Triple Key/Lockpick drops AND double your luck points weekend
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A great weekend. Simple, a holiday or event themed weekend set around some in game delmiaa (ie, an earthquake, a GW:EN dragon waking up, whatever). Esentially, something plot driven (*gasp*). Have new sides quest, WITH event drops, WITH bonus faction for PvP areas, WITH double dye/green item/lock pick drop rate.
Essentially, stuff like Wintersday, Dragonfest, etc BUT with a little bit of everything for everybody. I'd rather see one or two more festivals like that a year, then have dozens of pitily events nobody really cares about.
And, I'm not trying to "ruin" anything. Don't troll.
Although, to be fair, it is too late now. You can't take away these stupid weekend events now, because then people would qq about it and say "OMGZ GW1 is dying" and rage like crazy. A.net wrote themselves into this trap.
Essentially, stuff like Wintersday, Dragonfest, etc BUT with a little bit of everything for everybody. I'd rather see one or two more festivals like that a year, then have dozens of pitily events nobody really cares about.
And, I'm not trying to "ruin" anything. Don't troll.
Although, to be fair, it is too late now. You can't take away these stupid weekend events now, because then people would qq about it and say "OMGZ GW1 is dying" and rage like crazy. A.net wrote themselves into this trap.
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Originally Posted by Jecht Scye
The way I took it is he meant Events that are more in-depth than changing drop rate variables or faction percentages.
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The point is that by having a small event every weekend they allow more people to participate in them. It is simple numbers, if you have 4 weekends a month that is 4 times more likely a person will be able to participate than if you only had 1 special weekend a month.
That is only taking into account the people complaining because they would miss that one special event. Imagine now the people complaining that said event was too hard, too in depth, too easy, etc..
It is much easier on everyone involved to have smaller weekend events, and occasionally a large event the way it is set up now.
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A great weekend. Simple, a holiday or event themed weekend set around some in game delmiaa (ie, an earthquake, a GW:EN dragon waking up, whatever). Esentially, something plot driven (*gasp*). Have new sides quest, WITH event drops, WITH bonus faction for PvP areas, WITH double dye/green item/lock pick drop rate. Essentially, stuff like Wintersday, Dragonfest, etc BUT with a little bit of everything for everybody. I'd rather see one or two festivals like that a year, then have dozens of pitily events nobody really cares about. And, I'm not trying to "ruin" anything. Don't troll. |
You idea is just plain bad. It only serves to benefit the few people that have nothing else going on in their lives and can plan their weeks around playing a game. For the rest of us, there are weekend events like the one coming up. Unlike you, I am glad that A-net thinks enough of it's players to put these events into the game.
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Originally Posted by HawkofStorms
Having weekend events constantly drives down the specialness of events. Believe it or not, GW survived for over a year with no special weekend events at all.
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| Then, when they started they used to occur only every once in a while. Now, by constantly having them, you get qqs (PvPers complaining about PvE weekends, PvEers complaining about PvP weekends) and you get these stupid events that aren't even really events. |
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| I'd rather they had a few GOOD events then medicore ones all the time. |
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Originally Posted by HawkofStorms
A great weekend. Simple, a holiday or event themed weekend set around some in game delmiaa (ie, an earthquake, a GW:EN dragon waking up, whatever). Esentially, something plot driven (*gasp*). Have new sides quest, WITH event drops, WITH bonus faction for PvP areas, WITH double dye/green item/lock pick drop rate.
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| Essentially, stuff like Wintersday, Dragonfest, etc BUT with a little bit of everything for everybody. I'd rather see one or two more festivals like that a year, then have dozens of pitily events nobody really cares about. |
For "nobody" insert "you" - as I appreciate and like many of the weekend events, so your nobody fails right there and then and along with it the arguement.
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| And, I'm not trying to "ruin" anything. Don't troll. |
You think the weekend events are stupid, we all see that. Then the easy thing is just dont participate. I am sure anet will see the drop in the server useage and stop the weekend events in response.
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The first time they did the Double Lucky from chests weekend I went from zero to rank 2 Lucky. It was a highly useful event for me back then.
It's not that much useful now, but certainly still good for others.
And triple lockpick drops is meh, a typical player may get 1 or 2 in the whole weekend, but a hardcore farmer of mass mobs should see the difference.
It's not that much useful now, but certainly still good for others.
And triple lockpick drops is meh, a typical player may get 1 or 2 in the whole weekend, but a hardcore farmer of mass mobs should see the difference.
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Originally Posted by JupiterStarWarrior
Again!? I reiterate what has been said before: three times zero is still zero! Also, this has happened before--Almost a month and a half ago, for crying out loud!
*sigh* Oh, well. I'll just do what I do on the weekends. |
It's swings and roundabouts.
I'm very very happy with this event and I've been waiting for it since the last time, 2-3 months ago. I'm 650k away from maxing lucky and this couldn't have come at a better time.
The weekends giving double vanquish/LB/SS/points for fame etc are useless to me as I've already maxed them titles or have no intention to..
Swings and roundabouts.
I'm very very happy with this event and I've been waiting for it since the last time, 2-3 months ago. I'm 650k away from maxing lucky and this couldn't have come at a better time.
The weekends giving double vanquish/LB/SS/points for fame etc are useless to me as I've already maxed them titles or have no intention to..

Swings and roundabouts.
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