I'm curious as to why it is that ectos are still so low yet people are trying to ask 10-20 MORE ectos since Nerfsanway on Armbraces. Before Noobsanway was big, Armbraces dropped to +10-15 ectos then after noobsanway became big AND ectos dropped, they went up to around +20-25... now people are asking +35 to +45? Maybe I'm ranting but it doesn't make sense. With Nerfsanway gone, killing through UW which would lead to fast party ecto drops is now gone, with the changes to UW SF Sins aren't as effective meaning a lack of farming there... shouldn't the prices be up now? Anyone other than me think ANet needs to do a little more to better limit ecto drops to help raise the prices back to around where they should be?
Ecto Costs and Armbraces
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^^ Ghostcell figured it out!
@Joseph Rejekt
If you checked Wiki, you would see that Ectos have an average chance to drop of 4% on Aatxes and 2% on Smite Crawlers. I haven't checked for the other UW mobs, but I know that Aatxes and Smites can both be (and are) solo farmed. Even if you look at the flat rate of a percentage return, saying that somehow this magical 4% or 2% occurs over a flat number of mobs killed (which it doesn't, but I'm trying to simplify the point), that's 1 Ecto for every 25 Aatxes or every 50 Smites that bite the dust.
You're saying that a crafting material that already has an insanely low drop rate should be reduced further because *YOU* have a problem with the cost of Ambraces, and apparently can't figure out why the costs have gone up. (again, Ghostcell gave you a the obvious answer, which *ISN'T* Ecto drop rates)
They don't need to reduce the drop rates. This game has been out for 3 years +. Even if they reduce the drop rates now, with the current *PLAYER-DRIVEN PRICE* of Armbraces (which they WON'T), it will do very little to correct the "problem" that you are pointing out. Changes in a price that players will pay for in a Player to Player trade are not ANet's concern, but rather, had you checked some of the Dev Talk, a Player Answer to an announcement involving game changes.
@Joseph Rejekt
If you checked Wiki, you would see that Ectos have an average chance to drop of 4% on Aatxes and 2% on Smite Crawlers. I haven't checked for the other UW mobs, but I know that Aatxes and Smites can both be (and are) solo farmed. Even if you look at the flat rate of a percentage return, saying that somehow this magical 4% or 2% occurs over a flat number of mobs killed (which it doesn't, but I'm trying to simplify the point), that's 1 Ecto for every 25 Aatxes or every 50 Smites that bite the dust.
You're saying that a crafting material that already has an insanely low drop rate should be reduced further because *YOU* have a problem with the cost of Ambraces, and apparently can't figure out why the costs have gone up. (again, Ghostcell gave you a the obvious answer, which *ISN'T* Ecto drop rates)
They don't need to reduce the drop rates. This game has been out for 3 years +. Even if they reduce the drop rates now, with the current *PLAYER-DRIVEN PRICE* of Armbraces (which they WON'T), it will do very little to correct the "problem" that you are pointing out. Changes in a price that players will pay for in a Player to Player trade are not ANet's concern, but rather, had you checked some of the Dev Talk, a Player Answer to an announcement involving game changes.
Ecto prices wont go up any time soon. there are 2 main reasons for that:
1. Ectos have been farmed to death already, way before the SF sin and Ursan... these 2 just caused the market to be flooded by Ectos.
2. almost everyone already has FoW armor, usually more than 1 copy of it. besides FoW armor there is not much you can do with Ectos, just Chaos Gloves for EotN players...
combine these 2 together and you reach a simple conclusion:
Ectos are pretty useless now other than as currency.
and for currency reasons it doesnt really matter how much its worth as long as its somewhat stable...
1. Ectos have been farmed to death already, way before the SF sin and Ursan... these 2 just caused the market to be flooded by Ectos.
2. almost everyone already has FoW armor, usually more than 1 copy of it. besides FoW armor there is not much you can do with Ectos, just Chaos Gloves for EotN players...
combine these 2 together and you reach a simple conclusion:
Ectos are pretty useless now other than as currency.
and for currency reasons it doesnt really matter how much its worth as long as its somewhat stable...
m
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Originally Posted by Joseph Rejekt
Anyone other than me think ANet needs to do a little more to better limit ecto drops to help raise the prices back to around where they should be?
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really expecting Anet to step in and do something more then nerf builds, change AI ect... is a bit much. in order to really dictate a price they'd have to have the merch buy and sell it at a set price.
ps: by merch i mean material trader.
fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
R
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Originally Posted by Joseph Rejekt
I'm curious as to why it is that ectos are still so low yet people are trying to ask 10-20 MORE ectos since Nerfsanway on Armbraces. Before Noobsanway was big, Armbraces dropped to +10-15 ectos then after noobsanway became big AND ectos dropped, they went up to around +20-25... now people are asking +35 to +45? Maybe I'm ranting but it doesn't make sense. With Nerfsanway gone, killing through UW which would lead to fast party ecto drops is now gone, with the changes to UW SF Sins aren't as effective meaning a lack of farming there... shouldn't the prices be up now? Anyone other than me think ANet needs to do a little more to better limit ecto drops to help raise the prices back to around where they should be?
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Actually, the armbrace price hasn't moved all that much. Few ecto at most. The OP is pretty inaccurate about the state of the armbrace market - it was around 100k+15 to 20 ecto during the week prior to the Ursan nerf. It recently settled at around 100k+20 to 27 ecto with slightly more valuable ecto (4k vs. 3500 or so).
As others have noted, when you consider that the Ursan nerf disproportionately hit DoA pugs, the reasons for the shift are obvious. The uncertainty regarding the HoM update is probably already priced in; expect a decent sized spike in prices once the update is actually implemented.
As others have noted, when you consider that the Ursan nerf disproportionately hit DoA pugs, the reasons for the shift are obvious. The uncertainty regarding the HoM update is probably already priced in; expect a decent sized spike in prices once the update is actually implemented.
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Originally Posted by fenix
Pretty sure saying Nerfsanway and Noobsanway doesn't make you cool. I stopped reading after the 2nd one, since I'm going to assume the rest of the OP is just as dumb.
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I really love how in this game using what is one of the best options (not just pre-change Ursan, but all other overpowered crap at any given time) makes you dumb.
It's pretty much - you suck for being the most powerful that you can be! And I don't suck because my build sucks!
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Originally Posted by Dr Strangelove
Guild Wars has an economy?
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Back to the subject, Quit QQing.........
things are going to do this....
look at ecto like oil and Anet like the actual oil instead of the oil providers......
we the GW players are it's drillers and diggers.
*Rant*
So.........the solution to all your woes will come to pass however, more people must quit abusing UW.......or quit the game all together. When WoW, and Diablo 3 hit the floor, expect a ripple. When Warhammer Online hits, expect a wave!!
Get ready, I plan on using a boogie board!
"Experts can prattle on about money and economic theory all they want, but let's face it, we are the economy"
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Originally Posted by Dr Strangelove
Guild Wars has an economy?
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Now playing on Windows Media Player: Face to Face - In Harm's Way
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Originally Posted by drago34
I know, I'm trying to soak that idea up too.
---------------- Now playing on Windows Media Player: Face to Face - In Harm's Way |
>.<
Oh...well.
(May be my post was not so "wisdom" and more like "obvious")
/Sign "To kill thread..."
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Originally Posted by Joseph Rejekt
I'm curious as to why it is that ectos are still so low yet people are trying to ask 10-20 MORE ectos since Nerfsanway on Armbraces. Before Noobsanway was big, Armbraces dropped to +10-15 ectos then after noobsanway became big AND ectos dropped, they went up to around +20-25... now people are asking +35 to +45? Maybe I'm ranting but it doesn't make sense. With Nerfsanway gone, killing through UW which would lead to fast party ecto drops is now gone, with the changes to UW SF Sins aren't as effective meaning a lack of farming there...
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When will people realise that ectos were never meant to be used as currency just like the other mats. Obviously with the 100 plat trade limit we need to use mats for high end items.
BUT
If we are then we need to keep an eye on our stock value. It doesnt matter what an ecto is valued at. If an item is worth 200k and ectos are at 4k then thats 100k +25e. If ectos are at 5k then its worth 100k +20e.
The only thing that changes are the items you can exchange ectos for ie Obby Armour and Chaos Gloves.....NOTHING ELSE.
And for people who are buying up stocks of ecto cheap then QQing when the price goes down........you need to quit high end trading, or at least keep a closer eye on your stock value.
Personally I belive the plat trade limit should be lifted to 500k and the problem is solved.
BUT
If we are then we need to keep an eye on our stock value. It doesnt matter what an ecto is valued at. If an item is worth 200k and ectos are at 4k then thats 100k +25e. If ectos are at 5k then its worth 100k +20e.
The only thing that changes are the items you can exchange ectos for ie Obby Armour and Chaos Gloves.....NOTHING ELSE.
And for people who are buying up stocks of ecto cheap then QQing when the price goes down........you need to quit high end trading, or at least keep a closer eye on your stock value.
Personally I belive the plat trade limit should be lifted to 500k and the problem is solved.
