Ursan usage
Leviathon
The only thing Ursan nerf will achieve is for people to stop playing the game.
Some of you hard core GW freaks here think its a great thing.
But you forget that you do not represnt the main market share for Anet.
They are targetting the wekend warrior, that has 2~3 hours to put in to a game and enjoy it. The 25 ~ 40 year old proffesional that has the money to burn and wants a return of fun for his/her time investment.
If he/she does not enjoy it, then off to next game, because those type of people can afford to dump another $50 on a new game/week that "gives them" the ability to feel all mighty after playing for 2 hours. Not after 8 months to a year later.
Watch Anet "re-adjust" the ursan nerf as well as some other variables.
Do you all think that the buffing that was done to the PVE was for the hard core gamers ? Wake up !
We are not Anets main customer.
Give it a couple of months ...
Some of you hard core GW freaks here think its a great thing.
But you forget that you do not represnt the main market share for Anet.
They are targetting the wekend warrior, that has 2~3 hours to put in to a game and enjoy it. The 25 ~ 40 year old proffesional that has the money to burn and wants a return of fun for his/her time investment.
If he/she does not enjoy it, then off to next game, because those type of people can afford to dump another $50 on a new game/week that "gives them" the ability to feel all mighty after playing for 2 hours. Not after 8 months to a year later.
Watch Anet "re-adjust" the ursan nerf as well as some other variables.
Do you all think that the buffing that was done to the PVE was for the hard core gamers ? Wake up !
We are not Anets main customer.
Give it a couple of months ...
Thizzle
It was either use Ursan and know you will get through the Elite area with a team that could hit 1-2-3 and monks that could heal or it was waste a couple hours trying to finish an elite area in normal mode only to get to much DP and rage quit. The problem is it was everyone could do everything now it's "GLF Terra for X, 1 monk, and blah blah". I don't think nerfing Ursan really did a whole besides killing the rank discrimination at least in UW.
MithranArkanere
I found the skill better as it is now.
Now I can equip my ele with a lof of high recharge and high cost skills, cast them all with mindbender in a few seconds, turn into Ursan and keep the monsters inside the AoE with the help of the Ice Imp.
And while under ursan, I have 100 armor, so I can stand quite some hits while I prevent monsters from escaping my little hellfire fiesta.
Once the ursan finishes, I have recharged all energy and all skills are ready for a new round. And all this takes just 1 minute. So I can take 1..2 enemy parties every minute.
As the skill was before, I was useless while recharging energy, and had less armor and health under ursan.
Now is better.
Now I can equip my ele with a lof of high recharge and high cost skills, cast them all with mindbender in a few seconds, turn into Ursan and keep the monsters inside the AoE with the help of the Ice Imp.
And while under ursan, I have 100 armor, so I can stand quite some hits while I prevent monsters from escaping my little hellfire fiesta.
Once the ursan finishes, I have recharged all energy and all skills are ready for a new round. And all this takes just 1 minute. So I can take 1..2 enemy parties every minute.
As the skill was before, I was useless while recharging energy, and had less armor and health under ursan.
Now is better.
Tyla
Quote:
Originally Posted by Leviathon
The only thing Ursan nerf will achieve is for people to stop playing the game.
Some of you hard core GW freaks here think its a great thing. But you forget that you do not represnt the main market share for Anet. |
Quote:
They are targetting the wekend warrior, that has 2~3 hours to put in to a game and enjoy it. The 25 ~ 40 year old proffesional that has the money to burn and wants a return of fun for his/her time investment. |
Quote:
If he/she does not enjoy it, then off to next game, because those type of people can afford to dump another $50 on a new game/week that "gives them" the ability to feel all mighty after playing for 2 hours. Not after 8 months to a year later. |
Anyway, Ursan is dead so why is the Ursan topic continuing?
NuclearDope
Quote:
They are targetting the wekend warrior, that has 2~3 hours to put in to a game and enjoy it. |
He spends his 2-3 hours per weekend grinding Norn Rank before he can play the game. Perfect sense!
street peddler
people just want easy mode, which was ursan. just throw it on your bar and your set! no forward thought necassary!
but now that you actually have to play the game, make strategies, have builds that sync with each other, coordinate your efforts. well, you see how many people are into thinking.
but now that you actually have to play the game, make strategies, have builds that sync with each other, coordinate your efforts. well, you see how many people are into thinking.
DarklingKiller
Quote:
Originally Posted by silavor
No one seems capable of PUG'ing it anymore, DoA is a ghost town. You'd think that at least some people would be capable of developing a useful team again that didn't involve ursan... ah well, it might just be my luck that no one is there when I bother looking.
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shoyon456
I think ursan was overpowered, but look at the downside and what has happened...
Face it, gw is treading water. Anet has moved on to gw2 for the most part and there is no new content. Things are stale, old, and why continue to do them the tedious, time-consuming old school way? Once ursan was taken out of the equation, people like myself saw little reason to spend the extra time completing certain tasks, deciding to forgo them alltogether.
In a concise way, im trying to say that the ease that ursan made the game made up for a lack of new content in a sense. Ursan also encouraged pugging since it was way more effective than some decked out heros.
People say ursan was the antithesis to what gw was, however I feel that it underlined a major part of gw: GROUP PLAY. It can still be used for this purpose with effectiveness, but if we start using it again and ppl QQ to have it changed again and again, whats the use?
Face it, gw is treading water. Anet has moved on to gw2 for the most part and there is no new content. Things are stale, old, and why continue to do them the tedious, time-consuming old school way? Once ursan was taken out of the equation, people like myself saw little reason to spend the extra time completing certain tasks, deciding to forgo them alltogether.
In a concise way, im trying to say that the ease that ursan made the game made up for a lack of new content in a sense. Ursan also encouraged pugging since it was way more effective than some decked out heros.
People say ursan was the antithesis to what gw was, however I feel that it underlined a major part of gw: GROUP PLAY. It can still be used for this purpose with effectiveness, but if we start using it again and ppl QQ to have it changed again and again, whats the use?
Lagg
Ursan wasn't as much Easy Mode as it was a betrayal to class identity and build creativity.
It was just not Guild Wars anymore.
And to be honest, a Weekend Tourist Mode is already included.
It's called Normal Mode with (class-specific) PvE skills, the latter being limited to 3 per bar and requiring very little grind since the last update.
If your Normal Mode party has a SY / TNTF Paragon and a Seed of Life Monk, you'd have to really suck at Guild Wars to fail even the hardest areas.
Save for DoA, perhaps, but that place was never meant to be easy.
It was just not Guild Wars anymore.
And to be honest, a Weekend Tourist Mode is already included.
It's called Normal Mode with (class-specific) PvE skills, the latter being limited to 3 per bar and requiring very little grind since the last update.
If your Normal Mode party has a SY / TNTF Paragon and a Seed of Life Monk, you'd have to really suck at Guild Wars to fail even the hardest areas.
Save for DoA, perhaps, but that place was never meant to be easy.
EPO Bot
If ursan was like this from the start, people would think it was good.
Luminarus
Quote:
Originally Posted by EPO Bot
If ursan was like this from the start, people would think it was good.
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Wildi
Certain things are more important than balance.
I think the devs forgot that doa isn't quality, who said you can nerf what you want and people will still play there ? Is ursan more balanced now ? Yes. Did the nerf made doa more accessible to all classes ? No. Did the nerf killed the interest in doa. Yes. All I see is cryway groups, but most of the time no groups at all or not enough people. Well done.
I think the devs forgot that doa isn't quality, who said you can nerf what you want and people will still play there ? Is ursan more balanced now ? Yes. Did the nerf made doa more accessible to all classes ? No. Did the nerf killed the interest in doa. Yes. All I see is cryway groups, but most of the time no groups at all or not enough people. Well done.
EPO Bot
Oh, DoA... I traded in my remaining gems yesterday for four coffers and i got five rubies, two armbraces and five scrolls. So now i don't need to go down there anymore.
FrAnt1c??
Quote:
Originally Posted by EPO Bot
Oh, DoA... I traded in my remaining gems yesterday for four coffers and i got five rubies, two armbraces and five scrolls. So now i don't need to go down there anymore.
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EPO Bot
You think i make this up?
I went from broke to loaded in a microsecond.
I went from broke to loaded in a microsecond.
englitdaudelin
I wasn't a fan of using Ursan in the old method--I can only press 1-2-3 so many times. A guildie long loved the old Ursan--he was one of the "weekend" warriors who maxed his Norn relatively quickly, and then used Ursan in HM whereever it was needed. He's NOT been a happy camper.
But as the game has withered, and it's been harder to get guildies to vanquish or play in HM other ways, we find ourselves using a 2-man, 6-hero party. And one thing Ursan remains good for is easy aggro-gathering. Vanquishing areas is pretty easy: Ursan up; he goes and gets the aggro; heroes and I zap away. The mob's usually dead by the time the form fades.
Now, are there other skills that could do the same things Ursan does? Absolutely. But for the player who does NOT like change; who does NOT like the nerf, who does NOT like messing with the skillbar much...There are still ways to use it effectively.
But as the game has withered, and it's been harder to get guildies to vanquish or play in HM other ways, we find ourselves using a 2-man, 6-hero party. And one thing Ursan remains good for is easy aggro-gathering. Vanquishing areas is pretty easy: Ursan up; he goes and gets the aggro; heroes and I zap away. The mob's usually dead by the time the form fades.
Now, are there other skills that could do the same things Ursan does? Absolutely. But for the player who does NOT like change; who does NOT like the nerf, who does NOT like messing with the skillbar much...There are still ways to use it effectively.
SpotJorge
This is my awnser to Anet on Ursan Nerf
http://mygamersvideos.onlinewelten.c.../ju4rc8tWc9qA/
Bye Bye Anet all Guild its preparing to move on together to Aion
http://mygamersvideos.onlinewelten.c.../ju4rc8tWc9qA/
Bye Bye Anet all Guild its preparing to move on together to Aion
Tearz1993
Quote:
Originally Posted by SpotJorge
This is my awnser to Anet on Ursan Nerf
http://mygamersvideos.onlinewelten.c.../ju4rc8tWc9qA/ Bye Bye Anet all Guild its preparing to move on together to Aion |
Kashrlyyk
Quote:
Originally Posted by NuclearDope
Ok, so instead of enjoying the game as you put it.
He spends his 2-3 hours per weekend grinding Norn Rank before he can play the game. Perfect sense! |
high priestess anya
Quote:
Originally Posted by FrAnt1c²
http://i251.photobucket.com/albums/g...wd/gw354-1.jpg
So, ~2 hours full run in nm, with a balanced team, reward is ~2 gemsets? And you say its not worth it? |
http://eu.aiononline.com/en/game
uhmmmm....
*packs his rucksack and heads out of GW territory*
http://eu.aiononline.com/en/movies
"starts sprinting"
Tyla
Quote:
Originally Posted by Kashrlyyk
Filling the books isn´t grind, it is playing the game, so he is most likely really enjoying it.
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Oh, and to grind you must play the game anyways...
Iuris
The only thing I'll miss with Ursan is something form my warrior to use in heavy anti-melee areas. You know, the parts where you are blinded blurred visioned AND facing aegis or whatever.
Apart from that... hardly ever used it.
Apart from that... hardly ever used it.
AKB48
Quote:
Originally Posted by silavor
No one seems capable of PUG'ing it anymore, DoA is a ghost town. You'd think that at least some people would be capable of developing a useful team again that didn't involve ursan... ah well, it might just be my luck that no one is there when I bother looking.
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But didn't people do DoA finely before Ursan? Is switching back THAT hard? (just throwing that out there, personally Idk, done w/ GW)
EPO Bot
Quote:
Originally Posted by Tyla
Last time I checked repetetive actions equates to grind, so logically books are grind.
Oh, and to grind you must play the game anyways... |
Shyft the Pyro
Quote:
Originally Posted by EPO Bot
Grinding means repetitive actions: Like good olde Diablo 2 pindleskin runs. Filling books requires you to do every mission once, not just one mission twenty times. So logically, books are to oposite of grind.
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This is why I do not consider Vanquisher or Cartographer to be grind-based: no matter how repetitive the actions may seem, they do not actually have to be repeated
Quote:
Originally Posted by AKB48
But didn't people do DoA finely before Ursan? Is switching back THAT hard? (just throwing that out there, personally Idk, done w/ GW)
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AKB48
Yeah I guess farming it everyday is b-o-r-i-n-g, they need some inspirations.
mage767
Quote:
Originally Posted by high priestess anya
very impressive..
http://eu.aiononline.com/en/game uhmmmm.... *packs his rucksack and heads out of GW territory* http://eu.aiononline.com/en/movies "starts sprinting" |
I'm gonna play Mage when it comes out, bb GW!!
Kashrlyyk
Quote:
Originally Posted by Tyla
Last time I checked repetetive actions equates to grind, so logically books are grind.
Oh, and to grind you must play the game anyways... |
Quote:
Originally Posted by EPO Bot
Grinding means repetitive actions: Like good olde Diablo 2 pindleskin runs. Filling books requires you to do every mission once, not just one mission twenty times. So logically, books are to oposite of grind.
|
Quote:
Originally Posted by Shyft the Pyro
Only if you fill said books once. Filling books multiple times is grind.
... |
Tyla
Quote:
Originally Posted by Kashrlyyk
After finishing everything in the game once, all you do is repeat stuff which for you is grind? After three years, is there anything left that is not grind??
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Shyft the Pyro
Quote:
Originally Posted by Kashrlyyk
After finishing everything in the game once, all you do is repeat stuff which for you is grind? After three years, is there anything left that is not grind??
Filling the books = playing the missions and dungeons of EotN = grind after the first time => playing through any campaign after the first time is grind! |
If you ask me, the determining factor is the title. If a title exists, any activity can be demeaned by claiming it is being done only for the title. If no title exists, the player is clearly doing something of their own will - if the player weren't having fun, the player wouldn't be doing whatever it is that looks like grind. Since there is virtually no way to verify anything in the online environment, to claim that one is "grinding for fun" - grinding of your own will even though a title exists - would be roughly as effective as claiming your FoW armor isn't eBay'ed was in the old days, or how claiming you didn't MapHack... I mean, TexMod your way through Cartography is these days. The existence of the title becomes the only independently verifiable factor - and, sadly, everyone gets lumped together.
In the absolute sense, though, all grind is subjective. Consider PvP, for example. Is it grind? Yes, because the content (general format) does not change between matches (barring major overhauls). No, because the content (specific challenges) is always different (barring repeated matches against the same opponent who never changes techniques). Yes, because titles exist for PvP. No, because you can avoid PvP altogether. Personally, I regard PvP as grind (repetitive content) and choose to avoid it, but to people who like PvP the "grind line" lies elsewhere - such as in fame or gladiator farming, for example.
In short, grind is subjective. Please stop trying to come up with an objective definition of it.
Pleikki
Quote:
Originally Posted by Kashrlyyk
After finishing everything in the game once, all you do is repeat stuff which for you is grind? After three years, is there anything left that is not grind??
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Kashrlyyk
Quote:
Originally Posted by Pleikki
There is Things to do, I Bet you havent done all side quests in gw.
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Tyla
Quote:
Originally Posted by Kashrlyyk
I am not talking about me, I asked Tyla, who avoided to answer the question.
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fireflyry
Quote:
Originally Posted by silavor
No one seems capable of PUG'ing it anymore, DoA is a ghost town. You'd think that at least some people would be capable of developing a useful team again that didn't involve ursan... ah well, it might just be my luck that no one is there when I bother looking.
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The problem isn't that people can't anymore or that the number of players has lessened overall.
DoA UB runs were one of the quickest ways to make cash and garner loot in the game.
It was predominantly a farm, regardless of the mantra "it was fun!!!" from the QQer's.
Nerf the farm and the next profitable option is where the masses will flock.
The best thing about the UB nerf is the fact it has high-lighted exactly why most people were using it in the first place.If they were really having that much fun in DoA they would have adapted their builds.
They did'nt.
They QQ'd for a week and then went back to repeating their old farms.
Cheers Anet.
AsyaMordina
Quote:
Originally Posted by fireflyry
The best thing about the UB nerf is the fact it has high-lighted exactly why most people were using it in the first place.If they were really having that much fun in DoA they would have adapted their builds.
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UB promoted rapid party formation (under 20 minutes) and a fairly quick run, 2 to 2-1/2 hours. It was easy to PM folks on friends list and say, "Hey, up for a DoA run?" and they would come and we would socialize alot during the run. It gave opportunities to show off that new prestige armor/weapon. Do the run as Christmas elves. It put co-operative back in the CORPG roots of GW.
Adapting the build isn't the issue for me. I can always go back to Ele or Monking, its the long party formations that subtract the fun from the game. Playing is more fun than waiting to play.
fireflyry
Fair call and more power to you.
I'm only observing motivational trends, to which I'm sure there are exceptions.
I still don't see the whole "it was fun and easy" being justification.There are plenty of "fun and easy" places to pug and socialize with randoms and friends.I do it all the time in a plethora of places and don't spend hours waiting hence I'm always seeing that mantra as a smokescreen to truer underlying motivations tbh.
The obvious reason it was so easy and relatively effortless to form a team in DoA was because it was motivated and 100% dictated by the mass "co-operative" abuse and popularity of a broken skill that required the mashing of three buttons to garner high-end rewards.
Does that make the skill ok?
The obvious advantages a broken skill brings to the game in no way justifies it's existence or abuse else all we would ever get in updates is OP'd buffs merely because people find broken skills "fun".
I'm only observing motivational trends, to which I'm sure there are exceptions.
I still don't see the whole "it was fun and easy" being justification.There are plenty of "fun and easy" places to pug and socialize with randoms and friends.I do it all the time in a plethora of places and don't spend hours waiting hence I'm always seeing that mantra as a smokescreen to truer underlying motivations tbh.
The obvious reason it was so easy and relatively effortless to form a team in DoA was because it was motivated and 100% dictated by the mass "co-operative" abuse and popularity of a broken skill that required the mashing of three buttons to garner high-end rewards.
Does that make the skill ok?
The obvious advantages a broken skill brings to the game in no way justifies it's existence or abuse else all we would ever get in updates is OP'd buffs merely because people find broken skills "fun".
ALF71BE
Relating grind - We all kill monsters a googol times in this game. Now THAT is grind.
Now let's stop complaining about Ursan and be grateful to your god that it was nerfed.
Now let's stop complaining about Ursan and be grateful to your god that it was nerfed.
fenix
Had 2 people using Ursan in a HoM HM pug I joined.
We won....but I was so close to ragequitting several times.
We won....but I was so close to ragequitting several times.
kazjun
Eh, DoA was dead before GWEN and now it's gone back to being dead? No surprise. You pretty much go with guildies or heroes, pugs aren't really for most elite farms outside of maybe ToA areas. Well, unless you like waiting around to fill up a group and hope it doesn't fail.
As for caring, not really, I filled my monument. I don't need the weaps (since I just bought all the destroyer weaps), and I don't need the money cause after 3 years I don't really need the money anymore. Unless I can be bothered making a new pve char, I'm pretty much set with gear for all my chars and heroes. I just play for fun now, though I set aside time to grind to get titles for the phoenix. Need to get my elonian carto (93%ish). After that, I'm pretty much done.
As for caring, not really, I filled my monument. I don't need the weaps (since I just bought all the destroyer weaps), and I don't need the money cause after 3 years I don't really need the money anymore. Unless I can be bothered making a new pve char, I'm pretty much set with gear for all my chars and heroes. I just play for fun now, though I set aside time to grind to get titles for the phoenix. Need to get my elonian carto (93%ish). After that, I'm pretty much done.
Kagawa Kaze
I think people will get creative about DoA again...everyone got so used to depending on ursan that they forget there's more than one way to solve a problem.