[Dev Update] Guild Battles - 25 September 2008

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Really, aggressiveness is NO different from the old system where the team with the post damage done to the GL wins (that is how "aggressivness" is calculated. It really won't make any difference at all except prevent that 7 monk team turtling abuse.

Really, they just
a) didn't explain the concept enough when they first annoucned it
b) didn't really need to come up with a whole new word for this. The term "aggresiveness" is just confusing people.

They should have just said, "it is the same as before, the team that causes more damage to the GL wins, except now there is a penalty for enchanting the GL."

If that had been the announcement, most of this confusion would not exist.

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

Quote:
Originally Posted by HawkofStorms View Post
Really, aggressiveness is NO different from the old system where the team with the post damage done to the GL wins (that is how "aggressivness" is calculated. It really won't make any difference at all except prevent that 7 monk team turtling abuse.

Really, they just
a) didn't explain the concept enough when they first annoucned it
b) didn't really need to come up with a whole new word for this. The term "aggresiveness" is just confusing people.

They should have just said, "it is the same as before, the team that causes more damage to the GL wins, except now there is a penalty for enchanting the GL."

If that had been the announcement, most of this confusion would not exist.

QFT
only real change is enchants etc. on gl give negative benifits

Ellix Cantero

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by FoxBat View Post
GW's mechanics are prone to becoming overly defensive. The developers often try to get past this by giving control points to fight over, but mostly it led to Ghostly "holding" matches, Rawr VoD, and the current Hero Battles where people don't even fight. It's a fundamental design flaw that is not easily compensated for, but they might as well try.
Bah. I think they should just keep a deathmatch tally throughout the match, include NPCs as kills, and if the match makes it to 28 minutes award the team with the most kills the victory. Guild Lord be damned.

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

gvg is now officially going down the drain

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

- Reverted Guild Battle to pre-ViO/tiebreaker conditions.
- Non-core classes are no longer allowed in Guild Battles.

Alternatively: Hi ANet, allow some proph/core set tournaments.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Prophecies only would only work if they changed the skills back to what they were during prophecies, instead of some being balanced based on the powercreep.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

We occasionally run proph+core in our Sealed Deck games, and it all seems to work out fine, though I always feel the itch to run Boonprot.

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

Quote:
Originally Posted by Avarre View Post
- Non-core classes are no longer allowed in Guild Battles.
that is a joke, right?

otherwise all we will see in GvG is M/ or W/ ....and that will be sooooooo boring

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
Originally Posted by AKB48 View Post
that is a joke, right?

otherwise all we will see in GvG is M/ or W/ ....and that will be sooooooo boring
Did you watch ANY GvG before Factions? It was far from boring. In comparison, GvG now is the boring GvG.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by Spazzer View Post
We occasionally run proph+core in our Sealed Deck games, and it all seems to work out fine, though I always feel the itch to run Boonprot.
Sealed deck =! prophecies only

Ravious

Ravious

Lion's Arch Merchant

Join Date: Mar 2006

Servants of Fortuna

N/Mo

Quote:
Originally Posted by fenix View Post
Did you watch ANY GvG before Factions? It was far from boring. In comparison, GvG now is the boring GvG.
I feel guilty, but I agree. Too many options, undetermined viability, etc. made it... sloppy. I think the perfect GvG would have really tight rules as far as what you could bring... each month they could set the build (e.g., 2 warriors, 1 assasin, 1 ranger, 2 paragons, 1 rit, 1 ele) and the skills and tell everybody to go.

I dunno, but they can't do this again for GW2, they need tigher pvp.