Ursan usage

Leviathon

Ascalonian Squire

Join Date: Apr 2008

BAD - Bass Ale Drinkers

E/Me

The only thing Ursan nerf will achieve is for people to stop playing the game.

Some of you hard core GW freaks here think its a great thing.

But you forget that you do not represnt the main market share for Anet.

They are targetting the wekend warrior, that has 2~3 hours to put in to a game and enjoy it. The 25 ~ 40 year old proffesional that has the money to burn and wants a return of fun for his/her time investment.

If he/she does not enjoy it, then off to next game, because those type of people can afford to dump another $50 on a new game/week that "gives them" the ability to feel all mighty after playing for 2 hours. Not after 8 months to a year later.

Watch Anet "re-adjust" the ursan nerf as well as some other variables.

Do you all think that the buffing that was done to the PVE was for the hard core gamers ? Wake up !

We are not Anets main customer.

Give it a couple of months ...

Thizzle

Banned

Join Date: Apr 2008

It was either use Ursan and know you will get through the Elite area with a team that could hit 1-2-3 and monks that could heal or it was waste a couple hours trying to finish an elite area in normal mode only to get to much DP and rage quit. The problem is it was everyone could do everything now it's "GLF Terra for X, 1 monk, and blah blah". I don't think nerfing Ursan really did a whole besides killing the rank discrimination at least in UW.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I found the skill better as it is now.

Now I can equip my ele with a lof of high recharge and high cost skills, cast them all with mindbender in a few seconds, turn into Ursan and keep the monsters inside the AoE with the help of the Ice Imp.

And while under ursan, I have 100 armor, so I can stand quite some hits while I prevent monsters from escaping my little hellfire fiesta.

Once the ursan finishes, I have recharged all energy and all skills are ready for a new round. And all this takes just 1 minute. So I can take 1..2 enemy parties every minute.

As the skill was before, I was useless while recharging energy, and had less armor and health under ursan.

Now is better.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Leviathon
The only thing Ursan nerf will achieve is for people to stop playing the game.

Some of you hard core GW freaks here think its a great thing.

But you forget that you do not represnt the main market share for Anet.
It went against three things for the game; no grind, skill based and professions. That's why it should have been nerfed, with imbalance being a topping.

Quote:
They are targetting the wekend warrior, that has 2~3 hours to put in to a game and enjoy it. The 25 ~ 40 year old proffesional that has the money to burn and wants a return of fun for his/her time investment.
Then why was it powered on grind?

Quote:
If he/she does not enjoy it, then off to next game, because those type of people can afford to dump another $50 on a new game/week that "gives them" the ability to feel all mighty after playing for 2 hours. Not after 8 months to a year later.
Wait, I bought this game because it offered everything Ursan didn't offer.

Anyway, Ursan is dead so why is the Ursan topic continuing?

NuclearDope

Krytan Explorer

Join Date: Jan 2006

Quote:
They are targetting the wekend warrior, that has 2~3 hours to put in to a game and enjoy it.
Ok, so instead of enjoying the game as you put it.

He spends his 2-3 hours per weekend grinding Norn Rank before he can play the game. Perfect sense!

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

people just want easy mode, which was ursan. just throw it on your bar and your set! no forward thought necassary!

but now that you actually have to play the game, make strategies, have builds that sync with each other, coordinate your efforts. well, you see how many people are into thinking.

DarklingKiller

Krytan Explorer

Join Date: Aug 2006

USA

Quit

W/

Quote:
Originally Posted by silavor
No one seems capable of PUG'ing it anymore, DoA is a ghost town. You'd think that at least some people would be capable of developing a useful team again that didn't involve ursan... ah well, it might just be my luck that no one is there when I bother looking.
There are capable builds out there. They're just long forgotten cause of Ursan.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

I think ursan was overpowered, but look at the downside and what has happened...

Face it, gw is treading water. Anet has moved on to gw2 for the most part and there is no new content. Things are stale, old, and why continue to do them the tedious, time-consuming old school way? Once ursan was taken out of the equation, people like myself saw little reason to spend the extra time completing certain tasks, deciding to forgo them alltogether.

In a concise way, im trying to say that the ease that ursan made the game made up for a lack of new content in a sense. Ursan also encouraged pugging since it was way more effective than some decked out heros.

People say ursan was the antithesis to what gw was, however I feel that it underlined a major part of gw: GROUP PLAY. It can still be used for this purpose with effectiveness, but if we start using it again and ppl QQ to have it changed again and again, whats the use?

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

Ursan wasn't as much Easy Mode as it was a betrayal to class identity and build creativity.

It was just not Guild Wars anymore.



And to be honest, a Weekend Tourist Mode is already included.

It's called Normal Mode with (class-specific) PvE skills, the latter being limited to 3 per bar and requiring very little grind since the last update.

If your Normal Mode party has a SY / TNTF Paragon and a Seed of Life Monk, you'd have to really suck at Guild Wars to fail even the hardest areas.

Save for DoA, perhaps, but that place was never meant to be easy.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

If ursan was like this from the start, people would think it was good.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Quote:
Originally Posted by EPO Bot
If ursan was like this from the start, people would think it was good.
So true, ursan isnt 'crap' now, its just not the instawin skill it was before. Anets talk about making it more skill based is a load of bs though.

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

Certain things are more important than balance.

I think the devs forgot that doa isn't quality, who said you can nerf what you want and people will still play there ? Is ursan more balanced now ? Yes. Did the nerf made doa more accessible to all classes ? No. Did the nerf killed the interest in doa. Yes. All I see is cryway groups, but most of the time no groups at all or not enough people. Well done.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Oh, DoA... I traded in my remaining gems yesterday for four coffers and i got five rubies, two armbraces and five scrolls. So now i don't need to go down there anymore.

FrAnt1c??

FrAnt1c??

Forge Runner

Join Date: Jan 2007

Belgium

Legion Of Sacred Light [LSL]

Mo/

Quote:
Originally Posted by EPO Bot
Oh, DoA... I traded in my remaining gems yesterday for four coffers and i got five rubies, two armbraces and five scrolls. So now i don't need to go down there anymore.
I once got 1 coffer and got 5 armbraces out of it... just to point out the fact that on the internet, anyone can state anything.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

You think i make this up?
I went from broke to loaded in a microsecond.

englitdaudelin

Krytan Explorer

Join Date: Jul 2006

East Coast

Soldier's Union [SU]

N/Me

I wasn't a fan of using Ursan in the old method--I can only press 1-2-3 so many times. A guildie long loved the old Ursan--he was one of the "weekend" warriors who maxed his Norn relatively quickly, and then used Ursan in HM whereever it was needed. He's NOT been a happy camper.

But as the game has withered, and it's been harder to get guildies to vanquish or play in HM other ways, we find ourselves using a 2-man, 6-hero party. And one thing Ursan remains good for is easy aggro-gathering. Vanquishing areas is pretty easy: Ursan up; he goes and gets the aggro; heroes and I zap away. The mob's usually dead by the time the form fades.

Now, are there other skills that could do the same things Ursan does? Absolutely. But for the player who does NOT like change; who does NOT like the nerf, who does NOT like messing with the skillbar much...There are still ways to use it effectively.

SpotJorge

SpotJorge

Frost Gate Guardian

Join Date: Mar 2006

Europe

Temple Of Love

R/E

This is my awnser to Anet on Ursan Nerf

http://mygamersvideos.onlinewelten.c.../ju4rc8tWc9qA/

Bye Bye Anet all Guild its preparing to move on together to Aion

Tearz1993

Tearz1993

Wilds Pathfinder

Join Date: Jul 2007

Relentless Aggressors [rA]

R/Mo

Quote:
Originally Posted by SpotJorge
This is my awnser to Anet on Ursan Nerf

http://mygamersvideos.onlinewelten.c.../ju4rc8tWc9qA/

Bye Bye Anet all Guild its preparing to move on together to Aion
Less QQ more pew pew!

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by NuclearDope
Ok, so instead of enjoying the game as you put it.

He spends his 2-3 hours per weekend grinding Norn Rank before he can play the game. Perfect sense!
Filling the books isn´t grind, it is playing the game, so he is most likely really enjoying it.

high priestess anya

Frost Gate Guardian

Join Date: Nov 2007

Quote:
Originally Posted by FrAnt1c²
http://i251.photobucket.com/albums/g...wd/gw354-1.jpg

So, ~2 hours full run in nm, with a balanced team, reward is ~2 gemsets? And you say its not worth it?
very impressive..

http://eu.aiononline.com/en/game

uhmmmm....
*packs his rucksack and heads out of GW territory*

http://eu.aiononline.com/en/movies
"starts sprinting"

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Kashrlyyk
Filling the books isn´t grind, it is playing the game, so he is most likely really enjoying it.
Last time I checked repetetive actions equates to grind, so logically books are grind.

Oh, and to grind you must play the game anyways...

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

The only thing I'll miss with Ursan is something form my warrior to use in heavy anti-melee areas. You know, the parts where you are blinded blurred visioned AND facing aegis or whatever.

Apart from that... hardly ever used it.

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

Quote:
Originally Posted by silavor
No one seems capable of PUG'ing it anymore, DoA is a ghost town. You'd think that at least some people would be capable of developing a useful team again that didn't involve ursan... ah well, it might just be my luck that no one is there when I bother looking.
Well imo DoA still got alot of people in it, they're just dead that's all. (Or the chat box is full of : WTS armbrace 100k+25e)

But didn't people do DoA finely before Ursan? Is switching back THAT hard? (just throwing that out there, personally Idk, done w/ GW)

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Quote:
Originally Posted by Tyla
Last time I checked repetetive actions equates to grind, so logically books are grind.

Oh, and to grind you must play the game anyways...
Grinding means repetitive actions: Like good olde Diablo 2 pindleskin runs. Filling books requires you to do every mission once, not just one mission twenty times. So logically, books are to oposite of grind.

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

Quote:
Originally Posted by EPO Bot
Grinding means repetitive actions: Like good olde Diablo 2 pindleskin runs. Filling books requires you to do every mission once, not just one mission twenty times. So logically, books are to oposite of grind.
Only if you fill said books once. Filling books multiple times is grind.

This is why I do not consider Vanquisher or Cartographer to be grind-based: no matter how repetitive the actions may seem, they do not actually have to be repeated

Quote:
Originally Posted by AKB48
But didn't people do DoA finely before Ursan? Is switching back THAT hard? (just throwing that out there, personally Idk, done w/ GW)
The problem is getting people to care. Once the Hall of Monuments Tormented weapon update rolls out, expect people to start caring about DoA again enough to be willing to PuG.

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

Yeah I guess farming it everyday is b-o-r-i-n-g, they need some inspirations.

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Quote:
Originally Posted by high priestess anya
very impressive..

http://eu.aiononline.com/en/game

uhmmmm....
*packs his rucksack and heads out of GW territory*

http://eu.aiononline.com/en/movies
"starts sprinting"
Nice, Aion looks impressive!!

I'm gonna play Mage when it comes out, bb GW!!

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Tyla
Last time I checked repetetive actions equates to grind, so logically books are grind.

Oh, and to grind you must play the game anyways...
After finishing everything in the game once, all you do is repeat stuff which for you is grind? After three years, is there anything left that is not grind??

Quote:
Originally Posted by EPO Bot
Grinding means repetitive actions: Like good olde Diablo 2 pindleskin runs. Filling books requires you to do every mission once, not just one mission twenty times. So logically, books are to oposite of grind.
Thanks. I completly agree.

Quote:
Originally Posted by Shyft the Pyro
Only if you fill said books once. Filling books multiple times is grind.

...
Filling the books = playing the missions and dungeons of EotN = grind after the first time => playing through any campaign after the first time is grind!

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Kashrlyyk
After finishing everything in the game once, all you do is repeat stuff which for you is grind? After three years, is there anything left that is not grind??
Well, what's the point in quoting me when you add nothing to that discussion?

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

Quote:
Originally Posted by Kashrlyyk
After finishing everything in the game once, all you do is repeat stuff which for you is grind? After three years, is there anything left that is not grind??

Filling the books = playing the missions and dungeons of EotN = grind after the first time => playing through any campaign after the first time is grind!
Some people play multiple characters. Some people PvE for skill unlocks (more of a thing of the past due to no skill quests outside of Prophecies, but still technically possible with new characters' hero skill points). Some people want Barbie/Ken dolls (buying a specific PvE armor for a specific profession or gender). Some people re-roll characters for a specific purpose - to fill a slot in a team, for example - and that often depends on skill nerfs and buffs, thus creating the need to get through the game again until the character can access attribute points/skills/armor/etc.

If you ask me, the determining factor is the title. If a title exists, any activity can be demeaned by claiming it is being done only for the title. If no title exists, the player is clearly doing something of their own will - if the player weren't having fun, the player wouldn't be doing whatever it is that looks like grind. Since there is virtually no way to verify anything in the online environment, to claim that one is "grinding for fun" - grinding of your own will even though a title exists - would be roughly as effective as claiming your FoW armor isn't eBay'ed was in the old days, or how claiming you didn't MapHack... I mean, TexMod your way through Cartography is these days. The existence of the title becomes the only independently verifiable factor - and, sadly, everyone gets lumped together.

In the absolute sense, though, all grind is subjective. Consider PvP, for example. Is it grind? Yes, because the content (general format) does not change between matches (barring major overhauls). No, because the content (specific challenges) is always different (barring repeated matches against the same opponent who never changes techniques). Yes, because titles exist for PvP. No, because you can avoid PvP altogether. Personally, I regard PvP as grind (repetitive content) and choose to avoid it, but to people who like PvP the "grind line" lies elsewhere - such as in fame or gladiator farming, for example.

In short, grind is subjective. Please stop trying to come up with an objective definition of it.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Quote:
Originally Posted by Kashrlyyk
After finishing everything in the game once, all you do is repeat stuff which for you is grind? After three years, is there anything left that is not grind??
There is Things to do, I Bet you havent done all side quests in gw.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Pleikki
There is Things to do, I Bet you havent done all side quests in gw.
I am not talking about me, I asked Tyla, who avoided to answer the question.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Kashrlyyk
I am not talking about me, I asked Tyla, who avoided to answer the question.
I really need to answer that?

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Quote:
Originally Posted by silavor
No one seems capable of PUG'ing it anymore, DoA is a ghost town. You'd think that at least some people would be capable of developing a useful team again that didn't involve ursan... ah well, it might just be my luck that no one is there when I bother looking.
I've had some good runs lately.

The problem isn't that people can't anymore or that the number of players has lessened overall.

DoA UB runs were one of the quickest ways to make cash and garner loot in the game.

It was predominantly a farm, regardless of the mantra "it was fun!!!" from the QQer's.

Nerf the farm and the next profitable option is where the masses will flock.

The best thing about the UB nerf is the fact it has high-lighted exactly why most people were using it in the first place.If they were really having that much fun in DoA they would have adapted their builds.

They did'nt.

They QQ'd for a week and then went back to repeating their old farms.

Cheers Anet.

AsyaMordina

AsyaMordina

Ascalonian Squire

Join Date: Jul 2006

Beguine Guild [BGN]

Quote:
Originally Posted by fireflyry
The best thing about the UB nerf is the fact it has high-lighted exactly why most people were using it in the first place.If they were really having that much fun in DoA they would have adapted their builds.
I played DoA quite heavily with UB. Playing both on the Euro and AM servers, but I never considered it a farming spot. I had fun in DoA because it was one of the few places left in the game where you could meet and play with real people. You know, those players not named Master, Olias, or Liva that used to show up in the party window a long time ago.

UB promoted rapid party formation (under 20 minutes) and a fairly quick run, 2 to 2-1/2 hours. It was easy to PM folks on friends list and say, "Hey, up for a DoA run?" and they would come and we would socialize alot during the run. It gave opportunities to show off that new prestige armor/weapon. Do the run as Christmas elves. It put co-operative back in the CORPG roots of GW.

Adapting the build isn't the issue for me. I can always go back to Ele or Monking, its the long party formations that subtract the fun from the game. Playing is more fun than waiting to play.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Fair call and more power to you.

I'm only observing motivational trends, to which I'm sure there are exceptions.

I still don't see the whole "it was fun and easy" being justification.There are plenty of "fun and easy" places to pug and socialize with randoms and friends.I do it all the time in a plethora of places and don't spend hours waiting hence I'm always seeing that mantra as a smokescreen to truer underlying motivations tbh.

The obvious reason it was so easy and relatively effortless to form a team in DoA was because it was motivated and 100% dictated by the mass "co-operative" abuse and popularity of a broken skill that required the mashing of three buttons to garner high-end rewards.

Does that make the skill ok?

The obvious advantages a broken skill brings to the game in no way justifies it's existence or abuse else all we would ever get in updates is OP'd buffs merely because people find broken skills "fun".

ALF71BE

ALF71BE

Jungle Guide

Join Date: Jan 2008

In your fridge, stealing your pickles. for mah subway

R/

Relating grind - We all kill monsters a googol times in this game. Now THAT is grind.

Now let's stop complaining about Ursan and be grateful to your god that it was nerfed.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Had 2 people using Ursan in a HoM HM pug I joined.

We won....but I was so close to ragequitting several times.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Eh, DoA was dead before GWEN and now it's gone back to being dead? No surprise. You pretty much go with guildies or heroes, pugs aren't really for most elite farms outside of maybe ToA areas. Well, unless you like waiting around to fill up a group and hope it doesn't fail.

As for caring, not really, I filled my monument. I don't need the weaps (since I just bought all the destroyer weaps), and I don't need the money cause after 3 years I don't really need the money anymore. Unless I can be bothered making a new pve char, I'm pretty much set with gear for all my chars and heroes. I just play for fun now, though I set aside time to grind to get titles for the phoenix. Need to get my elonian carto (93%ish). After that, I'm pretty much done.

Kagawa Kaze

Ascalonian Squire

Join Date: Jun 2007

USA

Cloisters of Chaos

R/E

I think people will get creative about DoA again...everyone got so used to depending on ursan that they forget there's more than one way to solve a problem.