[Dev Update] Guild Battles - 25 September 2008
HawkofStorms
Really, aggressiveness is NO different from the old system where the team with the post damage done to the GL wins (that is how "aggressivness" is calculated. It really won't make any difference at all except prevent that 7 monk team turtling abuse.
Really, they just
a) didn't explain the concept enough when they first annoucned it
b) didn't really need to come up with a whole new word for this. The term "aggresiveness" is just confusing people.
They should have just said, "it is the same as before, the team that causes more damage to the GL wins, except now there is a penalty for enchanting the GL."
If that had been the announcement, most of this confusion would not exist.
Really, they just
a) didn't explain the concept enough when they first annoucned it
b) didn't really need to come up with a whole new word for this. The term "aggresiveness" is just confusing people.
They should have just said, "it is the same as before, the team that causes more damage to the GL wins, except now there is a penalty for enchanting the GL."
If that had been the announcement, most of this confusion would not exist.
Solas
Quote:
Really, aggressiveness is NO different from the old system where the team with the post damage done to the GL wins (that is how "aggressivness" is calculated. It really won't make any difference at all except prevent that 7 monk team turtling abuse.
Really, they just a) didn't explain the concept enough when they first annoucned it b) didn't really need to come up with a whole new word for this. The term "aggresiveness" is just confusing people. They should have just said, "it is the same as before, the team that causes more damage to the GL wins, except now there is a penalty for enchanting the GL." If that had been the announcement, most of this confusion would not exist. |
QFT
only real change is enchants etc. on gl give negative benifits
Ellix Cantero
Quote:
GW's mechanics are prone to becoming overly defensive. The developers often try to get past this by giving control points to fight over, but mostly it led to Ghostly "holding" matches, Rawr VoD, and the current Hero Battles where people don't even fight. It's a fundamental design flaw that is not easily compensated for, but they might as well try.
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AKB48
gvg is now officially going down the drain
Avarre
- Reverted Guild Battle to pre-ViO/tiebreaker conditions.
- Non-core classes are no longer allowed in Guild Battles.
Alternatively: Hi ANet, allow some proph/core set tournaments.
- Non-core classes are no longer allowed in Guild Battles.
Alternatively: Hi ANet, allow some proph/core set tournaments.
Reverend Dr
Prophecies only would only work if they changed the skills back to what they were during prophecies, instead of some being balanced based on the powercreep.
Spazzer
We occasionally run proph+core in our Sealed Deck games, and it all seems to work out fine, though I always feel the itch to run Boonprot.
AKB48
fenix
Reverend Dr
Ravious
Quote:
Did you watch ANY GvG before Factions? It was far from boring. In comparison, GvG now is the boring GvG.
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I dunno, but they can't do this again for GW2, they need tigher pvp.