In pvp, 15^x can make a difference. In low-level pve, 15^x can make a difference.
In high-level pve, 15^x makes very little difference. It's completely superfluous.
If you, as a player or a hero, have even one single Radiant insignia on your armor, then +5 energy is a better option for high-level pve.
+5 energy weapons, why not?
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A +5 energy weapon is something you might carry just to swap in for a must needed energy attack when your out of energy.
Otherwise you will always be using a 15^50 weapon. Remember that unless your in a really bad team if your health is below 50% your 1/2 second away from being healed or dead(assuming hard mode).
Now if a weapon could grant you an extra 1 or 2 pips of energy regeneration that would be a completely different story.
Otherwise you will always be using a 15^50 weapon. Remember that unless your in a really bad team if your health is below 50% your 1/2 second away from being healed or dead(assuming hard mode).
Now if a weapon could grant you an extra 1 or 2 pips of energy regeneration that would be a completely different story.
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Originally Posted by Moloch Vein
In high-level pve, 15^x makes very little difference. It's completely superfluous.
If you, as a player or a hero, have even one single Radiant insignia on your armor, then +5 energy is a better option for high-level pve. |
As many did not notice (maybe) i said: +5 energy ALWAYS, not 15^50 and not weapons for casters....
Anyway: i did a pvp sin time ago and the problem i had in the build was that i was constantly running out of energy using a combo like [jagged strike] [temple strike] and [death blossom].....well...won't be the final combo but it's not even that bad. After this combo my energy was very low and wasn't able to use skill like defense/healing....
This is just an example, the thread is not about this build
Anyway: i did a pvp sin time ago and the problem i had in the build was that i was constantly running out of energy using a combo like [jagged strike] [temple strike] and [death blossom].....well...won't be the final combo but it's not even that bad. After this combo my energy was very low and wasn't able to use skill like defense/healing....
This is just an example, the thread is not about this build
15^50 isn't as clear-cut a choice as some posters want to make it, but it's the pretty clear choice for most bars. Remember that the 15^50 only applies to base damage on the weapon. This leads to several situations where +5 energy makes sense:
1) Ranger without enough Marks to satisfy bow req. Ex: old-school Oath Shot spirit spam bars. You're not doing damage anyway, so you may as well +5 energy.
2) Sin with a very high energy attack string. Don't see these as often any more, but the old Expose/Shadow Prison bars used to be pretty energy intensive on the front end. Since daggers do little base damage, running a +5 energy set of daggers so that you could actually click Expose -> Shadow Prison -> Black Lotus was defensible. You give away little on your spike or your long-term pressure that way.
3) Paragon that just yells things and has nothing in Spear Mastery.
You can make the same arguments as above for energy-intensive sin and Crip Shot bars, although they are not quite as strong. The basic argument is the same - you're not nerfing a spike significantly enough to make an iron-clad case for 15^50.
Warriors and Dervishes should always run a mod that boosts damage; the same applies to Paragons that use their spears for more than just adrenaline.
1) Ranger without enough Marks to satisfy bow req. Ex: old-school Oath Shot spirit spam bars. You're not doing damage anyway, so you may as well +5 energy.
2) Sin with a very high energy attack string. Don't see these as often any more, but the old Expose/Shadow Prison bars used to be pretty energy intensive on the front end. Since daggers do little base damage, running a +5 energy set of daggers so that you could actually click Expose -> Shadow Prison -> Black Lotus was defensible. You give away little on your spike or your long-term pressure that way.
3) Paragon that just yells things and has nothing in Spear Mastery.
You can make the same arguments as above for energy-intensive sin and Crip Shot bars, although they are not quite as strong. The basic argument is the same - you're not nerfing a spike significantly enough to make an iron-clad case for 15^50.
Warriors and Dervishes should always run a mod that boosts damage; the same applies to Paragons that use their spears for more than just adrenaline.
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Originally Posted by Tender Care
As many did not notice (maybe) i said: +5 energy ALWAYS, not 15^50 and not weapons for casters....
Anyway: i did a pvp sin time ago and the problem i had in the build was that i was constantly running out of energy using a combo like [jagged strike] [temple strike] and [death blossom].....well...won't be the final combo but it's not even that bad. After this combo my energy was very low and wasn't able to use skill like defense/healing.... This is just an example, the thread is not about this build |
I use +5 energy on my Ele's caster sword. With a caster sword and shield set I don't have the benefits of offhand energy gain and while I probably don't need the +5 energy. It comes in handy when skills are interrupted and I don't get the Attunement energy return and thus will have a higher energy base so that I can survive more energy denial or interrupt skills and still be functional.
I would really like to see the HoD sword back or maybe as collectors sword in Tryia.This does not imbalanace the game and that sword did 14 to 21 damage not 15to 22 as the pvp version can.It went wll on a castor especaily if you could find enchanting mod for it.
I do use +5 e weapon on my Ranger and Derv. and there collectors in Nf that give them out I just don't like any craftable and collector skin other than the old HoD sword.
I do use +5 e weapon on my Ranger and Derv. and there collectors in Nf that give them out I just don't like any craftable and collector skin other than the old HoD sword.
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Originally Posted by zelgadissan
If you really need +5e on a Dervish build, then you're wasting 15^50 on the strongest weapon in the game.
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Originally Posted by free_fall
15% on a 15-22 sword is 2.2 to 3.1 additional damage. Asumming you hit for 22 with every strike, it would still take 34 hits to effect an extra 100+ damage (102, to be precise) during that "difficul/long combat". During which time, with your E regenerating, you could squeeze a few extra E skills, rather than just the one, depending on the recharge time of the skills you use.
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Originally Posted by theblackmage
I'm hardly an expert on this subject, but seeing as how dervs' primary attribute is, more or less, all about having enchants on you, isn't taking a 15^50 on a scythe over a 15 while enchanted like putting a huge "FAIL" inscription on your weapon?
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Originally Posted by cthulhu reborn
I love +5 energy weapons. I use em all the time. It all depends on how you put your build together and most people don't have the creativity to think beyond 15^50 and sundering and cookie cutter builds. Just the way it is really...
In that sense, this is a really old discussion. |
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Originally Posted by Savio
And what high-level PvE builds would be running Radiants and +5e weapons?
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If you need even one single Radiant insignia on your character in high-level PvE - it is better to switch that insignia for a Survivor or an armor-booster, and add the +5e on the sword instead of the 15^50.
