Just wanted to point out that you really don't need 2 Healer's Boon monks in a balanced pug. I can't count how many groups stalled, then broke up waiting for 2 HB monks for a Norn point farm this weekend.
Reasons you don't need 2 HB monks:
1) In a pug, there's a good chance the monks will be overhealing or healing the same target
2) Without Ursan, max health really isn't high enough to warrant 2 HB's
3) A prot monk can go a long way toward making the heal monk irrelevant, especially in a physical-heavy area.
So, a heal/prot combo > 2 HB monks in an average pug.
Note to PUGs: Re: HB Monks
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OT: I always use one heal, one prot. It's far more efficient in the great majority of the game. Less damage = less healing = more health for you.
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OP: Sorry, but if someone was not convinced about value of prot in 3 years of existence of this game, this thread ain't gonna do it.
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Why on earth would you want to PuG in the first place? o.O
Triple necro with 3 dmg henchies + 1 prot monk hench is plenty enough most of the time.
With a friend we steam rolled trough Faction vanquishing all of it with 6 necros and we are both rangers spamming barrage+volley. And we did the same for all of the area in EOTN. Just need to fiddle a bit with the builds and you're in business.
PuGs are bad most of the time so dont waste time trying to do stuff with them.
Triple necro with 3 dmg henchies + 1 prot monk hench is plenty enough most of the time.
With a friend we steam rolled trough Faction vanquishing all of it with 6 necros and we are both rangers spamming barrage+volley. And we did the same for all of the area in EOTN. Just need to fiddle a bit with the builds and you're in business.
PuGs are bad most of the time so dont waste time trying to do stuff with them.
D
maraxusofk
Desert Nomad
International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]
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Joined Aug 2005
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Why on earth would you want to PuG in the first place? o.O
Triple necro with 3 dmg henchies + 1 prot monk hench is plenty enough most of the time. With a friend we steam rolled trough Faction vanquishing all of it with 6 necros and we are both rangers spamming barrage+volley. And we did the same for all of the area in EOTN. Just need to fiddle a bit with the builds and you're in business. PuGs are bad most of the time so dont waste time trying to do stuff with them. |
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Just wanted to point out that you really don't need 2 Healer's Boon monks in a balanced pug. I can't count how many groups stalled, then broke up waiting for 2 HB monks for a Norn point farm this weekend.
Reasons you don't need 2 HB monks: 1) In a pug, there's a good chance the monks will be overhealing or healing the same target 2) Without Ursan, max health really isn't high enough to warrant 2 HB's 3) A prot monk can go a long way toward making the heal monk irrelevant, especially in a physical-heavy area. So, a heal/prot combo > 2 HB monks in an average pug. |
Do you think people gravitate to these builds because they're stupid, slow-to-adapt morons that won't give up ursan habits, or because people generally flock to the best, strongest, most efficient, most innovative builds that truly test their skills as a gamer? Seriously think about it, are you really trying to suggest that any average GW player, hell any average person in the world, is dumbfoundingly stupid?
If you think prot monk is going to outclass a 2nd HB, you're sorely mistaken... But maybe you're the kind of person that would even promote hybrid monk builds as well...
Well let me hit you with a little slice of GW logic here. Look, it's a pretty damn simple concept to grasp, so it's no wonder that the majority of the community has caught on, leaving people like you in the dust. If the red bar isn't going up, then the monk isn't worth his party spot.
There. Done. Simple as that.
Prot monks aren't pushing redbars, so their spot is better off reserved for an HB that can actually show some visable benefits. And if you try to argue with that, you’re arguing with the collective consensus of the GW population, as evident by the current practice of running two HB monks in the norn point farm.
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Prot monks aren't pushing redbars, so their spot is better off reserved for an HB that can actually show some visable benefits. And if you try to argue with that, you’re arguing with the collective consensus of the GW population, as evident by the current practice of running two HB monks in the norn point farm.
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Think of it in real life terms. Would you rather have a policeman (prot) stop you getting stabbed or just a doctor (heal) to just help after you've been stabbed? Stopping damage > than fixing it. Of course, humans have evolved longer than 3 years of GW, so we have both healers and protectors because it's not possible to protect against all damage.
Sort of arguing with the collective consensus of the world.
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Help me here, I really can't tell if you're being serious or not.
Think of it in real life terms. Would you rather have a policeman (prot) stop you getting stabbed or just a doctor (heal) to just help after you've been stabbed? Stopping damage > than fixing it. Of course, humans have evolved longer than 3 years of GW, so we have both healers and protectors because it's not possible to protect against all damage. Sort of arguing with the collective consensus of the world. |
Therefor 2 HB healers > 1 healer/1 prot (like I said before)
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Think about who gets payed more (policeman or doctor) and you'll understand who is the most important.
Therefor 2 HB healers > 1 healer/1 prot (like I said before) |
Keeping bars from dropping is better than relying on reactions to push them back up. Because spikes happen.
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What are you kidding me?
Do you think people gravitate to these builds because they're stupid, slow-to-adapt morons that won't give up ursan habits, or because people generally flock to the best, strongest, most efficient, most innovative builds that truly test their skills as a gamer? Seriously think about it, are you really trying to suggest that any average GW player, hell any average person in the world, is dumbfoundingly stupid? If you think prot monk is going to outclass a 2nd HB, you're sorely mistaken... But maybe you're the kind of person that would even promote hybrid monk builds as well... Well let me hit you with a little slice of GW logic here. Look, it's a pretty damn simple concept to grasp, so it's no wonder that the majority of the community has caught on, leaving people like you in the dust. If the red bar isn't going up, then the monk isn't worth his party spot. There. Done. Simple as that. Prot monks aren't pushing redbars, so their spot is better off reserved for an HB that can actually show some visable benefits. And if you try to argue with that, you’re arguing with the collective consensus of the GW population, as evident by the current practice of running two HB monks in the norn point farm. |
But I would agree that most GW players think along the lines of this person... Preventing damage is > than healing it, Plus when you get to the point where pve where there is ridiculously high amounts of damage you really cant just heal it unless you have truly talented monks and some luck. If you say thats what ursan did then look at the fact that Ursan had a built in prot monk, and extra 40 some odd armor. Plus reducing a 300 damage attack to 5 is a mitigation of 295 damage one hell of a heal, and that is not even how high it can go.
Could it be his avatar


