Why not N/Mo in Sabway?
avilia
I've been using Sabway for awhile now and I'm starting to wonder why there's a N/Rt healer in there. I get the Necro part; it's amazing energy management, especially with all the minion deaths from the minion master. But I'm somewhat puzzled by the Ritualist part. Why not a monk secondary?
Standard Sabway N/Rt healer:
[Xinrae's Weapon][Splinter Weapon][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Life][Signet of Lost Souls][Death Pact Signet]
N/Mo Healer/Protector
[Healer's Boon][Patient Spirit][Jamei's Gaze][Dwayna's Kiss][Spirit Bond][Aegis][empty][Signet of Lost Souls]
The empty slot can be hex removal, condition removal, an extra protection skill or a rez, depending on the area and the rest of your party. (if you're afraid that Jamei's Gaze is too energy intensive, you can replace it with another healing spell.)
The Ritualist has an obvious advantage with its offensive part with Splinter Weapon, but the Monk's heals are better and faster, not dependant on a spirit, and most important, he can use protection prayers and has access to hex removal. Yes, the monk is susceptiple to enchantment removal, but HB is recast every 10 seconds anyway, so that's not a big issue.
So please tell me, why is it the N/Rt healer that everyone is using?
Standard Sabway N/Rt healer:
[Xinrae's Weapon][Splinter Weapon][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Life][Signet of Lost Souls][Death Pact Signet]
N/Mo Healer/Protector
[Healer's Boon][Patient Spirit][Jamei's Gaze][Dwayna's Kiss][Spirit Bond][Aegis][empty][Signet of Lost Souls]
The empty slot can be hex removal, condition removal, an extra protection skill or a rez, depending on the area and the rest of your party. (if you're afraid that Jamei's Gaze is too energy intensive, you can replace it with another healing spell.)
The Ritualist has an obvious advantage with its offensive part with Splinter Weapon, but the Monk's heals are better and faster, not dependant on a spirit, and most important, he can use protection prayers and has access to hex removal. Yes, the monk is susceptiple to enchantment removal, but HB is recast every 10 seconds anyway, so that's not a big issue.
So please tell me, why is it the N/Rt healer that everyone is using?
distilledwill
The N/Rt has access to nice pressure relieving party heals like PwK and Life, and the resto skills are solid at 10 spec. Take Spirit Light for example, at 10 spec you get 140 heal, you get the same heal from something like Jamei's Gaze at spec 11 for twice the price. Dwayna's is ok, but again only really good if you can fully invest into the line.
Without having to spec into another line you also get condition removal aswell as another boon heal from Mend Body And Soul (heals for 83 at 10 resto, which is equal to Dwayna's with one enchantment) AND a guardianesque prot from WoW.
As you don't have to fork out into another line to get prot-like skills you can invest in channeling.
Another thing is that Monk skills are balanced (to a certain extent) to take Divine Favour into account, rit skills are not.
Without having to spec into another line you also get condition removal aswell as another boon heal from Mend Body And Soul (heals for 83 at 10 resto, which is equal to Dwayna's with one enchantment) AND a guardianesque prot from WoW.
As you don't have to fork out into another line to get prot-like skills you can invest in channeling.
Another thing is that Monk skills are balanced (to a certain extent) to take Divine Favour into account, rit skills are not.
Improvavel
There is no reason you can't have N/Mo. That N/Rt works pretty well in sabs, but I keep favoring less and less monk heroes, so N/Mo might replace them even outside sabs or discord (human monks are a different story, as a human with half a brain will use its energy much better).
Monk heroes energy management is quite bad (even with gole), especially when doing the prot role or hybrid role, and the fact they don't know which are the hexes and conditions they need to remove and those that don't matter means I'm not using monk heroes anymore, even with 2players+6 heroes.
Necro heroes have soul reaping and SoLS. That means even without minions, their energy is much stabler than monk heroes.
Now I just don't know if I should focus on N/Rt healer + N/Mo protector, or use 2x N/Mo hybrids.
WoH, LoD, Patient Spirit, Dwayna's Kiss, heal other, GoH, all seem to work at least in a decent way with a Necro primary.
Anyway, monk heroes are getting more and more bench time in my party.
Monk heroes energy management is quite bad (even with gole), especially when doing the prot role or hybrid role, and the fact they don't know which are the hexes and conditions they need to remove and those that don't matter means I'm not using monk heroes anymore, even with 2players+6 heroes.
Necro heroes have soul reaping and SoLS. That means even without minions, their energy is much stabler than monk heroes.
Now I just don't know if I should focus on N/Rt healer + N/Mo protector, or use 2x N/Mo hybrids.
WoH, LoD, Patient Spirit, Dwayna's Kiss, heal other, GoH, all seem to work at least in a decent way with a Necro primary.
Anyway, monk heroes are getting more and more bench time in my party.
Mouse at Large
As for N/Mo, it's fairly effective to run with Dwayna's Sorrow and Heal Party especially if going for the Jagged Bones/bomber setup.
avilia
I hear what you're all saying, but you forget to take Healer's Boon into account, which is the main reason for me to favor N/Mo over N/Rt (Ritualist restoration elites aren't really amazing IMO). Jamei's Gaze still costs a little more energy per point healed, but at 12 healing prayers, it will heal an amazing 151x1.5=226 health. PwK and Life are good party heals, but Life has a 3 second casting time and I'm not too happy to see my hero cast it in the middle of a fight. But without it, MbAS and SL are seriously crippled.
Rakim B
the only reason to use monk primary is divine favor, which rocks. rit heals can be used on any prof without losing healing.
Also, hboon is bad
Also, hboon is bad
Improvavel
There are several reasons to consider N/Mo. Healer's Boon isn't one of them.
Squishy ftw
/Rt because Xinrae's is teh sex.
t00115577
Cathode_Reborn
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Originally Posted by DarkSpirit
Quote: Originally Posted by Rakim B
Also, hboon is bad
A while ago, you could watch observe and find some HB N/Mo's on there.
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Originally Posted by t00115577
QFT, i cant believe it took 10 messages for someone to realise this.
It also took the majority of PvE'ers months to realize that N/Rt's are good.
An HB nec has access to two +220hp heals along with the energy to spam it. If you can't see the strength in that, then somethin's wrong with you. N/Mo's are fine, whether you're running HB or spec'ing fully into Prot prayers with a different elite. DarkSpirit
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Originally Posted by Cathode_Reborn
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Which is why Discordway team build brings recovery too.
It also took the majority of PvE'ers months to realize that N/Rt's are good. An HB nec has access to two +220hp heals along with the energy to spam it. If you can't see the strength in that, then somethin's wrong with you. N/Mo's are fine, whether you're running HB or spec'ing fully into Prot prayers with a different elite. Agree that HB nec is viable, but the question is it better than a N/Rt (with maxed restore and maxed SR) for making red bars go up. KMVRanger
Heck I would have gone with "if it ain't broke, don't fix it"
My Livia is great. I gave her some health runes for S&G and she is a healer and a survivor. The AI manages the Sab builds really well too. I think I need to go to SA (Sabaway's Anonymous) because I'm addicted to my necros' company. A Leprechaun
Both are good, I tend to run a standard WoH hybrid Necro/Monk quite a lot of the time.
WoH Patient Spirit/Dwayna's Kiss Dismiss Condition Remove Hex SoA/PS Aegis SolS Restore Life But then again as a warrior I do miss Splinter weapon. ~A Leprechaun~ Improvavel -Lotus-
Monk skills are way less powerful without divine favor. rit skills dont need it, they jusnt need some crazy energy managment. plus you can get heal and prot in one attribute.
Teutonic Paladin FoxBat
N/Mo boon was used in HA while it was a maintained enchantment and your DF level didn't matter, when holding was more important and hence healing seed, and for most of its life before ritualists got their huge buffs. Right now it's a pretty sad choice next to Ritualist.
A Leprechaun avilia
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99% of Sabway builds bring Aegis and Prot Spirit on the bomber so that's a mute point.Personally I find the N/Rit far more versatile covering prot/condition removal/spammable heals/rez/armor bonus and offense all on the same bar at acceptable potency.Monks simply can't bring that much to the table and while they may be able to heal for more whats the point if it's overkill? |
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Replace the N/Rt with a dedciated prot N/Mo, allowing the hybrid N/Mo to free up skillspace, attribute points, and his 2ndary prof....*gasp* Yes I know it's shocking. I can't imagine how boring it'd be to copy/paste builds and never bother to tweak them.
"Oh noes my WoH only healz for 188 health, I wish I had the +32 health from DF, if only." With the power of WoH you don't need Divine Favor. Yes, but that's only if the target is below 50% health. Personally I would like to prevent partymembers from getting below 50%. WoH isn't my number one choice on heros. -Lotus- Teutonic Paladin
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99% of Sabway builds bring Aegis and Prot Spirit on the bomber so that's a mute point. |
Personally I find the N/Rit far more versatile covering prot/condition removal/spammable heals/rez/armor bonus and offense all on the same bar at acceptable potency.Monks simply can't bring that much to the table and while they may be able to heal for more whats the point if it's overkill? I tend to find the AI handles the N/Rit bar better than it does monks and I also found monks tend to get targeted WAY more than my rit ever has although that's speculative comment after minimal testing. N/Mo's are all good, I use them every now and then especially in hex heavy areas, but the trend and popularity of the N/Rit speaks for itself, all opinions aside.People have already worked out the numbers. I don't think Aegis is a good idea on the Bomber, but that's more of a personal opinion than having to do with effectiveness. However, it never hurts to have an additional copy of Prot Spirit/Spirit Bond, and even if you did want to exclude yourself to one, you receive a free skill slot on the bomber. I highly doubt that secondary professions are taken into account by the targeting AI. Monk heals are more spammable and hex removal actually exists. NRt prot is a joke, Xunlai's Weapon reduces the damage from one hit, and it must be microed continuously. Weapon of Shadow is nice, but it can only be maintained half the time, and has an enormous recharge. The problem is that people haven't worked the numbers. Take the following bar (Probably far from optimal, I just made it up): 12 Heal 11+1+1 SR 6 Prot Healer's Boon, Orison, Patient Spirit, Protective Spirit, Shield of Absorption, Cure Hex/Remove Hex, Heal Party, Vengeance Patient is a practically instant cast 153 point heal (vs Spirit Light 156 with chance to sacrifice 17%), Orison is a 90 point 1/2 cast heal(vs 96 MBaS), Shield of Absorption is (in my opinion) the best prot in HM and you have a far stronger party heal. You lose +24 armor and an unstoppable guardian. You gain more healing, faster casting healing (completely avoid the cancel glitch), Hex Removal, and strong prots. This isn't even taking WoH into account which is probably far stronger than HB. RoF is a great skill in PvP, in PvE you're far more likely to catch a 17 damage sword swing. WoH and the incredible healing power it boasts are far superior to anything RoF will do for you in PvE. If your hero isn't below 50%, you give them a strong 105 point heal every three seconds, if they're below 50%, they get a 200 point heal. Player and heroes alike perform just as well no matter what their health is (provided it isn't 0) and there's no reason to keep them above 50% unless they're in danger of being spiked down. The only reason to use an NRt is to abuse Splinter Weapon and rely on MM Prot. If you aren't running a physical based build, there's no reason to have Splinter Weapon and no reason to run an NRt. NMo has at least equal healing potential if not more, and better utility. Cathode_Reborn
You honestly can't really compare them.
HB necs can heal for 440+ in about 2 secs. It has hex removal and can bring PS if needed. The strength of N/Rt's are party-healing and Wep of Warding. Their direct healing is pretty lousy compared to a monk or an HB N/Mo. Necs spec'ing into prot are completely different but still effective - I still use them alot in some areas. eximiis
Because i'm playing a Dervish, i prefer the N/Mo version because of the enchantment.
As for the party heals i bring a D/N order with mystic healing and Vow of piety. I found lately that switching the N/Rt with the D/N and having 2 monk hench goes pretty well. I haven't see any difference in the healing. In my situattion, the D/N is almost better. Yes party healz are smaller but you get party healz every 5 seconds. Tyla
You don't really need a high level in Soul Reaping for it to be effective.
Onto the topic. I might run it, but I really prefer the more offensive capabilities of the N/Rt. Splinter Weapon can be ran aswell as Weapon of Warding for blocks and PWK for partywide healing. If you were going wholly defensive, I would use a N/Mo with the following: [protective spirit][aegis][shield of absorption][word of healing][dwayna's kiss][dwayna's sorrow][foul feast][reverse hex] 8+1+1 Soul Reaping, 11 Healing Prayers, 11 Protection Prayers. I might swap out Heal Party for Dwayna's Kiss, but meh. DarkSpirit Cathode_Reborn
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Originally Posted by DarkSpirit
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