In reply to: Anet and hackers
Test Me
Someone got their account hacked and he lost all his characters. Considering that he has been playing for three years that is loosing huge achievements in game that required him for playing thousands of hours probably. ANet said they could do nothing to restore his account. Community replied that it is his fault and it would be "too hard" for ANet to restore his account.
Or is it? I am a software engineer myself and I work in a heavily web based company as well and wanted to share some thoughts about it.
First of all, it may or may not be his fault but that is besides the point. Even if the account wouldn't have been hacked, I have friends and guildies that accidentally deleted a toon and wanted it back but they couldn't undo their change.
So would undo deletes be a cool feature for ANet to implement?
You bet!
Should they have a backup system that is able to restore accounts to previous states?
- This is most shocking news for me as a software engineer, are you telling me they don't? Are you saying that the engineers that work for ANet didn't foresee a need to restore accounts that mean thousands of hours of game play, time invested by their fans in their game! Because if so then I can make some assertions about the skills and quality of the engineers they have hired. And this is nothing personal, this is the professional opinion of someone in the business.
Even if they hadn't provided for that situation and nothing is implemented, claims that doing this is impossible because it would require an entire SQL table to be restored, and even so it would take them a lot of time to do as people replying to the original thread suggested
- well I don't buy that, even if they have to run manual SQL commands that would not take that much, and most importantly it would not take thousands of hours which is what the affected user lost!
- and if they manually restore one or two then maybe that's an incentive for them to implement it right
- and lastly I can't imagine this being such a horrible task to implement that would take a single developer more than a month's work, unless they really did really bad with their server code, and as bad as it can be it is still doable
The bottom line is: they don't want to do it, they don't want to spend that one or two months of a developer's time on this, because that would be far too expensive, they obviously can't afford paying a developer implementing this right.
To that, I had my fair share of contact with customer support of ANet and I can add that it was not a pleasant experience at all.
And to the community: ANet is not perfect and they have plenty of room to improve, when someone does constructive criticism it does not mean they unleashed a personal attack to all members of the community that like this game.
I like this game too however that doesn't mean there is no room for better and improvements. It is *because* we like this game that we make constructive criticism of the game. Yes there is a lot of crappy criticism, but with the situation at hand I can't really find any excuse for ANet not implementing something as essential.
I don't know what other games do or don't, but other games not implementing this is definitively not an excuse as well.
PS: On a somewhat related note I've definitively seen other games being able to sell you back items you mistakenly sold to the merchant, and that is also about undoing mistakes. I would also like to see that!
PPS: And again, think about how would you feel if your account was taken over and deleted? And then think about when was the last time you changed your password? When was the last time you logged in from a friend's computer or another computer? Did you know what software was running on that computer? Do you know what software is running on *your* computer? Are you sure you have absolutely no virus/spyware? Are you sure the last site you've visited searching information about guild wars didn't install any harmful software on your computer? How many of you have used TexMod for cartography? Are you sure that was safe???
No you can't be sure. Things like this can happen unfortunately. And ANet should help you if it does not put further blame on regular users.
Or is it? I am a software engineer myself and I work in a heavily web based company as well and wanted to share some thoughts about it.
First of all, it may or may not be his fault but that is besides the point. Even if the account wouldn't have been hacked, I have friends and guildies that accidentally deleted a toon and wanted it back but they couldn't undo their change.
So would undo deletes be a cool feature for ANet to implement?
You bet!
Should they have a backup system that is able to restore accounts to previous states?
- This is most shocking news for me as a software engineer, are you telling me they don't? Are you saying that the engineers that work for ANet didn't foresee a need to restore accounts that mean thousands of hours of game play, time invested by their fans in their game! Because if so then I can make some assertions about the skills and quality of the engineers they have hired. And this is nothing personal, this is the professional opinion of someone in the business.
Even if they hadn't provided for that situation and nothing is implemented, claims that doing this is impossible because it would require an entire SQL table to be restored, and even so it would take them a lot of time to do as people replying to the original thread suggested
- well I don't buy that, even if they have to run manual SQL commands that would not take that much, and most importantly it would not take thousands of hours which is what the affected user lost!
- and if they manually restore one or two then maybe that's an incentive for them to implement it right
- and lastly I can't imagine this being such a horrible task to implement that would take a single developer more than a month's work, unless they really did really bad with their server code, and as bad as it can be it is still doable
The bottom line is: they don't want to do it, they don't want to spend that one or two months of a developer's time on this, because that would be far too expensive, they obviously can't afford paying a developer implementing this right.
To that, I had my fair share of contact with customer support of ANet and I can add that it was not a pleasant experience at all.
And to the community: ANet is not perfect and they have plenty of room to improve, when someone does constructive criticism it does not mean they unleashed a personal attack to all members of the community that like this game.
I like this game too however that doesn't mean there is no room for better and improvements. It is *because* we like this game that we make constructive criticism of the game. Yes there is a lot of crappy criticism, but with the situation at hand I can't really find any excuse for ANet not implementing something as essential.
I don't know what other games do or don't, but other games not implementing this is definitively not an excuse as well.
PS: On a somewhat related note I've definitively seen other games being able to sell you back items you mistakenly sold to the merchant, and that is also about undoing mistakes. I would also like to see that!
PPS: And again, think about how would you feel if your account was taken over and deleted? And then think about when was the last time you changed your password? When was the last time you logged in from a friend's computer or another computer? Did you know what software was running on that computer? Do you know what software is running on *your* computer? Are you sure you have absolutely no virus/spyware? Are you sure the last site you've visited searching information about guild wars didn't install any harmful software on your computer? How many of you have used TexMod for cartography? Are you sure that was safe???
No you can't be sure. Things like this can happen unfortunately. And ANet should help you if it does not put further blame on regular users.
Lord of kryta
Even if they did put something like a backup system in, people would just abuse it and use it to make gold.
Test Me
Again, that is no excuse for not helping out users in trouble. You can't build your software assuming all of your users are "criminals" trying to abuse your system!
Lord of kryta
I never said that it shouldn't be put in, maybe if they put in a system where you get your character plus skills,titles, and armor but lose all you're gold and weapons so people can't abuse it, but I know nothing about 'engineering' so I don't know if it's possible. I was just pointing out what people could have done it.
counciler132
@OP
Extremely well said. I don't think I would have been able to say it as well as you did.
Extremely well said. I don't think I would have been able to say it as well as you did.
Shasgaliel
I am not a software engineer but I do not agree with your suggestion. Re-rolling accounts will lead to a precedence. If they do it for one they will have to do it for many others. Every time it will be a manual job. Since you do not pay monthly fees I do not think you can just demand stuff like that from them. Mostly if it involves significant costs. You should know better that they cannot just hire a new developer which will immediately start programming. In some cases it may take months till dev appropriately learns the core system. Their developers are busy with GW2 and only one is still with GW1 and I am sure he is busy as hell already.
If you buy a non-online game where all your save games are on your disk and something happens to them will you then bother game distributor to help you? Just because data is stored on their servers does not make them responsible for all the changes done by the users. I would understand your claims if it was Anets fault. But it is not. It is user/hacker who deleted them. Your suggestions are nice and welcomed but I do not like the attitude. Their customer support is another story...
If you buy a non-online game where all your save games are on your disk and something happens to them will you then bother game distributor to help you? Just because data is stored on their servers does not make them responsible for all the changes done by the users. I would understand your claims if it was Anets fault. But it is not. It is user/hacker who deleted them. Your suggestions are nice and welcomed but I do not like the attitude. Their customer support is another story...
citizensmith1001
I can see your point of view and i sympathise with the guy who has lost his account but the simple fact remains ,if he was''hacked'' its almost certainly 99% his own fault,we all know that the vast majority of people who get hacked ,keylogged etc etc are people who have tried to download illegal programmes to cheat.I have seen it on every single MMRPG i have ever played, from the free ones right up to final fantasy and guild wars.Will these people ever learn ?, probably not ,so why should arenanet come to the rescue when its almost certain this guy lost his account in the first place because he was downloading illegal cheats.And in reply to your final point Test Me the fact is ,it is the users responsibility to be sure the computer they use is safe and free of malicious software , not arenanets,i agree , there is always room for improvement in any game but i think as far as refusing to help ''Hacked'' players out they have it right .
Tijger
Quote:
Originally Posted by Test Me
Again, that is no excuse for not helping out users in trouble. You can't build your software assuming all of your users are "criminals" trying to abuse your system!
|
If you are a software engineer that tenet should be familiar to you, if you design something and you want it as secure as possible then thats the primary concern, not people pleasing. I fully support and agree with Anet's design choices and I'm 15 year IT veteran who has seen what the effect is of putting security and integrity second.
Anet was not hacked, the user computer was and your suggestion is to put the onus of bearing the cost of that (time and effort from engineers to do the restore) on Anet. Thats just plain silly.
Shiro Katagari
It's quite possibly the way the system is built. We know they backup the whole gameworld as there have been rollbacks in GW's history, but if this information isn't stored individually by character/account then it may be - to all intents and purposes - impossible to take one piece of date-stamped data from a backup and insert it into the current database.
Now, you could argue that if they do have *some* kind of backup data, and can see a previous (non-deleted) iteration of your account/character, then they could manually recreate it in the Live database. Do you honestly think they would divert programmer resources to remove your code from the backup and recode it into the current version? No, me neither.
At the end of the day, we can only go by what ANet say. If they say they can't/won't restore deleted characters/accounts, then they can't/won't.
As to buying back items that you accidentally sell to the merchant, that's easy enough *if the system as been designed that way* by just having a 'sold buffer' attached to the character (as in, for example, Tabula Rasa). GW wasn't built that way and who knows how awkward it would be to incorporate one? Something to think about for GW2, perhaps.
Now, you could argue that if they do have *some* kind of backup data, and can see a previous (non-deleted) iteration of your account/character, then they could manually recreate it in the Live database. Do you honestly think they would divert programmer resources to remove your code from the backup and recode it into the current version? No, me neither.
At the end of the day, we can only go by what ANet say. If they say they can't/won't restore deleted characters/accounts, then they can't/won't.
As to buying back items that you accidentally sell to the merchant, that's easy enough *if the system as been designed that way* by just having a 'sold buffer' attached to the character (as in, for example, Tabula Rasa). GW wasn't built that way and who knows how awkward it would be to incorporate one? Something to think about for GW2, perhaps.
upier
Quote:
Originally Posted by Shasgaliel
I am not a software engineer but I do not agree with your suggestion. Re-rolling accounts will lead to a precedence. If they do it for one they will have to do it for many others. Every time it will be a manual job. Since you do not pay monthly fees I do not think you can just demand stuff like that from them. Mostly if it involves significant costs. You should know better that they cannot just hire a new developer which will immediately start programming. In some cases it may take months till dev appropriately learns the core system. Their developers are busy with GW2 and only one is still with GW1 and I am sure he is busy as hell already.
If you buy a non-online game where all your save games are on your disk and something happens to them will you then bother game distributor to help you? Just because data is stored on their servers does not make them responsible for all the changes done by the users. I would understand your claims if it was Anets fault. But it is not. It is user/hacker who deleted them. Your suggestions are nice and welcomed but I do not like the attitude. Their customer support is another story... |
I am guessing that's the point. It wouldn't become a precedence - it would become normal practice.
On the issue of saving characters:
Maybe they could look into an "Export" function where you get to save your character - name, looks, achievement (in terms of titles, skill unlocked, game completion) - NO money or items nor account wide titles though! - onto your HD. So that if the character gets deleted you can import it.
Tijger
@Test Me
Since you say you're a software developer, have you actually bothered to do the math involved with keeping a database of all characters including deleted characters?
6 million copies sold, lets say a conservative estimate is 10 million chars currently in existence, then multiply that by X (X being all chars everyone ever made and deleted), let me again be conservative and put X at 3, thats 30 million records in your little database, ok, now add the cost of software, hardware and man hours to create said database and its backup and the running cost of it.
None of the cost mentioned above is recoupable for Anet, this is not WoW where users pay per month, nor is Anet culpable for any of the issues mentioned so far. I'd say thats not a reasonable suggestion then.
Since you say you're a software developer, have you actually bothered to do the math involved with keeping a database of all characters including deleted characters?
6 million copies sold, lets say a conservative estimate is 10 million chars currently in existence, then multiply that by X (X being all chars everyone ever made and deleted), let me again be conservative and put X at 3, thats 30 million records in your little database, ok, now add the cost of software, hardware and man hours to create said database and its backup and the running cost of it.
None of the cost mentioned above is recoupable for Anet, this is not WoW where users pay per month, nor is Anet culpable for any of the issues mentioned so far. I'd say thats not a reasonable suggestion then.
Viruzzz
Quote:
Originally Posted by Shiro Katagari
Now, you could argue that if they do have *some* kind of backup data, and can see a previous (non-deleted) iteration of your account/character, then they could manually recreate it in the Live database. Do you honestly think they would divert programmer resources to remove your code from the backup and recode it into the current version? No, me neither.
|
I don't think A-net needs character restoration, As much as it sucks if your account was indeed hacked and all your characters were deleted. That is not common, and when it happens it's a pretty safe bet the person tried to cheat by downloading some software that was supposed to give him an edge, but instead stole his account info.
Although the OP is a software engineer (or claims to be, we'll never know for sure) I doubt you've thought this one completely through
Quote:
PPS: And again, think about how would you feel if your account was taken over and deleted? And then think about when was the last time you changed your password? When was the last time you logged in from a friend's computer or another computer? Did you know what software was running on that computer? Do you know what software is running on *your* computer? Are you sure you have absolutely no virus/spyware? Are you sure the last site you've visited searching information about guild wars didn't install any harmful software on your computer? How many of you have used TexMod for cartography? Are you sure that was safe??? |
zwei2stein
They DO have backups and can rollback server to any recent point in time.
They will not undelete characters because it costs them a LOT to do so.
They will not undelete characters because it costs them a LOT to do so.
Test Me
OK, so you want me to do their job and think about it. Sure I'll try:
- toon gets deleted, by pressing the delete button and entering the toon's name in confirmation
- next what happens? well only they know, they run a DELETE on the SQL db or they mark the toon as deleted in a status field or they archive it somewhere else?
- what they could do: as said mark the toon as deleted in a status field
- to restore a deleted toon: flip a single flag in the db to mark the toon as undeleted
This is all hypothetical as I have no clue about what their system is actually like, but I believe no one actually deletes anything from online dbs... or none that I know of. I think there are even legal constraints about having to store data for a couple of years or so.
I don't see any way the system could be abused if the toon is restored to the exact state it was in when deleted. I also don't see any costs in doing this, it would just be a click of a button in the admin interface.
Stop telling me this is not possible and is hard and is costly to maintain, because it is not and I know for a fact it's doable. It would be just a click in an admin interface customer support may have access to.
-------------------------------------
This was about undeleting not restoring your account to the state it was in yesterday. That is a more complex task, but if they wanted to be nice they could even do that. They could restore your toon with all customized items (armor and weapons). I guess restoring gold and any items that you could trade would be tricky and undesirable, but toon + all customized items that you can't trade anyway would be a good start.
- toon gets deleted, by pressing the delete button and entering the toon's name in confirmation
- next what happens? well only they know, they run a DELETE on the SQL db or they mark the toon as deleted in a status field or they archive it somewhere else?
- what they could do: as said mark the toon as deleted in a status field
- to restore a deleted toon: flip a single flag in the db to mark the toon as undeleted
This is all hypothetical as I have no clue about what their system is actually like, but I believe no one actually deletes anything from online dbs... or none that I know of. I think there are even legal constraints about having to store data for a couple of years or so.
I don't see any way the system could be abused if the toon is restored to the exact state it was in when deleted. I also don't see any costs in doing this, it would just be a click of a button in the admin interface.
Stop telling me this is not possible and is hard and is costly to maintain, because it is not and I know for a fact it's doable. It would be just a click in an admin interface customer support may have access to.
-------------------------------------
This was about undeleting not restoring your account to the state it was in yesterday. That is a more complex task, but if they wanted to be nice they could even do that. They could restore your toon with all customized items (armor and weapons). I guess restoring gold and any items that you could trade would be tricky and undesirable, but toon + all customized items that you can't trade anyway would be a good start.
Vamis Threen
Thanks for flagging up the original thread, I enjoyed the ranting especially when he got personal with his old guild. HighlyentertainingAlso thanks for reminding me to do a virus scan and change my password.
However, by your estimate (and I have no idea how accurate it is, but I would say you sound optimistic) the changes would take 1 developer a month. Currently we have 1 developer to keep the to keep the game running and occasionally add limited new content. So it comes down to; you want this change, which will be of no benefit to the majority of players, to be made at the expense of maintaining the game to an acceptable standard? Either that or you want us to go pay-to-play?
However, by your estimate (and I have no idea how accurate it is, but I would say you sound optimistic) the changes would take 1 developer a month. Currently we have 1 developer to keep the to keep the game running and occasionally add limited new content. So it comes down to; you want this change, which will be of no benefit to the majority of players, to be made at the expense of maintaining the game to an acceptable standard? Either that or you want us to go pay-to-play?
Drop of Fear
all these suggestions should go for guild wars 2 directly, as it's pretty clear gw1 is left as it is.
that said. a restore character function in gw2 would be a smart move.
that said. a restore character function in gw2 would be a smart move.
Arduin
Quote:
Originally Posted by Tijger
6 million copies sold, lets say a conservative estimate is 10 million chars currently in existence, then multiply that by X (X being all chars everyone ever made and deleted), let me again be conservative and put X at 3, thats 30 million records in your little database, ok, now add the cost of software, hardware and man hours to create said database and its backup and the running cost of it.
|
Tijger
Quote:
Originally Posted by Test Me
OK, so you want me to do their job and thing about it. Sure I'll try:
This is all hypothetical as I have no clue about what their system is actually like, but I believe no one actually deletes anything from online dbs... or none that I know of. I think there are even legal constraints about having to store data for a couple of years or so. |
Anet has no legal obligation to keep data, the data retention laws apply to ISP's and telco's, not ASP's aside from accounting data for tax purposes, ofcourse.
Quote:
I don't see any way the system could be abused if the toon is restored to the exact state it was in when deleted. I also don't see any costs in doing this, it would just be a click of a button in the admin interface. Stop telling me this is not possible and is hard and is costly to maintain, because it is not and I know for a fact it's doable. It would be just a click in an admin interface customer support may have access to. |
As for abuse, we've all made mistakes and I can pretty much guarantee Anet would get a constant stream of hundreds of requests per day. Anet simply put into place a consistent and clear policy from day one. No restores of individual accounts or characters. Period. Problem solved.
Test Me
Quote:
Originally Posted by Tijger
Right, so the person who actually has to click that button works for free then?
|
Right. They work for free already don't they? Or you never contacted customer support? And the customer support at HP that sells you a computer works for free after the computer was sold as well, right?
I think you are being a bit absurd. Anyway none of us are working for them so let's stop assuming things, I've made my point and if ANet wants to consider it, so be it.
Amy Awien
You don't know how data is stored, so you can't really know how easy or hard it is to restore a deleted toon, especially if it requires merging data from a backup into the current db.
On the easy side, everything about your toon is stored in a single 'file', as in NWN's .bic character files. One worry though is the effect of updates (that occurred between backup and restoration attempt).
It becomes harder when data on a character (skills, titles, appearance, inventory) is stored across many tables, linked with proper realtionships. Merging deleted data back in from a backup becomes more involved, and error prone. Concerns about updates remain.
It becomes neigh impossible when, for instance, objects and/or characters have unique ID's and the ID's are reusable (when objects are destroyed).
Just some thoughts from another IT person.
On the easy side, everything about your toon is stored in a single 'file', as in NWN's .bic character files. One worry though is the effect of updates (that occurred between backup and restoration attempt).
It becomes harder when data on a character (skills, titles, appearance, inventory) is stored across many tables, linked with proper realtionships. Merging deleted data back in from a backup becomes more involved, and error prone. Concerns about updates remain.
It becomes neigh impossible when, for instance, objects and/or characters have unique ID's and the ID's are reusable (when objects are destroyed).
Just some thoughts from another IT person.
Viruzzz
Quote:
Originally Posted by Test Me
I don't see any way the system could be abused if the toon is restored to the exact state it was in when deleted. I also don't see any costs in doing this, it would just be a click of a button in the admin interface.
|
no cost? What about the guy who has to do it? isn't he getting payed?
Are they going to restore everything people ask for? (tons of requests, more characters to restore, more time/cost)
or are they going to investigate the character before doing anything with it (more time/cost)
Test Me
I think I would sooner get an ANet engineer to agree with me than you guys.
And I don't see the point of you being so against a useful feature, really. If you ever deleted toons or got toons deleted from your account and *you* don't want to undelete them then that's fine with me. That does not mean we should force everybody to be OK with the lack of this feature.
This is doable, this is doable at a click of a button if desired I have implemented may databases in my time that could undo deletes and I have changed a couple that did not support this feature to support it (that is assuming they have a db behind which I don't know for sure). But whatever they have and whatever system they store data in, they can implement it so that deletes can be reverted.
Yes they have to think about things (character name conflicts and probably other stuff) but they can do it and they don't really have excuses for not having done this to start with, in my humble opinion and from a developer to a developer.
Very probably they won't do it, however stop finding excuses for them. They don't really have any...
And I don't see the point of you being so against a useful feature, really. If you ever deleted toons or got toons deleted from your account and *you* don't want to undelete them then that's fine with me. That does not mean we should force everybody to be OK with the lack of this feature.
This is doable, this is doable at a click of a button if desired I have implemented may databases in my time that could undo deletes and I have changed a couple that did not support this feature to support it (that is assuming they have a db behind which I don't know for sure). But whatever they have and whatever system they store data in, they can implement it so that deletes can be reverted.
Yes they have to think about things (character name conflicts and probably other stuff) but they can do it and they don't really have excuses for not having done this to start with, in my humble opinion and from a developer to a developer.
Very probably they won't do it, however stop finding excuses for them. They don't really have any...
Vamis Threen
Quote:
Originally Posted by Test Me
Very probably they won't do it, however stop finding excuses for them. They don't really have any...
|
kratimas
I totally agree with Anet on this one. If my account ever got hacked and I lost everything then I would not expect them to restore my account.
I know I have no hard numbers to back it up but, I would have to guess that 99% of all accounts that are hacked, are at the fault of the account owner not the company that provides the service.
So, I agree with them DO NOT restore these accounts.
I know I have no hard numbers to back it up but, I would have to guess that 99% of all accounts that are hacked, are at the fault of the account owner not the company that provides the service.
So, I agree with them DO NOT restore these accounts.
notskorn
The accounts never get hacked, its always the fault of the user when they download a virus or a keylogger or something. ANET shouldn't have to work harder to clean up after users that are careless with their computers, that's just stupid.
jackie
To restore a character/account one would need to check all the logs to see what exactly happened to that character/account and then decide how to move on with the restoration process, helluva job depending how big playerbase is of course. In subscription fee based games GM's are paid to do that so this brings bunch of new PoV's to GW - can Anet make some kind of proper backup system without making players pay for it.
upier
Quote:
Originally Posted by kratimas
I totally agree with Anet on this one. If my account ever got hacked and I lost everything then I would not expect them to restore my account.
I know I have no hard numbers to back it up but, I would have to guess that 99% of all accounts that are hacked, are at the fault of the account owner not the company that provides the service. So, I agree with them DO NOT restore these accounts. |
But the big question is - how does this negate our wish for A.Net to start looking into the possibility of making a system that would enable this?
Alex Dimitri
Let`s think like this for a minute, what if A-net get`s hacked and some crazy hacker wipe`s data on their server.And A-net doesn`t have a "WAY" to restore our toons, would you start from the scratch ?
I shure wouldn`t i mean i invested so many hours of play in my chars THEY ARE the reason i play this game now !
I shure wouldn`t i mean i invested so many hours of play in my chars THEY ARE the reason i play this game now !
Viruzzz
Quote:
Originally Posted by Test Me
I think I would sooner get an ANet engineer to agree with me than you guys.
And I don't see the point of you being so against a useful feature, really. If you ever deleted toons or got toons deleted from your account and *you* don't want to undelete them then that's fine with me. That does not mean we should force everybody to be OK with the lack of this feature. This is doable, this is doable at a click of a button if desired I have implemented may databases in my time that could undo deletes and I have changed a couple that did not support this feature to support it (that is assuming they have a db behind which I don't know for sure). But whatever they have and whatever system they store data in, they can implement it so that deletes can be reverted. Yes they have to think about things (character name conflicts and probably other stuff) but they can do it and they don't really have excuses for not having done this to start with, in my humble opinion and from a developer to a developer. |
In the unlikely event that a hacker deleted it all, you'll not find a single game company that is willing to completely restore an account because it got hacked. None
The feature is useful to a minority of players, to normal players it is mostly useless, it's a lot of work for a very small part of the member base.
The game is old, a feature like this makes no sense putting in now, and if they ARE going to put some more money into it to develop new features, there's a lot of other ones that would be more useful to more people.
Quote:
Very probably they won't do it, however stop finding excuses for them. They don't really have any... |
The game is too old for it. There is no point at all implementing it now, it's a bunch of extra money they have to put into it, and since its a conservative feature in nature, and not something that'll help new people(that don't have anything worth saving), it's not gonna draw anybody new to the game, It'll keep a minority of people here for a bit longer, but even that wont bring them any more money in, cause there is no monthly subscription for this game.
It's a financial lose - lose situation for the company, they wont gain money for it.
kratimas
Quote:
Originally Posted by upier
Based on how they previously dealt with this kind of situations - yeah, one would be a fool to expect a different kind of behavior now.
But the big question is - how does this negate our wish for A.Net to start looking into the possibility of making a system that would enable this? |
Also, think of all the extra time and money it would take to have to review these cases. In the long run it would only make things worse as people would be even less careful with there accounts. They would think "sure I will let this person have my password to farm XXX for me, heck even if they destroy my account good ole Anet will just restore it for me"
Anyway, I think people should start taking responsibility for themselves instead of asking for everything to be handed to them on a silver platter.
Tijger
Quote:
Originally Posted by Test Me
I think I would sooner get an ANet engineer to agree with me than you guys.
|
Hyper.nl
/signed x1000
Thanks for posting this. It's a much needed feature for those who are in great need. Fortunately I've never been hacked or taken over (yet) but I would love to get my account restored if it has been compromised. I gladly would sacrafice a bit of the economy for it (If it gets misused) because a restore can be so essential.
Also, there can be many ways to limit possible misuse, including:
Thanks for posting this. It's a much needed feature for those who are in great need. Fortunately I've never been hacked or taken over (yet) but I would love to get my account restored if it has been compromised. I gladly would sacrafice a bit of the economy for it (If it gets misused) because a restore can be so essential.
Also, there can be many ways to limit possible misuse, including:
- A limit of one time per year per account
- A small fee (€/$ 4-5) for a restore.
- No restore for gold and materials. (Losing your gold and materials is still better than losing characters, titles and progress etc.) Also customised items like armor can be restored without risk of misuse.
Amy Awien
Quote:
Originally Posted by notskorn
The accounts never get hacked, its always the fault of the user when they download a virus or a keylogger or something. ANET shouldn't have to work harder to clean up after users that are careless with their computers, that's just stupid.
|
You want to believe it's their fault because if it is their fault it can not happen to you. Do you maintain different logins for each site, meaning a unique username, e-mail address and password? Do you use strong passwords (min 8 characters, mixed caps, numbers and symbols)? Do you change them every 6-8 weeks? Do you not write them down and do you not let your system remember them? You never download software, except from certified sites from well known companies or organizations? Did you check every download site to see if it's still maintained or that it has been sleeping for years? Do you follow each and every safety-protocol every time that you should do?
People don't download keyloggers because they want to, they get conned into doing so. It's not like there's a big sign saying 'this is a con', even smart people get conned, they get conned and even killed, like in the 419-scams.
KZaske
I think that ANet is missing the boat here. Free restores of deleted characters? No, this would quickly hurt ANet’s bottom line. I think they should charge for it. Imagine logging in and finding your three year old character along with all the others gone. Would you part with, say ten dollars to restore them to the state they were 24Hrs ago? I would. Even if the character loses a few plat and some experience, at least I would have my character back.
We all know they do have backups of every thing that happens, they did once and only once a full restore of the entire SQL data base. We have seen hints that these backups go back at least three weeks. So the only problem I see here is cruddy SQL programming, from a data validation and maintenance point of view. As for as the server space required, I doubt it would take more than say 64bits per character to define the variable and if done properly one bit to record the characters’ status. Shoot, if they really wanted to, they could even add another field with the deletion date for each character.
This is just one of the services I see as being a viable source of additional income for ANet. Some of the other services would include renaming a character, changing the sex of a character. With the proper SQL coding, they would not even need to have a human involved, just go to the ANet or in-game store and select the service you would like to buy. Having worked with data bases before, I know that it would not take much to make it happen, the problem is getting ANet to realize it needs to happen.
We all know they do have backups of every thing that happens, they did once and only once a full restore of the entire SQL data base. We have seen hints that these backups go back at least three weeks. So the only problem I see here is cruddy SQL programming, from a data validation and maintenance point of view. As for as the server space required, I doubt it would take more than say 64bits per character to define the variable and if done properly one bit to record the characters’ status. Shoot, if they really wanted to, they could even add another field with the deletion date for each character.
This is just one of the services I see as being a viable source of additional income for ANet. Some of the other services would include renaming a character, changing the sex of a character. With the proper SQL coding, they would not even need to have a human involved, just go to the ANet or in-game store and select the service you would like to buy. Having worked with data bases before, I know that it would not take much to make it happen, the problem is getting ANet to realize it needs to happen.
P A L P H R A M O N D
Quote:
Originally Posted by upier
On the issue of a precedence:
I am guessing that's the point. It wouldn't become a precedence - it would become normal practice. On the issue of saving characters: Maybe they could look into an "Export" function where you get to save your character - name, looks, achievement (in terms of titles, skill unlocked, game completion) - NO money or items nor account wide titles though! - onto your HD. So that if the character gets deleted you can import it. |
Sjeng
Quote:
Originally Posted by upier
On the issue of saving characters:
Maybe they could look into an "Export" function where you get to save your character - name, looks, achievement (in terms of titles, skill unlocked, game completion) - NO money or items nor account wide titles though! - onto your HD. So that if the character gets deleted you can import it. |
tre_peter
Bit off-topic, please forgive!
*Puts on detective hat, peers through magnifying glass*
It looks like I've found something in the other thread; this attack is the result of a domestic dispute!
*On-lookers gasp, then proceed to gossip amongst themselves in shock and confusion. Just before it dies down, someone from the back shouts "f**king hell!"*
From the other thread...
Looks innocent enough? Just a bit of banter, but then...
Bam! Grave personal attack! Nobody insults someone's emo music unless they have the deepest, darkest hate for them. Insulting someone's music likes and lifestyle is worse than raping their sister. Anyone who has the balls to dish out the dirt like this, I'm sure, would have no problem committing the much less severe offence of account hacking...
I didn't understand this bit.
By the way, not a serious accusation, just having a bit of a laugh misquoting.
*Puts on detective hat, peers through magnifying glass*
It looks like I've found something in the other thread; this attack is the result of a domestic dispute!
*On-lookers gasp, then proceed to gossip amongst themselves in shock and confusion. Just before it dies down, someone from the back shouts "f**king hell!"*
From the other thread...
Quote:
Originally Posted by obsidian ectoplasm
Lol@ courage this is what happons when you leave LoWS. We hack you!
( Btw mods I'm joking so dont ban me for ok???) |
Quote:
Originally Posted by Courage!
DAMN LoWS...gay guild
|
Quote:
Originally Posted by obsidian ectoplasm
well courage since your so emo you should go sit in a corner and cut!
and listen to your crap music you showed me the other day |
Quote:
Originally Posted by Courage!
is this speech or booboo or whatever the hell?
|
By the way, not a serious accusation, just having a bit of a laugh misquoting.
tmakinen
Storing character data on client side is like storing your wallet on a seat in the local commuter train ... it's not asking for trouble, it's demanding it.
As for the OP, what can't be done can't be done.
As for the OP, what can't be done can't be done.
JeniM
Quote:
Originally Posted by tre_peter
Bam! Grave personal attack! Nobody insults someone's emo music unless they have the deepest, darkest hate for them. Insulting someone's music likes and lifestyle is worse than raping their sister.
|
4thVariety
I really wouldn't know the internal workings of the server, but I know how big an issue protection from dupes always was for ArenaNet and that might have something to do with the "restore" problems. I do not know how Anet tries to achieve protection from dupes, but this is how I would try to do it, by implementing two rules: The server may not have a "copy" command, it may never have the "undo" command. Then code around it. Sure things can be "spawned" with a bunch of triggers, but that's it. No other way to inject data into the economy. No restoring of accounts or anything!
With Anet not likely to change that, all we can hope for is a minimizing of the potential loss.
The easiest way to solve it under those conditions is to link everything to a mechanic similar to the festival hatmaker. Show him a skin (will result in customization) and in the future you will be able to craft it on your account, show him an armor and in the future he can create it for a nickel and a dime, while you clear some inventory space. Same for minipets which then become dedicated, same for anything. All titles are account based, so no loss occurs in HoM or PvE skills.
Now imagine being vandalized under such rules. You simply shrug, create a character, port to the guild hall and outfit him, then level back to 20 and all you lost was access to a few outposts really. The thief can do even less with your equip since it is personalized. If people quit it will be due to loss of status items, that's something easily fixed.
With Anet not likely to change that, all we can hope for is a minimizing of the potential loss.
The easiest way to solve it under those conditions is to link everything to a mechanic similar to the festival hatmaker. Show him a skin (will result in customization) and in the future you will be able to craft it on your account, show him an armor and in the future he can create it for a nickel and a dime, while you clear some inventory space. Same for minipets which then become dedicated, same for anything. All titles are account based, so no loss occurs in HoM or PvE skills.
Now imagine being vandalized under such rules. You simply shrug, create a character, port to the guild hall and outfit him, then level back to 20 and all you lost was access to a few outposts really. The thief can do even less with your equip since it is personalized. If people quit it will be due to loss of status items, that's something easily fixed.