Ursan usage

Heloniar

Academy Page

Join Date: Aug 2008

A New Day Dawns [HOPE]

W/P

Quote:
Originally Posted by Kagawa Kaze
I think people will get creative about DoA again...everyone got so used to depending on ursan that they forget there's more than one way to solve a problem.
yo kat

probably so, but it'll be a while, requires a week with a good guild team to clear with quest?

daze

daze

Jungle Guide

Join Date: Aug 2008

In my own mind

The Dragon Exchange

E/

Quote:
Originally Posted by Shyft the Pyro
This is why I do not consider Vanquisher or Cartographer to be grind-based: no matter how repetitive the actions may seem, they do not actually have to be repeated
what about Legendary defender of ascalon? does that title require grinding? Is there any way to achieve it without grinding?
Does death leveling = grinding?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Lagg
It's called Normal Mode with (class-specific) PvE skills, the latter being limited to 3 per bar and requiring very little grind since the last update.
THIS, a bajillion times over (pimp war btw). NM DoA is very accessible. If I can complete it along side an assassin friend who uses mending and Zhedd as a healer or with a Ranger who had both of her Rits as DPS, then the "newbies" shouldn't have a whole lot of trouble.

I do find it very interesting how DoA suddenly "died" after it was no longer the easy and profitable run it used to be. It really shows you who used to benefit the most from Ursan (hint: it was not the "weekend warrior" or the unskilled casual player).

Quote:
Originally Posted by Kashrlyyk
Filling the books isn´t grind, it is playing the game, so he is most likely really enjoying it.
One turn-in doesn't bring you to max rank.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Quote:
Originally Posted by Bryant Again
One turn-in doesn't bring you to max rank.
One week end event does that for you.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

You mean you turn in book during event and you have max rank? Sorry, events require you to grind your ass off.

NoXiFy

NoXiFy

Wilds Pathfinder

Join Date: Aug 2007

★☆٭Ńēŵ~ŶờЯК٭☆★

The Benecia Renovatio [RenO]

Mo/Me

imo, i liked the nerf cause in my case it was a buff. 60armor proff's are no longer shutdown with LOLL NOOBB WARRIORS ONLY KTHX.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Bryant Again
...
One turn-in doesn't bring you to max rank.
Turning in one HM and one NM will get you one max rank. And while doing that you got close to rank 5 in all the other reputation titles.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Kashrlyyk
Turning in one HM and one NM will get you one max rank. And while doing that you got close to rank 5 in all the other reputation titles.
Hard Mode =/= Casual, nor does playing through the whole game a second time.

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

Quote:
Originally Posted by Bryant Again
Hard Mode =/= Casual, nor does playing through the whole game a second time.
1. casual : who said a casual player had to get the end-game boon handed to him on a silver platter?

2. The game is significaltly harder in HM, assuming you like GW playstyle a bit the feeling is different enough. Therefore filling HM =/= doing the game a second time.

3. You are playing a MMO game, you HAVE to REPEAT at least one thing to finish the game(to some people killing the same enemy twice is grind, therefore , yes, I am talking about mandatory grind) . That should be understood as a basic rule of any MMO game. If it is not or if you are not ready to do this, forget about having (light-grinding) endgame content or GTFO.

4. You do not have to replay the whole game, only 12 short missions.

5. This means that turning the 2 books to get 1 max title or 2 r6-7 titles are the basic (title) rewards for finishing the story mode.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Since it's been presented in a list format, I'll respond in kind:

Quote:
Originally Posted by Steps_Descending
1. casual : who said a casual player had to get the end-game boon handed to him on a silver platter?

2. The game is significaltly harder in HM, assuming you like GW playstyle a bit the feeling is different enough. Therefore filling HM =/= doing the game a second time.

3. You are playing a MMO game, you HAVE to REPEAT at least one thing to finish the game(to some people killing the same enemy twice is grind, therefore , yes, I am talking about mandatory grind) . That should be understood as a basic rule of any MMO game. If it is not or if you are not ready to do this, forget about having (light-grinding) endgame content or GTFO.

4. You do not have to replay the whole game, only 12 short missions.

5. This means that turning the 2 books to get 1 max title or 2 r6-7 titles are the basic (title) rewards for finishing the story mode.
1. Many people have said it, and I agree with their goals. Many were in support of UB because many believed it provided a bridge for inexperienced players to see usually reachable (due to difficulty) content. But not only did it not do that (as I said, casual players don't have a whole lot of time on their hands), the same results could have been achieved in MUCH healthier means.

2. Much easier said than done. It's called Hard Mode for a reason: it's not easy, and the majority of players aren't good.

3. Grind is only accepted as a given in MMO's because it's an understandable way to suck a few extra bucks out of your subscription fee. With GW having *no* subscription fee, there is *no* reason for grind.

Although, I do like your mention of how subjective the term "grind" is. However, it's safe to say many people wouldn't enjoy being told to have to do the exact same thing over again.

4. That's still having to complete three quarters of the game a second time.

5. Not much to say here.

All in all, my original point was that Ursan was never built to help the "newbies". That may've been ANet's intention, and if implemented properly something I could understand. But as is (or was) it just benefited another minority of players, not to the majority.