Next on the Nerf Block, the HFFF
S_Serpent
the hero running was never the problem, so stop saying that hfff has the same exploit
the exploit used in the hero running came from UA where you could be rezzed from one end of the map to the other. And then consequently run through a portal (something your hero's couldn't do for you ) to zone to the next area!
So HFFF has absolutly nothing to do with the ghost running and what was being exploited about it!
All I see is so many trying to drag this or that title into discussion, where it doesn't belong really, stupid whiners!
Jeeez, stop complaining it will make your lives much easier!
A.net can't make everyone happy you know!
the exploit used in the hero running came from UA where you could be rezzed from one end of the map to the other. And then consequently run through a portal (something your hero's couldn't do for you ) to zone to the next area!
So HFFF has absolutly nothing to do with the ghost running and what was being exploited about it!
All I see is so many trying to drag this or that title into discussion, where it doesn't belong really, stupid whiners!
Jeeez, stop complaining it will make your lives much easier!
A.net can't make everyone happy you know!
Sweet Mystery
How can running some heroes things be "ghost running" ? HFFF needs SF to get past mobs to the safer areas where they dont spawn things. HFFF is FFF with heroes... stop the crying out for it....
Turbobusa
Let me ask you a question, if the mob spawning trick wasn't used in ghost running, why would you take a hero to run.
Sjeng
Quote:
Originally Posted by Numa Pompilius
@sjeng: Neither ursan nor hfff is FUN, it's just the most fastest way to grind. If you really find grinding fun, you should check out Lineage 2, it's probably your kind of game.
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2) HFFF being fun or not wasn't the point, it's about people trying to spoil the game for others, but w/e. I dislike grind as much as anyone, but seeing as this is the fastest way to achieve a title, let people use it, and don't take it away from them.
I hate, no LOATHE people who think they should be the ones dictating the way others should play a game. Sure, you can make suggestions, but do NOT whine for nerfs that will change the way people have to play or spoil other people's fun at playing. It's just a game for crying out loud.
Gill Halendt
Quote:
Originally Posted by Sjeng
1) Ursan WAS fun to me and a LOT of others. Fortunately I can do without, but some might not. I really don't care if this makes those people bad players. This is a matter of opinion, not fact.
2) HFFF being fun or not wasn't the point, it's about people trying to spoil the game for others, but w/e. I dislike grind as much as anyone, but seeing as this is the fastest way to achieve a title, let people use it, and don't take it away from them. I hate, no LOATHE people who think they should be the ones dictating the way others should play a game. Sure, you can make suggestions, but do NOT whine for nerfs that will change the way people have to play or spoil other people's fun at playing. It's just a game for crying out loud. |
Fitz Rinley
As far as I can tell, NC West has no concept of reduced grind. They dont at all understand the difference between reasonable and excessive effort. Even with HFFF the amount of times one needs to do it in order to max is extreme. Even doing HFFF it takes 25,000 trips to max, which is about 420 hours. Even SS/LB on ten characters is only about 375 hours (If Bohdabi the Destructive is half way cooperative).
What would help reduce grind/HFFF is double or triple the rewards for bounties in Factions. That would at least decrease the need for the other.
Editted in:
I fully concur. Everything I have requested has been to make things better and more enjoyable for those who play, not for workaholic sales rep.s who ply their trade both on and off the clock, nor for those who feel their Existence will be diminished if someone else doesnt suffer everything they have.
What would help reduce grind/HFFF is double or triple the rewards for bounties in Factions. That would at least decrease the need for the other.
Editted in:
Quote:
Originally Posted by Sjeng
I hate, no LOATHE people who think they should be the ones dictating the way others should play a game. Sure, you can make suggestions, but do NOT whine for nerfs that will change the way people have to play or spoil other people's fun at playing. It's just a game for crying out loud.
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Savio
Quote:
Originally Posted by Sjeng
Sure, you can make suggestions, but do NOT whine for nerfs that will change the way people have to play or spoil other people's fun at playing.
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Numa Pompilius
Quote:
Originally Posted by Sjeng
1) Ursan WAS fun to me and a LOT of others.
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Quote:
2) HFFF being fun or not wasn't the point |
Quote:
, it's about people trying to spoil the game for others, but w/e. I dislike grind as much as anyone, but seeing as this is the fastest way to achieve a title, let people use it, and don't take it away from them. |
I wanted ursan removed because it was a dumb and boring gimmick skill which was harmful to the game and only existed to to make people buy EotN.
As for HFFF, I don't care if people do it, but don't tell me it's "fun".
As for UA, it was broken and exploitable, and has now been fixed. Big deal.
Gill Halendt
Quote:
Originally Posted by Numa Pompilius
I wanted ursan removed because it was a dumb and boring gimmick skill which was harmful to the game and only existed to to make people buy EotN.
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Quote:
Originally Posted by Sjeng
2) HFFF being fun or not wasn't the point, it's about people trying to spoil the game for others, but w/e. I dislike grind as much as anyone, but seeing as this is the fastest way to achieve a title, let people use it, and don't take it away from them.
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You can play without doing even a single minute of HFFF, you are not forced to do it in ANY way as much as you can live with no maxed allegiance titles or without Ursan Blessing.. unless your ego is bigger than your arguments and you're just envious about those people spending hours doing "dumb" things you don't like, taking advantages out of it. Is that it?
I'm getting sick of players complaining about EVERYTHING that supposedly "spoils their game", just because they're frustrated with people doing what they dislike and consider "dumb".
EDIT - While we're at it. [SARCASM]I want HA to be removed. I don't like PvP, most of the PvP players I've meet in my whole life were complete dumbasses who couldn't even spell properly, rank discrimination is harmful for the game and I'm sick of HA cretins spamming their rank they purchased on eBay and then crying for help because they can't beat Sanctum Cay. I want monks with Obsidian Armor to be banned, since lots of them are farmers or even botters, farming and botting are harmful for the game economy and lots of those players are pushovers who're just there to waste server bandwidth showing off in Kamadan.[/SARCASM]
Gogo generalization.
enter_the_zone
Quote:
Originally Posted by Shadowmoon
No they use Shadowform to get past the first set of mobs to get off radar, then it can drop and they can go care free to the quest markers. The only thing that messes it up is if someone take the quest early that forces luxon to spawn in those locations.
Even if you perma SF your heroes, which would be alot more work, they would probably get body blocked by mobs on the way to the points. Heck the stairs and the shore runner are in range for that huge sin boss group. Allowing heroes to spawn mobs would force you to perma sf them, and pray to not get body blocked. |
Nerfing HFFF at this point would be a retarded move on Anet's part, since only the newer players would really suffer. The so-called "exploiters" have made their millions already, so nerfing it wouldn't affect them at all.
Shadowmoon
A bug was discovered with UA last night during a guild run, which makes the skill very unreliable. This just show me more than the UA change was half baked and rushed just to close ghost running. It just like the Guild Hall glitch back in December, took 3 update because Anet used half baked band-aids to fix the problem. Plus they are just lazy, look at smiter's boon. Instead of at least trying to balance it, let make it totally unusable. And it not temporary til they come up with a way to balance it, they have no intention to re look at it.
And btw, When 4 sins and a door used to do the FFF, no exploit was involved, mobs spawned.
Now try this, get on a perma sin, go to the 4 locations, then return to the start, then try to get your heros to run there with the mobs there. Guess what, I've tried it, they fail horribly.
The exploit was that heroes don't spawn mobs, not UA's infinite range, but instead of fixing that mechanic, they broke the only wipe protection skill in the game.
And btw, When 4 sins and a door used to do the FFF, no exploit was involved, mobs spawned.
Now try this, get on a perma sin, go to the 4 locations, then return to the start, then try to get your heros to run there with the mobs there. Guess what, I've tried it, they fail horribly.
The exploit was that heroes don't spawn mobs, not UA's infinite range, but instead of fixing that mechanic, they broke the only wipe protection skill in the game.
MithranArkanere
Quote:
Originally Posted by Azazel The Assassin
The biggest problem I see is the same problem that Dwarven Boxing gives. It makes Survivor easy.
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Survivor has been easy way before HFFF.
The problem with HFFF is that thos that work hard clearing areas in hard mode, doing elite missions or PvP get way less points that just do almost mindless grinding.
That's the only problem with HFFF.
Grj
Here's a closed topic on you QQ'ing over the faction weekend not effecting H/FFF
http://www.guildwarsguru.com/forum/s...php?t=10225490
Oh and another
http://www.guildwarsguru.com/forum/s...php?t=10202386
So you want H/FFF nerfed because due to "exploit" and a lack of "consistency" (Yeah sure you do, but only when it suits you) but you're more then willing to take part in such "expliot"? hypocrite
http://www.guildwarsguru.com/forum/s...php?t=10225490
Oh and another
http://www.guildwarsguru.com/forum/s...php?t=10202386
So you want H/FFF nerfed because due to "exploit" and a lack of "consistency" (Yeah sure you do, but only when it suits you) but you're more then willing to take part in such "expliot"? hypocrite
Nemesis of God
Max that they could do is drop faction and gold rate from quest. But Anet is so stupid that they won't do it.
Dam, now I said...
Dam, now I said...
MithranArkanere
Quote:
Originally Posted by Nemesis of God
Max that they could do is drop faction and gold rate from quest. But Anet is so stupid that they won't do it.
Dam, now I said... |
The problem is when you make one of them again and again.
So that's why I think they should be changed so you must do them all once before being able to get the reward or even before all of them reset.
Gill Halendt
Quote:
Originally Posted by MithranArkanere
So that's why I think they should be changed so you must do them all once before being able to get the reward or even before all of them reset.
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They're fine the way they are.
Destro Maniak
Quote:
Originally Posted by Shadowmoon
What can be clearly seen, the UA nerf was directed at ghost running, which a-net sees as an exploit in the game because heros don't trigger mobs to spawn. Now if A-net want to be consistant, what next needs to be nerfed is both luxon and kurzick HFFF.
These only work because of the same exploit used by ghost running, the heroes don't trigger the mobs to spawn, so they can just run care free to the quest points. Plus these are easily botable. Now will they do it? I don't know, but yesterday they stated that abusing the fact that heroes do not spawn mobs is an exploit. But this is the most popular activity on the kurzick side to get faction, dunno if the blacklash would prevent them from closing this exploit too. Also how would this favor in there new message of trying to reduce grind. All I do know is that in A-nets eyes, HFFF is an exploit. |
dude, make the mobs spawn if you want
it wont matter even that much
because its not anything being exploited there
heroes ALREADY HAVE SHADOW FORM
just a little reminder:
this quest is there for 2 years or so now
if anet things that its abuse, they would have nerfed it
ALREADY^^
not a single skill havent been stood same for 2 years anet changes everything but securing echovland stood same
Anet loves that quest
kratimas
Quote:
Originally Posted by Numa Pompilius
If you say so. It's completely unfathomable to me that anyone can find target nearest & pressing skills randomly on recharge, without ever putting brain in gear or even having to look at the screen, "fun", but I'll take your word for it.
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There is no brain work in PvE at all anywhere!
Everyone that said how bad Ursan was because it was so brainless must have just been plain bad at the game because it is all brainless.
At least in PvP you have to think some because you have to predict what the other person is thinking or going to do, in PvE you only have to "out think" the AI which is always the same and always forgiving.
So, although I never used Ursan it would be very easy to see why some people would find it fun to use it.
Quote:
Originally Posted by Numa Pompilius
I don't give a shit about titles. In fact, I think titles should be removed or sold in the online shop, but if people want to grind for them be my guest. Don't bitch & moan about the grind when you yourself have chosen to grind, though.
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Shadowmoon
Quote:
Originally Posted by Grj
So you want H/FFF nerfed because due to "exploit" and a lack of "consistency" (Yeah sure you do, but only when it suits you) but you're more then willing to take part in such "expliot"? hypocrite
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2. Only until two days ago they stated that using the heroes to not spawn mobs is a exploit, which is why ghost running and HFF is possible. I used the AFK LB farm to get max LB on my necro because it was never stated as a exploit. Until Anet states otherwize, and it has no economic effect, ie duping or the 117, it is a feature, for example, death leveling in pre.
I'm just saying that both ghost running and HFF use the same exploit, and I'd say hff has more potential and real damage to economy because, its easily bottable (auto hotkey scripts are very easy to make for it), and you get money as the reward (plus jade and amber can easily be converted into more money). If your thinking the two are different, well I'd like some of what you smoking.
Shadowhaze
Since it's been around as long as it has, nothing will probably happen to it...at least let's hope not.
UA was fun, but yeah...nerfdom has come again.
And I so love how people insult each other - either thinking pvp/pve is superior to the other or whatever. -_-
UA was fun, but yeah...nerfdom has come again.
And I so love how people insult each other - either thinking pvp/pve is superior to the other or whatever. -_-
Jenn
"they stated that abusing the fact that heroes do not spawn mobs is an exploit."
I think aNet needs to get their shit together and stop calling what they failed to fix/do right an exploit. Calling it an exploit makes it sounds like the players are at the problem, and not how they created the game.
I think aNet needs to get their shit together and stop calling what they failed to fix/do right an exploit. Calling it an exploit makes it sounds like the players are at the problem, and not how they created the game.
MithranArkanere
Quote:
Originally Posted by Gill Halendt
Those quests are repeatable to allow people to do the Befriending the Kurzicks/Luxons quest if they don't wanna AB.
They're fine the way they are. |
- Instead making : Make quest3, get reward, make quest 3, get reward.
- People would: Make quest1, Make quest2, Make quest 3, Maker quest 4, Make quest 5, get reward.
You could also make a slight change:
- An NPC in the faction's Town give a quest: Help <faction name> in the field. The objectives would be to make each quest once.
- Make each quest, and fullfill each objective.
- Then go get the reward for making all five quest by talking to the NPC in the faction's Town: 3000 faction + 1 token of the side (Luxon Totem/Equipment Requisition).
That way if you make just one, you'll get 400 each time, if you make all five, then report to the Town, you'll get 1000 faction for each one (400+600) for a total of 5000.
That way people that quest should get more points than people that just repeat the same quest.
Gill Halendt
Quote:
Originally Posted by Shadowmoon
I'm just saying that both ghost running and HFF use the same exploit, and I'd say hff has more potential and real damage to economy because, its easily bottable (auto hotkey scripts are very easy to make for it), and you get money as the reward (plus jade and amber can easily be converted into more money). If your thinking the two are different, well I'd like some of what you smoking.
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Issac
Anet won't do anything with it. Their fans of the kurzicks from what I know so their probably going to let it slide. It's gone on this long, if they wanted to change it the probably would have :S.
Rhamia Darigaz
Quote:
Originally Posted by Shadowmoon
Plus they are just lazy, look at smiter's boon. Instead of at least trying to balance it, let make it totally unusable. And it not temporary til they come up with a way to balance it, they have no intention to re look at it.
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if you have any ideas about how to balance smiter's boon, please share. for now, though, i agree with anet's decision to remove it from pvp.
Dami
ok guys
enough is enough...
as soon as one thing is nerfed another thing is boldly brought into the spot light...heros were brought in to help players be it do missions or quests or what ever. and guess what hfff is a quest helped by...wait for it heros. What about people who won't pvp to get their faction and have these quests to help them on their way to their 10k to continue thru factions? guilds ask players to get faction...faction to own towns and outposts...nerfing it will be another nail in factions coffin. Ursan..nerfed Sf...nerfed lets leave one thing alone just this once
enough is enough...
as soon as one thing is nerfed another thing is boldly brought into the spot light...heros were brought in to help players be it do missions or quests or what ever. and guess what hfff is a quest helped by...wait for it heros. What about people who won't pvp to get their faction and have these quests to help them on their way to their 10k to continue thru factions? guilds ask players to get faction...faction to own towns and outposts...nerfing it will be another nail in factions coffin. Ursan..nerfed Sf...nerfed lets leave one thing alone just this once
Daenara
Maxing the Kurzick title takes a ridiculous amount of time, and that is with heroes. Unless you were with a guild group who was experienced, I would not want to try and pug my way to the max title. I don't believe Anet will nerf HFFF because of this.
Shadowmoon
Quote:
Originally Posted by Rhamia Darigaz
you don't seem to understand how broken the ability to heal, prevent damage, remove conditions/hexes, and deal aoe damage is.
if you have any ideas about how to balance smiter's boon, please share. for now, though, i agree with anet's decision to remove it from pvp. |
And guess what, the econmy is the difference between a perma ban and just a fix. Most of the 117 used the same guild hall glitch everyone and their dog used back in decemeber, but only they were banned because it affected the economy.
Esan
Quote:
Originally Posted by Shadowmoon
I never said it wasn't over powered, it was, no doubt, but it was lazy to purposely make a skill unusable for a long period of time. I agree it was good to break the skill right b4 the MAT to prevent it from breaking that, but leaving it broken without any attempt to balance it, just lazy. Heck just change what it does. It not like skills are set in stone or anything, and i dont' really know anys farms that use it either in pve.
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Kashrlyyk
Quote:
Originally Posted by Rhamia Darigaz
you don't seem to understand how broken the ability to heal, prevent damage, remove conditions/hexes, and deal aoe damage is.
if you have any ideas about how to balance smiter's boon, please share. for now, though, i agree with anet's decision to remove it from pvp. |
Quote:
Originally Posted by Esan
Totally off topic, but Izzy has said that he is saving Smiter's Boon for a sunnier day. The nerf that made it unplayable is not intended to be permanent.
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pumpkin pie
trigger rewards by kill counts
Since the quest require players to kill mobs of either luxons or kurziks, so the rewards should be base on kill counts, (think timer type quest where you feed hungry monsters) when the require amount of mobs are reached, rewards are available. problem solved
Since the quest require players to kill mobs of either luxons or kurziks, so the rewards should be base on kill counts, (think timer type quest where you feed hungry monsters) when the require amount of mobs are reached, rewards are available. problem solved
Grj
Quote:
Originally Posted by Shadowmoon
I never said it wasn't over powered, it was, no doubt, but it was lazy to purposely make a skill unusable for a long period of time. I agree it was good to break the skill right b4 the MAT to prevent it from breaking that, but leaving it broken without any attempt to balance it, just lazy. Heck just change what it does. It not like skills are set in stone or anything, and i dont' really know anys farms that use it either in pve.
And guess what, the econmy is the difference between a perma ban and just a fix. Most of the 117 used the same guild hall glitch everyone and their dog used back in decemeber, but only they were banned because it affected the economy. |
Quote:
Originally Posted by Esan
Totally off topic, but Izzy has said that he is saving Smiter's Boon for a sunnier day. The nerf that made it unplayable is not intended to be permanent.
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Funny thing is people think its all going to be different in guildwars 2, yeah it might be all for about five mins but bad skill balancer is bad.
Gill Halendt
Quote:
Originally Posted by pumpkin pie
problem solved
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Anet put grinding in the game, and that's now a fact: repeatable quests are there to allow people who are willing to spend hours in boredom to pile up factions for their title/money/town possession/whatever. That's always been it, even before the introduction of the allegiance titles. I've repeated the Luxon quest in the arena for ages, just to allow all of my now 18+ character to reach Gyala Hatchery. What's wrong with it? I hate AB, I've always thought it was faster than doing all the other quests in the Luxon area, so I did it. Just like I spent hours killing insects out of Yohlon Haven to unlock Venta Cemetery with all of them.
I'd rather have more interesting alternatives to achieve the same result, rather than killing the only viable solutions just because a couple of players are envious of what factions farmer get for their boring activity, but don't wanna spend their time farming like them. I said that when Ursan Blessing was in the eye of thunder, I won't give up reiterating it. ALTERNATIVES PLEASE.
HFFF is technically no exploit (go figure, there's a guide on the Official Wiki...), since it's an automation of a strategy that used to involve humans. Easily bottable, sure. Botters could just have one permasin bot to do the whole quest alone. Botters could run 4 instances of the game, with a permasin bot in each, and have 4 "human players" run the quest. DO SOMETHING against botters, like, say, check for them, since everyone knows where they hang out. Even I could spot botters in Lutgardis, what's preventing Anet to do it? That's if botting and economy is what this is all about. If it's just another "Please, stop people achieving things faster than me!" moan, well...
Dante the Warlord
UA was being used in UW and with VS farming, it was obviously way to strong to be able to teleport rez and allowed expensive items to be farmed within months of playing. Its not realy the case with HFFF runs,though i think that it isn't exempt..
I also thing their spree of nerfing is a little stupid, they need to make things FUN, whether or not its an exploit. The only good thing they have done so far is the MOX thing and that even could have been more elaborate. NCSoft is going out of business and ANET really needs to step up their game in their already existing products, better GW2, more interesting things in GW1.
I also thing their spree of nerfing is a little stupid, they need to make things FUN, whether or not its an exploit. The only good thing they have done so far is the MOX thing and that even could have been more elaborate. NCSoft is going out of business and ANET really needs to step up their game in their already existing products, better GW2, more interesting things in GW1.
daze
Cryway should be next to Nerf. Cryway breezes through the hardest areas faster than Ursan did. So naturally ANet will need to rain on our parade.
Clone
Quote:
Originally Posted by daze
Cryway should be next to Nerf. Cryway breezes through the hardest areas faster than Ursan did. So naturally ANet will need to rain on our parade.
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Shadowmoon
Can't see cryway geting nerfed either, its the old tank and spank mechanic.
Only way i can see it change it to make it a skill, so it can't be arcane echoed.
Only way i can see it change it to make it a skill, so it can't be arcane echoed.
Gill Halendt
Quote:
Originally Posted by Shadowmoon
Only way i can see it change it to make it a skill, so it can't be arcane echoed.
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MercenaryKnight
They already said in one of the older updates that cryway was being looked into. Most likely will get nerfed by making damage only like 50 damage +1.50 for each rank in domination magic or something.
pumpkin pie
Quote:
Originally Posted by Gill Halendt
Oh, sure, yet another "I care about economy" thread... If that's all we're worrying about, I say Protective Spirit should be nerfed first. UW and most areas were never meant to be soloable and 55HP have made a heapful of money with it. Wonder why no one ever complained.
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where as hfff does not? that is why making the repeatable quest base on kill count is very reasonable.