Oh, my, it seems you are having a hard time understanding what others write and lack certain common knowledge about GW. That will be a problem to work in this thread.
Ah, and please do not talk like a pirate in Sardelac. We need things well explained here.
'Core' means 'all campaigns'. It's a widely used term you should already know.
Factions has two legendary pets that can be added to the HoM, but only Factions. All campaign must have their own two. One level 5 available in the end-credits area and one level 20 available after a chain of quests.
Both Torment and Destroyer weapons are named after the 'most powerfull' of each capaign (not counting bosses or elite area creatures). Those are: Titans, Shiro'ken, Torment creatures and Destroyers. So Prophecies elite set must be Titan and factions Shiro'ken. The only place where a Titan set could be available is the Titan quests, since outside there, Titans appear only in one mission and Nightfall. They are a good idea, but they were not perfectly implemented. We know what works, and what works is missiones like Factions or Nightall, so they must be reworked like that.
Zodiac weapons re NOT an elite set. They are just like Shadow set of weapons that drop in the Anguish. they drop mostly there, but far from 'elite'.
Bounty MUST be separated from the title effect. Lightbringer and all EotN titles have the effects separeated from the title. Sunspears lacks also a title effect. It must be added to it.
On top of that, it makes no sense that a Luxon priest would give a blessing while you are already under the blessing of the other faction. And a permanent +6 regen just for 200 gold is an undesired side advantage (unless you are the kind of person who likes cheating).
Also the bounties must be reworked. Currently you get more points by killing 24 enemies and then all bosses several times, than killing all monsters several times in the same amount of time. Clearing the area, should give more points in the same time than just killing bosses, just like in EotN (with the exception of the Norn run, since it has a lot of bosses).
This are Reward tokens:
http://wiki.guildwars.com/wiki/Reward_Token
It's a common term for trophies given by NPCs when you complete quests.
Once all quests are done, there are no other sources for them.
Challenge missions should give those too, so there's another use and an unlimite source for them.
Since Vabbi has no challenge missions, there won't be problems about people farming Vabbian reward trophies for gems.
Additionally, Prophecies has no Challenge missions. They should take the Krytan, Maguuma, Crystal Desert and Fire Island old arena outposts and turn them into challenge missions.
The Plagueborn weapon set it's related to afflicted. When they created the Scythe and the Spear, instead adding them to Factions, they added them to the Anguish. They are NOT torment weapons, they are plagueborn weapons named 'nightmare'. Look here.
http://wiki.guildwars.com/wiki/Categ...ueborn_weapons
Nightmares are black and/or translucent creatures, but those 'nightmare' Spear and Scythe are not nightmare-ish at all, they are afflicted-like.
They are clearly the same set, but they separated them, since they always forfeited retroactive changes. That's a mistake. Scythes and spear should rop in Factions, and Scythes, spear, daggers and ritualist weapons in Prophecies. Retroactive changes MUST be done.
My storage ideas won't harm anything, value of things would actually INCREASE. Why? A LOT more people would get armors, since they would have where to store them, a lot of peple would go to get all armors, and the value of materials would increase. Also, people would change a lot more their armors, adding more lively change to the game.
The ONLY way to fix storage is to remove the need for storage. Most people will acquire those items ONCE, and never acquire them again. No one will buy 3 miniatures to own them, they will buy one to own and sell the rest they get their hand into. This way, after you get a miniature, you can either sell it to others or keep it forever for your account.
Not much people buys more than one item of the same kind when it's expensive and hard to get. Even less if it can be used by all characters.
Same goes for armor. No one makes 5 Obsidian sets, they make one and store it.
So, instead of paying for it and then having to stick with it in the storage, you pay once, and they you can discard it if you want, knowing that you'll have to pay much less to have it again.
And I perfectly know we have the festival hat maker, and it works PERFECTLY, that's why his system MUST be used for more items like the festival hats: Items you get just once, and don't need to gain again later. If it's good, and it works, the logical step is using the idea for more stuff.
Also, more runes would be bought and sold, since for some of them is cheaper to buy them again than using a perfect salvage kit.
Once people have more empty storage, they will buy more tuff from others.
Currently we have:
- I have no more room, I'm not getting more armor because I'll have to destroy the old armors I spend so many time to get.
- I have no more room, I'm not getting more miniatures, I have enough.
- I have the Everlasting tonic I wanted, I won't get more, since I don't have room for all 12.
- Etc, etc, etc...
After an unlock system, it would be:
- I'll get all armors with my main character, can you sell me some steel and diamonds?
- I'm getting all Birthday miniatures for my account, do you have the Jungle Troll?
- I'm getting all 12 Everlasting tonics, are you selling one?
- Etc, etc.
And remember that armor storage would be CHARACTER BASED. Make another character of the same profession, and you have to unlock them all again, like skills. Only miniatures, hats and everlasting tonics would be account wide, since they are already can used by all characters by putting them in the Xunlai Storage and using the Hat maker.