a little healing.
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/notsigned
-Lotus-
[WoH] >>>>>>>>>>>>>> [Light of deliverance]
Tyla
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Originally Posted by bhavv
LoD = 5e for 70x 8 healing = 560 heal
WoH = 5e for 130 healing, +100 if the condition is met, which henchmen AI is poor at meeting. |
Martin Firestorm
Gotta say, I really prefer WoH on the hench monks (at least one of them anyway) in all chapters. LoD is good when its good, but since you can't change a hench bar I'd rather they have WoH, which I consider much more versatile and more capably used by henches.
Hyper Cutter
In my experience, the AI sucked at using LoD anyway, so it was no great loss...
Abedeus
I take LoD only when I EXPECT to be hit by AoE damage every 6-10 seconds, for example in fight vs Great Destroyer or some Elementalist mobs (djinns and so on).
Other than that, WoH all the way. On N/Mo, monk heroes suck.
Other than that, WoH all the way. On N/Mo, monk heroes suck.
Age
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Originally Posted by DarkNecrid
Uhm.
WoH is better than LOD. Even LOD (PvE). Um... yeah.... I don't have much else to say except /notsigned because LOD is still godawful. A half way decent monk with WoH can keep up with the degeneration, and if you're using ZB with WoH then that is your fault. There are other good elites. Like [Restore Condition]. |
Zahr Dalsk
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Originally Posted by DarkNecrid
A half way decent monk with WoH can keep up with the degeneration, and if you're using ZB with WoH then that is your fault.
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Quote:
Originally Posted by DarkNecrid
A half way decent monk with WoH can keep up with the degeneration
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Originally Posted by DarkNecrid
half way decent monk
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Henchman.
NO.
Tearz1993
OT, WoH is better than LoD for reasons stated earlier on.
bhavv
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Originally Posted by MagmaRed
If they have such brilliant skill bars, why do you want to change Mhenlo's?
I mentioned my 2 Legendary titles to show I have done Hard Mode stuff with hero+hench. I also noted that titles mean little. However, if you want more proof from me, I also have all 4 reputation titles from Eye of the North, and Legendary Master of the North maxed out. I completed all dungeons with hero+hench except HoS, Slaver's, and Frostmaw (although I could have done that one if I had chosen to). I don't see you arguing why this should be implemented. I see you arguing that you know better than everyone else, and your idea should be implemented because you are smarter than us. As I said, hench should have decent skill bars, not good ones. Unless they are BAD skill bars, there is no need to change them. There are only a couple of hench I feel have bad skill bars, but that is my opinion, and I know others don't agree with me. |
I am pretty sure that LOD has a 6s recharge now. If WoH is so much better, then I really wonder why everyone used to use LOD in PVP before it got nerfed due to this. If you have your big single target heal from ZB, there is no need for WoH to be used and vice versa.
Most people dont understand Hero and Hench AI and just seem to think that they are exactly the same as human monks. However you look at it, using both ZB and WoH is bad. Using LOD and ZB would be far more beneficial then changing the prot elite to something else.
I really dont understand why you feel the need to brag about your titles in this thread, or why most people are talking about human monks and unyielding aura. It doesnt affect the topic of henchmen skillbars.
Most high end H/Hers that I know have always told me to use hench monks and concentrate my heroes on damage. Also if you need an extra hero healer, an N/Rt does a far better job then monk heroes in PVE. I gave up on monk heroes a long time ago because using heroes for damage is far better then using the henchmen warriors for example.
isamu kurosawa
I'd say he is better off with WoH than the current LoD.
LoD was better off with the higher heal and 80% condition.
LoD was better off with the higher heal and 80% condition.
bhavv
Well, TBH, he would be better off with Healing Burst then the others, but I doubt anyone would like that.
Lhim
I don't find LoD useful in too many situations to have it replace WoH on Mehnlo's bar. WoH is often more convenient. (Even if WoH doesn't synergize smoothly with ZB. But then again I'm used to henchmen being not that great)
/notsigned
/notsigned
Hugh Manatee
Make mhenlo Mo/E, give him [Healers Boon], [Glyph of Lesser Energy] [Heal Party] and [Orison of Healing]....
Pleikki
Na if Mhenlo would be Mo/e he would run [mending][flare][Fire storm][Meteor][Protective spirit][Shielding hand's]
-Lotus-
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Originally Posted by Hugh Manatee
Make mhenlo Mo/E, give him [Healers Boon], [Glyph of Lesser Energy] [Heal Party] and [Orison of Healing]....
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Crimso
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Originally Posted by Pleikki
Na if Mhenlo would be Mo/e he would run [mending][flare][Fire storm][Meteor][Protective spirit][Shielding hand's]
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MagmaRed
Quote:
Originally Posted by bhavv
Most people dont understand Hero and Hench AI and just seem to think that they are exactly the same as human monks. However you look at it, using both ZB and WoH is bad. Using LOD and ZB would be far more beneficial then changing the prot elite to something else.
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As I said before, hench skill bars are not meant to be as good as a players. A hero has limited AI, but the skill bar can be just as good as a humans. This is a multiplayer game, not a single player game. If it was intended to be single player, then I would not only support this, but demand all hench get an overhaul with not only skills but AI.
Taking the 2 hench Monks will work. It may not work as well as you want, but that is the reason you have other people to play with, or at least heroes to use. If WoH and ZB don't fit your style, nobody is saying you have to use them.