Originally Posted by isamu kurosawa
I wouldn't be suprised if anet added one of the things alot of people wanted in gw. town Clothes/accessories. Purely cosmetic items.
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HOM Thoughts on the possible benefits
Free Runner
Quote:
Heloniar
Free,
would you rather use a hand axe or chaos axeif all stats were equal is what it boils down to. I'd take the chaos axe any time over a hand axe.
would you rather use a hand axe or chaos axeif all stats were equal is what it boils down to. I'd take the chaos axe any time over a hand axe.
isamu kurosawa
Quote:
Originally Posted by Heloniar
Free,
would you rather use a hand axe or chaos axeif all stats were equal is what it boils down to. I'd take the chaos axe any time over a hand axe. |
The advantage of gw that unfortunatly never applied to /bonus items and a few unique skin greens is the ability to have a weapon skin at max stats reguardless of the particular skin.
This lets you choose your own weapon to use and still be as effective as everybody else while other games force you to use a akin you may not like just for the higher stats it has.
Of course some people in gw replace those stats with "cost". Preferring what is seen as a rare drop to a skin the prefer (even if they hate the look of the expensive one).
If we get actual weapons from the HoM then i'd want them to be the equivilent to the inscribable weapons we have now. That way if i like it i can use it, if i dont i'll use something else.
I dont want another glacial blade.
Parson Brown
I'm assuming a title and/or minipet.
Free Runner
Quote:
Originally Posted by Heloniar
Free,
would you rather use a hand axe or chaos axeif all stats were equal is what it boils down to. I'd take the chaos axe any time over a hand axe. |
All i said in my original post was that if they did armour it would be around the level of basic starter armour. If Anet are smart they wont do armour at all and limit to cosmetic things you can add to existing GW2 armour that allow for a unique look and do not give you a head start over the players who never played GW1.
Grunntar
Quote:
HOM Thoughts on the possible benefits |
"For freshest meal possible food made to order"
If you apply a little constructive punctuation, it becomes:
"For freshest meal, possible food made to order"
So they make the food 30 minutes early, because it's "possible" someone may order it... But I digress!
What are my thoughts on "possible" benefits?
1) We are all give rocket launchers.
2) We are all given a new minipet.
3) We are all given a minipet with a rocket launcher.
4) A-Net will go out of business, and we get nothing and like it.
5) Something else...
Any of those options are "possible." So what! Isn't it more important to answer the question "What do you want the HOM benefits to be?" After all, A-Net employees read these message boards, and you never know, someone might come up with a great idea!
What's my great idea? Minipets with rocket launchers. Oh, and a minipet PvP arena!! I'd *love* to watch MvM combat.
Joseph Rejekt
Quote:
Originally Posted by tmakinen
Something along those lines, yes. Many players seem to have entirely unrealistic expectations and will be disappointed when the rewards are finally announced.
I'd like to see an entire bonus weapons set, though (like the preorder bonus items of GW). |
Mister_Smiley
Well the fact that the HOM is going to change as well means that they are most likey starting to work on the pains for it for GW2. also this hopefull should clear up a few things about the hall.
It has been suggested that each monument statue will unlock something for the character in Guild Wars 2 which will not be able to be given away and will not offer any significant benefit over players new to Guild Wars. For example;
* Monument of Fellowship - may grant special heroes or pets.
* Monument of Devotion - may grant unique mini pets.
* Monument of Honor - may grant special titles.
* Monument of Valor - may grant special weapons.
* Monument of Resilience - may grant a unique armor sets.
And for the people that have expectation, this quote should help.
"A character in Guild Wars 2 will be able to physically access the hall and "walk out looking like a bad-ass.""
Of course the teams of bad-ass to one person could be total diff. to another person
It has been suggested that each monument statue will unlock something for the character in Guild Wars 2 which will not be able to be given away and will not offer any significant benefit over players new to Guild Wars. For example;
* Monument of Fellowship - may grant special heroes or pets.
* Monument of Devotion - may grant unique mini pets.
* Monument of Honor - may grant special titles.
* Monument of Valor - may grant special weapons.
* Monument of Resilience - may grant a unique armor sets.
And for the people that have expectation, this quote should help.
"A character in Guild Wars 2 will be able to physically access the hall and "walk out looking like a bad-ass.""
Of course the teams of bad-ass to one person could be total diff. to another person
Tardface101
Its Probaly going to be like for everytitle in your HoM you get an extra 100g to start in GW 2 =_= idk but this is always a possibility
Tyla
If it is cosmetic, I'm fine with it.
If it's beneficial to your power, I won't be happy.
If it's beneficial to your power, I won't be happy.
MisterB
I have always had, and will continue to hold, zero expectations for the Hall of Monuments. This way, unless content in the HoM actually subtracts items or value from my account, I will remain pleasantly surprised by any bonus it may afford. Speculation at this point is quite literally uninformed, as there is no information upon which to base it.
Agreed with Tyla, if any bonus of actual statistical benefit is available that can not otherwise be obtained, I will be very disappointed. After all, that is exactly what they have promised; that the bonus will be purely cosmetic.
Agreed with Tyla, if any bonus of actual statistical benefit is available that can not otherwise be obtained, I will be very disappointed. After all, that is exactly what they have promised; that the bonus will be purely cosmetic.
SirSausage
It'd be very interesting to see rewards (armor, weapons) that are scaled to the current level (let's say they're usable from level 10) and so change appearance as you level up your character. Items that evolve/level-up over time.
RedNova88
Well now I think a lot of you are jumping the gun. Anet loves to reward their players for loyalty and such, but they've said time and time again that these bonuses in GW2 will NOT ever give you an edge. They will most likely be similar to bonus weapons, so expect unique skins or maybe cosmetic abilities that add flare to your characters armor/body. Basically stuff to make you look cool, but no other reason.
If they have a unique set of armor skin, I'm sure they'd make us able to upgrade it to match our level. Otherwise it's just a dumb idea. "Wow! I have this really cool armor!" *ding level 3* "Why is this tattered pair of leather pants better than what I'm wearing?!"
So don't fret. Anet understands that different people like the looks of different things, that's why they allow copies of the same armor and weapons, just with increased stats.
Also to whoever mentioned it. I do think they said in one of the GW2 interviews that "You won't start in the Hall of Monuments, but you will be able to access it very early on". I could be wrong, though.
If they have a unique set of armor skin, I'm sure they'd make us able to upgrade it to match our level. Otherwise it's just a dumb idea. "Wow! I have this really cool armor!" *ding level 3* "Why is this tattered pair of leather pants better than what I'm wearing?!"
So don't fret. Anet understands that different people like the looks of different things, that's why they allow copies of the same armor and weapons, just with increased stats.
Also to whoever mentioned it. I do think they said in one of the GW2 interviews that "You won't start in the Hall of Monuments, but you will be able to access it very early on". I could be wrong, though.
MrSlayer
Sure hope they don't just give us 5 things...if they think people are going to grind and grit their teeth for 2 years for 5 freakin' benefits, then they might as well trade places with the company running AoC...we'd have more clued-in designers and game maintanence o_O
BenjZee
they don't have to give us anything for gettin stuff in gw1, you don't have to get the titles either...they're not forcing you, get a life.
optymind
Anet is and always will disappoint players. Except absolutely terrible rewards in GW2.
isamu kurosawa
Quote:
Originally Posted by optymind
Anet is and always will disappoint players. Except absolutely terrible rewards in GW2.
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draxynnic
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Originally Posted by Free Runner
All i said in my original post was that if they did armour it would be around the level of basic starter armour. If Anet are smart they wont do armour at all and limit to cosmetic things you can add to existing GW2 armour that allow for a unique look and do not give you a head start over the players who never played GW1.
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Under such regimes, having access to the old armour isn't providing any real mechanical advantage even in terms of having access to funds. It would basically be providing access to a skin - a purely cosmetic benefit. But it doesn't have to be nonfunctional to avoid disadvantaging new players.
Yang Whirlwind
If they would just reward my "God" title (almost there) with some some nice armor, cool shades and a set of sweet-looking starter weapons (/bonus item style) that goes from start to max damage/armor value (like the hero armor does now) for my new GWII caster,- I'll be happy as can be!
... but I'm guessing I might have to settle for less
... but I'm guessing I might have to settle for less
Azora
Cosmetic.. maybe we get an everlasting chaos lipgloss and our lips shine like the gloves and a title that says:
my lipgloss is cool(7)
my lipgloss is cool(7)
Lonesamurai
Quote:
Originally Posted by Yang Whirlwind
If they would just reward my "God" title (almost there) with some some nice armor, cool shades and a set of sweet-looking starter weapons (/bonus item style) that goes from start to max damage/armor value (like the hero armor does now) for my new GWII caster,- I'll be happy as can be!
... but I'm guessing I might have to settle for less |
Sai Rith
Lol Guild Wars.
Horseman Of War
pointless thread 12
hallomik
In the spirit of pure speculation, I think it would be cool if there were 5 quest chains associated with the HOM. One is available at a very early level. The next is available at 1/4 of the way thru the game (level 20 of 80, for example), and so on. After completing each quest, which also gives some exp & gold, you then get your special, cosmetic item.
Getting everything at the beginning would be a little lame.
Getting everything at the beginning would be a little lame.
yeah_hi
<Idle speculation>
GWAMM could get you a Divine Aura - it's cosmetic and it kinda fits (especially now HoM is apparently moving towards being account-based) - your ancestor was a GWAMM - you have a touch of the divine about you.
(I really hope not though, as I'll never find the time or inclination to reach GWAMM, but I do so love the aura.)
</Idle speculation>
GWAMM could get you a Divine Aura - it's cosmetic and it kinda fits (especially now HoM is apparently moving towards being account-based) - your ancestor was a GWAMM - you have a touch of the divine about you.
(I really hope not though, as I'll never find the time or inclination to reach GWAMM, but I do so love the aura.)
</Idle speculation>
Skitsefrenik
You get $40 off your purchase with a rebate according to how much you fill up....
Koudelka
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Chaos Lipgloss |
r10: It Ain't My Fault, But I Can Upgrade You.
OT: As far as I'm aware (which is probably going to be proved otherwise) you don't start in the HoM, it's something you access later on. Definately cosmetic only. Also... no HoM update this month! Golly... I think that when EOTN came out it was totally cosmetic, and there was no transitioning programming or anything at in that sense.
Sjeng
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Originally Posted by Free Runner
Aint going to happen. They will probably unlock some /bonus weapon that are "okay" for the first few stages of GW2.
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Quote:
Originally Posted by Free Runner
No. Probably a new starter armour skin. Or perhaps actual physical things such as tattoos on your character. Nothing that puts you ahead of those who didnt play GW1.
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It's a brand new game, so anything can happen. Don't be so pessimistic
Also: a special pet and/or sidekick for the friendship shrine doesn't have to be ranger only. Perhaps in GW2 ALL professions can have a pet companion.
edit: and yes, quests chained to each shrine in order to unlock the special item would be cool!
tmakinen
Mentioning Divine Aura made me think. Since GW2 Collector's Edition will most likely roll out with some exclusive perks, how will the HoM extras relate to those of the CE? Arguably, CE extras have so far gone beyond merely cosmetic since one can sell the minis for a big lump of cash. It wouldn't make economical sense to have some of the extras overlap since those that grind their HoM in GW form a large percentage of potential purchasers of the eventual GW2 CE. I wouldn't be surprised if CE would again come with a flashy dance and one sellable mini, and HoM would indeed bestow Divine Aura (evidence suggests that r5 and full HoM is a sufficient accomplishment) and other stuff that is customized.
It has been confirmed that any character will indeed have the option to bring along a companion (a customizable hero instead of a pet) that doesn't use up a party slot, and the power of the main character is scaled depending on whether the companion is present or not. It's not too far fetched an idea to speculate that there will be a set of 'regular' companions to choose from but filling the Friendship statue will unlock a special companion.
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Originally Posted by Sjeng
Perhaps in GW2 ALL professions can have a pet companion
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