DoA to 12 Man?

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zelgadissan
zelgadissan
Forge Runner
#21
^ Worst idea I have ever seen.
Horus
Horus
Desert Nomad
#22
Quote:
Originally Posted by zelgadissan View Post
^ Worst idea I have ever seen.

QFT

seriously, elite areas are there to be a challenge and not to get trough them by smashing 3 buttons, get over it...
i
ilmassacratore
Ascalonian Squire
#23
If it is a challenge that remains better as it is now ...
I really do not have problems.
DoA is for 8 people .
Arkantos
Arkantos
The Greatest
#24
FoW and UW HM are really hard for me, I think they should be 12 man.

No. God no. Stop trying to make this easy game easier. I'd rather DoA be dead for pugs than DoA be amazingly easy. I was surprised to see that the poster of this thread wasn't...well, I'm sure everyone knows who I'm talking about.

Oh, once again,

NO!
Yawgmoth
Yawgmoth
Furnace Stoker
#25
Completely unneeded change. It's fine as it is... it was designed for 8-man teams and it's possible to complete it with 2man+6heroes...

increasing party size won't make DoA more popular or easier to make complete successful teams. Big party brings more problems too, more afkers/leechers (team of 10 will just continue without waitning for 2 leechers), more random people = bigger chance for someone screwing up entire run... bad idea, just bad.
tipiak
tipiak
Wilds Pathfinder
#26
For the god of love NOES !
It's the last "hard" elite zone in the game, don't kill it with a 12-people party.
Joe Fierce
Joe Fierce
Wilds Pathfinder
#27
Quote:
Originally Posted by tipiak View Post
For the god of love NOES !
It's the last "hard" elite zone in the game, don't kill it with a 12-people party.
/word

and sad part is, iisn't even that hard.
Arkantos
Arkantos
The Greatest
#28
Quote:
Originally Posted by Joe Fierce View Post
/word

and sad part is, iisn't even that hard.
Well, it can get quite challenging in hard mode. But God forbid something in the game is challenging, right?
MisterB
MisterB
Furnace Stoker
#29
Quote:
Originally Posted by Arkantos View Post
FoW and UW HM are really hard for me, I think they should be 12 man.

No. God no. Stop trying to make this easy game easier. I'd rather DoA be dead for pugs than DoA be amazingly easy. I was surprised to see that the poster of this thread wasn't...well, I'm sure everyone knows who I'm talking about.

Oh, once again,

NO!
Pre-Sear needs to be 12 man, especially for North of the Wall. how2beetplz?

I agree with MagmaRed's post, in its entirety.

Also, PuGs can easily play 8 man in NM. More experienced players should be able to do HM, and it should remain that way.
viper11025
viper11025
Wilds Pathfinder
#30
id like it
Add more rewards like rare skins to the end chest and random coffer drops in it XD
Arkantos
Arkantos
The Greatest
#31
Quote:
Originally Posted by viper11025 View Post
id like it
Add more rewards like rare skins to the end chest and random coffer drops in it XD
Wait, wait. You want to make it easier and give it a better reward?

I always thought the harder the area = the better the reward, not the easier.
Racthoh
Racthoh
Did I hear 7 heroes?
#32
If PvE skills didn't exist.
If consumables didn't exist.
If the environmental effects were put back into play for normal mode.
Enraged un-nerfed.
Bug in City fixed.
Whatever it is players do in Foundry to hide the Forgotten from the Black Beast so they don't have to worry about their safety.
Everything that allows players to kill Mallyx from outside the environmental effects.

Then... maybe.
Numa Pompilius
Numa Pompilius
Grotto Attendant
#33
Hahaha... I think having 7 heroes would do more to revive the elite areas.
bungusmaximus
bungusmaximus
Forge Runner
#34
The pve aspect of GW is pretty much dead, shame, I used to like PUGing. I don't know a fix in the world that can prevent people from just getting bored with a game.
Div
Div
I like yumy food!
#35
I say we increase all "elite" 8-man zones to 12, and 12-man zones to 16. Not like the economy can be even more dead :P
N1ghtstalker
N1ghtstalker
Forge Runner
#36
we seriously need something new in GW

new elite area with a weapon design contest maybe

oh and /notsigned for bringing back ursan
all classes are usable in PvE if you think about it
*cough*AP CoP mesmer*cough*
bungusmaximus
bungusmaximus
Forge Runner
#37
Quote:
Originally Posted by N1ghtstalker View Post
*cough*AP CoP mesmer*cough*
Strength of Honor SoJ mesmer in shards of orr lololol
N1ghtstalker
N1ghtstalker
Forge Runner
#38
Quote:
Originally Posted by bungusmaximus View Post
Strength of Honor SoJ mesmer in shards of orr lololol
i think it's pretty clear with my and your example that mesmer's are quite good in PvE and PvP seeing the power and popularity of CoP
Luminarus
Luminarus
Furnace Stoker
#39
What would be nice imo, would be to give a random gold drop at the end of each area, making it like a dungeon.

The reason it is dead is that pugs cant complete it easily/quickly, and the rewards arent that great for a long haul. If you can complete stygian veil in an hr (hm) and get a gold drop, it would become like a dungeon, and imo more popular.

The other option I can see is add henchmen to the elite outposts Deep/Urgoz/DoA so that you dont have to pug. Atm its impossible to do anything there apart from dual heroes pug or alliance. If you could fill out ur party with crappy henchies, atleast then the random player could slowly take it through, will be difficult, but it can work.
T
The Little Viking
Krytan Explorer
#40
12 in DoA is and always has been unnecessary. in the beginning (before the birth of Ursans) it was done easily with 8, and still is today. In fact, you dont need a full group of real people to make it all the way through as it is. I go there and finish on a regular basis with a party of 2 people and the rest heros. So 12 in DoA? absolutely not.