Would you say Double PvP weekends... work?
NoXiFy
Over the last couple of double weekends I've noticed that some of them have been very successful in my opinion. On Sunday, there were 5 international districts in Heroes Ascent! It hasn't had that many districts (excluding 2x fame weekends) in a while. As far as GvG goes, I've noticed some PvE guilds and FFF guild have given it a try or to. I think that the 2x weekends are ultimately made to cater to players that had no interest in the area. For example, a PvE'r that wanted another title for their HoM would think, well... of all the PvP titles, commanders the easiest. I only need 100 points for champion, but that damned hero title... 2800 points? Comon Anet! But when they give one of those weekends a try and realized they went from having 21fame to 148 fame, they think... hmmm, that wasn't that bad. I bet you I could get this title done before GW2! Just wait, I'll be the first person in my guild to become a Vanquishing Hero!
This thread is to discuss, would you say your more interested in "INSERT PVP PLACE HERE" because of a 2x boost?
This thread is to discuss, would you say your more interested in "INSERT PVP PLACE HERE" because of a 2x boost?
DreamWind
You make 5 international districts sound like a lot. Back in the old days there were probably 12+ american districts during the day (single fame).
Of course double weekends attract people...they attract people who are there simply to farm as opposed to actually enjoying the play there. Thats why the place emptys out as soon as the weekend is over.
Of course double weekends attract people...they attract people who are there simply to farm as opposed to actually enjoying the play there. Thats why the place emptys out as soon as the weekend is over.
NoXiFy
Quote:
Originally Posted by DreamWind
You make 5 international districts sound like a lot. Back in the old days there were probably 12+ american districts during the day (single fame).
Of course double weekends attract people...they attract people who are there simply to farm as opposed to actually enjoying the play there. Thats why the place emptys out as soon as the weekend is over. |
distilledwill
I certainly became a lot more interested in HB over the rewards weekend a few months ago and my interest was held for a couple of months following. However, I've kinda lost interest now and I didnt participate in the one a couple of weeks ago.
The same with HA. The problem is that once the weekend is over the difficulty in finding a team comes back, HA in particular is difficult to find a team if you're not in a PvP oriented Guild/Alliance, same with GvG I guess (if not more so). That in mind I'm still stuck at 10 fame... not far till I get my dragon!
The same with HA. The problem is that once the weekend is over the difficulty in finding a team comes back, HA in particular is difficult to find a team if you're not in a PvP oriented Guild/Alliance, same with GvG I guess (if not more so). That in mind I'm still stuck at 10 fame... not far till I get my dragon!
upier
Yes, yes, yes!
If the "insert PvP place here" is AB.
Otherwise - I don't care.
If the "insert PvP place here" is AB.
Otherwise - I don't care.
JONO51
Kinda. i do if its AB or RA/TA, otherwise I dont really bother.
The Arching Healer
Gogo AB weekends, dont play HA anymore because I have my r6. No HB because I have my r4, No GvG cuz no vod is bd.
Nessar
I pretty much only do AB/RA weekends. Since theres a lot of people there and less morons. I might do HA weekends if I want to run the build of the week and watch people rage c:
But I do think they work since I see lots more people PvPing during them.
But I do think they work since I see lots more people PvPing during them.
Kyp Jade
Instead of doubling crap rewards, that only interest grinders, why not implement real rewards, that interest everyone.
Double fame weekend! O WOW, like I care.
Double glad point weekend! Dont care
Tangible rewards, like money/items/unique pvp unlockable skins for pve characters etc etc etc. Cool
By the way, remove cap points, put sacred temples back.
Double fame weekend! O WOW, like I care.
Double glad point weekend! Dont care
Tangible rewards, like money/items/unique pvp unlockable skins for pve characters etc etc etc. Cool
By the way, remove cap points, put sacred temples back.
NoXiFy
Quote:
Originally Posted by Kyp Jade
Instead of doubling crap rewards, that only interest grinders, why not implement real rewards, that interest everyone.
Double fame weekend! O WOW, like I care. Double glad point weekend! Dont care Tangible rewards, like money/items/unique pvp unlockable skins for pve characters etc etc etc. Cool By the way, remove cap points, put sacred temples back. |
Kyp Jade
I mentioned unique skins, not already existing skins. Obviously they would have to build new skins for it, but they dont need to be fancy like voltaic spears with animations.
Its not that much work to put in new armor/weapon skins every month or two, especially since they dont need to be flashy, just different.
They already have a system in place that can be converted for use (unlocking skins for pvp characters), just need to alter the same system to have some new gear, that gets generated (and instantly customized) for a pve character.
In a game like guild wars, being able to customize looks is everything since gear doesnt matter, it would generate real interest if suddenly warriors had more options than big bulky crap with spikes, but instead to things like chainmail.
If eles had options to things instead of robes and pansy pants, but actual leggings and a tunic.
TL DR
Gear is important in everygame, look at wow even, gear is everything there. Gear is just as important in guild wars, but for looks, not stats. Give more options, and make them unlockable for pve characters from pvp.
TL DR #2
more shiny stuff
Its not that much work to put in new armor/weapon skins every month or two, especially since they dont need to be flashy, just different.
They already have a system in place that can be converted for use (unlocking skins for pvp characters), just need to alter the same system to have some new gear, that gets generated (and instantly customized) for a pve character.
In a game like guild wars, being able to customize looks is everything since gear doesnt matter, it would generate real interest if suddenly warriors had more options than big bulky crap with spikes, but instead to things like chainmail.
If eles had options to things instead of robes and pansy pants, but actual leggings and a tunic.
TL DR
Gear is important in everygame, look at wow even, gear is everything there. Gear is just as important in guild wars, but for looks, not stats. Give more options, and make them unlockable for pve characters from pvp.
TL DR #2
more shiny stuff
TurinPT
Funny, it had the opposite effect on me.
2 points per hour? 180 points to get a ranked team? screw this.
2 points per hour? 180 points to get a ranked team? screw this.
Kusandaa
Depends for what, IMO.
I mean they seem to work 'cause there indeed was a lot of D's past double fame weekend. So yeah, in general, it's nice.
Never really been effective for me 'cause I'm in a mostly PvE allianve with a small amount of PvP (mainly AB, and we only have a few dedicated ABers) so forming groups with PUGs comes down to a matter of luck. We did unranked groups and my fame went from 43 to 50-something (55 or 57 I believe, no access to GW right now).
AB weekends are rather successful from my side though, since we usually have 2 alliance teams running.
As for HB, GvG and RA/TA... I've got no interest in those titles so they don't have many effects on me.
I mean they seem to work 'cause there indeed was a lot of D's past double fame weekend. So yeah, in general, it's nice.
Never really been effective for me 'cause I'm in a mostly PvE allianve with a small amount of PvP (mainly AB, and we only have a few dedicated ABers) so forming groups with PUGs comes down to a matter of luck. We did unranked groups and my fame went from 43 to 50-something (55 or 57 I believe, no access to GW right now).
AB weekends are rather successful from my side though, since we usually have 2 alliance teams running.
As for HB, GvG and RA/TA... I've got no interest in those titles so they don't have many effects on me.
Orange Milk
TBH, I typically avoid PvP areas on those weekends. I TA and GvG alot, HA sometimes and when I spend a "Double Reward" weekend in TA or HA faceing the same OP gimmick no skill crap 99% of the matches it leaves a bad taste in my mouth.
Last TA weekend I was going to push for r5 but after 8 matches in a row vs Smite/RaOway (some won some lost) I left.
HB weekends are no fun, I enter the match my opponent syas "wanna roll?" so I say "No" so they say "Noob" and leave. How much fun is that?
Also I kinda think there were 5 IDs this weekend to see Starcraft and his Dragon, not so much for people playing.
Last TA weekend I was going to push for r5 but after 8 matches in a row vs Smite/RaOway (some won some lost) I left.
HB weekends are no fun, I enter the match my opponent syas "wanna roll?" so I say "No" so they say "Noob" and leave. How much fun is that?
Also I kinda think there were 5 IDs this weekend to see Starcraft and his Dragon, not so much for people playing.
Sun Fired Blank
All double weekends like that just convince me to set aside some time on those weekends that I would have otherwise spent doing something else. Why any incentive?
I play AB because I enjoy AB and the people I play with.
I play HA because I enjoy HA and the people I play with.
I play TA because I enjoy TA and the people I play with.
I play GvG because I enjoy GvG and the people I play with.
Do you notice a pattern?
I don't play for the faction, I don't play for the rank. The fact I get rank (however long it may be at this point) and faction is nice, but I don't care that much for them. As lame as I think the formats are or can be, and as lame as I think the people playing them can be. I still enjoy them and the people I play with enough to continue playing them.
The reason that people don't play those formats is because they don't enjoy the formats or the people they get to to play with, and you can offer however many shiny and unique rewards for them as you want, but it won't matter. We're stuck with a combination of the people that enjoy the format and the people the grind the rank.
Yes, double weekends bring out my friends and people with less interest in the respective format, but they also bring out the worst kind of grinders. I'm half inclined to say that you should just get rid of rank, get rid of rewards, and get rid of the shitters that plague these formats. Force people to play the formats for their merits (or lack thereof).
If you ask me, the only thing that should have a reward is GvG tournaments, mAT / seasonal, top 8, cash prizes, with maybe smaller prizes for top 16. Screw everyone else. I'll gladly forfeit my glad / hero titles and nearly 7 million balt faction for this, I don't wear them anyways anymore so why do I even care?
The sad truth is though, if you don't offer some kind of "incentive" beyond the format for people to play, they won't play, so my argument is probably shit. If you force people to play the format for the format and the people they play with, you'd probably find numbers drop to maybe 25% of the present levels.
I play AB because I enjoy AB and the people I play with.
I play HA because I enjoy HA and the people I play with.
I play TA because I enjoy TA and the people I play with.
I play GvG because I enjoy GvG and the people I play with.
Do you notice a pattern?
I don't play for the faction, I don't play for the rank. The fact I get rank (however long it may be at this point) and faction is nice, but I don't care that much for them. As lame as I think the formats are or can be, and as lame as I think the people playing them can be. I still enjoy them and the people I play with enough to continue playing them.
The reason that people don't play those formats is because they don't enjoy the formats or the people they get to to play with, and you can offer however many shiny and unique rewards for them as you want, but it won't matter. We're stuck with a combination of the people that enjoy the format and the people the grind the rank.
Yes, double weekends bring out my friends and people with less interest in the respective format, but they also bring out the worst kind of grinders. I'm half inclined to say that you should just get rid of rank, get rid of rewards, and get rid of the shitters that plague these formats. Force people to play the formats for their merits (or lack thereof).
If you ask me, the only thing that should have a reward is GvG tournaments, mAT / seasonal, top 8, cash prizes, with maybe smaller prizes for top 16. Screw everyone else. I'll gladly forfeit my glad / hero titles and nearly 7 million balt faction for this, I don't wear them anyways anymore so why do I even care?
The sad truth is though, if you don't offer some kind of "incentive" beyond the format for people to play, they won't play, so my argument is probably shit. If you force people to play the format for the format and the people they play with, you'd probably find numbers drop to maybe 25% of the present levels.
PyrAnkh
Sun fired blank has the best post in this entire thread.
Trylo
it works in the sense that it gets new players to pvp interested in pvp.
it fails in the sense that it makes pvp titles (lower rank) worthless since all it takes is a few weekends to get a decent amount of fame (i have a friend who got r5/6 after 2 double fame weekends and a random Hway when bored).
if anet wants it to mean something, why would they give it away so easily (especially if youre smart enough to run anti-meta... which basically means beat hway and you win)?
edit: i agree with Sun Fired Blank also.
it fails in the sense that it makes pvp titles (lower rank) worthless since all it takes is a few weekends to get a decent amount of fame (i have a friend who got r5/6 after 2 double fame weekends and a random Hway when bored).
if anet wants it to mean something, why would they give it away so easily (especially if youre smart enough to run anti-meta... which basically means beat hway and you win)?
edit: i agree with Sun Fired Blank also.
Selket
Quote:
Originally Posted by NoXiFy
Over the last couple of double weekends I've noticed that some of them have been very successful in my opinion. On Sunday, there were 5 international districts in Heroes Ascent!
|
Nothing at all.
NoXiFy
Quote:
Originally Posted by Selket
Yeah, that had nothing to do with the fact that people thought they'd be able to see the rank 15 emote for themselves.
Nothing at all. |
Parson Brown
I always join in the double AB and Hero Battle weekends. That's about the only time I PvP!
Cobalt
I like the double rep weekends, that is something you can visually see getting, the double drops stuff is never noticeable.
In fact I would not be surprised if they used the "double drop" weekends when they don't really have the time or the inclination to actually make any changes for said weekend.
In fact I would not be surprised if they used the "double drop" weekends when they don't really have the time or the inclination to actually make any changes for said weekend.
Selket
Quote:
Originally Posted by NoXiFy
I didn't even think of that, plus at the time STAR WASN'T ON. I haven't even seen the emote yet, but he was on my friends list and wasn't online. So obviously... it wasn't that.
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Not to mention every district was full of WHERE IS R15 EMOTE?
k
Avai
I like the double PvP weekends, and from what I have seen they do indeed generate more interest. The only time I play AB is when it's a double weekend.
All guilds in my alliance do non-stop GvG on the double Guild Battle weekends. 10 to 15 minutes for 2.5k faction is always nice. After getting more people to step out of their other GW activities to try GvG, they see how fun it is and continue to play whenever they can.
Double fame weekends also are nice, for the exact reasons Nox mentioned. A few hundred easy fame gets a PvE player his Rank 4, and he realizes getting Rank 8 for the HoM statue is a lot easier than maxing all the EotN reputation titles which don't give you a sexy emote.
Double Arena weekends are great because people can add Gladiator to their list of titles, and Z Keys become quite plentiful.
From what I've seen among my friends, the double PvP weekends is exactly what it takes to get people to try the other activities they haven't done before. Once they experience how much more exciting PvP is than slaying giant wurms, they do it more frequently.
All guilds in my alliance do non-stop GvG on the double Guild Battle weekends. 10 to 15 minutes for 2.5k faction is always nice. After getting more people to step out of their other GW activities to try GvG, they see how fun it is and continue to play whenever they can.
Double fame weekends also are nice, for the exact reasons Nox mentioned. A few hundred easy fame gets a PvE player his Rank 4, and he realizes getting Rank 8 for the HoM statue is a lot easier than maxing all the EotN reputation titles which don't give you a sexy emote.
Double Arena weekends are great because people can add Gladiator to their list of titles, and Z Keys become quite plentiful.
From what I've seen among my friends, the double PvP weekends is exactly what it takes to get people to try the other activities they haven't done before. Once they experience how much more exciting PvP is than slaying giant wurms, they do it more frequently.
HawkofStorms
It depends on what you think the point of the weekends are.
I think the weekends are supposed to get more people into doing a certain activity (ie, getting people to start trying out PvP for the double faction/title points, finding out they enjoy it, and then staying around).
I don't think it does that too well though since most people are very goal oriented in this game, rather then playing to have fun. IE, want the z-title? Most people would rather just farm in PvE and buy keys then play PvP and get good enough to participate in MATs.
I think the weekends are supposed to get more people into doing a certain activity (ie, getting people to start trying out PvP for the double faction/title points, finding out they enjoy it, and then staying around).
I don't think it does that too well though since most people are very goal oriented in this game, rather then playing to have fun. IE, want the z-title? Most people would rather just farm in PvE and buy keys then play PvP and get good enough to participate in MATs.
Victorious
The double PvP weekends, I do believe, serve their purpose.
As the OP stated, 5+ ID HA districts (I LOL'ed at the AD HA district comment - remember when!), tons upon tons of RA discticts, so many unranked HBers, PvE guilds GvGing. They work! Players that don't normally utilize a certain portion of the game come out of the woodwork (even old GW players coming back for double weekends) to take a crack at whatever is going on. It's great to see!
On the flip side, the negative aspects of PvP show full force at the same time. Rank discrimination (it's a bummer, sorry kids!), guilds getting absolutely owned in GvG, lack of res in RA (wait, that's all the time). It almost makes you feel bad entirely steam-rolling another team during a double weekend, as you know they're sitting on vent (hopefully) and hating every second of what they're doing, and many times, they won't look to get better since quite a few lose interest immediately afterwards.
There are both positive and negative outlooks, but as a whole, yes, I think for certain they serve their purpose. Having actual weekly weekend events was one of the best steps this game has taken.
As the OP stated, 5+ ID HA districts (I LOL'ed at the AD HA district comment - remember when!), tons upon tons of RA discticts, so many unranked HBers, PvE guilds GvGing. They work! Players that don't normally utilize a certain portion of the game come out of the woodwork (even old GW players coming back for double weekends) to take a crack at whatever is going on. It's great to see!
On the flip side, the negative aspects of PvP show full force at the same time. Rank discrimination (it's a bummer, sorry kids!), guilds getting absolutely owned in GvG, lack of res in RA (wait, that's all the time). It almost makes you feel bad entirely steam-rolling another team during a double weekend, as you know they're sitting on vent (hopefully) and hating every second of what they're doing, and many times, they won't look to get better since quite a few lose interest immediately afterwards.
There are both positive and negative outlooks, but as a whole, yes, I think for certain they serve their purpose. Having actual weekly weekend events was one of the best steps this game has taken.
DreamWind
Quote:
Originally Posted by Victorious
The double PvP weekends, I do believe, serve their purpose.
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Victorious
Quote:
Originally Posted by DreamWind
Yea...their awful purpose of creating a culture of farmers. Kind of like HoM in a way.
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GoalieLax
double PvP weekends are the worst in RA...every single person who has no business PvP'ing goes in there and makes it unbearable. i simply refuse to try on those weekends
Mr. Undisclosed
Quote:
Originally Posted by NoXiFy
This thread is to discuss, would you say your more interested in "INSERT PVP PLACE HERE" because of a 2x boost? |
Monkness
This past 2x fame weekend is when I leaped into HA. I had previous HA experience, but not as much as this past event. However, I had the people willing to help out with strategies and things like that (and the patience <3). The event did inspire me to learn more about it, I mean, after playing PvE for 3 years, you really do need something else to do. There's only so many titles you can get on multiple characters... or care to grind...
Now, after having that 2x fame weekend, I have kept up with HA'ing on a random basis. Every other night or so, just to keep it fresh in my mind. Also, to keep in touch, I guess you could say, with the people that I met and hung with over that weekend.
Aren't the PvP titles the hardest ones to max out? When looking at all titles available, of course, across the game as a whole. It took Starcraft how long to get R15? 3 years (Personally, I don't know how long dude has been playing...)? Yeah, so I can see why the 2x weekends come into play. They need someone to max something to show others that it is actually possible. Light at the end of the tunnel, if you will.
These weekends do draw many new people to the scene, but it also gives them more of an opportunity to find an unranked group, if that's what they are seeking.
As far as AB/RA/TA/HB, I don't do much of those, I find the matches boring most of the time. Also, with the HB, I did hear of a lot of /roll'ing going on in there, what's the point!? Grr. GvG I'd like to get more into, and I believe the alliance I'm in has the people to make that happen, for now. ;p
Now, after having that 2x fame weekend, I have kept up with HA'ing on a random basis. Every other night or so, just to keep it fresh in my mind. Also, to keep in touch, I guess you could say, with the people that I met and hung with over that weekend.
Aren't the PvP titles the hardest ones to max out? When looking at all titles available, of course, across the game as a whole. It took Starcraft how long to get R15? 3 years (Personally, I don't know how long dude has been playing...)? Yeah, so I can see why the 2x weekends come into play. They need someone to max something to show others that it is actually possible. Light at the end of the tunnel, if you will.
These weekends do draw many new people to the scene, but it also gives them more of an opportunity to find an unranked group, if that's what they are seeking.
As far as AB/RA/TA/HB, I don't do much of those, I find the matches boring most of the time. Also, with the HB, I did hear of a lot of /roll'ing going on in there, what's the point!? Grr. GvG I'd like to get more into, and I believe the alliance I'm in has the people to make that happen, for now. ;p
cgruber
I think it's quite good for generating some HA interest, but so would going to a 6 man team again. The biggest challenge if you go to HA without a team is getting 8 people to stick together for multiple runs.
Accursed
Yep I think they work. I can't wait for the next Double AB.
Iotan
As far as RA goes, double PvP weekends are pretty nice for glad farming. The average ability goes way down, so your contribution to the team matters that much more (if you don't suck.) Your chances of running into another good player are lower, so it just amounts to noobstomping as usual.
For organized PvP (GvG, HA), I'm not a big fan. Back when they were first introduced it just meant that you'd be facing 6 SFway teams on burning before finding another team, which would be thumpers. My guild would specifically not GvG on double weekends because of the degenerate builds. HA actually was pretty nice on thise weekends because the title farmers would have migrated.
Double AB weekends are quite fun though.
For organized PvP (GvG, HA), I'm not a big fan. Back when they were first introduced it just meant that you'd be facing 6 SFway teams on burning before finding another team, which would be thumpers. My guild would specifically not GvG on double weekends because of the degenerate builds. HA actually was pretty nice on thise weekends because the title farmers would have migrated.
Double AB weekends are quite fun though.
Solas
I normally play the ab,Ra and Ha (when i can find a group) mainly for the balth faction titles are a help, if i can double my progression why not?
JDRyder
as long as im getting x2 balth faction im happy cuz i get lotz of zkeys. x2 fame weekends r nice and it gets people to HA i know that for a fact. ive been in a few gvg guilds and a few pve guilds any time theres x2fame weekend we always HA all weekend and when the weekend is over it always ends with "that was fun, we need to HA more" so imo it does get more people to pvp and thats always good.
Burton2000
Double champ weekends are always good, loads of people playing and matches come in fast like the old days.
Hyper.nl
Yes, it works for me. I've been active in most Kurzick oriented bonus weekends because of the extra faction. And I see that during those weekends the mission outposts are very crowded.
shoogi
HA was crowded because Star just got r15 and people came to see it. I was there, there were barely any groups. Just a huge bunch of people spamming "when does he come" in local.
shoogi
HA was crowded because Star just got r15 and people came to see it. I was there, there were barely any groups. Just a huge bunch of people spamming "when does he come" in local.
shoogi
HA was crowded because Star just got r15 and people came to see it. I was there, there were barely any groups. Just a huge bunch of people spamming "when does he come" in local.