Excellent new missions, a sign of things to come?
StormDragonZ
I had hoped P.O.X. would have been a Necromancer mainly because the word pox refers to a disease. P.O.X. using a double elite build much like Jacado the Putrid.
As for R.O.X., he could have been an Earth Elementalist (rocks...)
N.O.X. would be something I'd have to think over more than the other two.
As for R.O.X., he could have been an Earth Elementalist (rocks...)
N.O.X. would be something I'd have to think over more than the other two.
BenjZee
Quote:
Originally Posted by R.Shayne
I really liked the quests and how the progressively got harder. Went into N.O.X. with one interrupt the night of it release and got beat. N.O.X. and another GOLEM pinned the prince guy on the steps so he never left and eventually got killed causing a loss but changed builds and went back. Was a lot of fun.
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just seems to be what happens if you stay in center sorta area.
Quote:
Originally Posted by StormDragonZ
I had hoped P.O.X. would have been a Necromancer mainly because the word pox refers to a disease. P.O.X. using a double elite build much like Jacado the Putrid.
As for R.O.X., he could have been an Earth Elementalist (rocks...) N.O.X. would be something I'd have to think over more than the other two. |
McMullen
I liked the bosses, I was fortunate enough to be packing BHA on the NOX fight but I nearly got wiped on the 3rd phase when about 50 golems kerploded.. Had to run the risk of using Death Pact Signet but I still made it through on the first attempt.
The Canthan one was brilliant, better than most of the missions on the actual factions campaign.
The ToA one was my least favourite, but by no means bad.
Also, I like how they hid the secret lair in a part of Tyria that most people can completely skip.
The Canthan one was brilliant, better than most of the missions on the actual factions campaign.
The ToA one was my least favourite, but by no means bad.
Also, I like how they hid the secret lair in a part of Tyria that most people can completely skip.
Zinger314
Quote:
Originally Posted by SmithyBen
lol i wandered what they were doing with the names but couldn't come up with anything, i know NOX is latin for soemthing accroding to wiki. GOX, whats the G stand for?
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GOX refers to GIR, from Invader Zim. (while Zimm = Zim)
Molock
Quote:
Originally Posted by zelgadissan
Canthan mission - easy
Tyrian mission - easy/medium, only because henchies aren't 20 |
Overall I enjoyed the quests,
Thanks Anet
The Iron Saint
GO ANET! I sure hope Regina is reading this thread so she can pass it on to the folks that developed the MOX missions. Gratz guys, haven't gotten around to doing them yet but from this thread I'm really lookin forward to them now. Ayus!
Lishy
What sucks is that these awesome quests are not repeatable
ANET GJ on them. And I bet Tenagg Flametroller is veeeery amused. THESE are the kinds of bosses we have been asking for all along
ANET GJ on them. And I bet Tenagg Flametroller is veeeery amused. THESE are the kinds of bosses we have been asking for all along
germanturkey
the canthan was pretty beast. i don't think i'd ever seen so many npcs fighting on screen at one time. it was cool. sadly, i haven't gone to the nightfall place with my #1 yet, so i gotta do that at some point. otherwise, it was a blast with with my friend.
tmakinen
After one round I must admit that I really liked the quests and seriously consider doing them with the rest of my characters as well (so another 17 rounds ahead ). M.O.X. is pretty charming as well, the way he walks really makes me smile
Vehemence
Good job Anet for a good and enjoyable update. Hope there is more to come in the future before GW2 actually come out.
DutchSmurf
Quote:
Originally Posted by FengShuiDove
In my opinion, and the way I phrase this might offend though it's not intended to, this is a stupid comment. Any boss with low health --> teams bring loads of damage, snare him, and suicide bomb him to death. Bosses with loads of health --> bring plenty of passive prots and damage reduction plus a few niche skills like SV to shorten up the fight and last through it.
However, bosses with both ridiculous health and ridiculous damage output --> makes all aspects important, and prioritizes not only lots of offense or defense, but makes intelligent interrupting, intelligent movement, and intelligent heals essential on top of enough damage to eventually bring the fella down. |
The boss encounters would be a lot better if Anet actually continued its design with them. GW is designed as teamgame. Then why are we fighting a single boss? If instead of 1 guy we would be fighting a team with 3 monks, 2 melee and 3 midline, it would be a lot harder. Just make the boss be the leader of that group, but you have to kill them all to win. Add a hardrez on at least one of the midline and you are set. The only time I ever had problems in GW was in HM when I came across a group of 3 monks and just didn't manage to kill them before their warriors killed me.
Anyway, the quests were about as hard as any part of GW, which is very easy. Fun, but easy.
AKB48
Agreed, usually pve = grinding = pointless time spent for me
But the 3 bosses were actually FUN for the first time in 2 years. But I guess there can be more, say, instead of 3 golems, make it 10, and that way the enjoyment will last longer.(and for the last one, make it a frenzy, where all 10 golem fight against a party of 8 or so and numorous npcs)
But the 3 bosses were actually FUN for the first time in 2 years. But I guess there can be more, say, instead of 3 golems, make it 10, and that way the enjoyment will last longer.(and for the last one, make it a frenzy, where all 10 golem fight against a party of 8 or so and numorous npcs)
Elusive of SoLD
agree with OP, it was a very surprising update, i knew about the new derv hero when it was announced, but wasn't expecting the additional quests, which were a nice surprise.
Just completed them all now and it was very fun, sort of short versions of dungeons which I found very long and drawn out. These were just right for a bit of fun, gg anet
Just completed them all now and it was very fun, sort of short versions of dungeons which I found very long and drawn out. These were just right for a bit of fun, gg anet
MrGuildBoi
I liked the ToA quest. My volume was loud, but it sounded so cool when the golems came down.
ShadowbaneX
>>> NOX.
I didn't really notice though. I did that one with a couple of guildies. They killed NOX while I ran around with my assassin killing off all the other lesser golems.
Still it was nice to see some new content and I have a feeling that GW2 will be alot like this. Login, find someone walk up to you and say "hello so-and-so! Disasterous even x has happened at y and only you can save z! Will you please help us?" It'll be new and different, which might keep it interesting for a little while at least.
I didn't really notice though. I did that one with a couple of guildies. They killed NOX while I ran around with my assassin killing off all the other lesser golems.
Still it was nice to see some new content and I have a feeling that GW2 will be alot like this. Login, find someone walk up to you and say "hello so-and-so! Disasterous even x has happened at y and only you can save z! Will you please help us?" It'll be new and different, which might keep it interesting for a little while at least.
doudou_steve
Everything is easy in gw if you have the right build. Stop saying: "aww man, it was too easy" of course it was! Now bring a non-interrupt build like i did and it WILL be a challenge!
Anyway, i loved the quests expecially the one with prince Bokka: "women first...no! Prince First"!!
Thx anet!
Anyway, i loved the quests expecially the one with prince Bokka: "women first...no! Prince First"!!
Thx anet!
Giga_Gaia
Umm for the interrupting part, I noticed that the bosses will do a countdown while casting their gigantic nuke spell, but the spell will take longer than the countdown itself. If you let the bosses finish counting down and then using an interrupt, it works better than just spamming them. Just something I noticed, don't know if it works 100% of the time though.
But yeah, the boss fights were pretty cool. Good job Anet.
But yeah, the boss fights were pretty cool. Good job Anet.
Hyper Cutter
I wish they'd remove the boss status from them, though, they really do not need that double damage bonus...
Vamis Threen
Quote:
Originally Posted by doudou_steve
Everything is easy in gw if you have the right build. Stop saying: "aww man, it was too easy" of course it was! Now bring a non-interrupt build like i did and it WILL be challengeous.
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Back on topic; these quests were quite good, but most of them seemed to be about surviving swarms of enemies such as titan quests, margonites invade kourna/vabbi/RoT etc. Would have been nice to do something different. However when the bosses turned up, they were good, and I enjoyed the battles. My conclusion is that I would have liked any of them to be repeatable, even with a minimal/no reward.
I must add that I am grateful for any new PvE content and the Bokka boss was quite fun (particularly for the fear he engendered in me as he killed 5 of my h/hs just prior to dying).
When I heard about this, I really didn't expect much in the way of questing from MOX, more or less turn up, speak to some dude, and get a Golem dervish (yawn). However I had a lot of fun and, additionally, got to visit The Falls again. So gg ANet. Keep em coming (I hope!)
Socrates The Mauler
Must give props to Anet here. At least we have been given Something, which is better than nothing. Yup nox required 3 actual players, another good trend.
Normally I try to hold out on the new content, because I'm trying to stretch out the gameplay to make it last. This time I jumped right into the new stuff along with everybody else. Finished the whole quest line before moving on.
I thought mox was supposed to change forms though. He just changes colors, with some minor body changes.
Normally I try to hold out on the new content, because I'm trying to stretch out the gameplay to make it last. This time I jumped right into the new stuff along with everybody else. Finished the whole quest line before moving on.
I thought mox was supposed to change forms though. He just changes colors, with some minor body changes.
Phaern Majes
I'll admit they were fun and the huge guild battle: jade knights vs am fah was awesome. But I disagree with it being hard, at least on normal mode. I pugged all three quests on first try and had only one monk. These bosses were pretty much only anti melee. Being the only melee, I was the only one the monk really had to heal. Everyone else just stood at the edge of the aggro radar and spammed skills/spells.
Definitely fun though, and their massive health total would probably make it more of a challenge on hard mode. Getting hit in normal by some of the skills took 3/4 of my health so I imagine in hard mode they would one shot me. Though those massive damage skills were completely avoidable I just opted to take the damage so the monk wouldn't get bored, and the golems wouldn't move
Definitely fun though, and their massive health total would probably make it more of a challenge on hard mode. Getting hit in normal by some of the skills took 3/4 of my health so I imagine in hard mode they would one shot me. Though those massive damage skills were completely avoidable I just opted to take the damage so the monk wouldn't get bored, and the golems wouldn't move
Taixen
I haven't given the missions a try yet, but after reading through this thread look forwards to giving these quests a try tomorrow.
Although it may not be any more difficult to the players who have been playing since the release of the game, from what I have read it'll certainly be challenging for the average player .
Although it may not be any more difficult to the players who have been playing since the release of the game, from what I have read it'll certainly be challenging for the average player .
Bryant Again
While the quests were fun, there's something I'd like to say about the bosses included, and similar bosses in general.
Bosses like NOX and other big bosses dealing massive damage with lots of health don't really work in a game like Guild Wars. This can easily be seen not only in NOX (as Shadowbanex said with Daze) but in numerous other bosses: some can be easily shut down with a blind, others by simply eliminating the stances with a very easy spammable attack (Shiro) and others just by easily interrupting a certain and devastating skill.
If you want bosses to be more challenging and fun, they can't feel like normal mobs that just take forever to kill. They have to be played against and beaten with different mechanics besides setting up a build, such as having to move from a certain area on the map or avoiding a huge radius of fire that is occasionally spewed from the bosses' mouth then you need to keep running from.
And no, this isn't "just like WoW". This is how bosses have been designed way back since the Mario days. That's why they were fun: Not because they were a harder version of your average baddie or that they took an additional two stomps to kill, but because they had to be beaten in an entirely different way - and that was fun (well only if you did it right, otherwise it was just frustrating).
So ANet. Please make your boss fights actual boss fights, and not an extended mob fight.
Everything else was awesome, though : P
Bosses like NOX and other big bosses dealing massive damage with lots of health don't really work in a game like Guild Wars. This can easily be seen not only in NOX (as Shadowbanex said with Daze) but in numerous other bosses: some can be easily shut down with a blind, others by simply eliminating the stances with a very easy spammable attack (Shiro) and others just by easily interrupting a certain and devastating skill.
If you want bosses to be more challenging and fun, they can't feel like normal mobs that just take forever to kill. They have to be played against and beaten with different mechanics besides setting up a build, such as having to move from a certain area on the map or avoiding a huge radius of fire that is occasionally spewed from the bosses' mouth then you need to keep running from.
And no, this isn't "just like WoW". This is how bosses have been designed way back since the Mario days. That's why they were fun: Not because they were a harder version of your average baddie or that they took an additional two stomps to kill, but because they had to be beaten in an entirely different way - and that was fun (well only if you did it right, otherwise it was just frustrating).
So ANet. Please make your boss fights actual boss fights, and not an extended mob fight.
Everything else was awesome, though : P
Phaern Majes
Quote:
Originally Posted by Bryant Again
And no, this isn't "just like WoW". This is how bosses have been designed way back since the Mario days. That's why they were fun: Not because they were a harder version of your average baddie or that they took an additional two stomps to kill, but because they had to be beaten in an entirely different way - and that was fun (well only if you did it right, otherwise it was just frustrating).
So ANet. Please make your boss fights actual boss fights, and not an extended mob fight. Everything else was awesome, though : P |
Though I think these bosses were a step in the right direction they had some skills that if you watched for them you could avoid the damage by getting far enough away. Not perfect but better than most in my opinion.
LiviDevil
+1 to all positive responses, the large HP amount, imho, serves the purpose of allowing the bosses to enter different phases and not get nuked out in 10 seconds. (Primarily NOX) The jade brotherhood vs Am Fah was fantastic. Any new content is welcome, new items > new titles ^_^. TY ANET <3
Bryant Again
Quote:
Originally Posted by LiviDevil
+1 to all positive responses, the large HP amount, imho, serves the purpose of allowing the bosses to enter different phases and not get nuked out in 10 seconds. (Primarily NOX)
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Azza
Wow i found these quest really easy to just hero/hench even in ToA, they weren hard, but they werent walk overs either, and new missions and what not, WTF GW2 is out soon
zwei2stein
I liked how each mission really felt and played differently:
POX mission because of Jade brotherhood disguise and being allied with them. Plus first time it really felt like you are storming fortress (i guess that was quite unintentional).
ROX mission with adjustable boosts, and optional sub-goal of defending their source from golem overload.
NOX with phases and distractions and Bocca.
They still had some flaws, NOX one, which is basically "bring interrupts or die" and where you have to save NPC that loves to get stuck behind spawning foes.
With BHA not only you can C-space AFK fight, you can literally turn off computer, power it on in five minutes and reconnect to be presented with defeated boss.
POX mission because of Jade brotherhood disguise and being allied with them. Plus first time it really felt like you are storming fortress (i guess that was quite unintentional).
ROX mission with adjustable boosts, and optional sub-goal of defending their source from golem overload.
NOX with phases and distractions and Bocca.
They still had some flaws, NOX one, which is basically "bring interrupts or die" and where you have to save NPC that loves to get stuck behind spawning foes.
With BHA not only you can C-space AFK fight, you can literally turn off computer, power it on in five minutes and reconnect to be presented with defeated boss.
Operative 14
After finishing them...
I love them. I think this was a worthy addition to GW, and shows me, at least, that GW1 still has quite a bit of life left in it. My only complaint was that it was a bit short. But the fights and the epic quality was certainly there. Dare I say, more present than in most other parts of the game.
Thanks Anet, I had a lot of fun.
I love them. I think this was a worthy addition to GW, and shows me, at least, that GW1 still has quite a bit of life left in it. My only complaint was that it was a bit short. But the fights and the epic quality was certainly there. Dare I say, more present than in most other parts of the game.
Thanks Anet, I had a lot of fun.
Verek
Quote:
Although it may not be any more difficult to the players who have been playing since the release of the game, from what I have read it'll certainly be challenging for the average player . |
Must say though, that additional content, for free, can’t be bad.
So, as our American brethren say: "Good Job Anet."
MirkoTeran
Quote:
Originally Posted by zwei2stein
I liked how each mission really felt and played differently
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I like the fact is wasn't just another generic "run there, kill that" thing. They actually put some effort in those quests and I thank them for it.
It would be great if they were repeatable (with 1/10 of quest reward [5k exp, 1k gold, 1 tonic, 1 summon], or possibly even less).
cthulhu reborn
Well NOX has like 50k hit points and some skills needed to be interrupted like 5 times to stop them so it was something different.
The funniest part was the people out there shouting that it was impossible after I had just killed him with my 10th char (all 13 done now).
But to be entirely honest the best part about it was the 10k reward...although I will admit that it was kinda fun to do. So hey, well done, it kept me playing for 3 more days. ^^
The funniest part was the people out there shouting that it was impossible after I had just killed him with my 10th char (all 13 done now).
But to be entirely honest the best part about it was the 10k reward...although I will admit that it was kinda fun to do. So hey, well done, it kept me playing for 3 more days. ^^
MithranArkanere
I REALLY DO hope so.
REALLY.
REALLY.
kratimas
Quote:
Originally Posted by Bloodseeker
I disagree with OP i just played with the builds i always use with h/h and did the quests without any trouble, no different tactics or whatever required.
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Don't get me wrong I like new stuff, and am glad ANet continues to add new content to the game.
I just didn't see where the OP gets that these require tactics or are even remotely a challenge.
But, 2 thumbs up for New content keep it coming
Kyosuki
The Canthan part was AMAZING.
The whole 'Street Gang Wars" them,althought I would of wanted to be a Am Fah instead
And P.O.X "reactor blast",everybody in my team was like 'RUNNNN!!!"
Bring more of those,GG Anet
The whole 'Street Gang Wars" them,althought I would of wanted to be a Am Fah instead
And P.O.X "reactor blast",everybody in my team was like 'RUNNNN!!!"
Bring more of those,GG Anet
Avarre
I'm a cynical old man.
But the Jade Brotherhood/Am Fah part was kinda fun. Anet should have done more of bringing NPC guilds into the game in that manner.
But the Jade Brotherhood/Am Fah part was kinda fun. Anet should have done more of bringing NPC guilds into the game in that manner.
ValaOfTheFens
Quote:
Originally Posted by Avarre
But the Jade Brotherhood/Am Fah part was kinda fun. Anet should have done more of bringing NPC guilds into the game in that manner.
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It would have been cool to be able to get rep with the Am Fah or Jade Brotherhood. I'm a Necro, what do I care if I'm affiliated with a criminal organization?
draxynnic
Quote:
Originally Posted by SmithyBen
i approve of this thread! i also like how the falls was in the middle of nowhere and despite us knowing about it for 3 years there is actually a secret place under there.
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Quote:
Originally Posted by Robbert Monga
The storyline seems unfinished... Do we not get to kick the crap outta the bad guy who tricked Zinn? Awww... *sad panda*
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Quote:
Originally Posted by R.Shayne
I really liked the quests and how the progressively got harder. Went into N.O.X. with one interrupt the night of it release and got beat. N.O.X. and another GOLEM pinned the prince guy on the steps so he never left and eventually got killed causing a loss but changed builds and went back. Was a lot of fun.
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Quote:
Originally Posted by zelgadissan
Canthan mission - easy
Tyrian mission - easy/medium, only because henchies aren't 20 Nightfall mission - medium/hard Finding secret lair - would've been hard if I hadn't vanquished the location like two days earlier |
Quote:
Originally Posted by StormDragonZ
N.O.X. would be something I'd have to think over more than the other two.
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Or it could be obnoxious, which would clearly be a Mesmer...
tmr819
I have only done the NOX quest thus far, but I had a great time with it and have no complaints. I did not much care for the BMP (too scripted, imo), but this new material seems quite fun to play through.
I appreciate very much the way ANet has added new content that allows us to use our own characters.
I appreciate very much the way ANet has added new content that allows us to use our own characters.
Nessar
I loved the quests
Gj Anet ^^
Gj Anet ^^