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Originally Posted by Onyx Ftw
They also have [Wearying Strike] too. Both have different downsides, which are determined on how you approach your build. Wounding Strike's only downside is if you're not enchanted (which won't apply the deep wound). This is much easier to accomplish than trying to beat a target down to 50% to apply a deep wound for Reaper's Sweep.
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Pious Assault is pretty unusable in PvE when it comes to AoHM. AoHM amplifies your damage a whole lot more.
I can always run AoM or Signet of Malice to counter conditions in general and Wearying Strikes' downside.
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I'm totally with you there. Smiting had been terrible since the beginning. With Smiter's Boon's introduction, it gave smiting builds great hope. With its execution, smiting will slip back into the darkness.
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This is to both this and the post you quoted.
Smiting Prayers is still an incredibly strong skill line. Reversal of Damage deals damage, while mitigating and healing slightly. Smite Hex / Condition gets rid of a hex or condition while dealing AoE damage and healing slightly. In PvE, Smiter's Boon is still there. Smiting is still an incredibly powerful support line.
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Would be too strong. 15 second recharge would make more sense, but it could be perma-applied on a target.
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[crippling shot]
2 second recharge, can extend it by swapping weapons, can cancelcast it just encase you're being camped, completely maintainable.
[freezing gust]
Same thing except you just have to
not be stupid with it and cast it when you get the snare.
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Originally Posted by Leprechaun
Bull's Charge needs more love, I think it needs to be to Rush and Bull's Strike what Eviscerate is to Dismember and Executioner's Strike.
At 12 Strength it should be 5 second duration and 10 second recharge, this means you can free up space on your bar but at the expense of your elite slot.
It could then also be used to cancel Frenzy.
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Oh, I like this. I personally love using Bull's Charge as it is now, but I'd rather see it being an adrenaline fueled skill, but I guess that could turn out to be a bit imbalanced.
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Originally Posted by Arienhode
[blessed light] 5e, 4s recharge, same effect.
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To be honest, I'd rather see this reverted to it's original state except being 5E, and taking an extra 5E if it removed a hex. However, I personally believe this skill is rather balanced and WoH is just overpowered.