Since it's been presented in a list format, I'll respond in kind:
Quote:
Originally Posted by Steps_Descending
1. casual : who said a casual player had to get the end-game boon handed to him on a silver platter?
2. The game is significaltly harder in HM, assuming you like GW playstyle a bit the feeling is different enough. Therefore filling HM =/= doing the game a second time.
3. You are playing a MMO game, you HAVE to REPEAT at least one thing to finish the game(to some people killing the same enemy twice is grind, therefore , yes, I am talking about mandatory grind) . That should be understood as a basic rule of any MMO game. If it is not or if you are not ready to do this, forget about having (light-grinding) endgame content or GTFO.
4. You do not have to replay the whole game, only 12 short missions.
5. This means that turning the 2 books to get 1 max title or 2 r6-7 titles are the basic (title) rewards for finishing the story mode.
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1. Many people have said it, and I agree with their goals. Many were in support of UB because many believed it provided a bridge for inexperienced players to see usually reachable (due to difficulty) content. But not only did it not do that (as I said, casual players don't have a whole lot of time on their hands), the same results could have been achieved in
MUCH healthier means.
2. Much easier said than done. It's called Hard Mode for a reason: it's not easy, and the majority of players aren't good.
3. Grind is only accepted as a given in MMO's because it's an understandable way to suck a few extra bucks out of your subscription fee. With GW having *no* subscription fee, there is *no* reason for grind.
Although, I do like your mention of how subjective the term "grind" is. However, it's safe to say many people wouldn't enjoy being told to have to do the exact same thing over again.
4. That's still having to complete three quarters of the game a
second time.
5. Not much to say here.
All in all, my original point was that Ursan was never built to help the "newbies". That may've been ANet's intention, and if implemented properly something I could understand. But as is (or was) it just benefited another minority of players, not to the majority.