DoA to 12 Man?

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

Currently DoA is dead, and it has been since the Ursan nerf. I found DoA fun, with or without ursan, as well as a good source of money. I am fortunate enough to be in a alliance that does DoA and other areas. However, it is extremely rare to find pugs for these. The only two other places that have a 12 person party are the Deep and Urgoz, both elite missions like DoA. These aren't that busy either, but it is still possible to get a non-guild pug.

I feel that if DoA was changed from 8 man to 12 man, or somewhere in between, it would give more teams a greater chance in forming. What do you guys think?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Well it's already easy if you understand aggro patterns and the people you're playing with aren't complete failures. (This is outside of Tank 'N' Spank, by the way)

I'm not really sure this'll be the spark that will ignite DoA again though. All of the elite areas are dead, atleast from what I hear. If you ask me, the problem behind this is the incentive from those areas and not the difficulty.

Elle Bishop

Academy Page

Join Date: Apr 2008

Death by [Emo], And Haus of [GaGa]

E/Me

I would try to do DOA again if the party size was increased.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

^ What Tyla said. It's not hard, it's just dead because nobody wants to do it.

Better rewards would be a better choice than more people.

Dr.Jones

Dr.Jones

Banned

Join Date: Jul 2008

its hardenough as it is to get 12 people to do the deep i think this would be the same.

Miska Bow

Miska Bow

Krytan Explorer

Join Date: Jan 2008

somewhere, Grinding some l33t titles

Order of the Divine WoodChuck

R/

Just wait till the price for a Voltaic spear drops to a few k. DoA will relive then.

Elle Bishop

Academy Page

Join Date: Apr 2008

Death by [Emo], And Haus of [GaGa]

E/Me

Quote:
Originally Posted by Dr.Jones View Post
its hardenough as it is to get 12 people to do the deep i think this would be the same.
I think that if you could have 12 people in a party more people would do the run because it would be quicker and easier. I think that the only reason that people don't want to form a party for the deep is because of the bad drops at the end chest. I think that people would form parties for easy tormented weapons.

Lycan Nibbler

Forge Runner

Join Date: Sep 2006

AZ

Quote:
Originally Posted by Elle Bishop View Post
I think that if you could have 12 people in a party more people would do the run because it would be quicker and easier.
Doesnt that just make it a non elite area???? as it was designed for 8 person teams....

Elle Bishop

Academy Page

Join Date: Apr 2008

Death by [Emo], And Haus of [GaGa]

E/Me

Quote:
Originally Posted by Miss Drops Az View Post
Doesnt that just make it a non elite area???? as it was designed for 8 person teams....
The deep is easy and it is still an 'elite area'. Maybe this isn't the answer, I'm sure after a while people are going to start experimenting with builds again after the VS farm dies. I'm sure there are other people out there who want to be able to go to DOA and get some gem sets for tormented weapons. I don't know what to suggest, if they increase the party size then it probably would be overkill if all 12 party members had max lb but perhaps they might consider increasing the amount of gems you get in the run to attract more players to attempt to clear DOA.

Demonstar

Demonstar

Krytan Explorer

Join Date: Oct 2005

Ahhh... when elite areas were worthy of the elite status... Remember when a Margonite Ele could kill you in one hit?

Those were the days.....

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

DoA is dead?

See, another reason why full hero parties would be nice


Anyways - no, don't raise it to 12. Not necessary.

Betrayer_Of_Wind

Betrayer_Of_Wind

Ascalonian Squire

Join Date: May 2008

Oops Was That Your [Town]

R/W

More people is just overkill.
and anyway,i would need 2 partners to do it with heroes instead of just 1 :P

I think pugs can be doable tho,its just people were so used to ursan that now they just cant do anything without that shit

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

just wait for HoM update which will allow tormented weapons to be added.

liutpry

liutpry

Academy Page

Join Date: Aug 2008

Italy

LOTF

Mo/

Better rewards would be smarter to bring people back to DoA, more people partyes would only make the area more laughable than it is

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

LOL, no. It is easy enough with an 8 man team.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Voted Yes.

However I don't think it will revive it like the ursan days as most common players don't have an idea what builds to run.

Worth a shot imo.

- Ganni

idicious

Lion's Arch Merchant

Join Date: Dec 2006

Holland

LoD

P/W

Would be pure overkill, easy enough with 8 man team, NM and HM.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

You are having trouble finding 7 other people to do DoA, so your solution is to make people find 11 others instead?

Doesn't make much sense to me. Area is dead, and it is hard to find a team, so lets make the team size bigger. That will make it harder to form a team, not easier.

Cale Roughstar

Cale Roughstar

Desert Nomad

Join Date: Jan 2007

Canada

Guy In Real Life [GIRL]

W/E

Quote:
Originally Posted by MagmaRed View Post
You are having trouble finding 7 other people to do DoA, so your solution is to make people find 11 others instead?

Doesn't make much sense to me. Area is dead, and it is hard to find a team, so lets make the team size bigger. That will make it harder to form a team, not easier.
Not really, the idea is to make it easier by adding more people. If it was easier, (see ursan) the area would be alive again with pugs.

ilmassacratore

Ascalonian Squire

Join Date: Dec 2006

blabla

N/Mo

MY IDEA
Change Ursan (IN A SPECIAL SKILL for only Elite Zone): DoA , UW , FoW , Urgoz , Deep and Duncan .

SPECIAL SKILL:
Ursan becomes maximum damage only in the Elite Area.
And the time period increases.

/***********************/

12 people would improve this area---> i think is't a bed idea , it's very hard for make a team .....

lfg Full run DoA 2/12 LOL (and if people left the team in the run ?)

/***********************/

URSAN PROBLEM ---> easier maxare titles, the problem would become if only for an elite skill areas?

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

^ Worst idea I have ever seen.

Horus

Horus

Desert Nomad

Join Date: Aug 2007

www.godtguild.com

Blades Of Burning Shadows [GoDT]-leader

Mo/

Quote:
Originally Posted by zelgadissan View Post
^ Worst idea I have ever seen.

QFT

seriously, elite areas are there to be a challenge and not to get trough them by smashing 3 buttons, get over it...

ilmassacratore

Ascalonian Squire

Join Date: Dec 2006

blabla

N/Mo

If it is a challenge that remains better as it is now ...
I really do not have problems.
DoA is for 8 people .

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

FoW and UW HM are really hard for me, I think they should be 12 man.

No. God no. Stop trying to make this easy game easier. I'd rather DoA be dead for pugs than DoA be amazingly easy. I was surprised to see that the poster of this thread wasn't...well, I'm sure everyone knows who I'm talking about.

Oh, once again,

NO!

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Completely unneeded change. It's fine as it is... it was designed for 8-man teams and it's possible to complete it with 2man+6heroes...

increasing party size won't make DoA more popular or easier to make complete successful teams. Big party brings more problems too, more afkers/leechers (team of 10 will just continue without waitning for 2 leechers), more random people = bigger chance for someone screwing up entire run... bad idea, just bad.

tipiak

tipiak

Wilds Pathfinder

Join Date: Nov 2006

Hellsace

F*ck Yeah Ion Cannons [dBal]

W/

For the god of love NOES !
It's the last "hard" elite zone in the game, don't kill it with a 12-people party.

Joe Fierce

Joe Fierce

Wilds Pathfinder

Join Date: Feb 2007

Disconnect the fascination

LF High End PvE Guild that's not filled with elitists.

R/

Quote:
Originally Posted by tipiak View Post
For the god of love NOES !
It's the last "hard" elite zone in the game, don't kill it with a 12-people party.
/word

and sad part is, iisn't even that hard.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Joe Fierce View Post
/word

and sad part is, iisn't even that hard.
Well, it can get quite challenging in hard mode. But God forbid something in the game is challenging, right?

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Arkantos View Post
FoW and UW HM are really hard for me, I think they should be 12 man.

No. God no. Stop trying to make this easy game easier. I'd rather DoA be dead for pugs than DoA be amazingly easy. I was surprised to see that the poster of this thread wasn't...well, I'm sure everyone knows who I'm talking about.

Oh, once again,

NO!
Pre-Sear needs to be 12 man, especially for North of the Wall. how2beetplz?

I agree with MagmaRed's post, in its entirety.

Also, PuGs can easily play 8 man in NM. More experienced players should be able to do HM, and it should remain that way.

viper11025

viper11025

Wilds Pathfinder

Join Date: Mar 2007

02/18/05 (Pm me with the place, its a riddle)

A/

id like it
Add more rewards like rare skins to the end chest and random coffer drops in it XD

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by viper11025 View Post
id like it
Add more rewards like rare skins to the end chest and random coffer drops in it XD
Wait, wait. You want to make it easier and give it a better reward?

I always thought the harder the area = the better the reward, not the easier.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

If PvE skills didn't exist.
If consumables didn't exist.
If the environmental effects were put back into play for normal mode.
Enraged un-nerfed.
Bug in City fixed.
Whatever it is players do in Foundry to hide the Forgotten from the Black Beast so they don't have to worry about their safety.
Everything that allows players to kill Mallyx from outside the environmental effects.

Then... maybe.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Hahaha... I think having 7 heroes would do more to revive the elite areas.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

The pve aspect of GW is pretty much dead, shame, I used to like PUGing. I don't know a fix in the world that can prevent people from just getting bored with a game.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

I say we increase all "elite" 8-man zones to 12, and 12-man zones to 16. Not like the economy can be even more dead :P

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

we seriously need something new in GW

new elite area with a weapon design contest maybe

oh and /notsigned for bringing back ursan
all classes are usable in PvE if you think about it
*cough*AP CoP mesmer*cough*

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by N1ghtstalker View Post
*cough*AP CoP mesmer*cough*
Strength of Honor SoJ mesmer in shards of orr lololol

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

Quote:
Originally Posted by bungusmaximus View Post
Strength of Honor SoJ mesmer in shards of orr lololol
i think it's pretty clear with my and your example that mesmer's are quite good in PvE and PvP seeing the power and popularity of CoP

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

What would be nice imo, would be to give a random gold drop at the end of each area, making it like a dungeon.

The reason it is dead is that pugs cant complete it easily/quickly, and the rewards arent that great for a long haul. If you can complete stygian veil in an hr (hm) and get a gold drop, it would become like a dungeon, and imo more popular.

The other option I can see is add henchmen to the elite outposts Deep/Urgoz/DoA so that you dont have to pug. Atm its impossible to do anything there apart from dual heroes pug or alliance. If you could fill out ur party with crappy henchies, atleast then the random player could slowly take it through, will be difficult, but it can work.

The Little Viking

Krytan Explorer

Join Date: Mar 2006

innergalactic gargleblasters

W/Mo

12 in DoA is and always has been unnecessary. in the beginning (before the birth of Ursans) it was done easily with 8, and still is today. In fact, you dont need a full group of real people to make it all the way through as it is. I go there and finish on a regular basis with a party of 2 people and the rest heros. So 12 in DoA? absolutely not.