Why not N/Mo in Sabway?

avilia

Academy Page

Join Date: May 2008

I've been using Sabway for awhile now and I'm starting to wonder why there's a N/Rt healer in there. I get the Necro part; it's amazing energy management, especially with all the minion deaths from the minion master. But I'm somewhat puzzled by the Ritualist part. Why not a monk secondary?

Standard Sabway N/Rt healer:
[Xinrae's Weapon][Splinter Weapon][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Life][Signet of Lost Souls][Death Pact Signet]

N/Mo Healer/Protector
[Healer's Boon][Patient Spirit][Jamei's Gaze][Dwayna's Kiss][Spirit Bond][Aegis][empty][Signet of Lost Souls]
The empty slot can be hex removal, condition removal, an extra protection skill or a rez, depending on the area and the rest of your party. (if you're afraid that Jamei's Gaze is too energy intensive, you can replace it with another healing spell.)

The Ritualist has an obvious advantage with its offensive part with Splinter Weapon, but the Monk's heals are better and faster, not dependant on a spirit, and most important, he can use protection prayers and has access to hex removal. Yes, the monk is susceptiple to enchantment removal, but HB is recast every 10 seconds anyway, so that's not a big issue.

So please tell me, why is it the N/Rt healer that everyone is using?

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

The N/Rt has access to nice pressure relieving party heals like PwK and Life, and the resto skills are solid at 10 spec. Take Spirit Light for example, at 10 spec you get 140 heal, you get the same heal from something like Jamei's Gaze at spec 11 for twice the price. Dwayna's is ok, but again only really good if you can fully invest into the line.

Without having to spec into another line you also get condition removal aswell as another boon heal from Mend Body And Soul (heals for 83 at 10 resto, which is equal to Dwayna's with one enchantment) AND a guardianesque prot from WoW.

As you don't have to fork out into another line to get prot-like skills you can invest in channeling.

Another thing is that Monk skills are balanced (to a certain extent) to take Divine Favour into account, rit skills are not.

Improvavel

Desert Nomad

Join Date: Apr 2007

There is no reason you can't have N/Mo. That N/Rt works pretty well in sabs, but I keep favoring less and less monk heroes, so N/Mo might replace them even outside sabs or discord (human monks are a different story, as a human with half a brain will use its energy much better).

Monk heroes energy management is quite bad (even with gole), especially when doing the prot role or hybrid role, and the fact they don't know which are the hexes and conditions they need to remove and those that don't matter means I'm not using monk heroes anymore, even with 2players+6 heroes.

Necro heroes have soul reaping and SoLS. That means even without minions, their energy is much stabler than monk heroes.

Now I just don't know if I should focus on N/Rt healer + N/Mo protector, or use 2x N/Mo hybrids.

WoH, LoD, Patient Spirit, Dwayna's Kiss, heal other, GoH, all seem to work at least in a decent way with a Necro primary.

Anyway, monk heroes are getting more and more bench time in my party.

Mouse at Large

Mouse at Large

Jungle Guide

Join Date: Dec 2005

Scotland

Fuzzy Physics Institute

E/

As for N/Mo, it's fairly effective to run with Dwayna's Sorrow and Heal Party especially if going for the Jagged Bones/bomber setup.

avilia

Academy Page

Join Date: May 2008

I hear what you're all saying, but you forget to take Healer's Boon into account, which is the main reason for me to favor N/Mo over N/Rt (Ritualist restoration elites aren't really amazing IMO). Jamei's Gaze still costs a little more energy per point healed, but at 12 healing prayers, it will heal an amazing 151x1.5=226 health. PwK and Life are good party heals, but Life has a 3 second casting time and I'm not too happy to see my hero cast it in the middle of a fight. But without it, MbAS and SL are seriously crippled.

Rakim B

Frost Gate Guardian

Join Date: Jun 2008

Mo/

the only reason to use monk primary is divine favor, which rocks. rit heals can be used on any prof without losing healing.

Also, hboon is bad

Improvavel

Desert Nomad

Join Date: Apr 2007

There are several reasons to consider N/Mo. Healer's Boon isn't one of them.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

/Rt because Xinrae's is teh sex.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Quote:
Originally Posted by DarkSpirit View Post
Healer's Boon is a divine favor spell, and a N/Mo has zero to that attribute. With 0 to DF, it lasts for only 10s so you have to keep recasting it every 10s.
An N/Rt with Life will stop every 20 secs to cast it. They'll spend less time casting HB cause of the cast time.

Quote: Originally Posted by Rakim B View Post
Also, hboon is bad A while ago, you could watch observe and find some HB N/Mo's on there.

Quote: Which is why Discordway team build brings recovery too.

Quote:
Originally Posted by t00115577 View Post
QFT, i cant believe it took 10 messages for someone to realise this. It also took the majority of PvE'ers months to realize that N/Rt's are good.

An HB nec has access to two +220hp heals along with the energy to spam it. If you can't see the strength in that, then somethin's wrong with you. N/Mo's are fine, whether you're running HB or spec'ing fully into Prot prayers with a different elite.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Cathode_Reborn View Post
An N/Rt with Life will stop every 20 secs to cast it. They'll spend less time casting HB cause of the cast time.
It also took the majority of PvE'ers months to realize that N/Rt's are good.

An HB nec has access to two +220hp heals along with the energy to spam it. If you can't see the strength in that, then somethin's wrong with you. N/Mo's are fine, whether you're running HB or spec'ing fully into Prot prayers with a different elite. Agree that HB nec is viable, but the question is it better than a N/Rt (with maxed restore and maxed SR) for making red bars go up.

KMVRanger

KMVRanger

Frost Gate Guardian

Join Date: Feb 2008

East Coast USA

Me/Mo

Heck I would have gone with "if it ain't broke, don't fix it"

My Livia is great. I gave her some health runes for S&G and she is a healer and a survivor. The AI manages the Sab builds really well too.

I think I need to go to SA (Sabaway's Anonymous) because I'm addicted to my necros' company.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Both are good, I tend to run a standard WoH hybrid Necro/Monk quite a lot of the time.

WoH
Patient Spirit/Dwayna's Kiss
Dismiss Condition
Remove Hex
SoA/PS
Aegis
SolS
Restore Life

But then again as a warrior I do miss Splinter weapon.

~A Leprechaun~

-Lotus-

Jungle Guide

Join Date: May 2008

Monk skills are way less powerful without divine favor. rit skills dont need it, they jusnt need some crazy energy managment. plus you can get heal and prot in one attribute.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

N/Mo boon was used in HA while it was a maintained enchantment and your DF level didn't matter, when holding was more important and hence healing seed, and for most of its life before ritualists got their huge buffs. Right now it's a pretty sad choice next to Ritualist.

avilia

Academy Page

Join Date: May 2008

Quote:
99% of Sabway builds bring Aegis and Prot Spirit on the bomber so that's a mute point.

Personally I find the N/Rit far more versatile covering prot/condition removal/spammable heals/rez/armor bonus and offense all on the same bar at acceptable potency.Monks simply can't bring that much to the table and while they may be able to heal for more whats the point if it's overkill?
Hmmm, you have a point. N/Mo with HB heals more and faster, but N/Rt indeed seems more versatile and since my two most important prot spells are on my MM too, going N/Rt does seem like the way to go.

Quote:
"Oh noes my WoH only healz for 188 health, I wish I had the +32 health from DF, if only."
With the power of WoH you don't need Divine Favor. Yes, but that's only if the target is below 50% health. Personally I would like to prevent partymembers from getting below 50%. WoH isn't my number one choice on heros.

Teutonic Paladin

Wilds Pathfinder

Join Date: Feb 2006

TW

W/

Quote:
99% of Sabway builds bring Aegis and Prot Spirit on the bomber so that's a mute point.
Personally I find the N/Rit far more versatile covering prot/condition removal/spammable heals/rez/armor bonus and offense all on the same bar at acceptable potency.Monks simply can't bring that much to the table and while they may be able to heal for more whats the point if it's overkill?
I tend to find the AI handles the N/Rit bar better than it does monks and I also found monks tend to get targeted WAY more than my rit ever has although that's speculative comment after minimal testing.
N/Mo's are all good, I use them every now and then especially in hex heavy areas, but the trend and popularity of the N/Rit speaks for itself, all opinions aside.People have already worked out the numbers. I don't think Aegis is a good idea on the Bomber, but that's more of a personal opinion than having to do with effectiveness. However, it never hurts to have an additional copy of Prot Spirit/Spirit Bond, and even if you did want to exclude yourself to one, you receive a free skill slot on the bomber. I highly doubt that secondary professions are taken into account by the targeting AI. Monk heals are more spammable and hex removal actually exists.

NRt prot is a joke, Xunlai's Weapon reduces the damage from one hit, and it must be microed continuously. Weapon of Shadow is nice, but it can only be maintained half the time, and has an enormous recharge. The problem is that people haven't worked the numbers. Take the following bar (Probably far from optimal, I just made it up):

12 Heal 11+1+1 SR 6 Prot
Healer's Boon, Orison, Patient Spirit, Protective Spirit, Shield of Absorption, Cure Hex/Remove Hex, Heal Party, Vengeance

Patient is a practically instant cast 153 point heal (vs Spirit Light 156 with chance to sacrifice 17%), Orison is a 90 point 1/2 cast heal(vs 96 MBaS), Shield of Absorption is (in my opinion) the best prot in HM and you have a far stronger party heal.

You lose +24 armor and an unstoppable guardian. You gain more healing, faster casting healing (completely avoid the cancel glitch), Hex Removal, and strong prots. This isn't even taking WoH into account which is probably far stronger than HB. RoF is a great skill in PvP, in PvE you're far more likely to catch a 17 damage sword swing. WoH and the incredible healing power it boasts are far superior to anything RoF will do for you in PvE. If your hero isn't below 50%, you give them a strong 105 point heal every three seconds, if they're below 50%, they get a 200 point heal. Player and heroes alike perform just as well no matter what their health is (provided it isn't 0) and there's no reason to keep them above 50% unless they're in danger of being spiked down.

The only reason to use an NRt is to abuse Splinter Weapon and rely on MM Prot. If you aren't running a physical based build, there's no reason to have Splinter Weapon and no reason to run an NRt. NMo has at least equal healing potential if not more, and better utility.

DarkSpirit

DarkSpirit

Desert Nomad

Join Date: Feb 2006

Redmond

Quote:
Originally Posted by Teutonic Paladin View Post
I don't think Aegis is a good idea on the Bomber, but that's more of a personal opinion than having to do with effectiveness. However, it never hurts to have an additional copy of Prot Spirit/Spirit Bond, and even if you did want to exclude yourself to one, you receive a free skill slot on the bomber. I highly doubt that secondary professions are taken into account by the targeting AI. Monk heals are more spammable and hex removal actually exists.

NRt prot is a joke, Xunlai's Weapon reduces the damage from one hit, and it must be microed continuously. Weapon of Shadow is nice, but it can only be maintained half the time, and has an enormous recharge. The problem is that people haven't worked the numbers. Take the following bar (Probably far from optimal, I just made it up):

12 Heal 11+1+1 SR 6 Prot
Healer's Boon, Orison, Patient Spirit, Protective Spirit, Shield of Absorption, Cure Hex/Remove Hex, Heal Party, Vengeance

Patient is a practically instant cast 153 point heal (vs Spirit Light 156 with chance to sacrifice 17%), Orison is a 90 point 1/2 cast heal(vs 96 MBaS), Shield of Absorption is (in my opinion) the best prot in HM and you have a far stronger party heal.

You lose +24 armor and an unstoppable guardian. You gain more healing, faster casting healing (completely avoid the cancel glitch), Hex Removal, and strong prots. This isn't even taking WoH into account which is probably far stronger than HB. RoF is a great skill in PvP, in PvE you're far more likely to catch a 17 damage sword swing. WoH and the incredible healing power it boasts are far superior to anything RoF will do for you in PvE. If your hero isn't below 50%, you give them a strong 105 point heal every three seconds, if they're below 50%, they get a 200 point heal. Player and heroes alike perform just as well no matter what their health is (provided it isn't 0) and there's no reason to keep them above 50% unless they're in danger of being spiked down.

The only reason to use an NRt is to abuse Splinter Weapon and rely on MM Prot. If you aren't running a physical based build, there's no reason to have Splinter Weapon and no reason to run an NRt. NMo has at least equal healing potential if not more, and better utility. It is not just the amount of hp healed, you have to look at the amount healed per unit of energy. You cant just add HB which you need to recast every 10s while pretending that it is totally free. Even with Soul Reaping it is still possible to get your N/Mo into low energy if your team is in trouble because monk spells are more expensive.

While comparing MBaS against Orison, you also ignored the fact that MBaS removes 1 condition per spirit besides just healing. In a team build with both Life and Recovery (e.g. Discordway), MBaS heals for 96 heath and removes 2 conditions at the same time. Spirit Light also does not need to sac health if a spirit is close by. Orison only heals for 60 health and needs HB to move it up to 90 heals, which takes up an elite spot and assumming no enchant stripping. Spirit Light heals for 156 health for the same energy cost of patient spirit's 102 heal and you dont need to wait for 2s for the heal to come. Heal Party is 15e for 66 heal, PwK is 10e for 70 heal and +24 armor.

Splinter is not a healing spell so it shouldn't even be in the comparison table and we already have PS/Aegis and other protection spells covered by another N/Mo. You need to give a fair comparison otherwise your argument is just not convincing.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

You honestly can't really compare them.

HB necs can heal for 440+ in about 2 secs. It has hex removal and can bring PS if needed.

The strength of N/Rt's are party-healing and Wep of Warding. Their direct healing is pretty lousy compared to a monk or an HB N/Mo.

Necs spec'ing into prot are completely different but still effective - I still use them alot in some areas.

eximiis

Lion's Arch Merchant

Join Date: Oct 2007

Because i'm playing a Dervish, i prefer the N/Mo version because of the enchantment.

As for the party heals i bring a D/N order with mystic healing and Vow of piety.

I found lately that switching the N/Rt with the D/N and having 2 monk hench goes pretty well. I haven't see any difference in the healing. In my situattion, the D/N is almost better. Yes party healz are smaller but you get party healz every 5 seconds.

Tyla

Emo Goth Italics

Join Date: Sep 2006

You don't really need a high level in Soul Reaping for it to be effective.

Onto the topic. I might run it, but I really prefer the more offensive capabilities of the N/Rt. Splinter Weapon can be ran aswell as Weapon of Warding for blocks and PWK for partywide healing. If you were going wholly defensive, I would use a N/Mo with the following:

[protective spirit][aegis][shield of absorption][word of healing][dwayna's kiss][dwayna's sorrow][foul feast][reverse hex]

8+1+1 Soul Reaping, 11 Healing Prayers, 11 Protection Prayers.

I might swap out Heal Party for Dwayna's Kiss, but meh.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Quote:
Originally Posted by DarkSpirit View Post
You shouldn't bring Prots into the comparison because there is already another N/Mo that is specced to prot. If you spec another N/Mo to go hybrid, then you can't have as high a SR.
Replace the N/Rt with a dedciated prot N/Mo, allowing the hybrid N/Mo to free up skillspace, attribute points, and his 2ndary prof....*gasp* Yes I know it's shocking. I can't imagine how boring it'd be to copy/paste builds and never bother to tweak them.

Quote:
Originally Posted by DarkSpirit View Post
Even so, there are not many good prot spells that heroes use well.... They use the money skills just fine: PS, SB, Aegis, etc.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Just a quick question, if I have a N/Mo healer set on avoid combat will he/she still use SoLs well if not at all?

~A Leprechuan~

Arafinwe

Ascalonian Squire

Join Date: Sep 2008

The True Heavy Duty Guild

E/Me

n/mo in avoid mode won't use signet of lost souls, but none of my heroes really spam that skill. I needed room so none of my heroes carry the signet anymore.

the n/mo is more mobile ans less depend of ashes and spirits, the n/mo hasn't got any long casting times. while the n/rt is casting his/her spirit u might die. when the n/rt holds the ashes he/she loses alot of energy, the n/mo has a steady energy pool with no sudden changes. also the n/mo can change his skills before any area, need more protection? no problem just change some skills and attributes, need something agianst knockdown, hexes, sin pressure or condition, agian this is no problem. monk are with a good reason the primairy healers of the game

however if u use an n/mo the other 2 heroes almost need to be n/rt. the monk can deal better with damage on one guy then party-wide damage. so if u give your SS and MM the ashes protective was ... they can deal with area effects, traps, and aoe damage.

I have vanquished an few area's with n/rt before changing to n/mo, work alot better for me less deaths during vanquishing. or I just don't like rt's and blamed them for the deaths

btw
"99% of Sabway builds bring Aegis and Prot Spirit on the bomber so that's a mute point." the bomber is to busy with her/his minions to fully exploit the use of ps and aegis

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Cathode is right.

And N/Rt has no hex removal.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Quote:
Originally Posted by fireflyry View Post
If N/Mo was better it would have become the norm 6 months ago...it has'nt.

Exactly. The majority of PvE'ers never use what's most effective - they always run what everyone else is. From my personal experience, most people were runnin pure junk before the builds were posted. The majority hasn't got any better since then. The average H/H'er really isn't that different from a typical pug. It's not a surprise that Guru's hero section is dull and repetitive.