DoA to 12 Man?
2 pages • Page 2
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FoW and UW HM are really hard for me, I think they should be 12 man.
No. God no. Stop trying to make this easy game easier. I'd rather DoA be dead for pugs than DoA be amazingly easy. I was surprised to see that the poster of this thread wasn't...well, I'm sure everyone knows who I'm talking about.
Oh, once again,
NO!
No. God no. Stop trying to make this easy game easier. I'd rather DoA be dead for pugs than DoA be amazingly easy. I was surprised to see that the poster of this thread wasn't...well, I'm sure everyone knows who I'm talking about.
Oh, once again,
NO!
Completely unneeded change. It's fine as it is... it was designed for 8-man teams and it's possible to complete it with 2man+6heroes...
increasing party size won't make DoA more popular or easier to make complete successful teams. Big party brings more problems too, more afkers/leechers (team of 10 will just continue without waitning for 2 leechers), more random people = bigger chance for someone screwing up entire run... bad idea, just bad.
increasing party size won't make DoA more popular or easier to make complete successful teams. Big party brings more problems too, more afkers/leechers (team of 10 will just continue without waitning for 2 leechers), more random people = bigger chance for someone screwing up entire run... bad idea, just bad.
Joe Fierce
Wilds Pathfinder
LF High End PvE Guild that's not filled with elitists.
R/
Joined Feb 2007
Quote:
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FoW and UW HM are really hard for me, I think they should be 12 man.
No. God no. Stop trying to make this easy game easier. I'd rather DoA be dead for pugs than DoA be amazingly easy. I was surprised to see that the poster of this thread wasn't...well, I'm sure everyone knows who I'm talking about. Oh, once again, NO! |
I agree with MagmaRed's post, in its entirety.
Also, PuGs can easily play 8 man in NM. More experienced players should be able to do HM, and it should remain that way.
If PvE skills didn't exist.
If consumables didn't exist.
If the environmental effects were put back into play for normal mode.
Enraged un-nerfed.
Bug in City fixed.
Whatever it is players do in Foundry to hide the Forgotten from the Black Beast so they don't have to worry about their safety.
Everything that allows players to kill Mallyx from outside the environmental effects.
Then... maybe.
If consumables didn't exist.
If the environmental effects were put back into play for normal mode.
Enraged un-nerfed.
Bug in City fixed.
Whatever it is players do in Foundry to hide the Forgotten from the Black Beast so they don't have to worry about their safety.
Everything that allows players to kill Mallyx from outside the environmental effects.
Then... maybe.
What would be nice imo, would be to give a random gold drop at the end of each area, making it like a dungeon.
The reason it is dead is that pugs cant complete it easily/quickly, and the rewards arent that great for a long haul. If you can complete stygian veil in an hr (hm) and get a gold drop, it would become like a dungeon, and imo more popular.
The other option I can see is add henchmen to the elite outposts Deep/Urgoz/DoA so that you dont have to pug. Atm its impossible to do anything there apart from dual heroes pug or alliance. If you could fill out ur party with crappy henchies, atleast then the random player could slowly take it through, will be difficult, but it can work.
The reason it is dead is that pugs cant complete it easily/quickly, and the rewards arent that great for a long haul. If you can complete stygian veil in an hr (hm) and get a gold drop, it would become like a dungeon, and imo more popular.
The other option I can see is add henchmen to the elite outposts Deep/Urgoz/DoA so that you dont have to pug. Atm its impossible to do anything there apart from dual heroes pug or alliance. If you could fill out ur party with crappy henchies, atleast then the random player could slowly take it through, will be difficult, but it can work.
T
12 in DoA is and always has been unnecessary. in the beginning (before the birth of Ursans) it was done easily with 8, and still is today. In fact, you dont need a full group of real people to make it all the way through as it is. I go there and finish on a regular basis with a party of 2 people and the rest heros. So 12 in DoA? absolutely not.

