Next on the Nerf Block, the HFFF

4 pages Page 3
Shadowmoon
Shadowmoon
Wilds Pathfinder
#41
I think people are confused what was the exploit involved. The infinite range of UA was known on day one. If this was a issue it would have been fixed quickly like glimmering mark having armor ignoring damage. Instead it took another month, and surprizingly right after the concept of ghost running started to spead.
Also people saying it been around too long to get nerfed, or that people who already have the title got it using this exploit. Well you have to look at ursan, tons of people got legendary vanquisher and other HM titles with it, and it almost took a year b4 it was nerfed.
Also now everyone knows about the heros not spawning mobs exploit now. It already used for both HFF and the speed vanquishing of bukdek byway and tehnakai (sp) temple. I'd be surprize new exploits using it don't start showing their heads.
Magikarp
Magikarp
Desert Nomad
#42
Quote:
Originally Posted by zwei2stein
HFFF itself is not wrong. It is just consequence of Factions titles being what they are.

Nerf of HFFF is more than closing exploits. Its making some stuff unreachable.
i know at least 6 people with maxed lux who never once HFF, so to say its unreachable isn't even a fair assumption. Also, im sorry, its a pvp title (no matter how cheesy AB is), so to say it should be easier for us to obtain.. well.. the make it so Champ, Hero, Glad, and all the others are farmable too. They're MUCH harder to obtain max in, take WAY more skill, and tbh, i doubt we'll see more than a handful of those ones maxed ever, whereas hundreds of people have maxed AB titles.
Esan
Esan
Jungle Guide
#43
What is the point of nerfing something years after everyone who wanted to exploit it to max a title has finished it? To lock the barn door after the horse has bolted?
Joe Fierce
Joe Fierce
Wilds Pathfinder
#44
Quote:
Originally Posted by Esan
What is the point of nerfing something years after everyone who wanted to exploit it to max a title has finished it? To lock the barn door after the horse has bolted?
one word :ursan.


and as for nerfing it, hmmm, i don't know about all of that, i truly think they should make it quicker and more efficient.

In the long run it'd be more cost effective for anet, the more people get done with kurz, the more get done with GWAMM, the more they get bored with the fact that there's nothing left to do in the game, the more quit, the less servers are used, the less of an upkeep cost, the more of a metaphorical starvation for new material pertaining to the same game, the more sales of GW2.

the end.
NoXiFy
NoXiFy
Wilds Pathfinder
#45
Quote:
Originally Posted by Windf0rce
Why nerf HFFF after pretty much everyone maxed their ranks using it? Too late IMHO, just leave it the way it is so newer player can do the same all old ones did.....
you mean bot it while there a work/school? thats what 99.99999999999999% of the saviors of kurzicks have done.
dilan155
dilan155
Desert Nomad
#46
HFFF has been around for a loong loong time and the only thing its useful is to gain faction and honestly who really cares to do HFFF for hours and hours just to hold a stupid town?,( besides a very very few dedicated HFFF guilds) the money you get from this is about 7k in half an hour with 2 other ppl and there are soo many more ways to make more money than that.
Numa Pompilius
Numa Pompilius
Grotto Attendant
#47
Quote:
Originally Posted by Shadowmoon
No they use Shadowform to get past the first set of mobs to get off radar, then it can drop and they can go care free to the quest markers. The only thing that messes it up is if someone take the quest early that force
As someone who's HFFF'd my lvl1 kurzick title I can tell you that that's not true. I don't doubt there's FEWER mobs out and about, but there are some, and heroes do occasionally get killed.
Joe Fierce
Joe Fierce
Wilds Pathfinder
#48
Quote:
Originally Posted by Numa Pompilius
As someone who's HFFF'd my lvl1 kurzick title I can tell you that that's not true. I don't doubt there's FEWER mobs out and about, but there are some, and heroes do occasionally get killed.
dude, there aren't any mobs past those that spawn in your radar range or patrol to there other than those you pop upon recieving the quest.

if you don't believe this, do a hfff run, and bip yourself out on one of your heroes and simply watch.
Konig Des Todes
Konig Des Todes
Ooo, pretty flower
#49
Quote:
Originally Posted by MithranArkanere
Bleh. Books and change the bonus points system to favor those that clear areas instead those that just kill bosses or make missions.

Then make each factions repeatble quest give a token, and change them so you have to collect one token from each mission, then give them to an NPC, in order to make them reset.

So people would have to make each repeatable mission once, instead just one that a bot can do again and again.
Not a terrible idea, but I think it would be easier to be rid of the biggest problem of HFFF.

The biggest problem I see is the same problem that Dwarven Boxing gives. It makes Survivor easy.

My suggestion to HFFF for removing the survivor issue would be to add a group that spawns when you enter the area from Lutgardis, that then patrols to the entrance and back to the Sin boss. That way, any bots/survivors get killed.

It doesn't stop the exploit of getting the Kurzick Faction, but it prevents survivors from getting their title easier.

One thing that can be done to remove the exploit of getting Kurzick/Luxon faction for both HFFF would be to make it so that either:
1. The player has to activate the points.
or
2. The points can only be activated after the acceptance of the quest.
k
kiddster
Frost Gate Guardian
#50
Quote:
Originally Posted by Turbobusa
Yes it is.
It is exploiting the fact that heroes don't trigger monsters spawn.
It is exactly the same principle as UA.
Except UA was used for its infinite res range.

It also gives a title that would require dedication to stupid people, makes survivor a walk in a park, and gives money.
There is nothing to trigger when you don't take the quest. What're you talking about...
necronninenine
necronninenine
Ascalonian Squire
#51
A big difference is that 10 mil is not easy to come by...and ANET wants us to get our titles.
T
Turbobusa
Forge Runner
#52
Quote:
Originally Posted by kiddster
There is nothing to trigger when you don't take the quest. What're you talking about...
I don't know, maybe the mobs that (should) spawn regardless of you taking the quest?

Ho BTW, I want a dragon emote. Can I get a repeatable quest giving me gold and some fame please? That way everyone will get this title.
I mean let's apply this to every title!
Lyynyyrd
Lyynyyrd
Banned
#53
Quote:
Originally Posted by Turbobusa
Yes it is.
It is exploiting the fact that heroes don't trigger monsters spawn.
It is exactly the same principle as UA.
Except UA was used for its infinite res range.

It also gives a title that would require dedication to stupid people, makes survivor a walk in a park, and gives money.
UA was a skill that was exploited and was easy to fix. HFFF is a server structure that is hard to fix and will cost a lot more money.
t
theblackmage
Academy Page
#54
Quote:
Originally Posted by Joe Fierce
dude, there aren't any mobs past those that spawn in your radar range or patrol to there other than those you pop upon recieving the quest.

if you don't believe this, do a hfff run, and bip yourself out on one of your heroes and simply watch.
Not true. I have seen coast running heros die a number of times after they left the radar, and w/o mobs following there. While I haven't bip'd myself to see what is killing them, I do know that they have died.

EDIT: Well i just tried bip, and you're right. There are no mobs there. Still doesn't explain how my heroes die occasionally
M
Molock
Desert Nomad
#55
Quote:
Originally Posted by Katsumi
Who cares? I mean really? It's not an exploit or bug or whatever.

Why do people keep saying this needs to be nerfed? Jealous Luxons?
That or people who have already maxed their titles and don't want other to get something they have. Its really sad tbh. HFFF probably won't get nerfed as it isn't game breaking.
StormDragonZ
StormDragonZ
Desert Nomad
#56
I'm curious what would have to be done to "nerf" the HFFF.

Nonetheless, I seriously doubt this'll happen. If anything, this is one of the reasons most people (I'm assuming) get Factions.
FengShuiDove
FengShuiDove
Forge Runner
#57
Doesn't this thread come up every time anything gets nerfed?

Yes. Yes it does.
Dark Paladin X
Dark Paladin X
Krytan Explorer
#58
Quote:
Originally Posted by Abnaxus
This is not completely correct.

HFFF gives factions at 2x the rate of AB, and in the AB weekend you can get from AB more or less the same amount of faction as HFFF.

With HFFF the title requires roughly 400 hours, with AB maybe something close to 800 hours.

So it's not impossible, just incoherently designed compared to other PvE titles.
The sad thing is that the Luxons don't have a FFF that is as last as the kurz. I'm a Lux myself, so....you know.
M
Molock
Desert Nomad
#59
Quote:
Originally Posted by Dark Paladin X
The sad thing is that the Luxons don't have a FFF that is as last as the kurz. I'm a Lux myself, so....you know.
Who cares, you can always go max the Kurzick title or you know... can simply not max them at all. From experience I can say that luxon FFF is much more fun to do then HFF which is extremely boring.
Numa Pompilius
Numa Pompilius
Grotto Attendant
#60
Quote:
Originally Posted by theblackmage
Not true. I have seen coast running heros die a number of times after they left the radar, and w/o mobs following there.
Yep. I'd guess everyone who's HFFF'd has seen this from time to time.

Quote:
EDIT: Well i just tried bip, and you're right. There are no mobs there. Still doesn't explain how my heroes die occasionally
I can't explain it either, I've ghostrun enough to know that the areas are empty, but heroes do occasionally get killed way outside radar range when HFFF'ing.